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Posted (edited)

Right listen up bitches I'm going to show you how to mod ME2

 

The xbox360 version of Gibbed's Mass Effect 2 Save Editor, download from here.

After it finishes downloading drag everything into on folder.After you've unziipped it, obviously. If you don't know how to do that, I recommend googeling it.

 

le fluffie download is here. It's your basic extractor. Pretty straight forward, you can use anyone you want though. They all work, horizon, whatever you want. Hell you can throw your HDD at your computer, see if that works, I don't care.

 

Open Gibbed and in the top left you'll see a folder icon click on that and select the folder you put the saves in and pick the file you want to mod and open it in gibbed. Just so yous know, you can't mod auto saves or character saves.

 

Alright, once you've made the changes you wanted in the upper left hand corner you'll see a floppy disc. Click that and save over the original file. Rehash and Resign.

 

Then put the save back on your xbox and, bingo bango.

 

READ THIS SHIT So I've encountered some glitches, the glitch makes the Thanix Cannon upgrade basically unattainable. You can upgrade your ship, the game just doesn't recognize it. So one of your squadmates will die. Fear not though friend I will show you how to mod them back to life. Later not now, probably at the bottom. I think it had something to do with unlocking squadmates early. If you want to do that just click X squadmate is selectable from the henchmen screen. At least I think that's how you do it. Been awhile. By the way, "henchmen" makes Shepard sound like a comic book villain.

 

http://i984.photobucket.com/albums/ae329/SlidellofOlde/p1-1.jpg

So it should look something like this. From here you can mod basic stuff. Hehehe, 58 probes.

 

Modding weapons, ammo count and removing weapons

 

First, go to the raw tab, look for squad, then below that you'll see player with a + sign next to it. Click on that and scroll down to Weapons Click on the weapons and there will be a square with three dots in it, it will show up in the right of Weapons click on it. There you can change the ammo for your weapons by changing the number. You should remember that the heavy ammo should be placed in the ammo used box. Not sure why.

 

Now to change your weapon you need to know what the weapon is called in the save editor and change the name in 2 different fields: under the weapon menu and in the "Loadout" menu.

 

Now if you want to change your weapon you need to know what the weapon is called in gibbed and change that name in two fields. Under the weapon menu, and in the Loadout menu.

 

You can also force the weapon you want over any weapon. Go >Raw>Player>Appearance>Loadout. They all have Unknown something next to them Unknown 1 is the assault rifle. Unknown 2 is the shotgun. Unknown 3 is the Sniper Unknown 4 is the SMG Unknown 5 is the pistol and Unknown 6 is the Heavy weapon.

 

SFXGameContent_Inventory.SFXWeapon_SniperRifle

So delete that and put one of these in it's place.

 

