Jump to content

cbox


Recommended Posts

Posted
Is there a way to get rid of the water on Zanzibar? I need to do so in order to continue with my mod. Also, I'm having trouble with nulling out the trees, grass, and other plant life scenery. I nulled shaders, models, collision models, and everything from the scenery tags, and from HLMT tags, but still the trees are solid, have collision, are visible, and the grass, bushes, etc. are still there! lol
Posted
Yeah, I know how to use the BSP viewer =P it doesn't allow you to select the trees, certain concrete chunks, or any of the rocks. I used a program called "BSP Scenery Mover" or somethin like that, but it doesn't let you do anything but move it, so I moved it all under the map (lol) and when I loaded it, it froze! XD So yeah, those are both ruled out.
Posted
I kind of figured as much. One or two of the trees are actually SCENERY, and not physically part of the SPSP lol it's... retarded, if you ask me =P I certainly don't want to start all over on a different map because of the trees lol I started a test on Coagulation, though. I got my Warthog to slide PERFECT, as if it were really on ice! lol and I messed around with the skin a good bit, just to see, you know, what I should do to make the Facility (hex edited internal map name of my Zanzibar mod) skin better... I extracted the grass, grass detail, coag ground, cliffs, land slide, and cliffs top and opened them all in Photoshop 7.0 and just edited the hue/saturation, brought the lightness up all the way, then picked a perfect, very light sky blue tint, and painted it over with the paint bucked xP what would happen if I got rid of the bump maps? O.o would it be like... flat? smooth? lol that would be strange to have the dirt not look like... well, dirt! lol Anyways, Coag is really bright right now ̡̉_̡̉ and I changed the footsteps of grass and dirt to that of marble (used by the ice, I found, and also by glass) and I also changed the jumping sounds, it sounds great, just like ice! lol haven't tested with the elite, yet, though, I'll do that later. If anyone has any ideas as far as makin the trees at least not visible, tell me, please! lol (don't tell me to null the shaders, I tried to null shaders, collision models, and models from everything linked to trees, and they all remained visible, with collision) I'm gonna get back to experimenting and testing with new things, I got a clip of a SBSP entity plugin someone is researching, somethin about SBSP surface material responses =P gonna give that a shot. Later, people!

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...