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Flood Juggernaut Melee Bug?


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Posted

Alright, so I've been working on adding the Flood Juggernaut back into Oracle and Quarantine Zone as it was intended to be and I fixed it up for High Charity prior to attempting this and it worked like a charm. However, his melee hit detection is flawed if he doesn't use his own .styl, yet having him use his own .styl causes the game to lock up when they appear and I have to resort to using the flood combat elite .styl. However, when the flood combat .styl is used, the Juggernaut's melee does no damage unless I am directly above him.

 

So, does anybody here know what I could do to fix this?

Posted
I'm afraid I don't know what a bounding radius is. And I can melee him just fine and it does damage, I'm speaking of how his melee does no damage unless I'm above him.
Posted

I'm afraid I don't know what a bounding radius is. And I can melee him just fine and it does damage, I'm speaking of how his melee does no damage unless I'm above him.

 

O, so his melee doesn't hurt you unless your above him.

 

I'm afraid I have no clue about that.

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  • 2 months later...
Posted (edited)

so you got him working correctly?

 

As correctly working as he can be, I'm considering uploading the Oracle and Quarantine Zone "Juggernaut Restoration" mods for anybody who's interested but first I'm gonna have to make some adjustments. He still freezes in place when he dies but I'm assuming that there could be a way to make the Juggernauts explode after dying.

 

edit: Well, the melee is still pretty iffy, but a radius increase for it will probably do the trick.

Edited by nullen

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