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70 Modding Tutorials by lostmodz!


lostmodz

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Directory:

1. How to make a vehicle respond on top of a weapon

2. How to turn on warthog lights

3. How to close dot halo v1

4. How to make a warthog fly

5. How to shoot out pink sheilds on turf

6. How to make a weapon shoot out a weapon

7. How to make Waterfalls on Warlock

8. How to shoot out cars on Terminal

9. When you throw a grenade something comes out

10. How to jump high

11. How to shoot out fire on Elognation

12. How to make flying turrets

13. How to make differnent lighting fixtures (with just dot halo)

14. How to make a specture fly (kind of)

15. How to make a grenade not explode

16. When you throw a grenade a camo comes out, but then it explodes

17. How to make a rocket stop in mid air with just using dot halo

18. Passenger flying a warthog

19. How to inject a patch (for beginners that are downloading modz)

20. How to shoot out a spartan

21. How inject a waterfall to a map

22. How to make a turret hover

23. How to take out the fog on Backwash

24. How to shoot out a flying spartan

25. How to change weapon sounds

26. How to make visible projectiles

27. When you punch the ground you go flying in mid air

28. How to take the scope off the Battle rifle

29. How to inject fire to a map

30. Other people flying an oversheild

31. How to make other people fly cars (and you) on Terminal

32. How to be invincible or make other things be invincible

33. How to shoot out containment gates

34. How to go underwater on Relic

35. How to walk up walls

STICKY pinned 36. How to make a map exploding (everone can see) with just using dot halo

37. How to SmartFTP and the basics

38. How to CMR , map resign for beginners

39. How to make a scarab respawn on turf

40. Making a tree respawn on deltatap (Sanctuary)

41. How to make other people drive cars (but you can't get in)

42. How to inject weather to a map

43. How to make yourself be invisible

44. How to make everyone superjump

45. Other people driving spartans (and they can see to)!!!

46. How to dual weild anything

47. How to make many zooms on a weapon

48. When the rocket hits the ground the screen shakes

49. How to make a PPF patch by only using dot halo

50. How to shoot out space crates, on relic

51. How to make your weapon fully auto

52. How to make a ghost invisible

53. How to make yourself fly

54. When you boost in the banshee the light goes everywhere

STICKY pinned 55. How to blow up cratesheres what you need:

56.How to dual weild 3 weapons

57. How to make a weapon shoot out the same thing 8 times

58. How to make a vehicle be crazy

59.How to make a tank fly

60.How to change weapon aims

STICKY pinned 61. How to make a weapon shoot out weapon aims

62. How to run fast

63. How to make a train go faster (may not work)

64. How to make grenades go all over the map

65. How to take out trees on coagulation

66. How to take the scope off of the sniper rifle

67. How to change weapon names

68. How to make the warthog horn shoot out spartans

69. How to make death triangles

70. Basics on dot halo

 

Heres what you'll need:

 

dot_halo v1 or v2

 

CMR Map resigner

 

Smart FTP or Flash FXP

 

Supper PPF

 

Insolence (any version)

 

Entidy 1.3 or any other versoin

 

CH2R

 

coordinate finder

 

wallwalker (I put a link so you can download it here)

 

H2X

 

Hex Workshop

 

heres the long description:

 

1. How to make a vehicle respond on top on a weapon

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of your choosing

 

step 3. Now go to your [itmc] or item collection tag

 

step 4. Go to the weapon that you want your vehicle to respond on top of.

 

step 5. Now go over to to your dependencies window. ( if you have dot halo 1 it would be your Dependencies/LoneIDs/Reflexives tag. If you have dot halo v2 it would just be Dependencies.

 

step 6. Now in the Dependencies window simply click whatever is there.

 

step 7. Now in the window go the tag class drop down box.

 

step 8. Now scroll down until you come to your [vehi] tag or vehicle tag

 

step 9. Now once you've chosen it go down to your second drop down box.

 

step 10. Now scroll down until you come to your vehicle of choice!

 

step 11. Save changes

 

step 12. Resign the map

 

step 13. FTP the map and post it at ibotmodz and lostmodz

 

2. How to turn on Warthog Lights

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Now go down to the [vehi] or vehicle tag

 

step 4. Now select the warthog tag

 

step 5. Simply in the Tag Editor Window put a check in the headlights box

 

step 6. Save changes

 

step 7. Resign the map

 

step 8. Smart FTP and post the mod at ibotmodz or lostmodz

 

3. How to close dot halo v1

 

step 1. Open up any old map.

 

step 2. Click on some random tag

 

step 3. In the tag editor put something crazy in one of the slots.

 

step 4. Save changes

 

step 5. It should say an unhandled exeption has been made or something like that

 

step 6. Click quit and dot halo is closed

 

4. How to make a warthog fly

 

Ok you probrably know how to do this but I just typed it up anyway

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Now go down to the [vehi] or vehicle tag

 

step 4. Click on the warthog tag (objects/vehicles/warthog/warthog)

 

step 5. Now in the tag editor put a check in the flying box

 

step 6. Save changes

 

step 7. Resign the map

 

step 8. Smart Ftp the map

 

5. How to Shoot out Pink Shields on Turf

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up Turf

 

step 3. Go down to the [weap] or weapon tag

 

step 4. Click on the weapon of choice

 

step 5. Now in your dependencies window click on [proj].

 

step 6. In the dependencies window go to the tag class drop down box.

 

step 7. Scroll down until you come to the [mach] or the machine tag.

 

step 8. Now in the second drop down box scroll down until you come to the gate tag.

 

step 9. Save Changes

 

step 10. Resign the map

 

step 11. Smart FTP the map and post it a either ibotmodz or lostmodz

 

6. How to make a weapon shoot out a weapon

 

step 1. Open up dot halov1 or v2

 

step 2. Open up the map of choice

 

step 3. Now go to your [weap] or the weapon tag

 

step 4. Click on the weapon of choice.

