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Posted (edited)

The Elder Scrolls 5:

Skyrim

Words I couldn't make out from images = ...

Words I am unsure of have a (?) next to them

 

Anything new that I added will be bold and italicized

 

 

 

http://img22.mediafire.com/55d9c6bb0481a301e2763940d044c28774d18e6d9f01c0eb19a1f06a1a2ff94f6g.jpg

For Bethesda Game Studios,

Skyrim is a new beginning. The

previous four numbered entries and their many expansions and

offshoots told the story of the end of

Tamriel's third era and the fall of the

Septim dynasty of emperors. For the

fifth numbered entry, Bethesda is taking

its fans two centuries in the future.

Skyrim isn't a direct sequel in the traditional

sense, but rather the next major chapter in

the prophetic Elder Scrolls, Similiarly, The

Elder Scrolls V: Skyrim gameplay takes new

chances while staying rooted in tradition. A

rugged beauty, A thrilling new combat dynamic encourages

flexibility and creative ability combination.

A rethought of user interface abandons the cumbersome

menus of yesteryear, And a new way of presenting

interactive storytelling aims to reinvent the way players

experience role-playing.

 

 

 

http://img15.mediafire.com/e1e6cec966b25d43e5d02f35a5ae4a2fc9f347816992a4268255a689e8a8543e6g.jpg

Names

To Remember

 

Alduin

Also called the World Eater, this

massive dragon's return was foretold

by the prophetic Elder Scrolls.

His triumph will mean Tamriel's

destruction.

 

Dragonborn

Called "dovahkiin in the language of

dragons, these rare individuals are true

dragon hunters. As the game begins,

your hero may be the last one left.

 

Esbem

One of the few surviving Blades,

Esbem is a sort of mentor to the

game's hero. He's been following the

prophecies, and knows that the world

of Tamriel is in serious trouble. He is

voiced by Max von Sydox (Minority

Report, Shutter Island).

 

Greybeards

These mysterious old men live atop a

high retreat called High Hrothga(?); at

the top of a mountain called the Throat

of the World. They are highly versed

in the power of dragons, and the

dragonborn hero will need to climb the

7,000 steps it takes to reach them and

be trained.

 

Skyrim

A rugged northern nation in the larger

continent of Tamriel. The king recently

died, setting off a potential civil war

between those who wish to secede

from the Empire, and those who want

to remain.

 

 

 

http://img21.mediafire.com/4836c9ea133c5566d7e2eb89d3eab16b249e77401fb0e7f80ee2695730dce0176g.jpg

Weapons of Choice

 

The bandits close in from multiple directions, and you drop

into a combat stance. You draw a long steel blade into your

right hanad, and pull the weel worn shield from your back

only moments before the highwayman's hatchet glances off

its surface instead of your arm, you manage a deftswing taht

catches your opponent off guard, and blood blossoms across

his midsection undauned. He rears back for a powerful slam

hoping to overpower your guard, you take a moment to bash

forward with your shield, sending him staggerng. By now, his

companion is almost upon you. Abandoning your shield, you

turn towards the new opponent as a whirling current of ice

ignites within your palm. You fling the spell into your foe's path.

 

Bethesda is well aware that players are need for something

new out of the Elder Scrolls combat system,

Skyrim's ... approach to fighting ...

to the ... action ... of previous entries while

streamlining weapon and ... ... and deepening

the way that opponents can affect each other in battle.

The ... ... is the addition of a two hands two(?) options

approach to combat. Every weapon or spell in the game can be

equipped to either hand at any time leading to limitless combination

of attack options. Dual wield two of the same weapon, or

... ... dagger in ... hand and .... in the other. Fight defensively

with a shield on your left arm and a crackling ball of electricity

in your right. Set two completely different spells in either hand,

or put put the same spell in both hands ... you combine the spell

to extraordinary effect. The choice is yours.

If you want to change you tactics in mid-battle you can ...

that were and abilities with a touch of a button. Rather than

offer(?) you ... eight choices on the directional pad. Bethesda

implemented a ... ... menu to quick select your

favorite spells and items as its extremely easy to

swap your loadout in a single battle with only a momentary pause

in the action.

No matter your choice of gear the way you fight your opponents

shapes your character in the world. "You are what you play,"

Howard ... several times during our visit. ...

is the ... class system of earlier games(?) in its place ... an

... leveling system that rewards experience for everything

you do in the game and has safeguards in place to limit exploits

Use one-handed weapons and your skill with them will improve.

