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Posted

That said, get ready for Scrollpocalypse 2010. Here’s the Firefight options stripped right out of the build we brought with us to E3:

 

 

FIREFIGHT SETTINGS

  • WAVE PROPERTIES
  • ROUND 1 WAVE PROPERTIES
  • SKULLS (ON or OFF)
  • RED
  • BLUE
  • YELLOW
  • MYTHIC
  • CATCH
  • TOUGH LUCK
  • FAMINE
  • CLOUD
  • TILT
  • BLACK EYE
  • GRUNT BIRTHDAY PARTY
  • COWBELL
  • IWHBYD
  • INITIAL WAVE
  • USES DROPSHIP
  • ENABLED
  • DISABLED
  • SQUAD SELECTION ORDER
  • ORDERED
  • RANDOM
  • SQUAD 1
  • GRUNTS
  • ELITES
  • ELITE PATROL
  • ELITE INFANTRY
  • ELITE TACTICAL
  • ELITE AIRBORNE
  • ELITE SPEC OPS
  • ELITE GENERALS
  • ELITE STRIKE TEAM
  • BRUTES
  • BRUTE PATROL
  • BRUTE INFANTRY
  • BRUTE TACTICAL
  • BRUTE CHIEFTAINS
  • BRUTE KILL TEAM
  • HUNTERS
  • HUNTER PATROL
  • HUNTER INFANTRY
  • HUNTER TACTICAL
  • HUNTER STRIKE TEAM
  • HUNTER KILL TEAM
  • SKIRMISHERS
  • SKIRMISHER PATROL
  • SKIRMISHER INFANTRY
  • JACKALS
  • JACKAL PATROL
  • JACKAL SNIPERS
  • HERETICS
  • HERETIC SNIPERS
  • HERETIC HEAVY
  • SQUAD 2
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 3
  • (SAME AS SQUAD 1 ABOVE)
  • MAIN WAVES
  • USES DROPSHIP
  • ENABLED
  • DISABLED
  • SQUAD SELECTION ORDER
  • ORDERED
  • RANDOM
  • SQUAD 1
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 2
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 3
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 4
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 5
  • (SAME AS SQUAD 1 ABOVE)
  • BOSS WAVE
  • USES DROPSHIP
  • ENABLED
  • DISABLED
  • SQUAD SELECTION ORDER
  • RANDOM
  • ORDERED
  • SQUAD 1
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 2
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 3
  • (SAME AS SQUAD 1 ABOVE)
  • ROUND 2 WAVE PROPERTIES
  • (SAME AS ROUND 1 ABOVE)
  • ROUND 3 WAVE PROPERTIES
  • (SAME AS ROUND 1 ABOVE)
  • BONUS WAVE PROPERTIES
  • BONUS WAVE DURATION
  • 15 SECONDS
  • 30 SECONDS
  • 45 SECONDS
  • 60 SECONDS
  • 90 SECONDS
  • 2 MINUTES
  • USES DROPSHIP
  • ENABLED
  • DISABLED
  • SKULLS
  • (SAME AS ROUND 1 WAVE PROPERTIES ABOVE)
  • SQUAD SELECTION ORDER
  • ORDERED
  • RANDOM
  • SQUAD 1
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 2
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 3
  • (SAME AS SQUAD 1 ABOVE)
  • WAVE LIMIT
  • ONE WAVE
  • ONE ROUND
