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Halo Reach: Lockout Remake (Download)


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Posted

I guess with all the rolls, evades, jetpacks and sprints it makes it very difficult to make a small map.

 

Look at this map for example. Most parts are longer, bigger, and higher than normal. This is an amazing remake, as I tried to create a tiny map just like Lockout and its near impossible with all the large walls your given. You have to spend 90% of the time in phased mode trying to blend objects together.

 

Good job.

Posted

I guess with all the rolls, evades, jetpacks and sprints it makes it very difficult to make a small map.

 

Look at this map for example. Most parts are longer, bigger, and higher than normal. This is an amazing remake, as I tried to create a tiny map just like Lockout and its near impossible with all the large walls your given. You have to spend 90% of the time in phased mode trying to blend objects together.

 

Good job.

Thanks, it means a lot coming from you Peaches. :)

Posted

I guess with all the rolls, evades, jetpacks and sprints it makes it very difficult to make a small map.

 

Look at this map for example. Most parts are longer, bigger, and higher than normal. This is an amazing remake, as I tried to create a tiny map just like Lockout and its near impossible with all the large walls your given. You have to spend 90% of the time in phased mode trying to blend objects together.

 

Good job.

If you wanted to make a small map you could always disable the abilities.

Posted
I agree with everything peaches says, haha and whats with the energy sword floating at 2:05 when you dropped it to pick up the sniper rifle? I also agree with blacklabel with those walkways low and I think one of them are too high too. Other than those errors, I say the map is still a Bungie Favorite!
Posted

If you wanted to make a small map you could always disable the abilities.

 

Yeah, but already after playing for a few weeks I can't go into a single game without them because the game feels like its a snail's pace. Also, most the forge pieces are just generally bigger than before. Usually in Halo 3 you would run out of the large boxes and have to use tiny blocks, but in Reach every object is huge with the exception of some tiny blocks.

 

I think I'd remove Jet-pack and evade if I make my next map, because both the abilities just open up maps in ways you wouldn't imagine. Especially if you time the jump right after evading. Its like a superjump.

Posted

Yeah, but already after playing for a few weeks I can't go into a single game without them because the game feels like its a snail's pace. Also, most the forge pieces are just generally bigger than before. Usually in Halo 3 you would run out of the large boxes and have to use tiny blocks, but in Reach every object is huge with the exception of some tiny blocks.

 

I think I'd remove Jet-pack and evade if I make my next map, because both the abilities just open up maps in ways you wouldn't imagine. Especially if you time the jump right after evading. Its like a superjump.

sounds like peachy is spoiled.

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