Cast ... of illusions and your abilities within that school of magic

will be amplified. "The main thing is that you don't pick ...

... are ... so you in the beginning." Howard ..., "In

Oblivion, you would just play for a while, and after a while the game

would ask you; What do you want your class to be? Which was

really a ... of ... ... ... ... ... ... ... ...

past that point, those are the only skills that affect your leveling.

There's no way to give you a good idea. In the final ... what's

important on a game of this scale, we've tried ... don't ...

there's a way to do it."

As any given ... in Skyrim's ..., it contributes yo your

overall level growth. The higher the skill, the more it contributes

to leveling. "Passing(?) one skill from 34 to 38 is going to level you

faster than raising one from 11 to 12," Howard says. Thus, specialization

in a few(?) ... skills is advisable, but not required. The

more skills you choose to advance, the more you delay your progression

to high levels.

Those ever-ascending levels will be highly ... . Each level

comes with an automatic boost in health, and then a choice

to further advance your health, or to improve your magicka or

stamina, the other two primary in-game resources in a ... for

Bethesda's other role-playing universe, Fallout, each level also

brings the choice of a perk, one of ... of special power ups

tied to the 18 skills. These perks may increase damage of

your dagger during stealth attacks, or allow your mace to ignore

enemy armor. Each choice further ... your ... form every

other player's choices.

Leveling is stretched across a wider field, ... more

choices for players to shape their character over time "Oblivion

and Fallout were more like leveling from one to 25. This is one

to 50," Howard shares, "But it's still a similar playtime so you

level up ... in the beginning. Part of the reason for that was

number one, it's more fun, and number two, with the way ...

... ..., there's a lot of them, and it's really the way to

define your character. It is the way to get power. So you ...

more of them early on." Even after level 50 players will be able

to continue gaining new levels, but the process will dramatically

slow. "We want to support ... . There are the combat

guys, the magic guys, the stealth guys. But most people play

some mix of that. And ... just ... to make that ..."

... ... .

 

2nd Page

 

The Feel of Combat

[Can't read block of text]

 

 

 

http://img21.mediafire.com/4e4885ab838626cb5180c20caf7172d327170602d05ef70d93e2b905a0b313956g.jpg

Alchmey 30

Illusion 24

Conjuration 26

Destruction 56 - The School of Destruction cover the harnessing of elemental energies. This skill makes it easier to cast spells like Firebal, Ice Spike, and Lightning Bolt.

Restoration 24

Alteration 21

Enchanting 27

 

 

 

http://img4.mediafire.com/369737caeac344957f0c170f27f865cd67a598ead694c44f51b78105b7db7d7a6g.jpg

Here There

Be Dragons

 

The dragon roars, and dives in to attack. Flame pours

from its gaping maw. It cries out a word of power in

draconic, strengthening it for the battle to come

in your search for the missing golden claw, you've

ascended to a tumbling ruin of nor buildings for a

time. The scaled mythical beast seemed to blend, statue-like

into the stone before spreading its wings and

calling out its anger. Now, you're cornered against the

wall with the dragon ready to dive bomb. You scramble

back deeper into the ruins and beyond a fallen pillar.

You spy into your best hope for escape. A tiny passage opens

into the hillside, descending into the dungeons below

even as the dragon lands and rears back to strike, you

dive for the opening and hurry into the darkness below,

outside the wyrm bellows in fury as its prey slips away.

 

 

 

http://img18.mediafire.com/1b6ac317d29f42a2caf6eedc6aee76534615f360dbf8a625398a318b435706bb6g.jpg

Amidst any discussion of what sets Skyrim apart

from its predecessors, dragons are at the very

heart - as is how your character is tied to them.

Though the Elder Scrolls video game franchise

has been around since 1994, dragons have

never been a part of gameplay. That's because the fiction

has been clear on the point that dragons were banished from

the world thousands of years ago. Until now.

The Elder Scrolls have professed the return of dragons.

In fact, the signs that the dragons would be returning

were clearly laid out in the predictions(?). The shattering of

the Staff of Chaos (The Elder Scrolls: Arena), the appearance

of Numidium (Daggerfall), the volcanic Red Mountain

(Morrowind), and the opening of the Oblivion gates (Oblivion)

all heralded their arrival. The last sign is the citizens of

Skyrim turning agains each other in civil war, an even that

is unfolding as Skyrim begins. Already, lesser dragons are

flying free across the world. Eventually, the dreaded Aludin

will return - a godlike dragon destined to devour the world if

left unchecked.

