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Halo Reach required Objects


Randomrocket

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Posted

Hey guys. I was having trouble figuring out why my territories map wasnt compatible with the gametype. So I did some searching and found the required objects guide. I thought I would post it here also. (Bungie made Forge way too complicated lol)

 

General

 

 

"team_only" - these objects will not spawn in a FFA game

"ffa_only" - these objects will not spawn in a team game

 

 

 

Assault

 

 

"as_bomb" - REQUIRED - bomb spawns here (team-specific, can be neutral)

"as_goal" - REQUIRED - plant bomb here (team-specific, can't be neutral)

"as_res_zone" - respawn zone (influencer) which is active when your team's bomb is not planted

"as_res_zone_away" - respawn zone (influencer) which is active when your team's bomb is planted

 

 

 

CTF

 

 

"ctf_flag_return" - REQUIRED - flag spawn point and return point (team specific)

"ctf_res_zone" - respawn zone which is active when your team's flag is at home

"ctf_res_zone_away" - respawn zone which is active whne your team's flag is not at home

 

 

 

NOTE on respawn zone labels in Assault and CTF - these only work as intended when applied to one of the respawn zone objects. But objects with these labels are always turned invincible and can never be picked up (if they are weapons).

 

Headhunter

 

 

"hh_drop_point" - REQUIRED - a place where you can drop skulls

 

 

 

Infection

 

 

"inf_spawn" - nothing special (we used this to distinguish spawn points that are infection-specific)

"inf_haven" - REQUIRED - a safe haven.

 

 

 

Juggernaut

nothing special

 

King of the Hill

 

 

"koth_hill" - REQUIRED - the hill!

 

 

 

 

Oddball

 

 

"oddball_ball" - REQUIRED - a ball spawn point

 

 

 

Race

 

 

"race_spawn" - nothing special

"race_flag" - REQUIRED - a race checkpoint. Use the spawn sequence to set what order you have to hit them in. You can have more than one checkpoint with the same spawn sequence, in which case the driver can hit either one to get the checkpoint.

"none" - will get deleted

 

 

 

Stockpile

 

 

"stp_flag" - REQUIRED - a flag spawn point

"stp_goal" - REQUIRED - a flag drop point (team-specific)

 

 

 

Territories

 

 

"terr_object" - REQUIRED - a territory

 

 

 

Credit goes to ForgeHub

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