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Posted
The Firefight multiplayer mode Bungie introduced in Halo 3: ODST is back in Halo: Reach, and it's looking to be even crazier (and more flexible) than its predecessor. At a special preview event at E3 2010, Microsoft and Bungie gave us a look at the new and improved Firefight. Here's what's new.

 

First off, you'll get the full matchmaking experience here, unlike in ODST. You'll be able to customize your matches to your heart's content – weapons, maps, game durations and enemy behavior will all be tweakable.

 

There are multiple game types this time around, too. Default is the most general of the lot. It's a one-set match that's designed to be shorter and more casual. Pop in, pop out, go eat a steak. Classic mode is just what you played in ODST. You know, because it's already classic. Generator Defense is also a mode in Firefight now (you remember this gametype from the Reach beta that ran last month), and a newcomer called Rocket Fight sounds like it could become a new favorite. This mode is just you, your buddies, armor abilities, and an infinite supply of rockets. Yeah, that just happened.

 

You'll also have some new weapons to play with. The Target Locator may not have a sexy name, but it makes up for that by destroying the hell out of things. Use it to paint targets, and you'll be rewarded by a bombardment by an orbiting fleet. Think Hammer of Dawn from Gears of War mixed with the world's scariest airstrike. And remember the Concussion Rifle from the latest campaign demo? It fires explosive plasma rounds, and it's in Firefight, too. Deadly combination. And you can stop wondering – the Fuel Rod gun is back in Halo: Reach (and in Firefight).

 

Our look at Firefight unveiled a brand-new armor ability called Drop Shield. This one's sort of a mix between the bubble shield and regenerator from Halo 3. Power it up, and it'll give you and your friends some space to chill and heal for a bit.

 

Just like the overall Reach multiplayer, Firefight will come with game-specific rewards and challenges, available on a weekly and daily basis. Meeting challenges will net you special armor permutations. And the only way to get them is by playing Firefight.

 

From what we're being told, Firefight in Reach will be far more customizable than ever before. For example, you'll be able to create your own skulls that can totally change the pace and feel of your Firefight matches. You can make up to three, altering the traits of your Spartans, armor abilities and waves. Want to bump your health up to 200% and boost weapon damage? Feel free (wimp). This is basically Firefight any way you want it.

 

Bungie was also showing off two new maps, Waterfront and Beachhead, neither of which were in the Reach beta. This is all just the tip of the Firefight spear. We'll have full-fledged hands-on impressions of the mode later tonight, along with brand-new direct feed video of Bungie's latest title in action. So keep watching IGN for more.

 

Full Story: here.

Posted

The hammer of dawn

 

 

Now that sounds strangely familiar.

 

Oh, wait.

 

http://media.giantbomb.com/uploads/0/216/191659-hammer_super.jpg

 

They could have at least tried to be original.

