lostmodz26 Posted June 16, 2010 Report Posted June 16, 2010 The Firefight multiplayer mode Bungie introduced in Halo 3: ODST is back in Halo: Reach, and it's looking to be even crazier (and more flexible) than its predecessor. At a special preview event at E3 2010, Microsoft and Bungie gave us a look at the new and improved Firefight. Here's what's new. First off, you'll get the full matchmaking experience here, unlike in ODST. You'll be able to customize your matches to your heart's content – weapons, maps, game durations and enemy behavior will all be tweakable. There are multiple game types this time around, too. Default is the most general of the lot. It's a one-set match that's designed to be shorter and more casual. Pop in, pop out, go eat a steak. Classic mode is just what you played in ODST. You know, because it's already classic. Generator Defense is also a mode in Firefight now (you remember this gametype from the Reach beta that ran last month), and a newcomer called Rocket Fight sounds like it could become a new favorite. This mode is just you, your buddies, armor abilities, and an infinite supply of rockets. Yeah, that just happened. You'll also have some new weapons to play with. The Target Locator may not have a sexy name, but it makes up for that by destroying the hell out of things. Use it to paint targets, and you'll be rewarded by a bombardment by an orbiting fleet. Think Hammer of Dawn from Gears of War mixed with the world's scariest airstrike. And remember the Concussion Rifle from the latest campaign demo? It fires explosive plasma rounds, and it's in Firefight, too. Deadly combination. And you can stop wondering – the Fuel Rod gun is back in Halo: Reach (and in Firefight). Our look at Firefight unveiled a brand-new armor ability called Drop Shield. This one's sort of a mix between the bubble shield and regenerator from Halo 3. Power it up, and it'll give you and your friends some space to chill and heal for a bit. Just like the overall Reach multiplayer, Firefight will come with game-specific rewards and challenges, available on a weekly and daily basis. Meeting challenges will net you special armor permutations. And the only way to get them is by playing Firefight. From what we're being told, Firefight in Reach will be far more customizable than ever before. For example, you'll be able to create your own skulls that can totally change the pace and feel of your Firefight matches. You can make up to three, altering the traits of your Spartans, armor abilities and waves. Want to bump your health up to 200% and boost weapon damage? Feel free (wimp). This is basically Firefight any way you want it. Bungie was also showing off two new maps, Waterfront and Beachhead, neither of which were in the Reach beta. This is all just the tip of the Firefight spear. We'll have full-fledged hands-on impressions of the mode later tonight, along with brand-new direct feed video of Bungie's latest title in action. So keep watching IGN for more. Full Story: here.
Lockon Posted June 16, 2010 Report Posted June 16, 2010 It was already confirmed when reach was announced
gruntmods Posted June 16, 2010 Report Posted June 16, 2010 It was already confirmed when reach was announcedI like how they said more then ever before when there was only 1 other firefight that wasn't custom at all.
iBotPeaches Posted June 16, 2010 Report Posted June 16, 2010 The hammer of dawn weapon looks quite intense. You can view it on this video. I took shots of the weapon.
