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Posted (edited)

rip from game tuts

NOT A TUTORIAL. For those who do know how to correctly use the mods, post any good commands you find in this thread, and ill add them to the thread.

 

Commands:

 

Player Speed

.set g_speed "####"

Gives all your guns lasers.

.set cg_laserforceon "1"

No Reloading, Infinite Ammo

.set player_sustainammo "1"

Melee Range/Distance

.set player_meleeRange "#"

Player Gravity

.set g_gravity "####"

 

The Following two codes make tracers a lot cooler:

 

Tracer Speed

.set cg_tracerSpeed "4000"

Tracer Width

.set cg_tracerWidth "30"

 

Walk Through Objects

.bind BUTTON_BACK "noclip"

You Don't Die

.bind BUTTON_BACK "God"

 

Got anymore commands, post em here.

Edited by nickkrd
Posted

actionSlotsHide "0"

activeAction ""

ai_corpseCount "5"

ai_debugAnimDeltas "0"

ai_debugClaimedNodes "0"

ai_debugCoverEntityNum "-1"

ai_debugEntIndex "-1"

ai_debugFindPath "0"

ai_debugFindPathDirect "0"

ai_debugFindPathLock "0"

ai_debugFindPathWidth "0"

ai_debugMayMove "0"

ai_debugMeleeAttackSpots "0"

ai_debugThreatSelection "0"

ai_disableSpawn "0"

ai_enableBadPlaces "1"

ai_eventDistBadPlace "256"

ai_eventDistBullet "96"

ai_eventDistDeath "1024"

ai_eventDistExplosion "1024"

ai_eventDistFootstep "512"

ai_eventDistFootstepLite "256"

ai_eventDistGrenadePing "512"

ai_eventDistGunShot "2048"

ai_eventDistNewEnemy "1024"

ai_eventDistPain "512"

ai_eventDistProjImpact "512"

ai_eventDistProjPing "128"

ai_eventDistSilencedShot "128"

ai_foliageSeeThroughDist "128"

ai_friendlySuppression "1"

ai_friendlySuppressionDist "128"

ai_maxAttackerCount "2"

ai_meleeHeight "10"

ai_meleeRange "64"

ai_meleeWidth "20"

ai_moveOrientMode "invalid"

ai_noDodge "0"

ai_noPathToEnemyGiveupTime "6000"

ai_pathMomentum "0.78"

ai_pathNegotiationOverlapCost "300"

ai_playerFarAccuracy "0.1"

ai_playerFarRange "2000"

ai_playerNearAccuracy "0.5"

ai_playerNearRange "800"

ai_showBadPlaces "0"

ai_showDodge "0"

ai_showNearestNode "0"

ai_showNodes "0"

ai_showNodesDist "384"

ai_showPaths "0"

ai_showPotentialThreatDir "0"

ai_showVisData "0"

ai_showVisDataDist "1000"

ai_showVolume "-1"

ai_threatUpdateInterval "500"

ammoCounterHide "0"

authPort "20800"

authServerName "cod4master.activision.com"

bcmp_incoming_grenade_probability "50"

bcmp_kill_inform_probability "50"

bcmp_killstreak_incoming_probability "50"

bcmp_perk_call_probability "50"

bcmp_sniper_kill_probability "25"

bcmp_toss_grenade_probability "50"

bcmp_weapon_delay "2000"

bcmp_weapon_fire_probability "90"

bettyDetonateRadius "150"

bettyTimeBeforeDetonate "0.45"

bettyUpVelocity "296"

bg_aimSpreadMoveSpeedThreshold "11"

bg_bobAmplitudeDucked "0.0075 0.0075"

bg_bobAmplitudeProne "0.02 0.005"

bg_bobAmplitudeSprinting "0.02 0.014"

bg_bobAmplitudeStanding "0.007 0.007"

bg_bobMax "8"

bg_fallDamageMaxHeight "300"

bg_fallDamageMinHeight "128"

bg_foliagesnd_fastinterval "500"

