Slidell Posted June 22, 2010 Report Posted June 22, 2010 (edited) Right listen up bitches I'm going to show you how to mod ME2 The xbox360 version of Gibbed's Mass Effect 2 Save Editor, download from here.After it finishes downloading drag everything into on folder.After you've unziipped it, obviously. If you don't know how to do that, I recommend googeling it. le fluffie download is here. It's your basic extractor. Pretty straight forward, you can use anyone you want though. They all work, horizon, whatever you want. Hell you can throw your HDD at your computer, see if that works, I don't care. Open Gibbed and in the top left you'll see a folder icon click on that and select the folder you put the saves in and pick the file you want to mod and open it in gibbed. Just so yous know, you can't mod auto saves or character saves. Alright, once you've made the changes you wanted in the upper left hand corner you'll see a floppy disc. Click that and save over the original file. Rehash and Resign. Then put the save back on your xbox and, bingo bango. READ THIS SHIT So I've encountered some glitches, the glitch makes the Thanix Cannon upgrade basically unattainable. You can upgrade your ship, the game just doesn't recognize it. So one of your squadmates will die. Fear not though friend I will show you how to mod them back to life. Later not now, probably at the bottom. I think it had something to do with unlocking squadmates early. If you want to do that just click X squadmate is selectable from the henchmen screen. At least I think that's how you do it. Been awhile. By the way, "henchmen" makes Shepard sound like a comic book villain. http://i984.photobucket.com/albums/ae329/SlidellofOlde/p1-1.jpgSo it should look something like this. From here you can mod basic stuff. Hehehe, 58 probes. Modding weapons, ammo count and removing weapons First, go to the raw tab, look for squad, then below that you'll see player with a + sign next to it. Click on that and scroll down to Weapons Click on the weapons and there will be a square with three dots in it, it will show up in the right of Weapons click on it. There you can change the ammo for your weapons by changing the number. You should remember that the heavy ammo should be placed in the ammo used box. Not sure why. Now to change your weapon you need to know what the weapon is called in the save editor and change the name in 2 different fields: under the weapon menu and in the "Loadout" menu. Now if you want to change your weapon you need to know what the weapon is called in gibbed and change that name in two fields. Under the weapon menu, and in the Loadout menu. You can also force the weapon you want over any weapon. Go >Raw>Player>Appearance>Loadout. They all have Unknown something next to them Unknown 1 is the assault rifle. Unknown 2 is the shotgun. Unknown 3 is the Sniper Unknown 4 is the SMG Unknown 5 is the pistol and Unknown 6 is the Heavy weapon. SFXGameContent_Inventory.SFXWeapon_SniperRifleSo delete that and put one of these in it's place. FXGameContent_Inventory.SFXWeapon_HeavyPistol = M-3 PredatorSFXGameContent_Inventory.SFXWeapon_HandCannon = M-6 CarnifexSFXGameContent_Inventory.SFXWeapon_AutoPistol = M-4 ShurikenSFXWeapon_GethPulseRifleSFXWeapon_SMG = M-9 TempestSFXGameContent_Inventory.SFXWeapon_AssaultRifle = M-8 AvengerSFXGameContent_Inventory.SFXWeapon_Needler = M-15 VindicatorSFXGameContent_Inventory.SFXWeapon_Machinegun = M-76 RevenantSFXGameContent_Inventory.SFXWeapon_GethPulseRifle = Geth Pulse RifleSFXGameContent_Inventory.SFXWeapon_Shotgun = M-23 KatanaSFXGameContent_Inventory.SFXWeapon_HeavyShotgun = M-27 ScimitarSFXGameContent_Inventory.SFXWeapon_FlakGun = M-300 ClaymoreSFXGameContent_Inventory.SFXWeapon_SniperRifle = M-92 MantisSFXGameContent_Inventory.SFXWeapon_AntiMatRifle = M-97 ViperSFXGameContent_Inventory.SFXWeapon_MassCannon = M-98 WidowSFXGameContent_Inventory.SFXHeavyWeapon_GrenadeLauncher = M-100 Grenade LauncherSFXGameContent_Inventory.SFXHeavyWeapon_MissileLauncher = ML-77 Missile LauncherSFXGameContent_Inventory.SFXHeavyWeapon_FreezeGun = M-622 AvalancheSFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher = M-920 