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Rumor: MS quadrupling Kinect accuracy?


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From eurogamer.net:

Microsoft's Kinect team is said to be working "very hard" on a switching or compression technology that will allow a greater amount of data to pass through Kinect to the Xbox 360 console.

 

The depth sensor used by Kinect is also dictated by firmware � it is currently set at a 30 frames per second limit and a 320x240 resolution limit.

At a 640x480 resolution, however, Kinect could begin to detect fingers and hand rotation � an effective quadrupling of its accuracy.

 

The issue relates to the USB controller interface, Eurogamer was told. It is capable of around 35MB/s, but it only uses around 15/16MB/s.

This artificial limit is in place because multiple USB devices can be used at once on an Xbox 360.

 

Full Story: eurogamer.net

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