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Tutorial: How to make almost anything drivable


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Posted (edited)

Tutorial: How to make almost anything drivable using .Map mods in Halo 3

By Halodu03de/Halodu0DSTde

 

Things needed to make it:

-.Map file of the map you want to edit from http://secure.xboxgamefiles.com/data/web/index.php?act=category&id=19

(In this tutorial, we will be using the map Warehouse.map(aka Foundry))

-.Map file editor

1. Alteration-Download: http://xenon7.net/files/programs/alteration/Alteration_0052.rar

(This tutorial uses Alteration, which I recommend over construct.)

 

Things needed to play it:

-A Developers kit(Dev, Stress Test Dev, Demo, Test, or Reviewers kit)

-Xbox 360 Neighborhood

-Halo 3 Xex 1.0 or 1.2 with checks disabled

-Some other basic knowledge

 

1. Open the map file in Alteration and in the list of tags, expand the HLMT tag (This is the object properties).

 

http://i252.photobucket.com/albums/hh1/halodu03de/IMG1.jpg

 

 

2. Find where it says "objects\vehicles\warthog\warthog" and click on it to open it up.

 

http://i252.photobucket.com/albums/hh1/halodu03de/IMG2.jpg

 

 

3. At the top of the screen right above where it says "warthog.hlmt" click on 'Editors' and select 'Meta Editor'.

 

http://i252.photobucket.com/albums/hh1/halodu03de/IMG3.jpg

 

 

4. Now, scroll down until you find where it says 'OBJECTS' in Bold. And right under that, where it says 'Child

 

Object'. This is where the turret is attached to the warthog.

 

http://i252.photobucket.com/albums/hh1/halodu03de/IMG4.jpg

 

 

5. Change it to whatever you want to be driving, I am going to change it to a truck, for example. (you can change it

 

to anything within the following tags: Scen, Vehi, Weap, Bloc, Dctr, Eqip, Mach, Gint and a few more. So I would

 

change where it has the dropdown box that says 'Vehi' which is the vehicle tag, to 'Bloc' which is the obstacles tag.

 

Then I would look around in it until I found the Truck

 

"objects\levels\dlc\warehouse\truck_cab_large_military\truck_cab_large_military" and change it to that.

 

http://i252.photobucket.com/albums/hh1/halodu03de/IMG5.jpg

 

http://i252.photobucket.com/albums/hh1/halodu03de/truck1.jpg

 

 

6. Now, Click the 'Save' button at the bottom. ONCE YOU HAVE GOTTEN TO THIS POINT, YOU CAN ONLY FINISH THE VEHICLE IF

 

YOU HAVE A DEVELOPERS KIT TO TEST IT ON, OR ARE MAKING THE SAME VEHICLE AS WE ARE IN THIS TUTORIAL(a drivable truck

 

on Foundry). Under 'OBJECTS' again, where it says 'Parent Marker', copy the number in the box (For example, the one I

 

copied is "3.812933E-42", but it is different for every map) to your clipboard (Highlight it and Hold down the 'CTRL'

 

button and click 'C').

 

http://i252.photobucket.com/albums/hh1/halodu03de/IMG6.jpg

 

 

7. Now in the tag list on the left again, expand the 'Mode' tag (This is the Model). Find where it says

 

"objects\vehicles\warthog\warthog" and click on it. Next, like we did in step 3, Click on 'Editors' right above

 

'Warthog.mode' and select 'Meta Editor'.

 

http://i252.photobucket.com/albums/hh1/halodu03de/IMG7.jpg

 

 

8. Scroll Down to where it says 'MARKERS' in Bold. Next to 'MARKERS' it says '0: markers chunk', click on the drop

 

down box twice so that '0: markers chunk' is selected in Gold color, but not expanded, and click the down arrow

 

button to scroll through the chunks (1, 2, 3, etc.) until the number in the box where it says 'Marker Name(SID)'

 

matches the number you copied to your clipboard EXACTLY (to confirm the number, highlight the number in the 'Marker

 

Name(SID)' box that you think matches the number on your clipboard, and Hold down CTRL and click 'V'. If the number

 

doesn't change, you have the right one.) In my example, the chunk is '70: markers chunk' which has the number

 

'3.812933E-42'.