 

step 5. Now in the dependencies window click on [proj]

 

step 6. Now in the dependencies window click on the tag class class drop down box and click on [weap]

 

step 7. Now in the second drop down box click on the weapon that you want your weapon to shoot out

 

step 8. Resign the map

 

step 9. Smart FTP and post the mod at ibotmodz and lostmodz

 

7. How to make Waterfalls on Warlock

 

you can only do this on Warlock unless you want to drag and drop with insolence

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map Warlock

 

step 3. Go down to the [weap] or weapon tag

 

step 4. Click on the weapon of choice

 

step 5. Now go over to your dependencies window and click on [proj]

 

step 6. Now in the dependencies window go to your tag class drop down box

 

step 7. Scroll down until you come to your [scen] or scenery tag

 

step 8. Now in your second drop down box click on the water stream of your choosing.

 

step 9. Save Changes

 

step 10. Resign the map with CMR map resigner ( you can download it in the Halo modding programs at the website).

 

step 11. Smart FTP and post the mod at both ibotmodz and lostmodz

 

8. How to Shoot out cars at Terminal

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up Terminal

 

step 3. Go to your [weap] or weapon tag

 

step 4. Click on the weapon of choice

 

step 5. Now in the dependencies window click on [proj]

 

step 6. Now click on the tag class drop down box in the dependencies window

 

step 7. Now scroll down until you come to the [bloc] or the obstacle tag

 

step 8. Now scroll down to your second drop down box

 

step 9. Keep scrolling down until you come to objects/vehicles/uberchaissis/uberchaissis or something similiar

 

step 10. Click it

 

step 11. Save changes

 

step 12. Resign the map

 

step 13. Now Smart FTP and post the mod at ibotmodz and lostmodz

 

9. When you throw a grenade something comes out

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Now go to the [proj] or projectile tag

 

step 4. Click on whatever you want your grenade to throw out

 

step 5. Once you've clicked it scroll up (in the tags window) until you come to the meta offset

 

step 6. Copy it

 

step 7. Now go to the grenade tag of your choice

 

step 8. Now overwite the grenades meta offset with whatever meta offset that you chose

 

step 9. Resign the map

 

step 10. Smart FTP and post the mod at ibotmodz and lostmodz

 

10. How to jump high

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Go down to the [bipd] or your biped tag

 

step 4. Click on the character of choice

 

step 5. In the tag editor put the jump height to about 15 or 20

 

step 6. Save changes

 

step 7. Resign the map

 

step 8. Smart FTP and post the mod at ibotmodz and lostmodz

 

11. How to shoot out fire on Elognation

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up Elognation

 

step 4. Now go down to the [weap] or the weapon tag

 

step 5. Click on the weapon of choice

 

step 6. In the dependencies window click on [proj]

 

step 7. Now go up and change the tag class to the [scen]

 

step 8. Now in the second drop down box click the fire of choice

 

step 9. Save changes

 

step 10. Resign

 

step 11. Smart FTP and post the mod at ibotmodz and lostmodz

 

12. How to make flying turrets

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Now go down to the [vehi] or the vehicle tag

 

step 4. Click on the banshee tag

 

step 5. Now copy its meta offset that I mentioned earlier

 

step 6. Go to the turret of choice

 

step 7. Delete the turrets meta offset and place the banshee's one there

 

step 8. Save changes (your not done yet)

 

step 9. In the dependencies window change the

 (object property) tag from banshee to the turret of choice.

 

step 10. Save changes

 

step 11. Fix encription

 

step 12. Resign

 

step 13. Smart FTP the map and post it at lostmodz and ibotmodz

 

[size=14]13. How to make different lighting fixtures (with just dot halo) [/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Go down to [ligh] or the light tag

 

step 4. Click on whatever you like to edit the light

 

step 5. In the tag editor put the light intensity to about 100

 

step 6. Save changes

 

step 7. Resign

 

step 8. Smart FTP and post the mod at ibotmodz and lostmodz

 

[size=14]14. How to make a specture fly(kind of)[/size]

 

Ok this is what I mean by sort of:

 

On your screen its a specture

 

On there screen its a banshee

 

However you can get in the turret

 

So its like your flying a specture

 

Its basicly what you do to a flying turret

 

 

 

step 1. Open up dot halov 1 orv 2

 

step 2. Open the map of your choosing

 

step 3. Now go dow to the [vehi] or vehicle tag.

 

step 4. Click on- objects/vehicles/banshee/banshee/

 

step 5. In youy tags window copy the meta offset

 

step 6. Now go down to objects/vehicles/specture/specture

 

step 7. Delete it meta offset.

 

step 8. Now paste the banshee's meta offset there.

 

step 9. Save your changes

 

step 10. Now go over to your dependencies window.

 

step 11. Change the [html] from banshee to specture.

 

step 12. To make it so that you can go in the side seats make the seats in the tag editor 1-4.

 

13. I think that then you can go in the side seats.

 

14. Save your changes

 

15. Close the map

 

16. Resign the map with CMR map resigner

 

17. SmartFTP or Flash FXP the mod to your xbox and post the mod at lostmodz and ibotmodz

 

[size=14]15. How to make a grenade not explode[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of your choosing

 

step 3. Now go down to the [proj] or the projectile tag

 

step 4. Now go to objects /weapons/grenade/plasma/plasma/.

 

step 5. Now once you've opened up the tag go down to the tag editor.

 

step 6. Now in the bounce distance life box or something similiar put it to about 100000.

 

[size=14]16. When you throw a grenade a camo comes out but then it explodes[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of your choosing

 

step 3. Now go to your [eqip] or equiptment tag

 

step 4. Go down until you come to your camo tag

 

step 5. Copy its meta offset

 

step 6. Now go down to the [proj] or projectile tag.