bg_foliagesnd_maxspeed "180"

bg_foliagesnd_minspeed "40"

bg_foliagesnd_resetinterval "500"

bg_foliagesnd_slowinterval "1500"

bg_ladder_yawcap "100"

bg_legYawTolerance "20"

bg_maxGrenadeIndicatorSpeed "27"

bg_prone_yawcap "85"

bg_shock_lookControl "1"

bg_shock_lookControl_fadeTime "0.5"

bg_shock_lookControl_maxpitchspeed "45"

bg_shock_lookControl_maxyawspeed "45"

bg_shock_lookControl_mousesensitivityscale "0.5"

bg_shock_movement "1"

bg_shock_screenBlurBlendFadeTime "1"

bg_shock_screenBlurBlendTime "0.4"

bg_shock_screenFlashShotFadeTime "0"

bg_shock_screenFlashWhiteFadeTime "0"

bg_shock_screenType "blurred"

bg_shock_sound "0"

bg_shock_soundDryLevel "1"

bg_shock_soundEnd "shellshock_end"

bg_shock_soundEndAbort "shellshock_end_abort"

bg_shock_soundFadeInTime "0.25"

bg_shock_soundFadeOutTime "2.5"

bg_shock_soundLoop "shellshock_loop"

bg_shock_soundLoopEndDelay "-1.5"

bg_shock_soundLoopFadeTime "2"

bg_shock_soundLoopSilent "shellshock_loop_silent"

bg_shock_soundModEndDelay "-0.75"

bg_shock_soundRoomType "underwater"

bg_shock_soundWetLevel "0.5"

bg_shock_viewKickFadeTime "2"

bg_shock_viewKickPeriod "0.75"

bg_shock_viewKickRadius "0.05"

bg_swingSpeed "0.2"

bg_viewKickMax "90"

bg_viewKickMin "5"

bg_viewKickRandom "0.4"

bg_viewKickScale "0.2"

bullet_penetrationEnabled "1"

bullet_penetrationMinFxDist "30"

cg_airstrikeKillCamCloseXYDist "24"

cg_airstrikeKillCamCloseZDist "24"

cg_airstrikeKillCamFarBlur "2"

cg_airstrikeKillCamFarBlurDist "300"

cg_airstrikeKillCamFarBlurStart "100"

cg_airstrikeKillCamFov "50"

cg_airstrikeKillCamNearBlur "4"

cg_airstrikeKillCamNearBlurEnd "100"

cg_airstrikeKillCamNearBlurStart "0"

cg_allow_mature "1"

cg_artilleryKillCamBackDist "125"

cg_artilleryKillCamFov "30"

cg_artilleryKillCamGroundBackDist "30"

cg_artilleryKillCamGroundUpDist "15"

cg_artilleryKillCamUpDist "10"

cg_artilleryKillCamWallOutDist "10"

cg_artilleryKillCamWallSideDist "30"

cg_blood "1"

cg_brass "1"

cg_canSeeFriendlyFrustumExpand "-30"

cg_canSeeFriendlyFrustumMinDistance "100"

cg_canSeeFriendlyFrustumUpdateInterval "250"

cg_centertime "5"

cg_chatHeight "5"

cg_chatTime "12000"

cg_connectionIconSize "0"

cg_constantSizeHeadIcons "0"

cg_crosshairAlpha "1"

cg_crosshairAlphaMin "0.5"

cg_crosshairDynamic "0"

cg_crosshairEnemyColor "1"

cg_cursorHints "4"

cg_debug_overlay_viewport "0"

cg_debugDrawSafeAreas "0"

cg_debugevents "0"

cg_debugInfoCornerOffset "0 0"

cg_debugMounting "0"

cg_debugposition "0"

cg_descriptiveText "1"

cg_development "0"

cg_dogKillCamDistFromEyes "20"

cg_dogKillCamForwardDist "-40"

cg_dogKillCamFov "90"

cg_dogKillCamSideDist "0"

cg_dogKillCamUpDist "10"

