xxpakarxx Posted June 8, 2009 Report Posted June 8, 2009 I needed to know when shooting out a containment gate on containment how to edit it to make it so it shoots out straight instead of sideways.. can someone give me a tutorial?
xxpakarxx Posted June 8, 2009 Author Report Posted June 8, 2009 English please. Okay. First of all, I went into entity and edited the plasma pistol's secondary fire projectile so it shot out the containment gate. when I go into the game and fire one out, it is on it's side, I wanted it to be standing up straight like a bridge so it is flat and not on it's side. I think it has to do something with the spawning coordinates from the plasma pistol. I need to know how to make it not spawn on it's side when I fire it out of the gun. can you please tell me how.
T3A guy Posted June 8, 2009 Report Posted June 8, 2009 Okay. First of all, I went into entity and edited the plasma pistol's secondary fire projectile so it shot out the containment gate. when I go into the game and fire one out, it is on it's side, I wanted it to be standing up straight like a bridge so it is flat and not on it's side. I think it has to do something with the spawning coordinates from the plasma pistol. I need to know how to make it not spawn on it's side when I fire it out of the gun. can you please tell me how.I think in entity you can edit the bridges characteristics, if not try it in ADI.
xxpakarxx Posted June 8, 2009 Author Report Posted June 8, 2009 I think in entity you can edit the bridges characteristics, if not try it in ADI. *sigh* I need a tutorial. A in-depth one on how to make it spawn normally, out of the gun. can you please make me one or not?
iBotPeaches Posted June 9, 2009 Report Posted June 9, 2009 So do you want the gate to fly like a bullet and disappear or physically be able to spawn one, then walk on it?
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