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[APP] Assembly - Blam Research Tool


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http://assembly.xboxchaos.com/Images/release_logo.png

 

http://assembly.xboxchaos.com/Images/screen.png

 

After eight months of development, we are proud to announce the first stable release of Assembly, a 100% open-source Blam/Halo research tool and map editor. It enables users to both research how the Halo games work and also share creative modifications that are made. Assembly was built from the ground up with four goals in mind:

  • Flexibility - Assembly is capable of seamlessly opening and editing .map, .mapinfo, and .blf files from Halo 2: Vista, Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4, with support for more games coming soon.
  • Speed - Spend more time modding and less time waiting for trivial tasks to complete. Even the largest tags load extremely quickly with invisible fields enabled, and search and autocomplete features throughout the program allow you to find what you need quickly
  • Usability - We built Assembly using Windows Presentation Foundation and utilized modern UI design concepts. Thus, assembly is both easy to use and easy to look at.
  • Customizability - Don't like the default blue look? Select from one of four different UI themes. Don't like how the View Value As tool is laid out? Make your own meta editor plugin for it. Almost everything in Assembly can be customized in some way. Not to mention that the source code is freely available on GitHub to give you even more control.
  • Supported Features:
    • Beta versions of games are supported
    • Patch compatibility from Alteration and Ascension
    • Patches can contain name, author, description, and target map information
    • Voxel converter for creating custom Halo 4 loading screens
    • Plugin generator
    • Plugin editor with syntax highlighting code completion
    • Plugin converter for converting Ascension and Alteration plugins to the new format
    • Add support for other similar builds on the fly with XML
    • "Xbox Memory" sidebar for controlling your console and taking screenshots
    • Automatic update system
    Maps:
    • Tagnames decrypted for all games
    • StringIDs decrypted for all games
    • BlamScript decompilation for Reach (soon to be all games)
    • Locale viewing and editing, with special characters (e.g. button icons) replaced with XML tags
    • Meta data viewing, editing, and searching
    • Meta data "View Value as" window
    BLF:
    • Extract existing images
    • Inject new images
    MapInfo:
    • Edit map ID
    • Edit map internal name
    • Edit map external name and description
    Screenshots:

     

     

    http://i.imgur.com/lSOmWd5.png

     

    http://i.imgur.com/8hxPW9N.png

     

    http://i.imgur.com/YX0iRtA.png

     

    http://i.imgur.com/LCbN9hb.png

     

    http://i.imgur.com/txMeBgx.png

     

    http://i.imgur.com/btyyhei.png

     

     

     

    Assembly was brought to you by:

    • AMD
    • Xerax
    • Thunder/Dovahkiin
    • Lord Zedd
    • DeadCanadian
    • SnipeStyle
    • gabe_k
    With special thanks to:
    • Xenomega (Xenon.7/Detox)
    • Kornman00
    • CLK
    • DarkShallFall
    • Prey
    • Shade45
    • Anthony
    • KingDingDan
    • XenonDev
    • Gravemind
    Finally, we also want to thank all who have been a part of research in the Halo scene over the past decade. Without your work, none of this would have been possible.

     

    Here's to the next ten years.

     

    Download from SourceForge

    Get the Source Code

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