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Joe Danger Dev: 'XBLA is a slaughterhouse for smaller devs'


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From 1up.com:

Hello Games chose to make Joe Danger a PlayStation Network exclusive, apparently because the indie developer lacked faith in Xbox Live Arcade.

 

"Why choose PSN? It was the only way we could self-publish," he said. "XBLA is kind of a slaughterhouse for smaller developers. There are games that do amazingly well. But there's two titles released every week and a lot of those are falling in that 25,000 or less category." Murray used his own independent figures, which he noted aren't official. He claims 47% of self-published XBLA titles sold less than 25,000 copies, 23% sold around 100,000 copies, 13% sold 200,000 copies, and 17% sold more than 200,000. Joe Danger sold 50,000 copies on the PSN in the first week alone.

 

Full Story: 1up.com

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