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April 28, 2009 - The first Dead Rising game proved that, facing countless undead creatures and pure psychopaths, everything becomes a weapon. Showerheads can be used to drain blood. A bucket slammed onto a head works as a blinder. A sledgehammer...well that one is pretty obvious. For the sequel, Capcom is taking the winning formula, refining it, and adding a whole lot more. It's also passing the primary development duties off to the Canadian studio Blue Castle Games. This latest detail raised a few eyebrows around the IGN offices when it was first announced, and may have driven Capcom and Blue Castle to set out to show that the proof is in the pudding. The resulting guided demo we recently bore witness to was more focused on the impressive new technology than anything else, but it did offer up its fair share of tantalizing details.

 

Unlike many sequels, Dead Rising 2 won't be bringing back the main character of the first game for another adventure. Nor will it return to the original outbreak. Frank West and the Willamette mall are the past. The future is Chuck Greene and Fortune City. Mr. Greene isn't a photojournalist like his predecessor. In fact, he doesn't carry a camera at all so you can forget about snapping pictures in this sequel. He prefers a motocross bike to a camera, a fact that we're told will play into the game itself quite prominently. He also has a daughter, a fact that seems almost sure to play into the story. As for the location, Fortune City isn't so far off from the real-life vacation destination of Las Vegas. It's filled with gambling and bright lights, but we only got to see a test demo section that may or may not have been pulled from one of the areas you'll play in the game.

 

 

 

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Now, it wouldn't be Dead Rising if there weren't completely off the wall weapons strewn about. Our demo stage had those in spades. There are the expected ones, such as a roulette wheel, chair, or baseball bat. Then there are the exotics. My personal favorite was the giant moose head that Chuck wears as a helmet. Once you have it on, just lower your head and start running. Dead Rising was known for some wacky costumes. For this go around, they'll be for more than just looks. Some of the costumes will come with special attacks like our little moose head here.

 

I also noticed that Dead Rising 2 has a special affinity for chainsaws. The classic zombie shredder is there, but there's also a kayak paddle with chainsaws attached as well as a motorcycle with two chainsaws strapped on the handlebars. Yes, there is a motorocycle in Dead Rising 2 that has chainsaws strapped to the handlebars. Think about that for a second.

 

Then there were novelties such as a propane tank with nails that was made into an improvised explosive device and a drill bucket. That last one made for quite the mess when slapped on the head of an unsuspecting zombie.

All of these wacky weapons seem to point towards a weapon customization or creation system.

 

All told, the layout for Dead Rising 2 looks quite similar to the first. The upper right hand corner has slots for weapons that can be cycled through. You'll be collecting PP to level up and Keiji Inafune, producer for Dead Rising 2, mentioned that the team is "very keen" to keep the 72 hour survival feel of the first game and that survivors and psychos will indeed be back.

 

Those that look closely at Dead Rising 2 will notice that it doesn't have quite the same visual style as the first in the series. This is because the new development studio, Blue Castle Games, is responsible for the tech behind this sequel. With different people at the helm, you get a different end result. That isn't always a bad thing. Dead Rising 2 features a number of technology improvements that change more than just the way the game looks.

 

If you thought the hundreds of zombies on screen at one time in Dead Rising was a lot, prepare yourself for a whole lot more. Dead Rising 2 will offer over 7,000 zombies on screen at one time. I saw it and it looks exactly how you would expect an entire city block filled with undead to appear. It's not just a visual trick either. Capcom proved this by hopping on a motorcycle and tearing through the crowd, leaving a trail of death in its path. Run back through the path and you'll find that all of the dead zombies are still there. For the sequel, the bodies won't disappear until you leave the area.

 

 

 

 

 

Perhaps the most important technical improvement comes in the control department. Some may have noticed that the shooting controls in some Capcom games can be a bit wonky. For Dead Rising 2, Blue Castle Games is switching it up a bit by providing an over-the-shoulder shooting stance that offers full strafing and aiming capabilities.

 

If getting up close and personal with the zombies is more your thing, there's some new tech for you too. Blue Castle Games has added a procedural slicing mechanic. What that means is that if you slice a zombie across the torso with a sword, the zombie will split at that point. Wherever the zombies get cut is where the damage will appear.

 

The Dead Rising 2 demo often provided more mystery than it did answers. On-screen we could see that there was a currency system in use, but Capcom would not explain what players would use money for. Capcom told the audience the team recognizes that the save system of the first game was polarizing, oftentimes frustrating players, and is looking to make it better. How exactly that will happen, Capcom wouldn't say, though the team is still looking to create a sense of dread.

 

It only takes one zombie to end your life.

As for the issue of multiplayer, Capcom has finally confirmed once and for all that it will be in the game. After going back and forth with rumors flying this way and that, it is official. Unfortunately, nobody is willing to talk much about it at this stage of the game. Whether it will be adversarial or co-operative and how many players it will support is still up in the air, but Capcom did tell IGN that it wants to make sure the multiplayer mode(s) are a good fit for the Dead Rising universe.

 

Likewise, nobody would talk about whether there is an item customization feature, though Inafune did question the demo audience, "How often do you run into buckets with drills stuck in them?" If you ask me, it sounds like you'll get to be even more creative with how you take down the zombie horde by combining random objects you find in Fortune City.

 

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Incase the embed fails,I'm trying from IGN.

 

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Edited by Slidell
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