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New Xbox LIVE Indie Games Rules


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From blogs.msdn.com/b/xna:

Welcome to 2012! We�re eager to see what our developers have in store for Xbox LIVE Indie Games in the coming year and to kick things off we have an exciting announcement regarding some changes to App Hub that make it a good time to be an Xbox LIVE Indie Games developer.

 

* Higher maximum CCGAME size

Since the start of Xbox LIVE Indie Games, CCGAME bundles submitted for Xbox LIVE Indie Games were limited to a maximum size of 150MB. We�ve heard all the great feedback on this subject and today we are pleased to inform you that developers are now able to submit CCGAME bundles up to 500MB through App Hub for publishing on Xbox LIVE Indie Games.

 

* New limit for 80 point games

Another area we�re adjusting today is the requirement that titles larger than 50MB be priced at either 240 or 400 points. After raising our maximum size we�ve decided to also raise this limit. Starting today you can apply the 80 point price to any game with a CCGAME size under 150MB, which is three times the current limit of 50MB.

 

* More titles per developer

The last change affects a fewer number of developers, but we still believe it�s an important update. Originally developers were limited to just eight titles on Xbox LIVE Indie Games. When Creators Club became App Hub, we raised the limit up to ten. We�re happy today to let you know that we�re again raising this limit up to twenty titles per developer.

We�re continuing to watch our developer base and adapt the system to the needs of our creators. We hope you�re all as excited as we are to kick off 2012 with these great updates to the App Hub to enable our developers to make even better content for Xbox LIVE Indie Games. If you have any questions or want to discuss these changes, feel free to post in our forum thread.

 

News-Source: blogs.msdn.com/b/xna

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http://feedads.g.doubleclick.net/~a/UqYhxoGio8Q0PwnwIxXhQP9aoCg/1/di

 

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