halodu03de Posted July 12, 2009 Report Posted July 12, 2009 (edited) Tutorial: How to make almost anything drivable using .Map mods in Halo 3By Halodu03de/Halodu0DSTde Things needed to make it:-.Map file of the map you want to edit from http://secure.xboxgamefiles.com/data/web/index.php?act=category&id=19 (In this tutorial, we will be using the map Warehouse.map(aka Foundry))-.Map file editor 1. Alteration-Download: http://xenon7.net/files/programs/alteration/Alteration_0052.rar (This tutorial uses Alteration, which I recommend over construct.) Things needed to play it:-A Developers kit(Dev, Stress Test Dev, Demo, Test, or Reviewers kit)-Xbox 360 Neighborhood-Halo 3 Xex 1.0 or 1.2 with checks disabled-Some other basic knowledge 1. Open the map file in Alteration and in the list of tags, expand the HLMT tag (This is the object properties). http://i252.photobucket.com/albums/hh1/halodu03de/IMG1.jpg 2. Find where it says "objects\vehicles\warthog\warthog" and click on it to open it up. http://i252.photobucket.com/albums/hh1/halodu03de/IMG2.jpg 3. At the top of the screen right above where it says "warthog.hlmt" click on 'Editors' and select 'Meta Editor'. http://i252.photobucket.com/albums/hh1/halodu03de/IMG3.jpg 4. Now, scroll down until you find where it says 'OBJECTS' in Bold. And right under that, where it says 'Child Object'. This is where the turret is attached to the warthog. http://i252.photobucket.com/albums/hh1/halodu03de/IMG4.jpg 5. Change it to whatever you want to be driving, I am going to change it to a truck, for example. (you can change it to anything within the following tags: Scen, Vehi, Weap, Bloc, Dctr, Eqip, Mach, Gint and a few more. So I would change where it has the dropdown box that says 'Vehi' which is the vehicle tag, to 'Bloc' which is the obstacles tag. Then I would look around in it until I found the Truck "objects\levels\dlc\warehouse\truck_cab_large_military\truck_cab_large_military" and change it to that. http://i252.photobucket.com/albums/hh1/halodu03de/IMG5.jpg http://i252.photobucket.com/albums/hh1/halodu03de/truck1.jpg 6. Now, Click the 'Save' button at the bottom. ONCE YOU HAVE GOTTEN TO THIS POINT, YOU CAN ONLY FINISH THE VEHICLE IF YOU HAVE A DEVELOPERS KIT TO TEST IT ON, OR ARE MAKING THE SAME VEHICLE AS WE ARE IN THIS TUTORIAL(a drivable truck on Foundry). Under 'OBJECTS' again, where it says 'Parent Marker', copy the number in the box (For example, the one I copied is "3.812933E-42", but it is different for every map) to your clipboard (Highlight it and Hold down the 'CTRL' button and click 'C'). http://i252.photobucket.com/albums/hh1/halodu03de/IMG6.jpg 7. Now in the tag list on the left again, expand the 'Mode' tag (This is the Model). Find where it says "objects\vehicles\warthog\warthog" and click on it. Next, like we did in step 3, Click on 'Editors' right above 'Warthog.mode' and select 'Meta Editor'. http://i252.photobucket.com/albums/hh1/halodu03de/IMG7.jpg 8. Scroll Down to where it says 'MARKERS' in Bold. Next to 'MARKERS' it says '0: markers chunk', click on the drop down box twice so that '0: markers chunk' is selected in Gold color, but not expanded, and click the down arrow button to scroll through the chunks (1, 2, 3, etc.) until the number in the box where it says 'Marker Name(SID)' matches the number you copied to your clipboard EXACTLY (to confirm the number, highlight the number in the 'Marker Name(SID)' box that you think matches the number on your clipboard, and Hold down CTRL and click 'V'. If the number doesn't change, you have the right one.) In my example, the chunk is '70: markers chunk' which has the number '3.812933E-42'. http://i252.photobucket.com/albums/hh1/halodu03de/IMG8.jpg 9. Now, right under where it says 'MARKERS', it says 'INSTANCES' in Bold. This is where the coordinates and rotations of the warthog's child object(s) are controlled. http://i252.photobucket.com/albums/hh1/halodu03de/IMG9.jpg 10. Using real time halo, or just testing the map over and over again on your developers kit, you need to adjust these coordinates and rotations to make the vehicle aim in the perfect direction. For the truck, the correct coordinates and rotations are as follows: Coordinates: X: 0Y: 0Z: 0.017 Rotations: i: 0j: 0k: 1 