StevenSVE♥ Posted June 16, 2010 Report Posted June 16, 2010 This will be the most sexiest thing of all time!
Randomrocket Posted June 16, 2010 Report Posted June 16, 2010 Give everybody infinite ammo with those.
Slidell Posted June 17, 2010 Report Posted June 17, 2010 The hammer of dawn Now that sounds strangely familiar. Oh, wait. http://media.giantbomb.com/uploads/0/216/191659-hammer_super.jpg They could have at least tried to be original.
iBotPeaches Posted June 19, 2010 Report Posted June 19, 2010 FIREFIGHT SETTINGS WAVE PROPERTIESROUND 1 WAVE PROPERTIESSKULLS (ON or OFF)REDBLUEYELLOWMYTHICCATCHTOUGH LUCKFAMINECLOUDTILTBLACK EYEGRUNT BIRTHDAY PARTYCOWBELLIWHBYDINITIAL WAVEUSES DROPSHIPENABLEDDISABLEDSQUAD SELECTION ORDERORDEREDRANDOMSQUAD 1GRUNTSELITESELITE PATROLELITE INFANTRYELITE TACTICALELITE AIRBORNEELITE SPEC OPSELITE GENERALSELITE STRIKE TEAMBRUTESBRUTE PATROLBRUTE INFANTRYBRUTE TACTICALBRUTE CHIEFTAINSBRUTE KILL TEAMHUNTERSHUNTER PATROLHUNTER INFANTRYHUNTER TACTICALHUNTER STRIKE TEAMHUNTER KILL TEAMSKIRMISHERSSKIRMISHER PATROLSKIRMISHER INFANTRYJACKALSJACKAL PATROLJACKAL SNIPERSHERETICSHERETIC SNIPERSHERETIC HEAVYSQUAD 2(SAME AS SQUAD 1 ABOVE)SQUAD 3(SAME AS SQUAD 1 ABOVE)MAIN WAVESUSES DROPSHIPENABLEDDISABLEDSQUAD SELECTION ORDERORDEREDRANDOMSQUAD 1(SAME AS SQUAD 1 ABOVE)SQUAD 2(SAME AS SQUAD 1 ABOVE)SQUAD 3(SAME AS SQUAD 1 ABOVE)SQUAD 4(SAME AS SQUAD 1 ABOVE)SQUAD 5(SAME AS SQUAD 1 ABOVE)BOSS WAVEUSES DROPSHIPENABLEDDISABLEDSQUAD SELECTION ORDERRANDOMORDEREDSQUAD 1(SAME AS SQUAD 1 ABOVE)SQUAD 2(SAME AS SQUAD 1 ABOVE)SQUAD 3(SAME AS SQUAD 1 ABOVE)ROUND 2 WAVE PROPERTIES(SAME AS ROUND 1 ABOVE)ROUND 3 WAVE PROPERTIES(SAME AS ROUND 1 ABOVE)BONUS WAVE PROPERTIESBONUS WAVE DURATION15 SECONDS30 SECONDS45 SECONDS60 SECONDS90 SECONDS2 MINUTESUSES DROPSHIPENABLEDDISABLEDSKULLS(SAME AS ROUND 1 WAVE PROPERTIES ABOVE)SQUAD SELECTION ORDERORDEREDRANDOMSQUAD 1(SAME AS SQUAD 1 ABOVE)SQUAD 2(SAME AS SQUAD 1 ABOVE)SQUAD 3(SAME AS SQUAD 1 ABOVE)WAVE LIMITONE WAVEONE ROUNDTWO ROUNDSONE SETTWO SETSTHREE SETSFOUR SETSFIVE SETSTEN SETSNO LIMITTIME LIMIT1 MINUTE2 MINUTES3 MINUTES4 MINUTES5 MINUTES6 MINUTES7 MINUTES8 MINUTES9 MINUTES10 MINUTES12 MINUTES15 MINUTES20 MINUTES30 MINUTES45 MINUTES60 MINUTESNO LIMITGENERATOR PROPERTIESGENERATOR COUNTDISABLED123SPAWN ORDERSEQUENCERANDOMLOSS CONDITIONLOSE ONELOSE ALLSCENARIO SETTINGSHAZARDSENABLEDDISABLEDWEAPON DROPSENABLEDDISABLEDAMMO CRATESENABLED DISABLEDCUSTOM SKULL SETTINGSRED SKULL SETTINGSSPARTAN TRAITSSHIELDS AND HEALTHDAMAGE RESISTANCEUNCHANGED10%50%90%100% (NORMAL)110%150%200%300%500%1000%2000%INVULNERABLESHIELD MULTIPLIERUNCHANGEDNO SHIELDSNORMAL SHIELDS2X OVERSHIELDS3X OVERSHIELDS4X OVERSHIELDSSHIELD RECHARGE RATEUNCHANGED-25% (DECAY)-10% (DECAY)-5% (DECAY)0% (NO RECHARGE)10% (SLOWER)25% (SLOWER)50% (SLOWER)75% (SLOWER)90% (SLOWER)100% (NORMAL)110% (FASTER)200% (FASTER)HEALTH RECHARGE RATEUNCHANGED-25% (DECAY)-10% (DECAY)-5% (DECAY)0% (NO RECHARGE)50% (SLOWER)90% (SLOWER)100% (NORMAL)110% (FASTER)200% (FASTER)SHIELD VAMPIRISMUNCHANGEDDISABLED10% LEECH25% LEECH50% LEECH100%% LEECHIMMUNE TO HEADSHOTSUNCHANGEDENABLEDDISABLEDIMMUNE TO ASSASSINATIONSUNCHANGEDENABLEDDISABLEDWEAPONS AND DAMAGEDAMAGE MODIFIERUNCHANGED0%25%50%75%90%100%110%125%150%200%300%INSTANT KILLMELEE MODIFIERUNCHANGED0%25%50%75%90%100%110%125%150%200%300%INSTANT KILLGRENADE REGENERATIONUNCHANGEDDISABLEDENABLEDINFINITE AMMOUNCHANGEDDISABLEDENABLEDBOTTOMLESS CLIPWEAPON