FXGameContent_Inventory.SFXWeapon_HeavyPistol = M-3 Predator

SFXGameContent_Inventory.SFXWeapon_HandCannon = M-6 Carnifex

SFXGameContent_Inventory.SFXWeapon_AutoPistol = M-4 Shuriken

SFXWeapon_GethPulseRifleSFXWeapon_SMG = M-9 Tempest

SFXGameContent_Inventory.SFXWeapon_AssaultRifle = M-8 Avenger

SFXGameContent_Inventory.SFXWeapon_Needler = M-15 Vindicator

SFXGameContent_Inventory.SFXWeapon_Machinegun = M-76 Revenant

SFXGameContent_Inventory.SFXWeapon_GethPulseRifle = Geth Pulse Rifle

SFXGameContent_Inventory.SFXWeapon_Shotgun = M-23 Katana

SFXGameContent_Inventory.SFXWeapon_HeavyShotgun = M-27 Scimitar

SFXGameContent_Inventory.SFXWeapon_FlakGun = M-300 Claymore

SFXGameContent_Inventory.SFXWeapon_SniperRifle = M-92 Mantis

SFXGameContent_Inventory.SFXWeapon_AntiMatRifle = M-97 Viper

SFXGameContent_Inventory.SFXWeapon_MassCannon = M-98 Widow

SFXGameContent_Inventory.SFXHeavyWeapon_GrenadeLauncher = M-100 Grenade Launcher

SFXGameContent_Inventory.SFXHeavyWeapon_MissileLauncher = ML-77 Missile Launcher

SFXGameContent_Inventory.SFXHeavyWeapon_FreezeGun = M-622 Avalanche

SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher = M-920 Cain

SFXGameContent_Inventory.SFXHeavyWeapon_ParticleBeam = Collector Particle Beam

SFXGameContent_Inventory.SFXHeavyWeapon_FlameThrower = M-451 Firestorm

SFXGameContentDLC_HEN_MT.SFXWeapon_TacticalMachinePistol = M-12 Locust

SFXGameContentDLC_PRE_Incisor.SFXWeapon_IncisorSniperRifle = M-29 Incisor

SFXGameContentDLC_Pistol.SFXWeapon_LaserPistol = M-5 Phalanx (OP as ****)

SFXGameContentDLC_Desert.SFXWeapon_DesertAssaultRifle = M-96 Mattock (OP as ****)

SFXGameContentDLC_MCR_02.SFXWeapon_GethShotgun = Geth Plasma Shotgun

SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle = Collector Assault Rifle

 

For the weapons in bold you'll need the DLC.

 

Scroll down to Weapons and on the right side of it there will be that box again.

 

Find the weapon you replaced in loadout again in weapons menu and put one of those in it but put it in like this. SFXWeapon_GethPulseRifle

 

Don't put SFXGameContent_Inventory. it won't work if you do.

 

How to add an extra power to your character

 

Go to the Raw tab, then under Squad you'll see a player with a plus next to it. Click that, and scroll down until you see powers. Hit that and you'll see the square we talked about earlier, you'll see what powers Shepard has. There's and Add button at the bottom click that and then fill out the new power field like so.

 

 

class Name: SFXGameContent_Powers.SFXPower_ _Player

Current Rank: 1

Name:

Wheel Display In: 0

 

In the blank spaces in the class and name field you can enter, Barrier, Crush, ArmorPiercingAmmo, NeuralShock, Fortification, WarpAmmo, Reave, AntiOrganicAmmo, ShieldJack, GethShieldBoost, Dominate.

 

How to mod male/female hairstyles

 

>Raw>Player>Appearance>Hair Mesh

 

Male Hairstyles

*BIOG_HMM_HIR_PRO.FormalSpikes.HMM_HIR_Fsk_MDL

*BIOG_HMM_HIR_PRO.Kaiden.HMM_HIR_Kai_MDL

*BIOG_HMM_HIR_PRO.Mohawk.HMM_HIR_Mhk_MDL

*BIOG_HMM_HIR_PRO.RollinsSpike.HMM_HIR_Rsk_MDL

*BIOG_HMM_HIR_PRO.SargeSpike.HMM_HIR_Ssk_01_MDL

*BIOG_HMM_HIR_PRO.SargeSpike.HMM_HIR_Ssk_02_MDL

*BIOG_HMM_HIR_PRO.Short01.HMM_HIR_PROShort01_MDL

*BIOG_HMM_HIR_PRO.Short02.HMM_HIR_PROShort02_MDL

*BIOG_HMM_HIR_PRO.Short03.HMM_HIR_PROShort03_MDL

 

Put them into Hair Mesh, without the *s obviously.

 

Female Hairstyles.

BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_MDL

BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDL

BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL

BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_MDL

You have copied the mesh into the right place, all that is left to do is copy the correct texture codes into the correct place otherwise your hair will look very strange.

To change the hair texture code, below 'Hair Mesh' next to 'Texture Parameters', it will say '(Collection)'. Click on the word and on the right there should be a box with an ellipsis (...) in it. Click on that. A new window should come up with all the different texture codes. For the non-standard hair style you have used you only need to replace the _Diff and _Norm codes, don't worry about the _Mask and _Tang. If you look next to the numbers [4] and [5] on the left, there should be HAIR_Diff = ... and HAIR_Norm = ... These are the textures you need to change. Click on 'HAIR_Diff = ' to start with.