 

step 7. Go to the grenade of your choosing

 

step 8. Overwrite the grenade's meta offset

 

step 9. Save changes

 

step 10. Resign the map

 

step 11. Smart FTP the map and post it at lostmodz zeromodz and ibotmodz

 

[size=14]17. How to make a rocket stop in mid air with dot halo v1 only[/size]

 

step 1. Open up dot halo v1 only v1 willl not work with v2

 

step 2. Open up the map of choice

 

step 3. Go to the [weap] or the weapon tag

 

step 5. Go to te rocket launcher tag

 

step 6. Click on [proj] in the dependencies window.

 

step 7. Now click on go to tag

 

step 8. In the tag editor put the final projectile speed to 0 (if you want it to stay in mid air or), 1 (if you want it to be moving slowly).

 

step 9. Save changes

 

step 10. Resign

 

step 11. Smart FTP and post the mod at lostmodz, ibotmodz, and zeromodz

 

[size=14]18. Passenger flying a warthog[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Go to the [vehi] or the vehicle tag

 

step 4. Go to the warthog tag

 

step 5. In the tag editor put a check in the flying box

 

step 6. Uncheck the handbrake box

 

step 7. Go to the bottom of the tag in on each seat put 0-5

 

step 8. Save changes

 

step 9. Resign the map

 

step 10. Smart FTP and psot the mod at ibotmodz,zeromodz, and lostmodz

 

[size=14]19. How to inject a patch in a map ( for beginners that are downloading mods)[/size]

 

step 1. Open up PPF o-matic

 

step 2. In the PPF o-matic section click onthe disk thing next to the thing that says map file.

 

heres a pic on it I got off the website

http://www.ibotmodz.net/forum/uploads/remoteimages1/557-250.png

 

 

step 3. Select a clean map from your documents

 

step 4. Now click on the disk next to Patch file

 

step 5. Put the modded (downloaded) patch there

 

step 6. Now resign the map

 

step 7. Smart FTP the map

 

[size=14]20. How to shoot out a spartan[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Go to the [weap] or weapon tag

 

step 4. Click on the weapon of choice

 

step 5. Click on [proj] in the dependencies window

 

step 6. Change the tag class to [bipd] or biped tag

 

step 7. Choose the character of choice

 

step 8. Save changes

 

step 8. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]21. How to inject a warterfall to map[/size]

 

step 1. Open up insolence

 

step 2. Open up the warlock map

 

step 3. Open up the [scen] or the scenery tag

 

step 4. Find the tag (effects) scenariosmultiwarlockwater_stream_1

 

step 5. Drag it into your map and fnish the relinking process

 

step 6. Go back to the Warlock map and in the scenery tag ([scen]) take scenariosmultiwarlockwater_stream_1_ hit it and drag it from Warlock to your map

 

step 7. Fix encription and close the map

 

step 8. Open up entidy now

 

step 9. Go to the [itmc] tag

 

step 10. Duplicate a weapon

 

step 11. Now go to your [scer] tag

 

step 12. Now right click your mouse and hit ident

 

step 13. Then replace one of the [itmc]s on the map. (Or you can right click on Netgame Equipment and clone a chunk for your waterfall. then right click indents, and it should be the very last itmc, replace that with your duplicated itmc.)

 

step 15. Now go to the [sbsp] tag

 

step 16. Click tools

 

step 17. Now go to the raw editor

 

step 18. When the window comes up take the weapon that you duplicated and swap it where you want it to be

 

step 19. After you have placed it (as a weapon) go to the [itmc] tag again and right click and change to indents, click item and right click and this time hit swap, and then find the [scnr] tag in the box it opens and the find your effectsscenariosmultiwarlockwater_stream_1 . (it may seem thin but you can spawn 2 next to each other making it wider and more like a waterfall)

 

step 20. Now clck the save box

 

step 21. Resign the map

 

step 22. Smart FTP and post the mod at zeromodz, ibotmodz, and lostmodz

 

[size=14]22. How to make a turret hover[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Go down to the vehicle tag

 

step 4. Now select the ghost

 

step 5. Copy the meta offset in the tags window

 

step 6. Now go to the turret of your personal choice

 

step 7. Overwrite the turrets meta offset

 

step 8. Save changes

 

step 8. Now in the dependencies window change the [html] tag from a ghost to a the turret that you chose

 

step 9. Save Changes

 

step 10. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]23. How to take out fog on backwash[/size]

 

step 1. Open up dot halo v1 r v2

 

step 2. Open up dot halo

 

step 3. [fog] or fog tag

 

step 4. Select swamp_fog_0

 

step 5. Go to the dependencies window and null out the swamp_fog_0 tag

 

step 6. Save changes

 

step 7. Resign backwash

 

step 8. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]24. How to shoot a flying spartan[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Go to the [weap] or the weapon tag

 

step 4. Select the weapon of choice

 

step 5. In the dependencies window click on [proj] or the projectile tag

 

step 6. Change the tag class to [bipd] or biped

 

step 7. Select Master cheig mp. or the one that says mp. at the end

 

step 8. Save changes

 

step 9. Resign the map

 

step 10. Smart FTP and post the mod at websites

 

[size=14]25. How to change weapon sounds[/size]

 

step 1. Open up the map of choice in CH2R

 

step 2. Then go to sounds

 

step 3. Now go to weapons

 

step 4. Now pick the weaopn of choice ( I'll use a magnum as an example

 

step 5. Click on magnum fire or something similiar

 

step 6. Now right click and and click swap ( on the small menu thing)

 

step 7. Close the box

 

step 8. Resign the map

 

step 9. Smart FTP and post the mod here and at lostmodz

 

[size=14]26. How to make visible projectiles[/size]

 

step 1. Open up Insolence

 

step 2. Open up the map of choice

 

step 3. Go down to the weapon tag

 

step 4. Choose a weapon that is a plasma pistol or rocket launcher

 

step 5. Close insolense and open up dot halo v1 or v2

 

step 6. Now open up the map that you opened up in insolence

 

step 7. Now go to the [weap] or the weapon tag

 

step 8. Go down to the duplicated weapon (that you chose)

