nielsss Posted April 26, 2008 Report Posted April 26, 2008 Here is a tutorial showing you how to mod a forge varient NOT RESIGN IT!! This was made by nielsss aka nox13666 from www.ibotmodz.net all the download links for the programs are below.http://www.megaupload.com/?d=G8N6BCNS - Jhonson 1.4, HxD HEX, Xplorer 360http://files.xboxsoftmods.org - .map files[youtube:1r4eelg7]GeUfvkWllgk[/youtube:1r4eelg7]
nielsss Posted April 26, 2008 Author Report Posted April 26, 2008 Thanks, next up ill make a tut showing how to do proj swaps with .map files.
miinaturvat Posted April 26, 2008 Report Posted April 26, 2008 If you use this method, then when you next want to spawn a mongoose, you will loose the mod. What you need to do is swap the 8-byte hex string after the mongoose tag with the 8-byte hex string after the warthog tag (it's already in there). This way, when you save the map after playing it, the mod will still be there!
SmokiestGrunl Posted April 26, 2008 Report Posted April 26, 2008 Nice tutorial, would of been better if you talked during it . Can't wait for your next tutorial and I also can't wait untill we have a map resigner. Some very interesting things are going to happen when we do .
SNIPERX1652 Posted April 26, 2008 Report Posted April 26, 2008 thats the bust TUT EVER!!!!!!!!!!!!!!!!!!!!!!!!!thanks!!!!!!!!!!!!!!!!!!!!!!!!
miinaturvat Posted May 2, 2008 Report Posted May 2, 2008 I'm telling you it doesn't work like that! If you spawn anything then when you save it, you will loose the mod! It's really not a good way to mod!
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