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Posted (edited)

AMD, Thunder (TJ) DeadCanadian and I have been working on a Blam Engine map editor for the past 2 and a half months. And we're finally ready to show a "status update" on how it's going, and what It can do.

 

Some thinks it can do in summary:

  • Supports Halo 3, Halo 3: ODST, Halo: Reach Pre-Beta, Halo: Reach Beta, Halo: Reach, and around 8 builds of Halo 4.
  • Very fast meta editor (scnr, with invisibles, in under 1 second).
  • Updated meta editor features (quick scroll to reflexives, Jump To on tag refs)
  • And a lot of other stuff we didn't showoff.

http://www.youtube.com/watch?v=yN1uebY0FyI

 

Enjoy :p

Edited by Xerax
  • Like 3
Posted

You are bringing the community back. I applaud you for that. I have trust that you guys will bring this community back.

 

Imagine Halomods in prime Halo 2. Imagine the community now.

 

People paying for shit? lol. Bringing back the good ole days. Let me know if you need anything.

Posted

Do you mean kind of like source control where they are updated server side?

 

Yeah so members not as smart as real plugin contributors can push their modified plugins and higher entities then on some website / application can approve/deny the revision. To help unify all plugins.

 

One problem with H3/ODST/Reach is the plugin distrubution. You can go to Remenant mods and find some plugins or XboxChaos or S7. Hell, some plugins are more mapped in some areas on XC then Remanant. Some people spend time researching what is already done. A simple revision control could fix this.

 

Note saying is either said than done. I only said this because I use Gerrit & GIT daily for Android, but I don't know the simplicity of wrapping something like that into Assembly, but I will say I think it will aid in grouping the community together if their changes go to a central repo where they can all gather for approvals. EX (1 - 4 verifications, +1 approval from an admin).

 

Think about Entity & Halo 2. People updated it from 1.3 Beta -> 2.1.7 all seperately. Troy finally got it on GIT at v2.0.0 and that melded the development for it, but it was far too late.

 

Just an idea. I wrote a lot.

Posted

Yeah so members not as smart as real plugin contributors can push their modified plugins and higher entities then on some website / application can approve/deny the revision. To help unify all plugins.

 

One problem with H3/ODST/Reach is the plugin distrubution. You can go to Remenant mods and find some plugins or XboxChaos or S7. Hell, some plugins are more mapped in some areas on XC then Remanant. Some people spend time researching what is already done. A simple revision control could fix this.

 

Note saying is either said than done. I only said this because I use Gerrit & GIT daily for Android, but I don't know the simplicity of wrapping something like that into Assembly, but I will say I think it will aid in grouping the community together if their changes go to a central repo where they can all gather for approvals. EX (1 - 4 verifications, +1 approval from an admin).

 

Think about Entity & Halo 2. People updated it from 1.3 Beta -> 2.1.7 all seperately. Troy finally got it on GIT at v2.0.0 and that melded the development for it, but it was far too late.

 

Just an idea. I wrote a lot.

I really do like that idea peaches. I'll see what I can do about that.

  • 1 month later...
Posted

You are bringing the community back. I applaud you for that. I have trust that you guys will bring this community back.

 

Imagine Halomods in prime Halo 2. Imagine the community now.

 

People paying for shit? lol. Bringing back the good ole days. Let me know if you need anything.

ooo this is getting exciting, bringing back the good old days as peachy said... I can't wait :thumbsup:

 

Lemme know if you need anything hosted :drool:

 

 

Yes :D

Had some goooood ass times back then. :thumbup:

  • Like 1
  • 1 month later...
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