 

On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc.

 

All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. Do the same for the _Norm code.

BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Norm

BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Norm

BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Norm

 

For the Mowhawk, you will need to also replace the Scalp: _Diff, _Norm, and _Mask codes because you are exposing the scalp textures as well.

BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Diff

BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Norm

BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Scalp_Diff

BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Scalp_Norm

BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Scalp_Mask

 

How to get the Illusive mans eyes

Go to Raw tab

Squad > Player > Appearance > Morph Head >

Texture Parameters.

Open the Texture Parameters list.

 

Add the two new entries as follows:

 

code:

 

Name: EYE_Diff

 

Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Diff

 

code:

 

Name: EYE_Spec

 

Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Spec

 

Then go to Vector Parameters

 

Change "EYE_Iris_Colour_Vector" name to "Emis_Color" (without the quotes) and then change the color values

 

 

Equipping armor in gibbed

 

What you do is go into Raw, then squad, player ect like you've been doing you'll see Arm ID, Helmet ID, Leg ID, Shoulder ID and Torso ID, in that order. I don't know why, don't ask. 0 is the N7 gear. There are four different types of armor, in the vanilla game anyway.

 

1 will change

Chest to Capacitor Chestplate

Shoulder to Amplifier Plates

Arms to Stabilization Gauntlets

Legs to Simulator Conduits

 

2 will change

Chest to Aegis Vest

Shoulders to Strength Boost pads

Arms to Heavy Dampening Gauntlets

Legs to Life Support Weave

 

3 will change

Chest to Shield Harness

Shoulders to Asymmetric Defense Layer

Arm to Off hand ammo pack

Legs to Ordnance pack

 

One last thing, if you haven't bought the armor, if you go into the character customization screen and click over what ever armor you have on it will revert back to default. IE N7.

 

 

Some accessory meshes

Accessories, I've never used these myself so, I'm not sure if they'll show up. I'd assume you put them in the accessory mesh.

 

 

>Raw>Player>Appearance>Accessory Meshes

 

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er1_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er2_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er3_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er4_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er5_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er6_MDL

* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er7_MDL

*BIOG_HMF_HIR_PRO.GlassesFull.HMF_HAT_GLA_MDL

*BIOG_HMF_HIR_PRO.GlassesHalf.HMF_HAT_GLH_MDL

* BIOG_HMF_HIR_PRO.HairClip.HMF_HAT_Hcp_MDL

 

See I wasn't lying here's how to mod your squad back to life

 

No, I didn't get Garrus killed, this is for the demonstration.

 

http://i984.photobucket.com/albums/ae329/SlidellofOlde/Capture-4.jpg

So you'll see "Garrus is dead" is checked so uncheck that. And you'll see "Garrus is selectable" is unchecked so check that.

 

Now it should look like this.

http://i984.photobucket.com/albums/ae329/SlidellofOlde/defibbedgarrus.jpg

Big change eh?

 

So, that's about it. This was my first tut and it's five am and I'm tired. If you have a problem with the way I wrote it, **** you. I'm going to bed.

Edited by Slidell
  • Like 2
Posted (edited)

You lost me at modio.

 

I direct you to the bottom of the post. It should help you greatly.

 

I corrected my crime against humanity. I assume you know how to use it if not I don't feel like writing more so google it or something.

Edited by Slidell
  • Like 1
Posted

le fluffie download http://skunkiebutt.com/?page_id=362 I'm going to assume you **** heads that yelled at me for using an app that is easier for new modders to use know how to use this. And by you **** heads, I mean you grunt. I poured my heart and soul in to this, AND YOOOOOOOOOOOU SHIT ON IT WELLL FFFFFFFFFUUUUUUUUUUUUCKK YOU!!! Oh you don't even want to think about the shit i'm going to write about in my diary through my tears. It's going to hurt.

(Y)

  • 1 month later...

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