http://i252.photobucket.com/albums/hh1/halodu03de/truck2.jpg 11. Now, Save your changes at the bottom again. Since we have the truck facing the right direction, and at the perfect height, we need to make the warthog invisible so that all we can see is the truck. In the same tag that we have been in (warthog.mode), under 'INSTANCES' in Bold it says 'SHADERS'. Now for Each chunk '0: shaders chunk' through '13:shaders chunk'(14 chunks total), we need to change the tag in the LONG dropdown box to <<NULL>> which is at the bottom of the list in the LONG dropdown box, So that for all 14 shaders chunks, the LONG dropdown box says <<NULL>>. Make sure to click Save each time you change one of the boxes in each shaders chunk to <<NULL>>, so you will end up clicking save 14 times here. http://i252.photobucket.com/albums/hh1/halodu03de/IMG11.jpg http://i252.photobucket.com/albums/hh1/halodu03de/truck3.jpg 12. Now that we have nulled out the shaders we are almost done. The last things we need to change are the attachments, widgets, and seating position for when you get into the warthog/truck. In the tag list on the left, go down until you find the 'Vehi' tag which is Vehicle. Find where it says "objects\vehicles\warthog\warthog", and again at the top click 'Editors' and select 'Meta Editor'. http://i252.photobucket.com/albums/hh1/halodu03de/IMG12.jpg 13. Scroll down until you find 'ATTACHMENTS' in Bold. Now under 'ATTACHMENTS', where it says 'Attachment', just like for shaders, go through each attachments chunk (0 though 5) and change the LONG dropdown box in each to <<NULL>>, and make sure again to hit save for each one. You will end up changing the LONG box to <<NULL>> 6 times and clicking save 6 times. http://i252.photobucket.com/albums/hh1/halodu03de/IMG13.jpg 14. Right under 'ATTACHMENTS', Where it says 'WIDGETS' in Bold, change "objects\vehicles\warthog\attachments\warthog_antenna" to <<NULL>> and click Save. http://i252.photobucket.com/albums/hh1/halodu03de/IMG14.jpg 15. This step is optional, but I highly recommend it to make it look complete. If you want, you can change the camera distance from the vehicle for a more broad view of your vehicle while driving. To do this, While still in the warthog.vehi tag, Find where it says 'CAMERA TRACKS' in Bold and where it says Track right underneath, choose a different Track (Camera track) from the LONG dropdown box. For the truck I recommend "camera\board_large_camera". http://i252.photobucket.com/albums/hh1/halodu03de/trak.jpg 16. Now the last part, seating. In the same tag (warthog.vehi), scroll down to where it says 'SEATS' in Bold. Like we did in step 6, copy the 'Sitting Position Marker' to your clipboard (For example, the one I copied is "2.729729E-42", but it is different for every map). http://i252.photobucket.com/albums/hh1/halodu03de/IMG15.jpg 17. Now in the tag list on the left again, expand the 'Mode' tag. Find where it says "objects\vehicles\warthog\warthog" and click on it. Next, like we did in step 3, Click on 'Editors' right above 'Warthog.mode' and select 'Meta Editor'. http://i252.photobucket.com/albums/hh1/halodu03de/IMG7.jpg 18. Scroll Down to where it says 'MARKERS' in Bold. Next to 'MARKERS' it says '0: markers chunk', click on the drop down box twice so that '0: markers chunk' is selected in Gold color, but not expanded, and click the down arrow button to scroll through the chunks (1, 2, 3, etc.) until the number in the box where it says 'Marker Name(SID)' matches the number you copied to your clipboard EXACTLY (to confirm the number, highlight the number in the 'Marker Name(SID)' box that you think matches the number on your clipboard, and Hold down CTRL and click 'V'. If the number doesn't change, you have the right one.) In my example, the chunk is '3: markers chunk' which has the number '2.729729E-42'. 19. Using real time halo, or just testing the map over and over again on your developers kit, you need to adjust these coordinates and rotations to make your character sit in the perfect position when it gets inside the vehicle. For the truck, the correct coordinates and rotations are as follows: Coordinates: X: 0.67Y: 0.28Z: 0.576 Rotations: i: -0.1j: 8E-10k: -1.5E-08 20. Now click Save and you're done! http://i252.photobucket.com/albums/hh1/halodu03de/truck4.jpg Thanks to DarkShallFall and Detox for the research and program. Edited July 26, 2009 by halodu03de 6