  • TWO ROUNDS
  • ONE SET
  • TWO SETS
  • THREE SETS
  • FOUR SETS
  • FIVE SETS
  • TEN SETS
  • NO LIMIT
  • TIME LIMIT
  • 1 MINUTE
  • 2 MINUTES
  • 3 MINUTES
  • 4 MINUTES
  • 5 MINUTES
  • 6 MINUTES
  • 7 MINUTES
  • 8 MINUTES
  • 9 MINUTES
  • 10 MINUTES
  • 12 MINUTES
  • 15 MINUTES
  • 20 MINUTES
  • 30 MINUTES
  • 45 MINUTES
  • 60 MINUTES
  • NO LIMIT
  • GENERATOR PROPERTIES
  • GENERATOR COUNT
  • DISABLED
  • 1
  • 2
  • 3
  • SPAWN ORDER
  • SEQUENCE
  • RANDOM
  • LOSS CONDITION
  • LOSE ONE
  • LOSE ALL
  • SCENARIO SETTINGS
  • HAZARDS
  • ENABLED
  • DISABLED
  • WEAPON DROPS
  • ENABLED
  • DISABLED
  • AMMO CRATES
  • ENABLED DISABLED
  • CUSTOM SKULL SETTINGS
  • RED SKULL SETTINGS
  • SPARTAN TRAITS
  • SHIELDS AND HEALTH
  • DAMAGE RESISTANCE
  • UNCHANGED
  • 10%
  • 50%
  • 90%
  • 100% (NORMAL)
  • 110%
  • 150%
  • 200%
  • 300%
  • 500%
  • 1000%
  • 2000%
  • INVULNERABLE
  • SHIELD MULTIPLIER
  • UNCHANGED
  • NO SHIELDS
  • NORMAL SHIELDS
  • 2X OVERSHIELDS
  • 3X OVERSHIELDS
  • 4X OVERSHIELDS
  • SHIELD RECHARGE RATE
  • UNCHANGED
  • -25% (DECAY)
  • -10% (DECAY)
  • -5% (DECAY)
  • 0% (NO RECHARGE)
  • 10% (SLOWER)
  • 25% (SLOWER)
  • 50% (SLOWER)
  • 75% (SLOWER)
  • 90% (SLOWER)
  • 100% (NORMAL)
  • 110% (FASTER)
  • 200% (FASTER)
  • HEALTH RECHARGE RATE
  • UNCHANGED
  • -25% (DECAY)
  • -10% (DECAY)
  • -5% (DECAY)
  • 0% (NO RECHARGE)
  • 50% (SLOWER)
  • 90% (SLOWER)
  • 100% (NORMAL)
  • 110% (FASTER)
  • 200% (FASTER)
  • SHIELD VAMPIRISM
  • UNCHANGED
  • DISABLED
  • 10% LEECH
  • 25% LEECH
  • 50% LEECH
  • 100%% LEECH
  • IMMUNE TO HEADSHOTS
  • UNCHANGED
  • ENABLED
  • DISABLED
  • IMMUNE TO ASSASSINATIONS
  • UNCHANGED
  • ENABLED
  • DISABLED
  • WEAPONS AND DAMAGE
  • DAMAGE MODIFIER
  • UNCHANGED
  • 0%
  • 25%
  • 50%
  • 75%
  • 90%
  • 100%
  • 110%
  • 125%
  • 150%
  • 200%
  • 300%
  • INSTANT KILL
  • MELEE MODIFIER
  • UNCHANGED
  • 0%
  • 25%
  • 50%
  • 75%
  • 90%
  • 100%
  • 110%
  • 125%
  • 150%
  • 200%
  • 300%
  • INSTANT KILL
  • GRENADE REGENERATION
  • UNCHANGED
  • DISABLED
  • ENABLED
  • INFINITE AMMO
  • UNCHANGED
  • DISABLED
  • ENABLED
  • BOTTOMLESS CLIP
  • WEAPON PICKUP
  • UNCHANGED
  • DISABLED
  • ENABLED
  • EQUIPMENT USAGE
  • UNCHANGED
  • DISABLED
  • ENABLED
  • EQUIPMENT DROP
  • UNCHANGED
  • DISABLED
  • ENABLED
  • MOVEMENT
  • PLAYER SPEED
  • UNCHANGED
  • 0%
  • 25%
  • 50%