 

http://i252.photobucket.com/albums/hh1/halodu03de/IMG8.jpg

 

 

9. Now, right under where it says 'MARKERS', it says 'INSTANCES' in Bold. This is where the coordinates and rotations

 

of the warthog's child object(s) are controlled.

 

http://i252.photobucket.com/albums/hh1/halodu03de/IMG9.jpg

 

 

10. Using real time halo, or just testing the map over and over again on your developers kit, you need to adjust

 

these coordinates and rotations to make the vehicle aim in the perfect direction. For the truck, the correct

 

coordinates and rotations are as follows:

 

Coordinates:

 

X: 0

Y: 0

Z: 0.017

 

Rotations:

 

i: 0

j: 0

k: 1

 

http://i252.photobucket.com/albums/hh1/halodu03de/truck2.jpg

 

 

11. Now, Save your changes at the bottom again. Since we have the truck facing the right direction, and at the

 

perfect height, we need to make the warthog invisible so that all we can see is the truck. In the same tag that we

 

have been in (warthog.mode), under 'INSTANCES' in Bold it says 'SHADERS'. Now for Each chunk '0: shaders chunk'

 

through '13:shaders chunk'(14 chunks total), we need to change the tag in the LONG dropdown box to <<NULL>> which is

 

at the bottom of the list in the LONG dropdown box, So that for all 14 shaders chunks, the LONG dropdown box says

 

<<NULL>>. Make sure to click Save each time you change one of the boxes in each shaders chunk to <<NULL>>, so you

 

will end up clicking save 14 times here.

 

http://i252.photobucket.com/albums/hh1/halodu03de/IMG11.jpg

 

http://i252.photobucket.com/albums/hh1/halodu03de/truck3.jpg

 

 

12. Now that we have nulled out the shaders we are almost done. The last things we need to change are the

 

attachments, widgets, and seating position for when you get into the warthog/truck. In the tag list on the left, go

 

down until you find the 'Vehi' tag which is Vehicle. Find where it says "objects\vehicles\warthog\warthog", and again

 

at the top click 'Editors' and select 'Meta Editor'.

 

http://i252.photobucket.com/albums/hh1/halodu03de/IMG12.jpg

 

 

13. Scroll down until you find 'ATTACHMENTS' in Bold. Now under 'ATTACHMENTS', where it says 'Attachment', just like

 

for shaders, go through each attachments chunk (0 though 5) and change the LONG dropdown box in each to <<NULL>>, and

 

make sure again to hit save for each one. You will end up changing the LONG box to <<NULL>> 6 times and clicking save

 

6 times.

 

http://i252.photobucket.com/albums/hh1/halodu03de/IMG13.jpg

 

 

14. Right under 'ATTACHMENTS', Where it says 'WIDGETS' in Bold, change

 

"objects\vehicles\warthog\attachments\warthog_antenna" to <<NULL>> and click Save.

 

http://i252.photobucket.com/albums/hh1/halodu03de/IMG14.jpg

 

 

15. This step is optional, but I highly recommend it to make it look complete. If you want, you can change the camera

 

distance from the vehicle for a more broad view of your vehicle while driving. To do this, While still in the

 

warthog.vehi tag, Find where it says 'CAMERA TRACKS' in Bold and where it says Track right underneath, choose a

 

different Track (Camera track) from the LONG dropdown box. For the truck I recommend "camera\board_large_camera".

 

http://i252.photobucket.com/albums/hh1/halodu03de/trak.jpg

 

 

16. Now the last part, seating. In the same tag (warthog.vehi), scroll down to where it says 'SEATS' in Bold. Like we

 

did in step 6, copy the 'Sitting Position Marker' to your clipboard (For example, the one I copied is "2.729729E-42",

 

but it is different for every map).