PREPPY DIABLO Posted July 12, 2009 Report Posted July 12, 2009 too bad this crap is only dev/demo/reviewer shit nao
lostmodz26 Posted July 12, 2009 Report Posted July 12, 2009 (edited) Awesome dude, I wish I could mod Halo 3. +REP Edited July 12, 2009 by lostmodz26
M1992 is BEAST Posted July 12, 2009 Report Posted July 12, 2009 "omg i wish i had a xedk xenon dev xdk 360 kit to mod/hack halo3, if only i knew how to use 1" -V***car lololololololololololol hahahahahahahah LMFAO WHAT A F***ing noob
JIME108 Posted July 12, 2009 Report Posted July 12, 2009 If anyone, probably not, but go to the Warthog.mode tag and use these coordinates if you are using a Fork Lift: Marker: [3: markers chunk]Instance: [0] X: -0.5 Y: -0.5 Z: 0.15 i: -9E-10 j: 8E-10 k: -1.5E-08 w: -1Marker: [70: markers chunk] Instance: [0] X: 0.1 Y: 0 Z: -0.5 i: 0 j: 0 k: -1 w: -1 That should sit it perfectly. 1
gatienthe Posted July 12, 2009 Report Posted July 12, 2009 Jime is not sitting on the forklift lol Use this for forklift :X :-0.1161996Y :-0.1586443z: 0.1580341i : -1.121E-07j :9.52E-08k :-3.3E-09w : -1 http://img41.imageshack.us/img41/9320/frklift.png 1
JIME108 Posted July 12, 2009 Report Posted July 12, 2009 Jime is not sitting on the forklift lol What? No Im not sitting on the Forklift....It works fine for me: (This was taken back in January, so no lights >.<)http://img243.imageshack.us/img243/9744/forklift200109.png 1
JIME108 Posted July 13, 2009 Report Posted July 13, 2009 Send me the patch xD Why? The tutorial is right above...
deadcanadian Posted July 13, 2009 Report Posted July 13, 2009 hey halodude, do you think you can put the co-ordinates for where to move the lights
JIME108 Posted July 13, 2009 Report Posted July 13, 2009 (edited) hey halodude, do you think you can put the co-ordinates for where to move the lights Just open Alteration (Meta Grid), find the SID for the lights in the [vehi] tag under [Attachments] (Look through the chunks).Once you found the SID your looking for look for the same SID in the [mode] tag under [Markers] (Look through the chunks).There you should have the Coordinates of the lights etc. Edited July 13, 2009 by JIME108
deadcanadian Posted July 13, 2009 Report Posted July 13, 2009 Just open Alteration (Meta Grid), find the SID for the lights in the [vehi] tag under [Attachments] (Look through the chunks).Once you found the SID your looking for look for the same SID in the [mode] tag under [Markers] (Look through the chunks).There you should have the Coordinates of the lights etc.that would only be the warthogs placement. i want to know where to move them so the truck has lights.
halodu03de Posted July 14, 2009 Author Report Posted July 14, 2009 that would only be the warthogs placement. i want to know where to move them so the truck has lights. Ill add the coords here tommorrow
JIME108 Posted July 14, 2009 Report Posted July 14, 2009 that would only be the warthogs placement. i want to know where to move them so the truck has lights. Well you can't really test the placements seeing you don't have a Kit to RTH.If you do as I instructed above you will have the X, Y, Z coord's of the lights, then you must mess with the values to see which fit's the truck.
xX Epsilon Xx Posted July 25, 2009 Report Posted July 25, 2009 Resize the Forward unto Dawn in Sandtrap to banshee scale, and drive it.
JIME108 Posted July 25, 2009 Report Posted July 25, 2009 Resize the Forward unto Dawn in Sandtrap to banshee scale, and drive it. Already been done, but it's shit.
Dakode Posted July 25, 2009 Report Posted July 25, 2009 (edited) I did this when i was modding Halo 3. It wasn't shit, you tard. Edited July 25, 2009 by Dakode
JIME108 Posted July 26, 2009 Report Posted July 26, 2009 I did this when i was modding Halo 3. It wasn't shit, you tard. Tard. Tard. Tard. Stop saying it. All it is, is a small ship flying around, nothing fun about it.We all have our opinions, I answered his question, you should keep your opinion to your self. Tard.
360 Posted July 26, 2009 Report Posted July 26, 2009 Great Post + Rep...But I wish I had a dev kit to make that...oh well
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