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May Playlist Update


iBotPeaches

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Shishka's Matchmaking Playlist Update

Two weeks have gone by, and I havenÃ?¢ââ??‰â??¢t been crushed under the pressure, yet? I might just make it out okay. Maybe. Probably not. This is definitely the most challenging job IÃ?¢ââ??‰â??¢ve ever had, if for any reason because the work I do has direct impact on seven digits worth of people. Imagine how that feels and try not to panic. Luckily for me, thereÃ?¢ââ??‰â??¢s always work to focus on, so I should be able to maintain my grip on sanity for at least a little while longer.

 

LetÃ?¢ââ??‰â??¢s talk a little about making matches in the month of May.

 

The podcast is out, now, and for those that havenÃ?¢ââ??‰â??¢t listened to it yet, we mention that weÃ?¢ââ??‰â??¢re adding Team SWAT as a full time ranked playlist in May. This decision was made after spending some time looking long and hard at the numbers provided by the weekend SWAT playlists. The Double XP weekends are always really popular, but SWATs popularity was simply astronomical, and we couldnÃ?¢ââ??‰â??¢t deny it a place in the roster. After some consideration, we have decided that the MLG playlist will be joined by SWAT in a new Ã?¢ââ??¬Ã?â??HardcoreÃ?¢ââ??¬Ã? category, moving MLG out of the Ã?¢ââ??¬Ã?â??CommunityÃ?¢ââ??¬Ã? category it currently exists in. That isnÃ?¢ââ??‰â??¢t the last youÃ?¢ââ??‰â??¢ve heard of the Community category, mind you. ItÃ?¢ââ??‰â??¢s just taking a break for now.

 

So, for May, the full-time playlist load out will look a little like this:

 

Hardcore

Ã?¢ââ??¬Ã?¢ MLG

Ã?¢ââ??¬Ã?¢ SWAT

 

Ranked

Ã?¢ââ??¬Ã?¢ Lone Wolves

Ã?¢ââ??¬Ã?¢ Team Slayer

Ã?¢ââ??¬Ã?¢ Team Objective

Ã?¢ââ??¬Ã?¢ Team Doubles

Ã?¢ââ??¬Ã?¢ Ranked Big Team

 

Social

Ã?¢ââ??¬Ã?¢ Rumble Pit

Ã?¢ââ??¬Ã?¢ Social Slayer

Ã?¢ââ??¬Ã?¢ Social Skirmish

Ã?¢ââ??¬Ã?¢ Big Team Social

Ã?¢ââ??¬Ã?¢ Multi Team

Ã?¢ââ??¬Ã?¢ Rocket Race

DLC

Ã?¢ââ??¬Ã?¢ DLC Slayer

Ã?¢ââ??¬Ã?¢ DLC Objective

 

Eagle-eyed readers will note the omission of Team Control. This was not an accident; Team Control will be retiring as of the first of May.

 

Ranked Big Team

 

The rest of the May changes mainly involve modifications to the existing hoppers. Perhaps the most significant of these is Ranked Big Team Battle. Due to a rather awkward skill spread, players jumping into RBTB have been having trouble getting games. The problem stems from the fact that we try to match people within 10 levels above or below of each other. The majority of players are in the 1-10 bracket, with the curve dropping dramatically after 15. So, players whose level is 20 or higher are having trouble getting into games due to a low population of similarly skilled players. Ever gone into RBTB with your friends and waited forever to find a match? Blame your friend thatÃ?¢ââ??‰â??¢s level 25.

 

To remedy the matchmaking delays in RBTB, weÃ?¢ââ??‰â??¢re going to try something a little different. Specifically, weÃ?¢ââ??‰â??¢re increasing the search spread to 15, rather than the normal 10. This should increase the number of matches made, as well as alleviate some of the matching difficulty mid-level users are experiencing. High-level users may still have some slower times, but this should get better as more low and mid-level matches are made, giving more people the opportunity to rank up. Besides, how the hell did you get to 40 when nobody else has even been able to make a match?

 

Other Changes

 

Another significant change to ranked matchmaking is that mixed team restrictions have been turned off across all ranked hoppers. What does this mean for players? Well, mixed team restrictions sought to ensure that teams of varying levels of skill matched with other teams of that were mixed in an attempt to give these groups an evenly matched game. By removing this restriction, players in mixed skill groups will see faster matchmaking results. The consequences, however, is that mixed skill groups will now match with even-skilled groups, resulting in potentially more challenging games.

 

With the release of the Legendary Map Pack next week, a lot of players are going to be hoping to get their matchmaking on with their three new maps. For April, the best way to do this will be using DLC category playlists, which focus almost entirely on the Legendary map pack, with some heroic maps sprinkled in for good measure. The maps will also be integrated into regular matchmaking. However, as people discovered with the Heroic map pack, matchmaking into DLC maps when the maps are optional is very rare. The reason for this is that Halo queries users to see if everyone has the map pack after theyÃ?¢ââ??‰â??¢ve been matched, rather than before. ThereÃ?¢ââ??‰â??¢s no easy fix for this, IÃ?¢ââ??‰â??¢m afraid, though weÃ?¢ââ??‰â??¢re looking at the best way to remedy it. In the meanwhile, we donÃ?¢ââ??‰â??¢t want people downloading the Legendary map pack to feel alienated. As such, Team SWAT will be Legendary required, as will weekend hoppers (save Grifball). Legendary will be integrated into standard matchmaking as well, but will not be a requirement.

Double XP Weekends

 

Double XP weekends continue well into May with Team Snipers replacing Team SWAT as a weekend spot. Grifball will make a return with the Spring League map variant and gametype. The other three weekends IÃ?¢ââ??‰â??¢m keeping in my pocket for now. One in particular hasnÃ?¢ââ??‰â??¢t been done yet and should yield some entertaining reactions from the community. WeÃ?¢ââ??‰â??¢ve been playtesting for a while now, and each session has been full of frivolity, excitement, and shouting. Lots of shouting. Good times, to be sure.

 

As always, if you have any questions or comments, the best place to put them (assuming you can do so in a civil way!) is BungieÃ?¢ââ??‰â??¢s own Optimatch forum. IÃ?¢ââ??‰â??¢ll try to get back to you when I can. Matchmaking is a big meal, and IÃ?¢ââ??‰â??¢m a busy chef. It wouldnÃ?¢ââ??‰â??¢t be so busy around here, though, if perhaps Frankie could stop eating all the pies:

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