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Battlefield 3 Features


Slidell

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Battlefield 3: (All confirmed)

- Single-player campaign

- Online co-operative campaign

- Online Multi-player

 

Frost Bite 2 engine: (All confirmed)

- HD dynamic audio and video

- Unparalleled life-like animation

- Deferred rendering (

)

- Real-time radiosity (

)

- New EA sports animation system

- Shock-waves throw you to the ground

- Mount your weapon to almost any terrain

- Drag fallen comrades to safety (or off a cliff; huehue)

- Total destruction of environments & national monuments

- Vastly improved FOV & sense of scale

 

 

Environments: (All confirmed)

- Paris (

)

- New York (

)

- Tehran (

)

 

Combat/Gameplay:

- Land: 8 types of armored vehicles (Speculation)

- Sea: (N/A: Amphibious vehicles?)

- Air: 16 types of aircraft (Speculation)

- Day & Night settings with life-like weather conditions (Confirmed)

- Prone position included (Confirmed)

- Squad Commander (speculation)

 

Speculated vehicles:

Armored:

- M1 Abrams (

)

- LAV 25 (

)

 

Helicopters:

- Blackhawk (UH-60?) (

)

- Apache (AH-64D?) (

)

 

Aircraft:

- Mig 29 (

)

- F18 Hornet (http://www.youtube.c...feature=related)

 

Factions:

- USMC (United States Marine Corps) -Confirmed-

- EU (European Union) -Speculation-

- RUS (Russia) -Speculation-

- MEC (Middle Eastern Coalition) -Speculation-

 

Platforms: (All confirmed)

PC (64 players/ 32 vs 32)

PS3 (26 players/ 13 vs 13)

XBOX360 (26 players/ 13 vs 13)

 

Operating systems: (All confirmed)

- Windows 7/Vista

- Optimized for x64 systems

- DX10, 10.1 and 11

 

Limited Edition: (Confirmed)

Battlefield 3: Back to Karkand DLC: (http://tinyurl.com/4z5u78w)

- Four reimagined classic BF2 maps

- BF2 weapons and vehicles

- Acheivements/Trophies

- + More

 

Game rating:

-Mature 18+ (Speculation)

 

Official reveal is on March 1st, 2011 @ GDC

- Official release date: Autumn 2011

 

Bonus information:

 

"*Tile-based deferred shading acceleration†via DirectCompute. This is being ported to the PlayStation 3's SPUs.

 

*Morphological Anti-Aliasing (MLAA), again implemented with DirectCompute, for bandwidth conservation. MLAA is currently available only to a few PlayStation 3 games such as God of War III and LittleBigPlanet 2. DICE intends to bring this feature to DirectX 11 GPUs."

 

(MLAA): http://www.geeks3d.c...-aliasing-mlaa/

 

*Most likely no server browser on console versions.

 

Dev Twitters:

-Senior Gameplay Designer on Battlefield 3: http://twitter.com/Demize99

-Global Battlefield Community Manager at Dice: http://twitter.com/zh1nt0

-Rendering Architect at DICE: http://twitter.com/repi

-Platform Specialist - Frostbite Engine Coder at DICE: http://twitter.com/ChristinaCoffin

 

Official Website: http://www.ea.com/battlefield3

 

(I came)

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