 

step 9. Copy the duplicated weapons meta offset

 

step 10. Now if you paste the meta offset on a battle rifle and other people can see the projectiles

 

step 11. Now save changes

 

step 12. Resign the map

 

step 13. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]27. When you punch the ground you go high in the air[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice (in this example we will use relic .map)

 

step 3. Go to the [jpt] or the damage effect tag

 

step 5. Now go to stike_melee_response

 

step 6. In the tag put the force to about 40, 50, or 60

 

step 7. Now save changes

 

step 8. Resign the map with CMR Map resigner

 

step 9. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]28. How to take the scope of the Battle Rifle[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of you choice

 

step 3. Go to your mode tag

 

step 4. Go to your objects/weapons/battle_rifle/fp_battle rifle/fp_battle_rifle

 

step 5. null out the scope and the lens

 

step 6. Save changes

 

step 7. Resign

 

step 8. FTP it and post it at ibotmodz, lostmodz and zeromodz P.S ZeRo GrAv1tY heleped me with this tutorial

 

[size=14]29. How to inject fire to a map[/size]

 

step 1. Open up insolence

 

step 2.Open a map that has fire on it (in the demostration I'll use elognation).

 

step 3. Scroll down until you come to the [scen] or the scenery tag

 

step 4. Click on the fire of choice

 

step 5. Now drag the fire from elognation to the map that doesn't have fire.

 

step 6. When your done go to the [itmc] or item collection tag

 

step 7. Right click on anything

 

step 8. In the little menu select duplicate

 

step 9. Now close up insolence

 

step 10. Open up dot halo v1 or v2 now

 

step 11. Now open up the map that you draged fire onto

 

step 12. Now go to the [itmc] or item collection tag

 

step 13. Select your thing that you duplicated

 

step 14. Now cange its dependencies to [scen]

 

step 15. Go to the [scnr] tag and once it loads scroll over to the itmc dependencies

 

step 16. Change as many of them as you want to your duplicated itmc(the more you change the more fires there will be) I suggest you change the grenades to it

 

step 17. Close your map

 

step 18. Now open up the coordinate finder

 

step 19. Select a simple coordinate

 

step 20. Scroll down in the placer until you find your duplicated item

 

step 21. Paste the coordinates into the placer and you have to guess the z(try looking at weapons that are near it to help you make a better guess)

 

step 22. Save changes

 

step 23. Fix encription

 

step 24. Resign the map

 

step 25. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]30. Other people flying an oversheild[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Go down to the [vehi] or vehicle tag

 

step 4. Select the banshee

 

step 5. Now copy the meta offset

 

step 6. Now go to the [eqip] or the equipment tag

 

step 7. Select the oversheild tag

 

step 8. Now paste the banshee's meta offset replaceing the oversheild's meta offset

 

step 9. Now in the dependencies window change the [html] tag from banshee to oversheild

 

step 10. If you want to be able to fly it I think that you 'll have to add 2 more seats (I'm not totally sure though)

 

step 11. Save changes

 

step 12. Resign the map

 

step 13. Smart FTP and post the mod at ibotmodz, and lostmodz

 

[size=14]31. How to make other people fly cars ( and you ) on Terminal[/size]

 

( Copied and pasted some small thing and rewrote some of it in my own words)

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up terminal

 

step 3. Go to the [vehi] or vehicle tag

 

step 4. Select the banshee

 

step 5. Copy the meta offset

 

step 6. Now go to the [bloc] or obstacle tag

 

step 7. Go to objects/civillian/unberchaisis/unberchaisis or something similiar

 

step 8. Overwrite it meta offset

 

step 9. Now in the dependencies window change the [html] (first tag) from banshee to uberchaissis

 

Now its time to add seats

 

step 10.Now the first thing you have to do it go to the tag, and open up the sentinel_agressor. Go to the Dependencies Swapper, and change the tag (objectsweaponssupport_lowsentinel_gunsentinel_gun) to whatever model you want to drive.

 

step 11. Now open the [vehi] tag and open the vehicle that you want to swap to with. Now choose if you want it fly, choose ghost if you want it to have a boost, or choose warthog if you want more than one person in it at a time. Open up the dependency swapper and change the there (either banshee_gun, ghost_gun, or warthog horn) to the Sentinel Beam.

 

step 12. Now finally, open up the tag and scroll down until you find a file path in there that begins with [objects/vehicles/*the vehicle you just edited*]. Open every file that belongs to that vehicle in the Dependency editor and Null Out whatever you see it there.

 

For the or , there are only four file paths that you have to open and then Null out, but for the warthog there is about ten.

 

Then do the same thing for the shad tag, the lens tag, and the cont tag.

 

What this does it make every part of the vehicle invisible except for the weapon. And of course, the weapon is a sentinel beam with a different skin that everybody in the game can see.