cg_dogKillMinDistFromTarget "100"

cg_draw2D "1"

cg_drawBreathHint "1"

cg_drawCrosshair "1"

cg_drawCrosshairNames "1"

cg_drawCrosshairNamesPosX "300"

cg_drawCrosshairNamesPosY "180"

cg_drawErrorMessages "1"

cg_drawFPS "Off"

cg_drawFPSLabels "1"

cg_drawFPSOnly "0"

cg_drawFriendlyNames "1"

cg_drawGun "1"

cg_drawHealth "0"

cg_drawLagometer "0"

cg_drawMantleHint "1"

cg_drawMaterial "Off"

cg_drawpaused "1"

cg_drawScriptUsage "0"

cg_drawShellshock "1"

cg_drawSnapshot "0"

cg_drawSnapshotTime "1"

cg_drawSpectatorMessages "1"

cg_drawThroughWalls "0"

cg_drawTurretCrosshair "1"

cg_dumpAnims "-1"

cg_enemyNameFadeIn "250"

cg_enemyNameFadeOut "250"

cg_errordecay "100"

cg_explosiveKillCamBackDist "35"

cg_explosiveKillCamGroundBackDist "30"

cg_explosiveKillCamGroundUpDist "15"

cg_explosiveKillCamUpDist "5"

cg_explosiveKillCamWallOutDist "10"

cg_explosiveKillCamWallSideDist "30"

cg_firstPersonTracerChance "0"

cg_flareVisionSetFadeDuration "2000"

cg_footprints "1"

cg_footprintsDebug "0"

cg_footprintsDistortWater "0"

cg_footsteps "1"

cg_fov "65"

cg_fovMin "10"

cg_fovScale "1"

cg_friendlyNameFadeIn "0"

cg_friendlyNameFadeOut "1500"

cg_gameBoldMessageWidth "390"

cg_gameMessageWidth "455"

cg_gun_move_f "0"

cg_gun_move_minspeed "0"

cg_gun_move_r "0"

cg_gun_move_rate "0"

cg_gun_move_u "0"

cg_gun_ofs_f "0"

cg_gun_ofs_r "0"

cg_gun_ofs_u "0"

cg_gun_x "0"

cg_gun_y "0"

cg_gun_z "0"

cg_headIconMinScreenRadius "0.015"

cg_heliKillCamDist "1000"

cg_heliKillCamFarBlur "2"

cg_heliKillCamFarBlurDist "300"

cg_heliKillCamFarBlurStart "100"

cg_heliKillCamFov "15"

cg_heliKillCamNearBlur "4"

cg_heliKillCamNearBlurEnd "100"

cg_heliKillCamNearBlurStart "0"

cg_heliKillCamZDist "50"

cg_hintFadeTime "100"

cg_hudChatIntermissionPosition "5 90"

cg_hudChatPosition "5 200"

cg_hudDamageIconHeight "64"

cg_hudDamageIconInScope "0"

cg_hudDamageIconOffset "128"

cg_hudDamageIconTime "2000"

cg_hudDamageIconWidth "128"

cg_hudGrenadeIconEnabledFlash "0"

cg_hudGrenadeIconHeight "25"

cg_hudGrenadeIconInScope "0"

cg_hudGrenadeIconMaxHeight "104"

cg_hudGrenadeIconMaxRangeFlash "500"

cg_hudGrenadeIconMaxRangeFrag "250"

cg_hudGrenadeIconOffset "50"

cg_hudGrenadeIconWidth "25"

cg_hudGrenadeIndicatorFadeUp "0"

cg_hudGrenadeIndicatorStartColor "1 1 1 1"

cg_hudGrenadeIndicatorTargetColor "1 1 1 1"

cg_hudGrenadePointerHeight "12"

cg_hudGrenadePointerPivot "12 27"

cg_hudGrenadePointerPulseFreq "1.7"

cg_hudGrenadePointerPulseMax "1.85"

cg_hudGrenadePointerPulseMin "0.3"

cg_hudGrenadePointerWidth "25"