CainSFXGameContent_Inventory.SFXHeavyWeapon_ParticleBeam = Collector Particle BeamSFXGameContent_Inventory.SFXHeavyWeapon_FlameThrower = M-451 FirestormSFXGameContentDLC_HEN_MT.SFXWeapon_TacticalMachinePistol = M-12 LocustSFXGameContentDLC_PRE_Incisor.SFXWeapon_IncisorSniperRifle = M-29 IncisorSFXGameContentDLC_Pistol.SFXWeapon_LaserPistol = M-5 Phalanx (OP as ****)SFXGameContentDLC_Desert.SFXWeapon_DesertAssaultRifle = M-96 Mattock (OP as ****)SFXGameContentDLC_MCR_02.SFXWeapon_GethShotgun = Geth Plasma ShotgunSFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle = Collector Assault Rifle For the weapons in bold you'll need the DLC. Scroll down to Weapons and on the right side of it there will be that box again. Find the weapon you replaced in loadout again in weapons menu and put one of those in it but put it in like this. SFXWeapon_GethPulseRifle Don't put SFXGameContent_Inventory. it won't work if you do. How to add an extra power to your character Go to the Raw tab, then under Squad you'll see a player with a plus next to it. Click that, and scroll down until you see powers. Hit that and you'll see the square we talked about earlier, you'll see what powers Shepard has. There's and Add button at the bottom click that and then fill out the new power field like so. class Name: SFXGameContent_Powers.SFXPower_ _PlayerCurrent Rank: 1Name:Wheel Display In: 0 In the blank spaces in the class and name field you can enter, Barrier, Crush, ArmorPiercingAmmo, NeuralShock, Fortification, WarpAmmo, Reave, AntiOrganicAmmo, ShieldJack, GethShieldBoost, Dominate. How to mod male/female hairstyles >Raw>Player>Appearance>Hair Mesh Male Hairstyles*BIOG_HMM_HIR_PRO.FormalSpikes.HMM_HIR_Fsk_MDL*BIOG_HMM_HIR_PRO.Kaiden.HMM_HIR_Kai_MDL*BIOG_HMM_HIR_PRO.Mohawk.HMM_HIR_Mhk_MDL*BIOG_HMM_HIR_PRO.RollinsSpike.HMM_HIR_Rsk_MDL*BIOG_HMM_HIR_PRO.SargeSpike.HMM_HIR_Ssk_01_MDL*BIOG_HMM_HIR_PRO.SargeSpike.HMM_HIR_Ssk_02_MDL*BIOG_HMM_HIR_PRO.Short01.HMM_HIR_PROShort01_MDL*BIOG_HMM_HIR_PRO.Short02.HMM_HIR_PROShort02_MDL*BIOG_HMM_HIR_PRO.Short03.HMM_HIR_PROShort03_MDL Put them into Hair Mesh, without the *s obviously. Female Hairstyles.BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_MDLBIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDLBIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDLBIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_MDLYou have copied the mesh into the right place, all that is left to do is copy the correct texture codes into the correct place otherwise your hair will look very strange.To change the hair texture code, below 'Hair Mesh' next to 'Texture Parameters', it will say '(Collection)'. Click on the word and on the right there should be a box with an ellipsis (...) in it. Click on that. A new window should come up with all the different texture codes. For the non-standard hair style you have used you only need to replace the _Diff and _Norm codes, don't worry about the _Mask and _Tang. If you look next to the numbers [4] and [5] on the left, there should be HAIR_Diff = ... and HAIR_Norm = ... These are the textures you need to change. Click on 'HAIR_Diff = ' to start with. On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc. All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. Do the same for the _Norm code.BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_NormBIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_NormBIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Norm For the Mowhawk, you will need to also replace the Scalp: _Diff, _Norm, and _Mask codes because you are exposing the scalp textures as well.BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Diff BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Norm BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Scalp_Diff BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Scalp_Norm BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Scalp_Mask How to get the Illusive mans eyesGo to Raw tabSquad > Player > Appearance > Morph Head >Texture Parameters.Open the Texture Parameters list. Add the two new entries as follows: code: Name: EYE_Diff Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Diff code: Name: EYE_Spec Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Spec Then go to Vector Parameters Change "EYE_Iris_Colour_Vector" name to "Emis_Color" (without the quotes) and then change the color values Equipping armor in gibbed What you do is go into Raw, then squad, player ect like you've been doing you'll see Arm ID, Helmet ID, Leg ID, Shoulder ID and Torso ID, in that order. I don't know why, don't ask. 0 is the N7 gear. There are four different types of armor, in the vanilla game anyway. 