Long ago, a force existed that expelled the dragons

individuals called dragonborn wield the same mighty power

as the dragons themselves. "The dragonborn can battle

the dragons on another level." Howard describes, "They're

anointed by the gods. That's why they can light the dragonfires

to become an emperor. They kind of help make the

world whole." These powerful figures were supported by the

dragonguard, also called the Blades. After the dragons'

retreat(?) the Blades eventually came to guard on ancestry of

dragonborn individuals, the Septim emperors. Unfortunately

for the world, that line of rulers has now been wiped out,

and the dragonguard has been hunted down and nearly

destroyed. No dragonborn has been seen in decades until

you arrive - a dragonborn with the potential to stand against

the tide.

"Part of the big mystery is, why are the dragons back?" H

Howard tells us. "How have they come back? How do we

stop this? And what is the player's role in that as the dragonborn?"

Dragons won't be some legendary concept

left dangling before players until the end of the game. Dragons

are real and regular threats in the game world. They fly into

battle at unexpected times. They ravage towns, they wield

awesome power. And you'll have to face them repeatedly in

single combat.

 

---------------------------------------------------

Details:

 

* Third person view has been improved

* 5 massive cities, more variation in caves and underground stuff.

* There is an option for no HUD.

* On Conversations: Conversations aren't done in a zoomed in static shot anymore.Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.

* On Weapon smithing: Go to a forge and carve a new weapon out of red hot metal.

* Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.

* Duel: You may duel any NPC on the streets western style.

* Inheritance: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions.

* Level-scaling: It is coming back

* 18 skills: supposedly even less skills to play with?

* No mysticism

* Perks: Rumored to be in Skyrim. I may have understood it wrong.

* Boosts: Pick stamina, health, magic boosts on level up.

* Enchanting: This skill makes a return.

* "Radiant storytelling" or Level Scaling 2.0: "The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."

* Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button

* Sprinting: You can now sprint about!

* Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs.

* Dynamic Shadows

* Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.

* Radiant AI

* Updated Engine Snow falls dynamically (not as a basic texture on the ground)

* Trees and branches move independently with the wind

* Water flows

* Randomly generated quests

* Beards

* You can't run backwards as fast as you do forward.

* 10 races to choose from

* Confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats

* Presumably open cities (as dragons can attack)

* Hud-free first-person view and improved third-person perspective

* Very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!

* Character creation improved, body features customizable

* 2-handed weapons and duel wielding confirmed.

* Finishing moves, unique to each weapon and enemy you fight.

* Dialog will pop up when you approach an enemy

* Cooking/farming/mining/woodcutting/blacksmithing

* Perk picking at every level-up

* 5 Magic Schools Destruction Alteration Conjuration Restoration Illusion.

 

Source: Game Trailers

Edited by DarkRuler
Posted (edited)

I added another block of text I could make out.

 

Its in the 3rd quote and any word I couldn't read I replaced with ...

 

I also marked what I added by making it bold and italicized.

 

I'll try the last one tomorrow.

 

also any word that I am unsure of I put (?) next to

Edited by DarkRuler
Posted (edited)

I got the issue and there are a ton of pages but I don't have a scanner :(

 

but I will fill in the blanks on some of it later today

 

From all the game images in these pages (14 pages) the game looks amazing

Edited by DarkRuler
Posted

I got the issue and there are a ton of pages but I don't have a scanner :(

 

but I will fill in the blanks on some of it later today

 

From all the game images in these pages (14 pages) the game looks amazing

 

lmao, send it to me and I'll scan it

Posted (edited)

I ******* came at the confirmed features list.

 

Basically, they are doing what they did (or Obsidian did) with New Vegas, and incorporating some of the most popular (non adult) PC mods from TES 4 (or in NV's case, Fallout 3) into the base game.

Edited by Quinn
Posted

Basically, they are doing what they did (or Obsidian did) with New Vegas, and incorporating some of the most popular (non adult) PC mods from TES 4 (or in NV's case, Fallout 3) into the base game.

 

I was pretty much talking about beards and shadows. I'm a simple man really.

 

http://img21.mediafire.com/4e4885ab838626cb5180c20caf7172d327170602d05ef70d93e2b905a0b313956g.jpg

 

looks like the hand powers from bioshock

 

Nah, that's flame touch. It's been in for awhile.

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