Slidell Posted May 5, 2010 Report Posted May 5, 2010 (edited) http://www.youtube.com/watch?v=h7eREddMjt4 http://www.youtube.com/watch?v=3muhlQYFgLE&feature=related Edited May 5, 2010 by Slidell
lostmodz26 Posted May 5, 2010 Report Posted May 5, 2010 <object width="640" height="385"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> <object width="640" height="385"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> HTML Fail.
Random1225 Posted May 5, 2010 Report Posted May 5, 2010 Not exactly sure what this is but It just looks really nice. Still though I'm kinda confused.
Slidell Posted May 5, 2010 Author Report Posted May 5, 2010 (edited) Not exactly sure what this is but It just looks really nice. Still though I'm kinda confused. It's going to be a game. And the perfect game for a space nerd like myself. I basically came over everything below mainly the Astrophysics stuff. Here's the site Procedural universe: Procedural programming is a technique that allows the game engine generate objects within game space on-the-fly, in real-time and on request, rather than manually building everything beforehand. Because of this, the generated universe can be absolutely huge, unhindered by the bulky information structures of previous games. In Infinity, the engine allows for the creation of billions of worlds and millions of star systems - the majority of which will never explored by any player, but that await each adventurous soul. Newtonian physics: The Infinity engine employs a rigid-body physics system used to simulate the realistic movements of all in-game objects. However, to reduce the stress and boredom of long-distance travel, such journeys will be controlled by each player's individual ship navigation computer, simplifying the redundancy and tediousness of long-range travel. But, even when players engage in combat or manual control, players can choose to have their system automatically adjust amount their ships thruster and inertia to increase the fluidity of movement. Even under manual control mode with navigational assistance deactivated, it will be very easy to travel in space, land on a planet, or dock at any station. Seamless planetary engine: The Infinity engine features a completely seamless experience. You can fly in space and land on planets, traveling directly from deepest ranges of space to the rolling hills and sharp mountainous peaks of a distant planet fluidly, without any loading screens, timer bars, or unnatural transitions. If you can see it, you can fly to it ! Astrophysics: Unlike most other games, Infinity respects the relative scales and distances one could find in space. Realistic orbits are used with each individual planet and celestial object moving in real-time. Many systems have multiple stars with a complete hierarchy of planets, moons, and asteroids orbiting around each other - moons and asteroids in orbit of planets, which in turn orbit stars or other large celestial objects like stars, which in turn may orbit even more massive objects, like black holes and supergiant stars. Edited May 5, 2010 by Slidell
Rogue Modder Posted May 5, 2010 Report Posted May 5, 2010 Saw the videos on youtube. looks like an amazing engine.
Slidell Posted May 5, 2010 Author Report Posted May 5, 2010 Saw the videos on youtube. looks like an amazing engine. And the most amazing part is that it's being made by a small team. It's taken them years.
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