Slidell Posted February 22, 2010 Report Posted February 22, 2010 Alan Wake Dev On Living With DelaysMatias Myllyrinne wrapped up todayâ??s DICE lectures with a presentation about the long-delayed game, Alan Wake. The Remedy Entertainment president spent the bulk of his presentation discussing some of the reasons why development has taken such an extended period of time. Brian Reynolds Talks About Harvesting PlayersZyngaâ??s Brian Reynolds focused his DICE presentation on social gaming, which was clearly a topic on the minds of many this year. Zynga, in case you donâ??t know, is the company behind the ubiquitous Facebook games Mafia Wars and Farmville. Farmville now boasts more than 31 million daily users, according to Reynolds, which isnâ??t half bad considering that the game was developed in about five weeks. Of those users, about three to five percent of players pony up a little cash for the experience. While he wouldnâ??t give up any specific financial details, he said there was a reason why people are starting to take this revenue model seriously. Kotick: Partnering With Harmonix Could Have Been ProfitableDuring his presentation at DICE, Activision Blizzard CEO Bobby Kotick talked about missed opportunities for the company. One such misstep was failing to explore options with Guitar Hero co-creator Harmonix. Ultima Creator Says Game Stories Have Been FailuresThe father of Ultima, Richard Garriott, made some very strong comments about the state of story-telling in games at DICE. Not only does he believe heâ??s written some of the best interactive dialogue in games, but he also thinks most other story-writing attempts have failed. Bobby Kotick Traces His Roots, Announces Indie Game CompetitionActivision Blizzardâ??s always outspoken CEO, Bobby Kotick, took the stage at DICE and used his time to talk about the early days of his involvement with the company. Anyone looking for him to make provocative statements left disappointed. Instead, the assembled audience heard a humble Kotick speak candidly about why he does what he does. Jaffe: Calling All Cars Was A MistakeBack in 2007, a downloadable PSN game entitled Calling All Cars was released. The game combined elements of Twisted Metal and NBA Jamâ??s gameplay, while glazing it with a cartoony veneer. Looking back, designer David Jaffe says it was a â??mistake.â? ESAâ??s Legal Counsel Breaks Down Gaming RegulationDuring his DICE presentation, Ken Doroshow, the Electronic Software Associationâ??s senior vice president and general counsel, took the opportunity to talk about some of the legal challenges facing some of the gaming industry. Professor Jessie Schell Breaks Down Social Media In GamingJessie Schell, a professor at Carnegie Mellon University, kicked off today's DICE schedule by talking about the importance of social media in the gaming landscape. Disney: Epic Mickey Could Arrive On PS3, 360If youâ??ve had your eyes peeled on Game Informer since the siteâ??s relaunch, youâ??re already very familiar with Disney Interactiveâ??s upcoming Epic Mickey (check out our Epic Mickey hub page for tons of features). While originally touted as a Wii exclusive, word has surfaced from the Las Vegas DICE summit regarding the title going multi-platform at some point in the future. Disney Kicks Off DICE, Drops Possible Name For Sony Motion ControllerThe 2010 DICE Summit officially kicked off with Disney Interactive Media Group president Steve Wadsworth's keynote. After AIAS Pres Joseph Olin opened things up, Steve took the stage to discuss the company's digital content strategy, the economy's affect on the games industry, and new trends in technology that are changing the way consumers view and buy media.
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