  • 75%
  • 90%
  • 100%
  • 110%
  • 120%
  • 130%
  • 140%
  • 150%
  • 160%
  • 170%
  • 180%
  • 190%
  • 200%
  • 300%
  • JUMP HEIGHT
  • UNCHANGED
  • 0%
  • 25%
  • 50%
  • 75%
  • 90%
  • 100%
  • 110%
  • 125%
  • 150%
  • 200%
  • 300%
  • PLAYER GRAVITY
  • UNCHANGED
  • 50%
  • 75%
  • 100%
  • 150%
  • 200%
  • VEHICLE USE
  • UNCHANGED
  • NONE
  • PASSENGER ONLY
  • DRIVER ONLY
  • GUNNER ONLY
  • NO PASSENGER
  • NO DRIVER
  • NO GUNNER
  • FULL USE
  • SENSORS
  • MOTION TRACKER MODE
  • UNCHANGED
  • OFF
  • ALLIES ONLY
  • NORMAL MODE
  • ENHANCED MODE
  • MOTION TRACKER RANGE
  • UNCHANGED
  • 10 METERS
  • 25 METERS
  • 75 METERS
  • 150 METERS
  • APPEARANCE
  • ACTIVE CAMO
  • UNCHANGED
  • OFF
  • POOR CAMO
  • GOOD CAMO
  • WAYPOINT
  • UNCHANGED
  • NO WAYPOINT
  • VISIBLE TO ALLIES
  • VISIBLE TO EVERYONE
  • VISIBLE NAME
  • UNCHANGED
  • NO WAYPOINT
  • VISIBLE TO ALLIES
  • VISIBLE TO EVERYONE
  • FORCED COLOR
  • UNCHANGED
  • OFF
  • RED
  • BLUE
  • GREEN
  • ORANGE
  • PURPLE
  • GOLD
  • BROWN
  • PINK
  • WHITE
  • BLACK
  • ZOMBIE
  • WAVE TRAITS
  • DAMAGE MODIFIER
  • UNCHANGED
  • 0%
  • 25%
  • 50%
  • 75%
  • 90%
  • 100%
  • 110%
  • 125%
  • 150%
  • 200%
  • 300%
  • INSTANT KILL
  • DAMAGE RESISTANCE
  • UNCHANGED
  • 10%
  • 50%
  • 90%
  • 100% (NORMAL)
  • 110%
  • 150%
  • 200%
  • 300%
  • 500%
  • 1000%
  • 2000%
  • INVULNERABLE
  • SHOOTINESS
  • UNCHANGED
  • NORMAL
  • MARKSMAN
  • TRIGGER HAPPY
  • GRENADES
  • UNCHANGED
  • NORMAL
  • NONE
  • CATCH
  • VISION
  • UNCHANGED
  • NORMAL
  • NEAR SIGHTED
  • EAGLE EYE
  • HEARING
  • UNCHANGED
  • NORMAL
  • DEAF
  • SHARP
  • LUCK
  • UNCHANGED
  • NORMAL
  • UNLUCKY
  • LUCKY
  • LEPRECHAUN
  • EQUIPMENT DROP
  • UNCHANGED
  • ENABLED
  • DISABLED
  • IMMUNE TO HEADSHOTS
  • UNCHANGED
  • ENABLED
  • DISABLED
  • IMMUNE TO ASSASSINATIONS
  • UNCHANGED
  • ENABLED
  • DISABLED
  • BLUE SKULL SETTINGS
  • (SAME AS RED SKULL SETTINGS ABOVE)
  • YELLOW SKULL SETTINGS
  • (SAME AS RED SKULL SETTINGS ABOVE)
  • SPARTAN SETTINGS
  • RESPAWN TIME
  • 10 SECONDS
  • 15 SECONDS
  • 20 SECONDS
  • 25 SECONDS
  • 30 SECONDS
  • 45 SECONDS
  • 60 SECONDS
  • 90 SECONDS
  • 2 MINUTES
  • 3 MINUTES
  • ON WAVE
  • STARTING LIVES
  • UNLIMITED
  • NONE
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 15
  • 20
  • 25
  • 50
  • MAXIMUM EXTRA LIVES
  • (SAME AS STARTING LIVES)
