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AI War [Containment] -NOW W/ RE-SPAWNS-


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Posted

AI War [Containment] -NOW W/ RE-SPAWNS-

 

By: T Beezie

 

http://www.ibotmodz.net/forum/uploads/remoteimages/9141-516.jpg

 

If they want war, we'll give em' war!

 

 

Author: __.T Beezie

Website: _.www.halomods.com

Preview: --.

Patch:___-. http://www.megaupload.com/?d=UVE8KDFX

(Alt. DL): http://rapidshare.com/files/1370135/war.serenity.html

(Alt. DL 2): sppf - http://www.megaupload.com/?d=A6EPJ3UC

vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

>> Updated re-spawn script version <<

^^^^^^^^^^^^^^^^^^^^^^^^^

 

Type: ___--Serenity/sppf

Base map: ___-.Containment

 

Map Information:

[ YES ] __System Link

[ YES ] __Skin

[ YES ] __Model Injections

[ YES ] __Biped Mods

[ YES ] __Vehicle Mods

[ YES ] __Weapon Mods

[ YES ] __AI Added

[ YES ] __Injected Scripts

[ YES ] __Lighting Mods

[ YES ] __Jmad Edits

[ YES ] __Physics Mods

 

 

 

Must be running the Yelo Trainer to enable AI

 

Story:

 

Containment, once a snowy wonderland, now shows it's true battle scars. As the snow melts away, you can behold its brutally beaten landscape. The never-ending fight between Humans and the Covenant wages on, in this foresaken valley.

 

 

Mods:

 

Map mods

 

New sky

Added fog

Edited ltmp

Skinned ground and cliff walls

Added scen

 

Weapon mods

 

SMG= Replaced w/ AR (thnx dec) [still fires SMG proj] edited firing effe

frag nade= Fire bomb nade

plasma nade= edited contrail

Energy Sword= dual wieldable

-All other weaps remain stock-

 

AI mods

 

2 Covie Turrets

1 Covie Ghost

4 Covie Banshees

1 Human Ghost

1 Human Pelican w/ gunner

25 vs. 25 Human/Covie --- Elites/Grunts vs. Marines/ODSTs [All bipds spawn w/ properly set pemutaions and proper health/shields]

Yellow team=Human

Green Team=Covie

 

 

Screenshots:

 

http://www.ibotmodz.net/forum/uploads/remoteimages/9141-517.jpg

 

http://www.ibotmodz.net/forum/uploads/remoteimages/9141-518.jpg

 

http://www.ibotmodz.net/forum/uploads/remoteimages/9141-519.jpg

 

http://www.ibotmodz.net/forum/uploads/remoteimages/9141-520.jpg

 

http://www.ibotmodz.net/forum/uploads/remoteimages/9141-521.jpg

 

http://www.ibotmodz.net/forum/uploads/remoteimages/9141-522.jpg

 

Bugs

Very minimal lag for the first 5 seconds or so, while all the AI initialize, then it plays smoothly

Pelican is real crappy, AI wouldn't fly a real pelican, but they'll fly a hog, lack of scripts, so I converted a flying hog into a pelican. So, it only has the collision of a hog

Random static sounds, only once at initial spawn, not sure what caused that.

 

Credits

 

snakejknight- for teaching me how to fix my bipds plus lots more

Trulife- for bringing the community together to achieve the once thought impossible

WastingBody- for all his AI smartness

dec1234- for the orsm AR model

Aequitas- for his Uberscreencap tools and Uberlightmap tools

xbox7887- for Yelo

Brok3n Halo- for Entity

haloplugins.com- for uber-plugins

Iron Forge- for Serenity

voodoo721- for his ube-sweet post gen

Kornman- He FOUND the AI in MP in the Xbe.

Soldier of Lite- for his awsome script tools

  • 3 months later...
Posted
Wow, im a little confused, but if i gathered correctly these AI actually fight each other? If so this would be AWESOME, his area seems kind of dead wich is a shame because these mods are sweet. Also you said the pelecan crash noise is the same as the warthog? can we fly the pelecan?
  • 2 weeks later...
  • 4 weeks later...
Posted
smoky once i get my xport i really want you to teach me how to get this map, out of all the ones you presented this is the coolest.
I'm sorry dude but AI doesn't work on xbox 360.

 

You need the yelo program to work the AI.

Posted
i'm new to this so i don't know how to use the mod i know how to use a .ppf and i have the halo 2 ai revision but what do i do with the war.serenity file? any help would be greatly appreciated
  • 1 year later...

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