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Posted (edited)
  On 3/3/2010 at 9:31 PM, Quinn said:

good to see that they are changing things up a bit

totaly changes the way I imagine halo, this will bring the community back, along with new players. THE CHARACTERS CAN DO FLIPS! before they couldnt be upside down outside a vehicle!

Edited by gruntmods
Posted

I went ahead and wrote down what I think everything is based on solely the trailer.

 

Headhunter:

~A gametype where killing people in different ways earns more/less skulls. It seems a snipe to the head earns more skulls then simply DMRing someone.

 

Invasion:

~(maybe) A gametype where your main goal is to gain access to another base and hold it for a few seconds. You can tell by the waypoint marker on the screen, and how one team was clearly playing defense.

 

Loadouts:

~ Possibly "perks" as you can tell a guy goes invisible as another starts flying.

 

Spartans VS Elites

~Looks like a general Team Slayer game. Possibly teams are assigned Elites/Spartans proving that there might be specific perks per character.

 

The Arena

(guess) ~ Looks like a tiny FFA gametype, nothing more to guess or say.

 

Assassinations

~Quite simple. You get a cool video for assassinating someone.

 

Effin Plasma Nade Shooter

~That one weapon that shoots plasma nades that then stick to whatever they come in contact with

Posted
  On 3/3/2010 at 11:25 PM, iBotPeaches said:

I went ahead and wrote down what I think everything is based on solely the trailer.

 

Headhunter:

~A gametype where killing people in different ways earns more/less skulls. It seems a snipe to the head earns more skulls then simply DMRing someone.

 

Invasion:

~(maybe) A gametype where your main goal is to gain access to another base and hold it for a few seconds. You can tell by the waypoint marker on the screen, and how one team was clearly playing defense.

 

Loadouts:

~ Possibly "perks" as you can tell a guy goes invisible as another starts flying.

 

Spartans VS Elites

~Looks like a general Team Slayer game. Possibly teams are assigned Elites/Spartans proving that there might be specific perks per character.

 

The Arena

(guess) ~ Looks like a tiny FFA gametype, nothing more to guess or say.

 

Assassinations

~Quite simple. You get a cool video for assassinating someone.

 

Effin Plasma Nade Shooter

~That one weapon that shoots plasma nades that then stick to whatever they come in contact with

I think the part with elites and wraiths and phantoms was a 16 on 16 ai vs players mode.

  • Like 1
Posted
  On 3/4/2010 at 1:44 AM, gruntmods said:

I think the part with elites and wraiths and phantoms was a 16 on 16 ai vs players mode.

 

That's what i was thinking, i'm sure they will have something with AI, like firefight.

Posted
  On 3/3/2010 at 2:39 PM, DrXThirst said:

This is going to be the best Halo ever released. They completely changed the way the game is played. This is going to be absolutely amazing.

And omg it's him! on this site as well. :p

Posted
  On 3/3/2010 at 2:39 PM, DrXThirst said:

This is going to be the best Halo ever released. They completely changed the way the game is played. This is going to be absolutely amazing.

WOW. Its you. Your a legend. Welcome to the site.

and they totaly ripped loadouts from the bioshock 2 multiplayer ;(

Posted
  On 3/4/2010 at 2:02 PM, gruntlord6 said:

WOW. Its you. Your a legend. Welcome to the site.

and they totaly ripped loadouts from the bioshock 2 multiplayer ;(

 

Halo: Reach was being made before halo 3. bioshock 2 started in 2008 I think.

Posted

Either way I could care less what they call the "perks, armour abilities, load-outs" lol

 

The game itself looks far differently than any other halo. The locked in feeling of static jumping and running has been magnified with sprinting and boost packs. The mass increase of game types will definitely insure an objective playlist :)

Posted
  On 3/5/2010 at 1:48 AM, iBotPeaches said:

Either way I could care less what they call the "perks, armour abilities, load-outs" lol

 

The game itself looks far differently than any other halo. The locked in feeling of static jumping and running has been magnified with sprinting and boost packs. The mass increase of game types will definitely insure an objective playlist :)

Im glad we finally get jetpacks :)

Posted
  On 3/6/2010 at 6:10 PM, kidhitman said:

I know This Might Sound Stupid But Will Halo:3 Recon Armour Owners Have A Special Armour Variant In Online Play

 

How the hell do you expect us to know?

And i doubt it since anyone can get recon now.

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