Posted

FIREFIGHT SETTINGS

  • WAVE PROPERTIES
  • ROUND 1 WAVE PROPERTIES
  • SKULLS (ON or OFF)
  • RED
  • BLUE
  • YELLOW
  • MYTHIC
  • CATCH
  • TOUGH LUCK
  • FAMINE
  • CLOUD
  • TILT
  • BLACK EYE
  • GRUNT BIRTHDAY PARTY
  • COWBELL
  • IWHBYD
  • INITIAL WAVE
  • USES DROPSHIP
  • ENABLED
  • DISABLED
  • SQUAD SELECTION ORDER
  • ORDERED
  • RANDOM
  • SQUAD 1
  • GRUNTS
  • ELITES
  • ELITE PATROL
  • ELITE INFANTRY
  • ELITE TACTICAL
  • ELITE AIRBORNE
  • ELITE SPEC OPS
  • ELITE GENERALS
  • ELITE STRIKE TEAM
  • BRUTES
  • BRUTE PATROL
  • BRUTE INFANTRY
  • BRUTE TACTICAL
  • BRUTE CHIEFTAINS
  • BRUTE KILL TEAM
  • HUNTERS
  • HUNTER PATROL
  • HUNTER INFANTRY
  • HUNTER TACTICAL
  • HUNTER STRIKE TEAM
  • HUNTER KILL TEAM
  • SKIRMISHERS
  • SKIRMISHER PATROL
  • SKIRMISHER INFANTRY
  • JACKALS
  • JACKAL PATROL
  • JACKAL SNIPERS
  • HERETICS
  • HERETIC SNIPERS
  • HERETIC HEAVY
  • SQUAD 2
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 3
  • (SAME AS SQUAD 1 ABOVE)
  • MAIN WAVES
  • USES DROPSHIP
  • ENABLED
  • DISABLED
  • SQUAD SELECTION ORDER
  • ORDERED
  • RANDOM
  • SQUAD 1
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 2
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 3
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 4
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 5
  • (SAME AS SQUAD 1 ABOVE)
  • BOSS WAVE
  • USES DROPSHIP
  • ENABLED
  • DISABLED
  • SQUAD SELECTION ORDER
  • RANDOM
  • ORDERED
  • SQUAD 1
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 2
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 3
  • (SAME AS SQUAD 1 ABOVE)
  • ROUND 2 WAVE PROPERTIES
  • (SAME AS ROUND 1 ABOVE)
  • ROUND 3 WAVE PROPERTIES
  • (SAME AS ROUND 1 ABOVE)
  • BONUS WAVE PROPERTIES
  • BONUS WAVE DURATION
  • 15 SECONDS
  • 30 SECONDS
  • 45 SECONDS
  • 60 SECONDS
  • 90 SECONDS
  • 2 MINUTES
  • USES DROPSHIP
  • ENABLED
  • DISABLED
  • SKULLS
  • (SAME AS ROUND 1 WAVE PROPERTIES ABOVE)
  • SQUAD SELECTION ORDER
  • ORDERED
  • RANDOM
  • SQUAD 1
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 2
  • (SAME AS SQUAD 1 ABOVE)
  • SQUAD 3
  • (SAME AS SQUAD 1 ABOVE)
  • WAVE LIMIT
  • ONE WAVE
  • ONE ROUND
  • TWO ROUNDS
  • ONE SET
  • TWO SETS
  • THREE SETS
  • FOUR SETS
  • FIVE SETS
  • TEN SETS
  • NO LIMIT
  • TIME LIMIT
  • 1 MINUTE
  • 2 MINUTES
  • 3 MINUTES
  • 4 MINUTES
  • 5 MINUTES
  • 6 MINUTES
  • 7 MINUTES
  • 8 MINUTES
  • 9 MINUTES
  • 10 MINUTES
  • 12 MINUTES
  • 15 MINUTES
  • 20 MINUTES
  • 30 MINUTES
  • 45 MINUTES
  • 60 MINUTES
  • NO LIMIT
  • GENERATOR PROPERTIES
  • GENERATOR COUNT
  • DISABLED
  • 1
  • 2
  • 3
  • SPAWN ORDER
  • SEQUENCE
  • RANDOM
  • LOSS CONDITION
  • LOSE ONE
  • LOSE ALL
  • SCENARIO SETTINGS
  • HAZARDS
  • ENABLED
  • DISABLED
  • WEAPON DROPS
  • ENABLED
  • DISABLED
  • AMMO CRATES
  • ENABLED DISABLED
  • CUSTOM SKULL SETTINGS
  • RED SKULL SETTINGS
  • SPARTAN TRAITS
  • SHIELDS AND HEALTH
  • DAMAGE RESISTANCE
  • UNCHANGED
  • 10%
  • 50%
  • 90%
  • 100% (NORMAL)
  • 110%
  • 150%
