.Slack♠ Posted April 17, 2008 Report Posted April 17, 2008 ill go by steps this is all in dot halo - u need dot halo 21)go to the [mode]Model 2)1st click on-objectsweaponsmeleeenergy_bladeenergy_bladethen change its dependencies to the following objectsweaponsriflebeam_rifleshadersbeam_battery_luminous objectsweaponsriflebeam_rifleshadersbeam_battery_luminous objectsweaponsmeleeenergy_bladeshadersenergy_blade_handlethey should all say shad in front of them 3)now click onobjectsweaponsmeleeenergy_bladefp_energy_bladefp_energy_bladechange the dependencies to the following objectsvehiclesscorpionshadersscorpion_hull objectsvehiclesscorpionshadersscorpion_hull objectsweaponsmeleeenergy_bladeshadersenergy_blade_handle You can customize the first 2 shaders in this b/c it determines the color or material of the actual blades. If you make the 1st two different the right and left blade of the energy sword will be different but i made them the same so they matched.4)now go to the [effe]Effects tagclick on-effectsobjectsweaponsmeleeenergy_bladeblade_activatechange the dependencies to the followingeffectslens_flaresblade_activate thats a lensefectsgenericenergyenergy_blade_activate -it's a prt3effectsgenericenergyelectric_explode -it's a prt3effectsgenericsparkselectric_arcs -it's a prt3effectsparticle_physicsdense_plasma -it's a pmov now do the same for the elite activation 5)click on effectsobjectsweaponsmeleeenergy_bladeblade_activate_fp change the dependencies tosoundweaponsenergy_swordsword_readyeffectsgenericenergyenergy_blade_activateeffectsgenericenergyelectric_explodeeffectsgenericenergyelectric_discharge thats it (i think) Heh i made this tut a loooooooooooooong time ago but never posted it. The effect is pretty cool.....
.Slack♠ Posted May 22, 2008 Author Report Posted May 22, 2008 no, but maybe i could get a volunteer?i have a mod test where i put the mod into it and heres the linkits an sppf patch
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