 

step 13. Save changes

 

step 14. Resign and Smart FTP

 

(just this bottom part I copieds and pasted)

 

[size=14]32. How to be invincible or make other things invincible[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Go to the [html] or object property tag

 

step 4. Go to the character or thing that you want to make invincible

 

step 5. In the tag editor put a check in the invorability box

 

step 6. Resign the map

 

step 7. Smart FTP and post the mod at lostmodz, and ibotmodz

 

[size=14]33. How to make containment gates[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up containment

 

step 3. Now go to the [weap] or the weapon tag

 

step 4. Select the weapon of choice

 

step 5. In the dependencies window click on [proj]

 

step 6. Now change the tag class to [mach] or machine tag

 

step 7. Now in the second drop down box select containment gate

 

step 8. Save changes

 

step 9. Resign the map

 

step 10. Smart FTP and post the mod at lostmodz, ibotmodz, and zeromodz

[size=14]

34. How to go underwater on relic [/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up relic

 

step 3. Go to the [html] tag

 

step 4. Click on the character that you want to be able to underwater

 

step 5. Put a check in the invoribility box

 

Now you can go underwater

 

step 6. Save changes

 

step 7. Resign the map (relic.map)

 

step 8. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]35. How to walk up walls[/size]

 

You need wallwalker here to walk up walls Click here to download wallwalker

 

step 1. Open up Wallwalker

 

step 2. Open up the map of choice

 

step 3. Open up the arrow next to [sbsp] tag

 

step 4. Now change it to zero

 

step 5. Now just click the box that says climable and your done ( you have to walk backward to walk up walls)

 

step 6. Save changes

 

step 7. Resign

 

step 9. Smart FTP and post the mod here, and at lostmodz

 

[size=14]36. How to make map exploding ( exploding everywhere with only dot halo)[/size]

 

Everyone can see (in 20 easy steps)

 

step 1. Open up dot halo v1 (you canÃ?¢ââ??‰â??¢t use dot halo 2)

 

step 2. Open up the map of choice

 

step 3. Now go down to the [weap] or the weapon tag

 

step 4. Select the rocket launcher tag

 

step 5. Now in the Dependencies/LoneIDs/Reflexives window

 

step 6. Now click on go to tag

 

step 7. Now in the tag editor put the projectile speed to something large like 1,200

 

step 8. Now save changes

 

step 9. Now open up the same map

 

step 10. Now go to the [itmc] or item collection tag

 

step 11. Now click on the first one

step 12. Now in the Dependencies/LoneIDs/Reflexives window click on whatever is there

 

step 13. Now change whatever is there to the rocket launcher tag

 

step 14. Save changes (youÃ?¢ââ??‰â??¢re still not done)

 

step 15. Make sure that youÃ?¢ââ??‰â??¢re on the same tag, and in the tag editor there should be a thing that says spawn time [seconds] or something similar.

 

step 16. Change that to 1

 

step 17. Now do that to everything in the [itmc] tag

 

step 18. Once your done save changes

 

step 19. Resign the map

 

step 20. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]37. How to Smart FTP ( and the basics)[/size]

 

Ok Smart FTP is the system that you use to put your modz on. Smart FTP was meant for a file manager, but we can use it for putting our modz on too. Now open it up with your xbox console on. Now if someone told you how to mod (or get modz) this is how work it. Now once youÃ?¢ââ??‰â??¢ve opened Smart FTP, go to TDATA. Now go down to 4d000064 or something close to that. Now open up the file. Finally if youÃ?¢ââ??‰â??¢ve chosen Terminal (to put on) go to file 3. Now you should see Terminal and another map up top. Now if you want to put on a different map like elongation you go to another file with the map in it.

 

Now to FTP your mod, make sure that you have a resigned and modified map. Now open up your documents while you have smart FTP open. Make the documents window really small. Now drag your map, and if it asks you transfer, and something that starts with a q, however just click transfer if it does that. Also after a while FTPing, it might say overwrite, just click it and youÃ?¢ââ??‰â??¢re done.

 

(written by me)

 

[size=14]38. How CMR, map resign (for beginners)[/size]

 

(this is already posted but this is for CMR v1 for people that can't understand)

 

step 1. Open up CMR map resigner v1

 

step 2. Now click on open map

 

step 3. Now simply click resign map

 

step 4. Now close CMR map resigner and FTP

 

39. Making fire spawn on a map

 

step 1. Open up dot halo v1 or v2

 

step 2. Now open up a map with fire

 

step 3. Now go to the [itmc] or the item collection tag

 

step 4. Click on were you want your fire to respawn

 

step 5. Now in your dependencies window click on whatever is there

 

step 6. Now change the tag class (first drop down box) to [scen] or the scenery tag

 

step 7. Now in the second drop down box, select the fire of choice

 

step 7. Save changes

 

step 8. CMR or resign the map

 

step 9. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]40. How to make a scarab respawn on turf [/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up turf .map

 

step 3. Now go to the [itmc] or the item collection tag

 

step 4. Now click on what you want your scqrab to respawn on top of.

 

F.Y.I don't spawn more than 8 scarabs, or else it'll freeze

 

step 5. Now in the dependencies window change the tag class (first drop down box) to [mach] or the machine tag

 

step 6. Now in the second drop down box, select the scarab tag

 

step 7. Save changes

 

step 8. CMR or resign the map

 

step 9. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]41. Making a tree respawn on deltatap (Sanctuary)[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up Sancturary

 

step 3. Now go to the [itmc] or item collection tag

 

step 4. Select the tag that you want your tree to respawn on top of

 

step 5. Now go over to the dependencies window and change the tga class (first drop down box) to [scen] or the scenery tag

 

step 6. Now in the second drop down box select the tree

 

step 7. Save changes

 

step 8. CMR and resign the map

 

step 9. Smart FTP and post the mod at lostmodz, ibotmodz, and zeromodz

 

[size=14]42. How to make other people drive cars (but you can't get in) [/size]

 

ON TERMINAL

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the Terminal .map

 

step 3. Go to the [vehi] vehicle tag

 

step 4. Now select the warthog tag

 

step 5. Copy the meta offset

 

step 6. Close the [vehi] tag

 

step 7. Now go to the [bloc] or the obstacle tag

 

step 8. Open up the tag and go to the objects/civillian/uberchaissis/ubserchassis, or something similar

 

step 9. Overwrite the warthogs meta offset

 

step 10. Save changes

 

step 11. Now in the dependencies window change the [html] tag from warthog to uberchaissis.

 

step 12. Put the uberchaissis on the map

 

step 13. Save changes

 

step 14. CMR or resign the map

 

step 15. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]43. How to inject weather to a map[/size]

 

step 1. Open up Insolence

 

step 2. Open up a map that has the weather that you want but you it to be in another map

 

step 3. In this demonstration I'll use lockout, and I'll drag the weather to relic.

