Jump to content

cbox


Campaign: Jackal Minutemen


nullen

Recommended Posts

Posted

Note: I apologize in advance for the lack of screenshots, Yelo's dev controls won't work and I lack a capture card. If somebody here could add some then I would greatly appreciate it.

 

The story

A rogue detachment of devoted Kig-Yar and Mgalekgolo mercenaries have been called upon for assistance in retaking the Kenyan city of Mombasa, and the Master Chief has been sent in to guide them to victory.

 

Features (Part 1)

- Bumped AI ally count up a bit.

- Marines are now Jackals.

- Sgt. Johnson at the beginning has been replaced with a pair of hunters.

- Jackals use marine dialogue.

 

Features (Part 2)

- I had a go at editing the lightmaps here, it turned out alright I guess.

- Misc. color changes for AI and contrails.

- Wraiths now have Scorpion turrets and warthog miniguns.

- Warthogs are now Uberchassis cars, I kept the turrets on them.

- Increased AI count.

- Stacker in the gauss hog has been replaced with a blue-green heretic elite.

- Increased damage force for the shotgun and the sniper rifle.

- Jackals use marine dialogue.

 

Known Bugs

-There is some minor "insolent static" that can occur when jumping.

-The scorpion turret gunners in part 1 will not fire.

-The Scorpion-Wraiths in part 2 do not fire their cannons much.

-The rocket-launcher Jackals at the beginning of Part 2 tend to get themselves and any ally in their immediate vicinity killed.

-The uberchassis warthogs pile up due to the increased AI count, so there will be a little lag when they spawn. The lag settles after a few seconds, though.

 

Part 1: (Patch your 03a_oldmombasa.map)

Jackal_Minutemen_Part1.serenity

 

Part 2: (Patch your 03b_newmombasa.map)

Jackal_Minutemen_Part2.serenity

 

Should I continue this?

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...