cg_hudlegacysplitscreenscale "2"

cg_hudMapBorderWidth "2"

cg_hudMapFriendlyHeight "15"

cg_hudMapFriendlyWidth "15"

cg_hudMapPlayerHeight "20"

cg_hudMapPlayerWidth "20"

cg_hudMapRadarLineThickness "0.15"

cg_hudObjectiveTextScale "0.3"

cg_hudProneY "-160"

cg_hudSayPosition "5 180"

cg_hudsplitscreencompassscale "1.5"

cg_hudsplitscreenstancescale "2"

cg_hudStanceFlash "1 1 1 1"

cg_hudStanceHintPrints "0"

cg_hudVotePosition "5 220"

cg_invalidCmdHintBlinkInterval "600"

cg_invalidCmdHintDuration "1800"

cg_kamikazeCamFov "45"

cg_laserEndOffset "0.5"

cg_laserFlarePct "0.2"

cg_laserForceOn "0"

cg_laserLight "1"

cg_laserLightBeginOffset "13"

cg_laserLightBodyTweak "15"

cg_laserLightEndOffset "-3"

cg_laserLightRadius "3"

cg_laserRadius "0.8"

cg_laserRange "1500"

cg_laserRangePlayer "1500"

cg_mapLocationSelectionCursorSpeed "0.6"

cg_marks_ents_player_only "0"

cg_mature "1"

cg_MaxDownedPulseRate "4"

cg_MinDownedPulseRate "1"

cg_motionblur_duration "2500"

cg_motionblur_fadeout "500"

cg_nopredict "0"

cg_overheadIconSize "0.7"

cg_overheadNamesFarDist "1024"

cg_overheadNamesFarScale "0.5"

cg_overheadNamesFont "2"

cg_overheadNamesGlow "0 0 0 1"

cg_overheadNamesMaxDist "10000"

cg_overheadNamesNearDist "256"

cg_overheadNamesSize "0.5"

cg_overheadNamesTagUpdateInterval "1"

cg_overheadRankSize "0.5"

cg_playerFrustumHalfHeight "36"

cg_predictItems "1"

cg_readTitleStorageLocally "0"

cg_scoreboardBannerHeight "35"

cg_scoreboardFont "0"

cg_scoreboardHeaderFontScale "0.35"

cg_scoreboardHeight "435"

cg_scoreboardItemHeight "18"

cg_scoreboardMyColor "1 0.8 0.4 1"

cg_scoreboardPingGraph "0"

cg_scoreboardPingHeight "0.7"

cg_scoreboardPingText "1"

cg_scoreboardPingWidth "0.036"

cg_scoreboardRankFontScale "0.25"

cg_scoreboardScrollStep "3"

cg_scoreboardTextOffset "0.6"

cg_scoreboardWidth "500"

cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"

cg_ScoresPing_HighColor "0.8 0 0 1"

cg_ScoresPing_Interval "100"

cg_ScoresPing_LowColor "0 0.74902 0 1"

cg_ScoresPing_MaxBars "4"

cg_ScoresPing_MedColor "0.8 0.8 0 1"

cg_scriptIconSize "0"

cg_seatHintFadeTime "2000"

cg_showmiss "0"

cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"

cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"

cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"

cg_subtitleMinTime "3"

cg_subtitles "1"

cg_subtitleWidthStandard "520"

cg_subtitleWidthWidescreen "520"

cg_teamChatsOnly "0"

cg_thirdPerson "0"

cg_thirdPersonAngle "354"

cg_thirdPersonFocusDist "512"

cg_thirdPersonMode "Fixed"

cg_thirdPersonRange "120"

cg_timedDamageDuration "500"

cg_tracerchance "0.2"

cg_tracerlength "160"

cg_tracerScale "1"

cg_tracerScaleDistRange "25000"

cg_tracerScaleMinDist "5000"

cg_tracerScrewDist "100"

cg_tracerScrewRadius "0.5"

cg_tracerSpeed "7500"

cg_tracerwidth "4"