 

step 4. Now its time to drag and drop, drag scenariosmultilockoutlockout to relic.

 

(just to let you know, it'll take a while)

 

step 5. Okay now it is time to replace relic weather, with lockout weather, now open up the [scnr] tag in relic, and now open up the refliexive about weather

 

step 6. Now go over to the dependencies

 

step 7. Now change the weather with the one that you selected, also In order to make the weather change, you have to fix a dependency in the sbsp tag, which Insolence doesn't currently support. So open ADI, find the weat dependency in the sbsp tag, and change it to the new weather.

 

step 8. Now Fix encription

 

step 9. Also click Fix Map Signature under map options

 

step 10. Now thats all and your done

 

[size=14]44. How to make yourself be invisible[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Now go to the mode tag

 

step 4. Now go to the elite/mastercheif tag

 

step 5. Now null out all of the shaders

 

step 6. Save changes

 

step 7. Resign the map

 

step 8. Smart FTp and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]45. How to make everyone superjump[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Now go to the [bipd] or biped tag

 

step 4. Select the character of your choice

 

step 5. Now go to the tag editor window

 

step 6. Put the jump height to about 500 around there

 

step 7. Save changes

 

step 8. Now go to your [phmo] or physics model tag

 

step 9. Now select the character that you've chosen

 

step 10. Now go to the tga editor window

 

step 11. Now uncheck the alive box

 

step 12. Now change the object weight to about zero

 

step 13. Save changes

 

step 14. CMR or just resign the map

 

step 15. Smart FTP ad post the mod at ibotmodz,loatmodz, and lostmodz

 

[size=14]46. Other people can drive spartans (they can see to)!!![/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Go to the [vehi] or the vehicle tag

 

step 4. Go to the warthog tag

 

step 5. Copy the warthog's meta offset

 

step 6. Now go to the [bipd] or the biped tag

 

step 7. Go to the masterchief tag

 

step 8. Now overwrite the spartans meta offset

 

step 9. Save changes

 

step 10. Now in the dependencies window change the [html] tag from warthog to masterchief

 

step 11. Save changes

 

step 12. Resign the map

 

step 13. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]47. How to dual wield anyting[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Now go to the [weap] or the weapon tag

 

step 4. Now Now select the weapon of choice

 

step 5. Now in the tag editor, put a check in the dual weild box

 

step 6. Save changes

 

step 7. CMR and Resign the map

 

step 8. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]48. How to make many zooms on a weapon[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of your choice

 

step 3. Go to the [weap] or the weapon tag

 

step 4. Select the weapon of your choice

 

step 5. In the tag editor put the number of zooms for the weapon

 

Also put the same number of zooms in maximum zooms too

 

step 6. Save changes

 

step 7. CMR or resign the map

 

step 8. Samrt FTP and post the mod at ibotmodz, lostmodz, zeromodz

 

[size=14]49. When a rocket hits the ground it shakes your screen[/size]

 

F.Y.I You need dot halo v1

 

step 1. Open up dot halo v1

 

step 2. Open up the map of choice

 

step 3. Go down to the [weap] or the weapon tag

 

step 4. Now select the rocket launcher tag

 

step 5. Click on [proj]

 

step 6. Now in the Dependencies/LonIDs/Reflexives window and click on go to tag

 

step 7. Now in the damage effect distance, or something close to that, in that slot put a high number in it

 

step 8. Now Save changes

 

step 9. CMR or resign the map

 

step 10. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]50. How to make a PPF patch with dot halo[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. you dont even have to open a map.

 

step 3. Now you can click make PPF. patch

 

ok for original map selct the non modded map, and

for modded map select the map you modded.

 

step 4. Now click PPF patch

 

step 5. Now you have to select the folder that you want to put you pa

ok select the folder you want the ppf patch to be in./ Make the name of it

 

step 6. Now click make PPF patch

 

just to let you know it might take a while

 

After a not to much time, you have a PPF patch!!!

 

Also post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]51. How to shoot out space crates, on relic[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up relic

 

step 3. Go down to the [weap] or the weapon tag

 

step 4. Now select the weapon of choice

 

step 5. Now in the dependencies window and click on [proj]

 

step 6. Now change the tag class to [bloc] or the obstacle tag

 

step 7. Now in the second drop down box select space crate tag

 

step 8. Save changes

 

step 9. Resign the map

 

step 10. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]52. How to make your weapons fully auto[/size]

 

step 1. Open up H2X

 

step 2 Open up the map of choice

 

step 3. Now go all the way down to the weapon tag

 

step 4. Now find the tag objects/weapons/battle_rifle/battle_rifle

then at the bottom left click Meta Editor

 

step 5. Then go to clip, and make deplete ammo and recharge ammo both 10000

 

F.Y.I 10,000 is the infinate ammo that you can use

 

Next, go to firing type /Trigger id (0)/ then go to projectile make sure

/Min/Max ROF are (15)/then /Shots per burst 0/Trigger Delay 0/bullets per shot 1/muzzle clime 0/ Min/Max spread angle both have to be just (0) this is completly full proof you wil have a fully auto Br with infinit ammo an you shood download all in one under programs MAKE SURE U FIX EnSRIPTION sign map or whatever your program

 

[size=14]53. How to make the ghost invisible [/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Now go to the [vehi] or the vehicle tag

 

step 4. Select the ghost tag

 

step 5. Now in the dependencies window, null out everything

 

step 6. Save changes

 

step 7. CMR or resign the map

 

step 8. Smart FTP and post the mod at ibotmdz, lostmodz, and zeromodz

[size=14]

54. How to make youself fly[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Now go down to the [bipd] or the biped tag

 

step 4. Click on the character of choice

 

step 5. Now in the tag editor uncheck the box that says flying 2???

