nullen Posted November 12, 2012 Report Posted November 12, 2012 Alright, so I've been working on adding the Flood Juggernaut back into Oracle and Quarantine Zone as it was intended to be and I fixed it up for High Charity prior to attempting this and it worked like a charm. However, his melee hit detection is flawed if he doesn't use his own .styl, yet having him use his own .styl causes the game to lock up when they appear and I have to resort to using the flood combat elite .styl. However, when the flood combat .styl is used, the Juggernaut's melee does no damage unless I am directly above him. So, does anybody here know what I could do to fix this?
iBotPeaches Posted November 12, 2012 Report Posted November 12, 2012 So his bounding radius is being reported correctly? as you can melee but its not registered?
nullen Posted November 12, 2012 Author Report Posted November 12, 2012 I'm afraid I don't know what a bounding radius is. And I can melee him just fine and it does damage, I'm speaking of how his melee does no damage unless I'm above him.
iBotPeaches Posted November 12, 2012 Report Posted November 12, 2012 I'm afraid I don't know what a bounding radius is. And I can melee him just fine and it does damage, I'm speaking of how his melee does no damage unless I'm above him. O, so his melee doesn't hurt you unless your above him. I'm afraid I have no clue about that.
nullen Posted November 25, 2012 Author Report Posted November 25, 2012 I've discovered what was wrong, it turns out I had the wrong jpt! set for his melee damage. 1
gruntmods Posted January 11, 2013 Report Posted January 11, 2013 I've discovered what was wrong, it turns out I had the wrong jpt! set for his melee damage.so you got him working correctly?
nullen Posted March 16, 2013 Author Report Posted March 16, 2013 (edited) so you got him working correctly? As correctly working as he can be, I'm considering uploading the Oracle and Quarantine Zone "Juggernaut Restoration" mods for anybody who's interested but first I'm gonna have to make some adjustments. He still freezes in place when he dies but I'm assuming that there could be a way to make the Juggernauts explode after dying. edit: Well, the melee is still pretty iffy, but a radius increase for it will probably do the trick. Edited March 19, 2013 by nullen
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now