Stolen Ruby Posted March 29, 2015 Report Posted March 29, 2015 Things you’ll need: My Patch Editor A New Map with its own scenario path (I will be using Long Night) Step 1 For simplicity, create a new directory for your current work and place your map file inside of it. http://i.gyazo.com/724e2f26a0ec05c271292b7ba825f81c.png Step 2 Open my patch editor and select File, then New Patch. http://i.gyazo.com/d686e749d583ceb404116faa5c83e5bd.png Step 3 Name your new patch "patch_v3.lvlâ€, and save it in the directory with your map. http://i.gyazo.com/f208c36e03a2b28d55e35cbb49406e74.png You should now have an empty patch_v3.lvl file with your map. http://i.gyazo.com/9cd24645f74abc0488bb80302f1cc311.png Step 4 When you have your patch open (it will show the patch name at the top of the window if you have one open), select where it says “patch_v3†on the treeview, and select “New Map Slot†http://i.gyazo.com/a59a8429c199ff1858004c32987f9b3c.png Step 5 Select the new map slot in the treeview, then click the “…†button. Select your map with the open file dialog that opens. http://i.gyazo.com/6fd677f204ec46e3e0b38946e5c58c4a.png Step 6 Correct any information on the map slot that you’d like. Name and Description is what will be show on the map picker menu. Also, choose a map slot; this is just like modding them into the main menu. Then click “Save & Signâ€. http://i.gyazo.com/16d6ac4f542ad2ce5aae2678c40cdbad.png You can repeat steps 4 - 6 to add more maps to your patch_v3. Complete! You now have a signed patch_v3. You must reapply the map data if you modify the map so that the patch has the correct signature for the map. Additional Information: I couldn't find the source code for Entity UE, and was unable to add in the features remove slot and new patch because of this. I decompiled Entity UE so that I could make this standalone patch editor with these features. To whoever created Entity UE's patch editor, I hope you forgive me for decompiling your work without your permission, if I knew how to contact you I would have. More Halo 2 stuff to come!
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