Rogue Modder Posted March 11, 2013 Report Posted March 11, 2013 http://assembly.xboxchaos.com/Images/release_logo.png http://assembly.xboxchaos.com/Images/screen.png After eight months of development, we are proud to announce the first stable release of Assembly, a 100% open-source Blam/Halo research tool and map editor. It enables users to both research how the Halo games work and also share creative modifications that are made. Assembly was built from the ground up with four goals in mind:Flexibility - Assembly is capable of seamlessly opening and editing .map, .mapinfo, and .blf files from Halo 2: Vista, Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4, with support for more games coming soon.Speed - Spend more time modding and less time waiting for trivial tasks to complete. Even the largest tags load extremely quickly with invisible fields enabled, and search and autocomplete features throughout the program allow you to find what you need quicklyUsability - We built Assembly using Windows Presentation Foundation and utilized modern UI design concepts. Thus, assembly is both easy to use and easy to look at.Customizability - Don't like the default blue look? Select from one of four different UI themes. Don't like how the View Value As tool is laid out? Make your own meta editor plugin for it. Almost everything in Assembly can be customized in some way. Not to mention that the source code is freely available on GitHub to give you even more control.Supported Features:Beta versions of games are supportedPatch compatibility from Alteration and AscensionPatches can contain name, author, description, and target map informationVoxel converter for creating custom Halo 4 loading screensPlugin generatorPlugin editor with syntax highlighting code completionPlugin converter for converting Ascension and Alteration plugins to the new formatAdd support for other similar builds on the fly with XML"Xbox Memory" sidebar for controlling your console and taking screenshotsAutomatic update systemMaps:Tagnames decrypted for all gamesStringIDs decrypted for all gamesBlamScript decompilation for Reach (soon to be all games)Locale viewing and editing, with special characters (e.g. button icons) replaced with XML tagsMeta data viewing, editing, and searchingMeta data "View Value as" windowBLF:Extract existing imagesInject new imagesMapInfo:Edit map IDEdit map internal nameEdit map external name and descriptionScreenshots: http://i.imgur.com/lSOmWd5.png http://i.imgur.com/8hxPW9N.png http://i.imgur.com/YX0iRtA.png http://i.imgur.com/LCbN9hb.png http://i.imgur.com/txMeBgx.png http://i.imgur.com/btyyhei.png Assembly was brought to you by:AMDXeraxThunder/DovahkiinLord ZeddDeadCanadianSnipeStylegabe_kWith special thanks to:Xenomega (Xenon.7/Detox)Kornman00CLKDarkShallFallPreyShade45AnthonyKingDingDanXenonDevGravemindFinally, we also want to thank all who have been a part of research in the Halo scene over the past decade. Without your work, none of this would have been possible. Here's to the next ten years. Download from SourceForge Get the Source Code
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