PICKUPUNCHANGEDDISABLEDENABLEDEQUIPMENT USAGEUNCHANGEDDISABLEDENABLEDEQUIPMENT DROPUNCHANGEDDISABLEDENABLEDMOVEMENTPLAYER SPEEDUNCHANGED0%25%50%75%90%100%110%120%130%140%150%160%170%180%190%200%300%JUMP HEIGHTUNCHANGED0%25%50%75%90%100%110%125%150%200%300%PLAYER GRAVITYUNCHANGED50%75%100%150%200%VEHICLE USEUNCHANGEDNONEPASSENGER ONLYDRIVER ONLYGUNNER ONLYNO PASSENGERNO DRIVERNO GUNNERFULL USESENSORSMOTION TRACKER MODEUNCHANGEDOFFALLIES ONLYNORMAL MODEENHANCED MODEMOTION TRACKER RANGEUNCHANGED10 METERS25 METERS75 METERS150 METERSAPPEARANCEACTIVE CAMOUNCHANGEDOFFPOOR CAMOGOOD CAMOWAYPOINTUNCHANGEDNO WAYPOINTVISIBLE TO ALLIESVISIBLE TO EVERYONEVISIBLE NAMEUNCHANGEDNO WAYPOINTVISIBLE TO ALLIESVISIBLE TO EVERYONEFORCED COLORUNCHANGEDOFFREDBLUEGREENORANGEPURPLEGOLDBROWNPINKWHITEBLACKZOMBIEWAVE TRAITSDAMAGE MODIFIERUNCHANGED0%25%50%75%90%100%110%125%150%200%300%INSTANT KILLDAMAGE RESISTANCEUNCHANGED10%50%90%100% (NORMAL)110%150%200%300%500%1000%2000%INVULNERABLESHOOTINESSUNCHANGEDNORMALMARKSMANTRIGGER HAPPYGRENADESUNCHANGEDNORMALNONECATCHVISIONUNCHANGEDNORMALNEAR SIGHTEDEAGLE EYEHEARINGUNCHANGEDNORMALDEAFSHARPLUCKUNCHANGEDNORMALUNLUCKYLUCKYLEPRECHAUNEQUIPMENT DROPUNCHANGEDENABLEDDISABLEDIMMUNE TO HEADSHOTSUNCHANGEDENABLEDDISABLEDIMMUNE TO ASSASSINATIONSUNCHANGEDENABLEDDISABLEDBLUE SKULL SETTINGS(SAME AS RED SKULL SETTINGS ABOVE)YELLOW SKULL SETTINGS(SAME AS RED SKULL SETTINGS ABOVE)SPARTAN SETTINGSRESPAWN TIME10 SECONDS15 SECONDS20 SECONDS25 SECONDS30 SECONDS45 SECONDS60 SECONDS90 SECONDS2 MINUTES3 MINUTESON WAVESTARTING LIVESUNLIMITEDNONE1234567891015202550MAXIMUM EXTRA LIVES(SAME AS STARTING LIVES)BASE TRAITS(SAME AS SPARTAN TRAITS FOUND UNDER SKULL SETTINGS ABOVE)LOADOUTSLOADOUT 1NAMEAIR ASSAULTMARKSMANRECON MARKSMANEXPERT MARKSMANOPERATORGRENADIERMEDICCORPSMANSTALKERDEMOLITIONSINFILTRATORSECURITYSPRINTARMOR LOCKACTIVE CAMO[REDACTED]DROP SHIELDJET PACKNOBLE 1NOBLE 2NOBLE 3NOBLE 4NOBLE 5NOBLE 6CARTERKATJORGEEMILEJUN[REDACTED][REDACTED][REDACTED][REDACTED]JUGGERNAUTBERSERKERMAVERICKZOMBIEDEMONANGELREDSHIRTLING LINGPOOKIEFNGNOOBCAMPERSPECTERBUNKERCLAYMOREFIREBASEINTELNINJAPOWERCOBRAEAGLEHOGBEARWARRIORDECEIVER[REDACTED]PRIMARY WEAPONASSAULT RIFLEDMRCONCUSSION RIFLEENERGY SWORDFLAK CANNONFOCUS RIFLEGRAVITY HAMMERGRENADE LAUNCHERMAGNUMNEEDLERNEEDLE RIFLEPLASMA LAUNCHERPLASMA PISTOLPLASMA REPEATERPLASMA RIFLEROCKET LAUNCHERSHOTGUNSNIPER RIFLESPARTAN LASERSPIKER[REDACTED]UNCHANGEDSECONDARY WEAPON(SAME AS PRIMARY WEAPON ABOVE)ARMOR ABILITYJETPACKARMOR LOCKACTIVE CAMODROP SHIELD[REDACTED]NONESPRINT[REDACTED]GRENADES1X FRAG2X FRAG3X FRAG4X FRAG1X PLASMA2X PLASMA3X PLASMA4X PLASMA1X FRAG, 1X PLASMA2X FRAG, 2X PLASMA3X FRAG, 3X PLASMA4X FRAG, 4X PLASMA1X FRAG, 1X PLASMANO GRENADESHIDE LOADOUTNOT HIDDENHIDDENLOADOUT 2(SAME AS LOADOUT 1 ABOVE)LOADOUT 3(SAME AS LOADOUT 1 ABOVE)LOADOUT 4(SAME AS LOADOUT 1 ABOVE)LOADOUT 5(SAME AS LOADOUT 1 ABOVE)GENERAL SETTINGSFRIENDLY FIREENABLEDDISABLEDBETRAYAL BOOTINGENABLEDDISABLED The settings looks very confusing at first.
Quinn Posted June 19, 2010 Report Posted June 19, 2010 http://washingtonbus.files.wordpress.com/2009/12/mindblown.jpg 1
REDSTAR 105 Posted June 19, 2010 Report Posted June 19, 2010 ...yessssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
Randomrocket Posted June 19, 2010 Report Posted June 19, 2010 Now what do they have for forge?? Sounds epic!!!! Hopefully a Far Cry 2 editor but with better controls and a better set up!
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