 

http://i252.photobucket.com/albums/hh1/halodu03de/IMG15.jpg

 

 

17. Now in the tag list on the left again, expand the 'Mode' tag. Find where it says

 

"objects\vehicles\warthog\warthog" and click on it. Next, like we did in step 3, Click on 'Editors' right above

 

'Warthog.mode' and select 'Meta Editor'.

 

http://i252.photobucket.com/albums/hh1/halodu03de/IMG7.jpg

 

 

18. Scroll Down to where it says 'MARKERS' in Bold. Next to 'MARKERS' it says '0: markers chunk', click on the drop

 

down box twice so that '0: markers chunk' is selected in Gold color, but not expanded, and click the down arrow

 

button to scroll through the chunks (1, 2, 3, etc.) until the number in the box where it says 'Marker Name(SID)'

 

matches the number you copied to your clipboard EXACTLY (to confirm the number, highlight the number in the 'Marker

 

Name(SID)' box that you think matches the number on your clipboard, and Hold down CTRL and click 'V'. If the number

 

doesn't change, you have the right one.) In my example, the chunk is '3: markers chunk' which has the number

 

'2.729729E-42'.

 

 

19. Using real time halo, or just testing the map over and over again on your developers kit, you need to adjust

 

these coordinates and rotations to make your character sit in the perfect position when it gets inside the vehicle.

 

For the truck, the correct coordinates and rotations are as follows:

 

Coordinates:

 

X: 0.67

Y: 0.28

Z: 0.576

 

Rotations:

 

i: -0.1

j: 8E-10

k: -1.5E-08

 

 

20. Now click Save and you're done!

 

http://i252.photobucket.com/albums/hh1/halodu03de/truck4.jpg

 

 

Thanks to DarkShallFall and Detox for the research and program.

Edited by halodu03de
  • Like 6
Posted

If anyone, probably not, but go to the Warthog.mode tag and use these coordinates if you are using a Fork Lift:

 

Marker: [3: markers chunk]

Instance: [0]

X: -0.5

Y: -0.5

Z: 0.15

i: -9E-10

j: 8E-10

k: -1.5E-08

w: -1

Marker: [70: markers chunk]

Instance: [0]

X: 0.1

Y: 0

Z: -0.5

i: 0

j: 0

k: -1

w: -1

 

That should sit it perfectly.

  • Like 1
Posted

Jime is not sitting on the forklift lol

 

Use this for forklift :

X :-0.1161996

Y :-0.1586443

z: 0.1580341

i : -1.121E-07

j :9.52E-08

k :-3.3E-09

w : -1

 

http://img41.imageshack.us/img41/9320/frklift.png

  • Like 1
Posted

Jime is not sitting on the forklift lol

 

What? No Im not sitting on the Forklift....

It works fine for me: (This was taken back in January, so no lights >.<)

http://img243.imageshack.us/img243/9744/forklift200109.png

  • Like 1
Posted (edited)

hey halodude, do you think you can put the co-ordinates for where to move the lights

 

Just open Alteration (Meta Grid), find the SID for the lights in the [vehi] tag under [Attachments] (Look through the chunks).

Once you found the SID your looking for look for the same SID in the [mode] tag under [Markers] (Look through the chunks).

There you should have the Coordinates of the lights etc.

Edited by JIME108
Posted

Just open Alteration (Meta Grid), find the SID for the lights in the [vehi] tag under [Attachments] (Look through the chunks).

Once you found the SID your looking for look for the same SID in the [mode] tag under [Markers] (Look through the chunks).

There you should have the Coordinates of the lights etc.

that would only be the warthogs placement. i want to know where to move them so the truck has lights.

Posted

that would only be the warthogs placement. i want to know where to move them so the truck has lights.

 

Well you can't really test the placements seeing you don't have a Kit to RTH.

If you do as I instructed above you will have the X, Y, Z coord's of the lights, then you must mess with the values to see which fit's the truck.

  • 2 weeks later...
Posted

I did this when i was modding Halo 3. It wasn't shit, you tard.

 

Tard. Tard. Tard. Stop saying it.

 

All it is, is a small ship flying around, nothing fun about it.

We all have our opinions, I answered his question, you should keep your opinion to your self. Tard.

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