makifo Posted September 6, 2010 Report Posted September 6, 2010 I Just recently made a remake of Lockout with a friend from a mixture between Blackout from Halo 3 and Lockout from Halo 2 Lockout Remake(still processing)http://www.youtube.com/watch?v=m430I22igd0 DOWNLOAD V 0.1: http://www.megaupload.com/?d=4U4KJ659(tutorial in file) any mistakes tell me and i'll correct 2
Sphere Posted September 6, 2010 Report Posted September 6, 2010 Damn you guys with Halo Reach already.Well I think the maps looks pretty well, looks Almost exactly like the maps.P.S Bad Song. Sorry.
blacklabelfosho Posted September 6, 2010 Report Posted September 6, 2010 looks awesome! doorways are really low it seems like but other than that looked awesome
iBotPeaches Posted September 6, 2010 Report Posted September 6, 2010 I guess with all the rolls, evades, jetpacks and sprints it makes it very difficult to make a small map. Look at this map for example. Most parts are longer, bigger, and higher than normal. This is an amazing remake, as I tried to create a tiny map just like Lockout and its near impossible with all the large walls your given. You have to spend 90% of the time in phased mode trying to blend objects together. Good job.
makifo Posted September 6, 2010 Author Report Posted September 6, 2010 I guess with all the rolls, evades, jetpacks and sprints it makes it very difficult to make a small map. Look at this map for example. Most parts are longer, bigger, and higher than normal. This is an amazing remake, as I tried to create a tiny map just like Lockout and its near impossible with all the large walls your given. You have to spend 90% of the time in phased mode trying to blend objects together. Good job.Thanks, it means a lot coming from you Peaches.
gruntmods Posted September 6, 2010 Report Posted September 6, 2010 I guess with all the rolls, evades, jetpacks and sprints it makes it very difficult to make a small map. Look at this map for example. Most parts are longer, bigger, and higher than normal. This is an amazing remake, as I tried to create a tiny map just like Lockout and its near impossible with all the large walls your given. You have to spend 90% of the time in phased mode trying to blend objects together. Good job.If you wanted to make a small map you could always disable the abilities.
StevenSVE♥ Posted September 6, 2010 Report Posted September 6, 2010 I agree with everything peaches says, haha and whats with the energy sword floating at 2:05 when you dropped it to pick up the sniper rifle? I also agree with blacklabel with those walkways low and I think one of them are too high too. Other than those errors, I say the map is still a Bungie Favorite!
Randomrocket Posted September 6, 2010 Report Posted September 6, 2010 song sucks but looks pretty sweet dude.
michael iz pro Posted September 6, 2010 Report Posted September 6, 2010 umm see that platform at the bottom heading towards Sniper it should be a little longer lolz but thats the shizzle 10*/10* try make The Pit please
iBotPeaches Posted September 6, 2010 Report Posted September 6, 2010 If you wanted to make a small map you could always disable the abilities. Yeah, but already after playing for a few weeks I can't go into a single game without them because the game feels like its a snail's pace. Also, most the forge pieces are just generally bigger than before. Usually in Halo 3 you would run out of the large boxes and have to use tiny blocks, but in Reach every object is huge with the exception of some tiny blocks. I think I'd remove Jet-pack and evade if I make my next map, because both the abilities just open up maps in ways you wouldn't imagine. Especially if you time the jump right after evading. Its like a superjump.
gruntmods Posted September 6, 2010 Report Posted September 6, 2010 Yeah, but already after playing for a few weeks I can't go into a single game without them because the game feels like its a snail's pace. Also, most the forge pieces are just generally bigger than before. Usually in Halo 3 you would run out of the large boxes and have to use tiny blocks, but in Reach every object is huge with the exception of some tiny blocks. I think I'd remove Jet-pack and evade if I make my next map, because both the abilities just open up maps in ways you wouldn't imagine. Especially if you time the jump right after evading. Its like a superjump.sounds like peachy is spoiled.
Rogue Modder Posted September 7, 2010 Report Posted September 7, 2010 Orrr, add a soft kill barrier on the top of the map so they can't get out and be annoying.
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now