  • BASE TRAITS
  • (SAME AS SPARTAN TRAITS FOUND UNDER SKULL SETTINGS ABOVE)
  • LOADOUTS
  • LOADOUT 1
  • NAME
  • AIR ASSAULT
  • MARKSMAN
  • RECON MARKSMAN
  • EXPERT MARKSMAN
  • OPERATOR
  • GRENADIER
  • MEDIC
  • CORPSMAN
  • STALKER
  • DEMOLITIONS
  • INFILTRATOR
  • SECURITY
  • SPRINT
  • ARMOR LOCK
  • ACTIVE CAMO
  • [REDACTED]
  • DROP SHIELD
  • JET PACK
  • NOBLE 1
  • NOBLE 2
  • NOBLE 3
  • NOBLE 4
  • NOBLE 5
  • NOBLE 6
  • CARTER
  • KAT
  • JORGE
  • EMILE
  • JUN
  • [REDACTED]
  • [REDACTED]
  • [REDACTED]
  • [REDACTED]
  • JUGGERNAUT
  • BERSERKER
  • MAVERICK
  • ZOMBIE
  • DEMON
  • ANGEL
  • REDSHIRT
  • LING LING
  • POOKIE
  • FNG
  • NOOB
  • CAMPER
  • SPECTER
  • BUNKER
  • CLAYMORE
  • FIREBASE
  • INTEL
  • NINJA
  • POWER
  • COBRA
  • EAGLE
  • HOG
  • BEAR
  • WARRIOR
  • DECEIVER
  • [REDACTED]
  • PRIMARY WEAPON
  • ASSAULT RIFLE
  • DMR
  • CONCUSSION RIFLE
  • ENERGY SWORD
  • FLAK CANNON
  • FOCUS RIFLE
  • GRAVITY HAMMER
  • GRENADE LAUNCHER
  • MAGNUM
  • NEEDLER
  • NEEDLE RIFLE
  • PLASMA LAUNCHER
  • PLASMA PISTOL
  • PLASMA REPEATER
  • PLASMA RIFLE
  • ROCKET LAUNCHER
  • SHOTGUN
  • SNIPER RIFLE
  • SPARTAN LASER
  • SPIKER
  • [REDACTED]
  • UNCHANGED
  • SECONDARY WEAPON
  • (SAME AS PRIMARY WEAPON ABOVE)
  • ARMOR ABILITY
  • JETPACK
  • ARMOR LOCK
  • ACTIVE CAMO
  • DROP SHIELD
  • [REDACTED]
  • NONE
  • SPRINT
  • [REDACTED]
  • GRENADES
  • 1X FRAG
  • 2X FRAG
  • 3X FRAG
  • 4X FRAG
  • 1X PLASMA
  • 2X PLASMA
  • 3X PLASMA
  • 4X PLASMA
  • 1X FRAG, 1X PLASMA
  • 2X FRAG, 2X PLASMA
  • 3X FRAG, 3X PLASMA
  • 4X FRAG, 4X PLASMA
  • 1X FRAG, 1X PLASMA
  • NO GRENADES
  • HIDE LOADOUT
  • NOT HIDDEN
  • HIDDEN
  • LOADOUT 2
  • (SAME AS LOADOUT 1 ABOVE)
  • LOADOUT 3
  • (SAME AS LOADOUT 1 ABOVE)
  • LOADOUT 4
  • (SAME AS LOADOUT 1 ABOVE)
  • LOADOUT 5
  • (SAME AS LOADOUT 1 ABOVE)
  • GENERAL SETTINGS
  • FRIENDLY FIRE
  • ENABLED
  • DISABLED
  • BETRAYAL BOOTING
  • ENABLED
  • DISABLED

remember, this might not be the full version. ;x

Posted

maybe with the game setting we can change what enemies can show up

 

didn't they say we could do a game of all hunters?

a game of all wraiths........

 

and everyone has hammers.

 

Oh and the wraiths spawn as often as normal enemies. So instead of a phantom full of jackals, you get 8 phantoms with 8 wraiths each. :thumbsup:

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