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Posted

All maps are there. They don't have any of the actual content you need though. You still need the .con files, the .blah or something and there are plenty others. Since a map is no longer all .map some of the content or "tags" are stored in other files.

 

 

Short Explanation: By storing all info in other files beside .map, you can release a new map like Avalanche and have it use different Forge stuff and snow vehicles because it will take the info from an external file instead of the strict preset .map file.

Hope that made sense.

 

 

So in short, those are the .map files, but those don't have much info on them, only map structure, BSP, sounds, geometry, and all that stuff. The more individual specific map stuff is in those separate files (can't remember the extension name of those files) sorry.

Posted
modded?

what are you talking about?

 

 

What am I talking about?

 

The files.xboxsoftmods maps.

 

The modded maps on Halo 3 aren't modded. Their swapped spawns. Notice that anyone? Yet to have [proj] swaps or skins.

Posted
modded?

what are you talking about?

 

 

What am I talking about?

 

The files.xboxsoftmods maps.

 

The modded maps on Halo 3 aren't modded. Their swapped spawns. Notice that anyone? Yet to have [proj] swaps or skins.

With forge objects right?

Well why is it impossible for us to spawn those items they swapped and place the swapped object where we want?

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