 

step 6. Now put a check in unknown 3

 

step 7. Under those check boxes there should be white spaces, put 20-25 in each of those

 

step 8. Save changes

 

step 9. CMR or resign the map

 

step 10. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

 

[size=14]55. When you boost in the banshee the light goes everywhere[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of your choice

 

step 3. Go to the [ligh] or the light tag

 

step 4. Go to the effects/objects/vehicles/banshee/banshee_plasma_vent_boost

 

step 5. In the tag editor put the light intensity and the other box to about 100

 

step 6. Save changes

 

step 7. CMR or resign the map

 

step 8. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]56. How to dual weild 3 weapons[/size]

 

step 1. Open up dot halo v1, or v2

 

step 2. Open up the map of choice

 

step 3. Go down to the [weao] or the weapon tag

 

step 4. Now select the weapon of choice

 

step 5. Now in the tag editor put a check in the box that says enable extra weapon

 

step 6. Save changes

 

step 7. CMR or resign the map

 

step 8. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]57. How to make a weapon shoot out the same thing 8 times[/size]

 

step 1. Open up dot halo v1 r v2

 

step 2. Open up the map of choice

 

step 3. Now go down to the [weap] or the weapon tag

 

step 4. Select the weapon of choice

 

step 5. In the tag editor, and in the number of projectiles spot, put about 8, or 10

 

step 6. Save changes

 

step 7. CMR or resign the map

 

step 8. Smart FTP and post the mod ay ibotmodz, lostmodz, and zeromodz

 

[size=14] 58. How to make a vehicle be crazy[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Now go down to the [vehi] or the vehicle tag

 

step 4. Select the vehicle of choice

 

step 5. In the tag editor put everything to about 50 or 100

 

step 6. Save changes

 

step 7. CMR or resign the map

 

step 8. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]59. How to make a tank fly[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Go down to the [vehi] or the vehicle tag

 

step 4. Select the tank tag

 

step 5. In the tag editor put a check in the boxes that say flying, weird hog/banshee physics, and Handbrake

 

step 6. Save changes

 

step 7. CMR or resign the map

 

step 8. SmartFTP and post the mod at lostmodz, ibotmodz, and lostmodz

 

[size=14] 60. How to change weapon aims[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Go down to the [weap] or the weapon tag

 

step 4. Select the weapon of choice

 

step 5. In the dependencies window click on [nhdt] or the Unknown HUD tag

 

step 6. In the second drop down box select the aim of choice

 

step 7. Save changes

 

step 8. SmartFTP and post the mod at lostmodz ibotmodz, and zeromodz

 

[size=14] 61. How to make a weapon shoot out weapon aims[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Now go down to the [weap] or the weapon tag

 

step 4. Select the weapon of choice

 

step 5. In the dependencies window change the tag class (first drop down box) to [nhdt]

 

step 6. In the second drop down box select the aimof choice

 

step 7. Save changes

 

step 8. CMR or resign the map

 

step 9. SmartFTP and post the mod at ibotmodz lostmodz, and zeromodz

 

[size=14]62. How to run fast[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Go down to the [matg] or the globals tag

 

step 4. Find the character tag

 

step 5. Now in the tag editor change the running speed to about 14 or 15

 

step 6. Save changes

 

step 7. CMR or resign the map

 

step 8. SmartFTP and post the mod at zeromodz, lostmodz, and ibotmodz

 

[size=14] 63. How to make a train go faster ( may not work)[/size]

 

F.Y.I this may not work

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up Triplicate.map

 

step 3. Go down to the [mach] or the machine tag

 

step 4. Select the train tag

 

step 5. In the tag editor put the speed to a high number

 

step 6. Save changes

 

step 7. CMR or resign the map

 

step 8. SmartFTP and post eth mod at lostmodz ibotmodz, and zeromodz

 

64. Making grenades go all over the map!

 

step 1. Open up dt halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Go down to the [proj] or the projectile tag

 

step 4. Selcect the grenade tag

 

step 5. Now go over to the tag editor (or click on projectile and go to tag if you have dot halo v1)

 

step 6. Now in eah of the slots that you see put the number that you see:

 

Particle size 0.1

 

Bounce life before exploding 8

 

Bounce life distance before exploding 1.5

 

Glow radius 50

 

Damage effect distance 10

 

Projectile life span 100

 

Life span 10

 

Minimum explosion delay 1.5

 

Maximum explosion delay 1.5

 

Weight / arc 1

 

Initial projectile speed 1000

 

Final projectile speed 1000

 

Heat per round 0

 

Age per round 0

 

Muzzle climb 0

 

Homing / turning ability? 1.396263

 

Homing / turning ability? 1.396263 or it could be 0

 

0x194(float) 1

 

step 7. Save changes

 

step 8. CMR or resign the map

 

step 9. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]65. Taking trees out of coagulation[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up coagulation.map

 

step 3. Go to the [sbsp] or the Structure BSP tag

 

step 4. Click on the scenariosmultihalocoagulationcoagulation (it might take a few seconds to load everything up)

 

step 4. Now null out the following:

 

shad - scenariosshadersnaturetreesredcedarbark

 

shad - scenariosshadersnaturetreesredcedarbough

 

step 5. Save changes

 

step 6. CMR or resign the map

 

step 7. SmartFTP and post the mod at lostmodz, ibotmodz, and zeromodz

 

[size=14]66. How to take the scope off of the sniper rifle[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Go down to the [mode] or the model tag

 

step 4. Select objects/wepons/rifle/sniper_rifle/fp_sniper_rifle/fp_sniper_rifle

 

step 5. Null out all of the shad's

 

step 6. Save changes

 

step 7. CMR or resign the map

 

step 8. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz

 

[size=14]67. How change weapon names[/size]

 

step 1. Open up Hex Workshop

 

step 2. Once its done loading click file, and on the little menu that appears click open map

 

step 3. Now open the map that you wish to edit

 

step 4. Once the maps open your going to hit these two keys at the same time Ctrl+F, (its a shortcut to the find branch of the program).