  • 200%
  • 300%
  • 500%
  • 1000%
  • 2000%
  • INVULNERABLE
  • SHIELD MULTIPLIER
  • UNCHANGED
  • NO SHIELDS
  • NORMAL SHIELDS
  • 2X OVERSHIELDS
  • 3X OVERSHIELDS
  • 4X OVERSHIELDS
  • SHIELD RECHARGE RATE
  • UNCHANGED
  • -25% (DECAY)
  • -10% (DECAY)
  • -5% (DECAY)
  • 0% (NO RECHARGE)
  • 10% (SLOWER)
  • 25% (SLOWER)
  • 50% (SLOWER)
  • 75% (SLOWER)
  • 90% (SLOWER)
  • 100% (NORMAL)
  • 110% (FASTER)
  • 200% (FASTER)
  • HEALTH RECHARGE RATE
  • UNCHANGED
  • -25% (DECAY)
  • -10% (DECAY)
  • -5% (DECAY)
  • 0% (NO RECHARGE)
  • 50% (SLOWER)
  • 90% (SLOWER)
  • 100% (NORMAL)
  • 110% (FASTER)
  • 200% (FASTER)
  • SHIELD VAMPIRISM
  • UNCHANGED
  • DISABLED
  • 10% LEECH
  • 25% LEECH
  • 50% LEECH
  • 100%% LEECH
  • IMMUNE TO HEADSHOTS
  • UNCHANGED
  • ENABLED
  • DISABLED
  • IMMUNE TO ASSASSINATIONS
  • UNCHANGED
  • ENABLED
  • DISABLED
  • WEAPONS AND DAMAGE
  • DAMAGE MODIFIER
  • UNCHANGED
  • 0%
  • 25%
  • 50%
  • 75%
  • 90%
  • 100%
  • 110%
  • 125%
  • 150%
  • 200%
  • 300%
  • INSTANT KILL
  • MELEE MODIFIER
  • UNCHANGED
  • 0%
  • 25%
  • 50%
  • 75%
  • 90%
  • 100%
  • 110%
  • 125%
  • 150%
  • 200%
  • 300%
  • INSTANT KILL
  • GRENADE REGENERATION
  • UNCHANGED
  • DISABLED
  • ENABLED
  • INFINITE AMMO
  • UNCHANGED
  • DISABLED
  • ENABLED
  • BOTTOMLESS CLIP
  • WEAPON PICKUP
  • UNCHANGED
  • DISABLED
  • ENABLED
  • EQUIPMENT USAGE
  • UNCHANGED
  • DISABLED
  • ENABLED
  • EQUIPMENT DROP
  • UNCHANGED
  • DISABLED
  • ENABLED
  • MOVEMENT
  • PLAYER SPEED
  • UNCHANGED
  • 0%
  • 25%
  • 50%
  • 75%
  • 90%
  • 100%
  • 110%
  • 120%
  • 130%
  • 140%
  • 150%
  • 160%
  • 170%
  • 180%
  • 190%
  • 200%
  • 300%
  • JUMP HEIGHT
  • UNCHANGED
  • 0%
  • 25%
  • 50%
  • 75%
  • 90%
  • 100%
  • 110%
  • 125%
  • 150%
  • 200%
  • 300%
  • PLAYER GRAVITY
  • UNCHANGED
  • 50%
  • 75%
  • 100%
  • 150%
  • 200%
  • VEHICLE USE
  • UNCHANGED
  • NONE
  • PASSENGER ONLY
  • DRIVER ONLY
  • GUNNER ONLY
  • NO PASSENGER
  • NO DRIVER
  • NO GUNNER
  • FULL USE
  • SENSORS
  • MOTION TRACKER MODE
  • UNCHANGED
  • OFF
  • ALLIES ONLY
  • NORMAL MODE
  • ENHANCED MODE
  • MOTION TRACKER RANGE
  • UNCHANGED
  • 10 METERS
  • 25 METERS
  • 75 METERS
  • 150 METERS
  • APPEARANCE
  • ACTIVE CAMO
  • UNCHANGED
  • OFF
  • POOR CAMO
  • GOOD CAMO
  • WAYPOINT
  • UNCHANGED
  • NO WAYPOINT
  • VISIBLE TO ALLIES
  • VISIBLE TO EVERYONE
  • VISIBLE NAME
  • UNCHANGED
  • NO WAYPOINT
  • VISIBLE TO ALLIES
  • VISIBLE TO EVERYONE
  • FORCED COLOR
  • UNCHANGED
  • OFF
  • RED
  • BLUE
  • GREEN
  • ORANGE
  • PURPLE
  • GOLD
  • BROWN
  • PINK
  • WHITE
  • BLACK
  • ZOMBIE
  • WAVE TRAITS
  • DAMAGE MODIFIER
  • UNCHANGED
  • 0%
  • 25%
  • 50%
  • 75%
  • 90%
  • 100%
  • 110%
  • 125%
  • 150%
  • 200%
  • 300%
  • INSTANT KILL
  • DAMAGE RESISTANCE
  • UNCHANGED
  • 10%
  • 50%
  • 90%
  • 100% (NORMAL)
  • 110%
  • 150%
  • 200%
  • 300%
  • 500%
  • 1000%
  • 2000%
  • INVULNERABLE
  • SHOOTINESS
  • UNCHANGED
  • NORMAL
  • MARKSMAN
  • TRIGGER HAPPY
  • GRENADES
  • UNCHANGED