1 will changeChest to Capacitor ChestplateShoulder to Amplifier PlatesArms to Stabilization GauntletsLegs to Simulator Conduits 2 will changeChest to Aegis VestShoulders to Strength Boost padsArms to Heavy Dampening GauntletsLegs to Life Support Weave 3 will changeChest to Shield HarnessShoulders to Asymmetric Defense LayerArm to Off hand ammo packLegs to Ordnance pack One last thing, if you haven't bought the armor, if you go into the character customization screen and click over what ever armor you have on it will revert back to default. IE N7. Some accessory meshesAccessories, I've never used these myself so, I'm not sure if they'll show up. I'd assume you put them in the accessory mesh. >Raw>Player>Appearance>Accessory Meshes * BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er1_MDL* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er2_MDL* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er3_MDL* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er4_MDL* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er5_MDL* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er6_MDL* BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er7_MDL*BIOG_HMF_HIR_PRO.GlassesFull.HMF_HAT_GLA_MDL*BIOG_HMF_HIR_PRO.GlassesHalf.HMF_HAT_GLH_MDL* BIOG_HMF_HIR_PRO.HairClip.HMF_HAT_Hcp_MDL See I wasn't lying here's how to mod your squad back to life No, I didn't get Garrus killed, this is for the demonstration. http://i984.photobucket.com/albums/ae329/SlidellofOlde/Capture-4.jpgSo you'll see "Garrus is dead" is checked so uncheck that. And you'll see "Garrus is selectable" is unchecked so check that. Now it should look like this.http://i984.photobucket.com/albums/ae329/SlidellofOlde/defibbedgarrus.jpgBig change eh? So, that's about it. This was my first tut and it's five am and I'm tired. If you have a problem with the way I wrote it, **** you. I'm going to bed. Edited February 7, 2012 by Slidell 2
Slidell Posted June 22, 2010 Author Report Posted June 22, 2010 (edited) You lost me at modio. I direct you to the bottom of the post. It should help you greatly. I corrected my crime against humanity. I assume you know how to use it if not I don't feel like writing more so google it or something. Edited June 22, 2010 by Slidell 1
DarkRuler Posted June 22, 2010 Report Posted June 22, 2010 I direct you to the bottom of the post. It should help you greatly. And if someone wants to put up a DL link for WXpris or le fluffie feel free. I put up Modio because new modders find it easy to use. http://gael360.free.fr/files/wxPirs-1.1.rar http://skunkiebutt.com/Le%20Fluffie%20App.zip
Slidell Posted June 22, 2010 Author Report Posted June 22, 2010 I wish I reloaded my page before finding it myself oh well. 1
gruntmods Posted June 22, 2010 Report Posted June 22, 2010 le fluffie download http://skunkiebutt.com/?page_id=362 I'm going to assume you **** heads that yelled at me for using an app that is easier for new modders to use know how to use this. And by you **** heads, I mean you grunt. I poured my heart and soul in to this, AND YOOOOOOOOOOOU SHIT ON IT WELLL FFFFFFFFFUUUUUUUUUUUUCKK YOU!!! Oh you don't even want to think about the shit i'm going to write about in my diary through my tears. It's going to hurt.(Y)
iBotPeaches Posted June 22, 2010 Report Posted June 22, 2010 This has the best voice in a tutorial, I've ever seen.
Slidell Posted June 22, 2010 Author Report Posted June 22, 2010 This has the best voice in a tutorial, I've ever seen. Thanks?
Slidell Posted August 4, 2010 Author Report Posted August 4, 2010 Updated with the weapons from the recent DLC.
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