 

step 5. Now a window should pop up, make sure type=Text String and for options only the following should be checked off, "find all instances" and "ASCII string" and for direction it should be down

 

step 6. You will notice that I didn't mention the value box, thats beacuseyou type that in value means the word your looking for ex. shotgun

 

step 7. Now after you've typed in the word that you want to change, clicmk on the box that says "ok"

 

step 8. After clicking ok youll notice a bunch of numbers pop up in the bottom right ex.00000011 exc.

 

step 9. Keep on clicking the 0000 numbers until you find the text you want to edit(when clicking the numbers the text is highlighted in the window on the top right)

 

step 10. Once you find the text you wish to edit whatever you change it to say has to be the same length or shorter however if its shorter you cant delete anything you must replace it with the space button so it goes blank.

 

step 11. Then once the changes are made just press file save and when it asks you if you wish to make a backup press no.

 

step 12. Save changes

 

step 13. CMR or resign the map

 

step 14. SmartFTP and post the mod at lostmodz, ibotmodz, and zeromodz

 

[size=14]68. How to make the warthog horn shoot out spartans [/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. Open up the map of choice

 

step 3. Go down to the [weap] or the weapon tag

 

step 4. Select the warhog horn

 

step 5. Now in the dependencies window click on projectile

 

step 6. Now change the tag class to [bipd] or the biped tag

 

step 7. Now in the second drop down box , select the master cheif tag

 

step 8. Save changes

 

step 9. CMR or resign the map

 

step 10. SmartFTP and post the mod at obotmodz, lostmodz, and zeromodz

 

[size=14]69. How to make death triangles[/size]

 

step 1. Open up dot halo v1 or v2

 

step 2. OPen up triplicate.map

 

step 3. Go down to to the weapon tag

 

step 4. Click on the weapon of choice

 

step 5. Click on projectile in the dependencies window and change the tag class to [mach]

 

step 6. In the second drop down box click on the last tag

 

step 7. Save changes

 

step 8. CMR or resign the map

 

step 9. Smart FTP and post the mod at ibotmodz, lostmodz and zeromodz

 

[size=14]70. Basics on dot halo [/size]

 

Heres all of the basics on dot halo:

 

Dot halo is a program that you use to use to make your own personal mods. You can even post your modz if you want to. I wrote some things from my website that I thought that I might make you like to post. Just to let you know, I wrote it. So read this its very important.:

 

Ok this is how you post:

 

If you want to post you have to upload your file so you can share it with others

 

Of course its free.

 

If you were just to upload the map it would take it about 30 minutes.

 

However you can make it much, much faster.

 

You need Super PPF o-matic

 

Now open it (if you have it) or if you don't you can get it from my forums.

 

Now once you have it open it.

 

Once it is open go uo to the first thing that says Super PPF File.

 

Click on the disk thing beside it.

 

Now it should open up your documents.

 

Open up your modded map.

 

Once its open and on the line go to the end and put .sppf

 

Now go down to Original File and put a clean map.

 

Now go down to Patched File.

 

Click it the disk thing beside it.

 

Once you've clicked it put you original modded map.

 

Now click Create Super PPF File.

 

Now its time to upload your map.

 

Go to any uploading site but in this demonstration we will use http://www.rapidshare.co de or something like that

 

Once your there simply click browse

 

Then choose your file.

 

Click upload.

 

Once your done uploading it copy the link

 

Then once it's upladed go to my site, on the forums page.

 

Click whatever catergory that you want you mod to be in.

 

However in this demonstration we will choose the fum modz catergory.

 

Once you've clicked it, click new topic.

 

Now to get the link from rapidshare click http://

 

Once you've opened it paste the link.

 

Now it should go to another box

 

Type in it DOWNLOAD THE MOD HERE.

 

Now its time to write your description.

 

Simply write it

 

Go to the bottom of the page and click post this topic.

 

Then you are done posting.

 

If you have a question please send me a friend request.

 

My gamertag is LoneCREATOR.

 

I hope you post!!!

 

I just copied and pasted that from my website, however I wrote that.

 

 

Now heres the basics on making modz:

 

Now you'll need dot halo, the program that you use to make your modz

 

Now once its open and ready simply click open map . Now it should open up your documents, or your maps. With the maps open choose the one of choice. Now to change what the weapon does go to the [weap] tag, or the projectile tag.

 

Now on the left click on the small box with a very small cross in it. Now it should open up the tag and you should see a bunch of words. Now when it says objects/weapons/pistol/plasma_pistol/pistol_pistol. That is the plasma pistol tag. Now you should be familiar on choosing the tags. Now if you want to change what the plasma pistol shoots out do over to the Dependencies/LoneIDs/Reflexives window, or the window with a lot of things that you can click on. Now click on [proj]. Now if you want a plasma pistol to shoot out a rocket go to the drop down box that is right under the tag class drop down box. Now scroll down to the rocket tag. Now save changes.

 

If you want to make your weapon shoot out a different thing (like a pink shield on turf) look at the first drop down box. That drop down box is called the tag class drop down box. Now change it from [proj] to [mach]. Now click on pink shield.

 

There are much more tutorials in the 34 modding tutorials by me.

 

 

 

 

How to apply a sppf patch so then you can play a sppf. patch

 

Now I took a pic from this website to show on how you do it. Ok first open up PPF o-matic. Now look at the bottom part that says ppf o-matic. Click on the small disk and open up a clean map. Now on the second one select the patch that you got of the website. Select it and click create sppf. patch or something similiar. Now your donw. All that you have to do is FTP the map and you got a fresh nice new mod!

 

All of these tutorials were written by me

 

I hope you enjoy it took me a week to type this

 

lostmodz

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