  • NORMAL
  • NONE
  • CATCH
  • VISION
  • UNCHANGED
  • NORMAL
  • NEAR SIGHTED
  • EAGLE EYE
  • HEARING
  • UNCHANGED
  • NORMAL
  • DEAF
  • SHARP
  • LUCK
  • UNCHANGED
  • NORMAL
  • UNLUCKY
  • LUCKY
  • LEPRECHAUN
  • EQUIPMENT DROP
  • UNCHANGED
  • ENABLED
  • DISABLED
  • IMMUNE TO HEADSHOTS
  • UNCHANGED
  • ENABLED
  • DISABLED
  • IMMUNE TO ASSASSINATIONS
  • UNCHANGED
  • ENABLED
  • DISABLED
  • BLUE SKULL SETTINGS
  • (SAME AS RED SKULL SETTINGS ABOVE)
  • YELLOW SKULL SETTINGS
  • (SAME AS RED SKULL SETTINGS ABOVE)
  • SPARTAN SETTINGS
  • RESPAWN TIME
  • 10 SECONDS
  • 15 SECONDS
  • 20 SECONDS
  • 25 SECONDS
  • 30 SECONDS
  • 45 SECONDS
  • 60 SECONDS
  • 90 SECONDS
  • 2 MINUTES
  • 3 MINUTES
  • ON WAVE
  • STARTING LIVES
  • UNLIMITED
  • NONE
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 15
  • 20
  • 25
  • 50
  • MAXIMUM EXTRA LIVES
  • (SAME AS STARTING LIVES)
  • BASE TRAITS
  • (SAME AS SPARTAN TRAITS FOUND UNDER SKULL SETTINGS ABOVE)
  • LOADOUTS
  • LOADOUT 1
  • NAME
  • AIR ASSAULT
  • MARKSMAN
  • RECON MARKSMAN
  • EXPERT MARKSMAN
  • OPERATOR
  • GRENADIER
  • MEDIC
  • CORPSMAN
  • STALKER
  • DEMOLITIONS
  • INFILTRATOR
  • SECURITY
  • SPRINT
  • ARMOR LOCK
  • ACTIVE CAMO
  • [REDACTED]
  • DROP SHIELD
  • JET PACK
  • NOBLE 1
  • NOBLE 2
  • NOBLE 3
  • NOBLE 4
  • NOBLE 5
  • NOBLE 6
  • CARTER
  • KAT
  • JORGE
  • EMILE
  • JUN
  • [REDACTED]
  • [REDACTED]
  • [REDACTED]
  • [REDACTED]
  • JUGGERNAUT
  • BERSERKER
  • MAVERICK
  • ZOMBIE
  • DEMON
  • ANGEL
  • REDSHIRT
  • LING LING
  • POOKIE
  • FNG
  • NOOB
  • CAMPER
  • SPECTER
  • BUNKER
  • CLAYMORE
  • FIREBASE
  • INTEL
  • NINJA
  • POWER
  • COBRA
  • EAGLE
  • HOG
  • BEAR
  • WARRIOR
  • DECEIVER
  • [REDACTED]
  • PRIMARY WEAPON
  • ASSAULT RIFLE
  • DMR
  • CONCUSSION RIFLE
  • ENERGY SWORD
  • FLAK CANNON
  • FOCUS RIFLE
  • GRAVITY HAMMER
  • GRENADE LAUNCHER
  • MAGNUM
  • NEEDLER
  • NEEDLE RIFLE
  • PLASMA LAUNCHER
  • PLASMA PISTOL
  • PLASMA REPEATER
  • PLASMA RIFLE
  • ROCKET LAUNCHER
  • SHOTGUN
  • SNIPER RIFLE
  • SPARTAN LASER
  • SPIKER
  • [REDACTED]
  • UNCHANGED
  • SECONDARY WEAPON
  • (SAME AS PRIMARY WEAPON ABOVE)
  • ARMOR ABILITY
  • JETPACK
  • ARMOR LOCK
  • ACTIVE CAMO
  • DROP SHIELD
  • [REDACTED]
  • NONE
  • SPRINT
  • [REDACTED]
  • GRENADES
  • 1X FRAG
  • 2X FRAG
  • 3X FRAG
  • 4X FRAG
  • 1X PLASMA
  • 2X PLASMA
  • 3X PLASMA
  • 4X PLASMA
  • 1X FRAG, 1X PLASMA
  • 2X FRAG, 2X PLASMA
  • 3X FRAG, 3X PLASMA
  • 4X FRAG, 4X PLASMA
  • 1X FRAG, 1X PLASMA
  • NO GRENADES
  • HIDE LOADOUT
  • NOT HIDDEN
  • HIDDEN
  • LOADOUT 2
  • (SAME AS LOADOUT 1 ABOVE)
  • LOADOUT 3
  • (SAME AS LOADOUT 1 ABOVE)
  • LOADOUT 4
  • (SAME AS LOADOUT 1 ABOVE)
  • LOADOUT 5
  • (SAME AS LOADOUT 1 ABOVE)
  • GENERAL SETTINGS
  • FRIENDLY FIRE
  • ENABLED
  • DISABLED
  • BETRAYAL BOOTING
  • ENABLED
  • DISABLED

 

The settings looks very confusing at first.

Posted
...yessssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss

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