cg_treadmarks "0"

cg_turretBipodOffset "17"

cg_ufo_scaler "6"

cg_usingClientScripts "1"

cg_viewVehicleInfluence "0"

cg_viewVehicleInfluenceGunner "1 1 1"

cg_viewVehicleInfluenceGunnerFiring "0 0 0"

cg_viewZSmoothingMax "16"

cg_viewZSmoothingMin "1"

cg_viewZSmoothingTime "0.1"

cg_visionSetLerpMaxDecreasePerFrame "0.01"

cg_visionSetLerpMaxIncreasePerFrame "0.02"

cg_voiceIconSize "0"

cg_watersheeting "1"

cg_waterTrailRippleFrequency "400"

cg_waterTrailRippleVariance "200"

cg_weaponCycleDelay "0"

cg_weaponHintsCoD1Style "1"

cg_weaponleftbone "tag_weapon_left"

cg_weaponrightbone "tag_weapon_right"

cg_youInKillCamSize "6"

cl_allowDownload "1"

cl_analog_attack_threshold "0.8"

cl_anglespeedkey "1.5"

cl_avidemo "0"

cl_bypassMouseInput "0"

cl_connectionAttempts "10"

cl_connectTimeout "200"

cl_forceavidemo "0"

cl_freelook "1"

cl_freezeDemo "0"

cl_hudDrawsBehindUI "1"

cl_ingame "0"

cl_maxpackets "30"

cl_maxPing "800"

cl_maxppf "5"

cl_modControllerBanTime "-1"

cl_modcontrollerburstlengththreshold "3"

cl_modcontrollercheatprotection "0"

cl_modControllerDecay "0.1"

cl_modcontrollerfirepenalty "250"

cl_modcontrollerminsd "2.7"

cl_modControllerMinShotSpeed "50"

cl_modcontrollermintime "60"

cl_modcontrollermintimelowsd "63"

cl_modcontrollerthreshold "3.5"

cl_motdString ""

cl_mouseAccel "0"

cl_network_warning "0"

cl_nodelta "0"

cl_noprint "0"

cl_packetdup "1"

cl_paused "0"

cl_pitchspeed "140"

cl_punkbuster "1"

cl_serverStatusResendTime "750"

cl_showmouserate "0"

cl_shownet "0"

cl_shownuments "0"

cl_showSend "0"

cl_showServerCommands "0"

cl_showTimeDelta "0"

cl_stanceHoldTime "300"

cl_talking "0"

cl_timeout "40"

cl_updateavailable "0"

cl_updatefiles ""

cl_updateoldversion ""

cl_updateversion ""

cl_voice "1"

cl_wadefps "0"

cl_wwwDownload "1"

cl_yawspeed "140"

clanName "UTAC"

collectors "0"

com_animCheck "0"

com_filter_output "0"

com_introPlayed "1"

com_maxfps "85"

com_maxFrameTime "100"

com_movieIsPlaying "0"

com_playerProfile "eSkiSo"

com_recommendedSet "1"

com_startupIntroPlayed "1"

com_statmon "0"

com_timescale "1"

com_voip_bandwidth_restricted "1"

com_voip_disable_threshold "1200"

com_voip_resume_time "0"

compass "1"

compassClampIcons "1"

compassCoords "740 3590 400"

compassECoordCutoff "37"

compassEnemyFootstepEnabled "0"

compassEnemyFootstepMaxRange "500"

compassEnemyFootstepMaxZ "100"

compassEnemyFootstepMinSpeed "140"

compassFriendlyHeight "18.75"

compassFriendlyWidth "18.75"

compassMaxRange "2100"

compassMinRadius "0.0001"

compassMinRange "0.0001"

compassObjectiveArrowHeight "20"

compassObjectiveArrowOffset "2"

compassObjectiveArrowRotateDist "5"

compassObjectiveArrowWidth "20"

compassObjectiveDetailDist "10"

compassObjectiveDrawLines "1"

compassObjectiveHeight "20"

compassObjectiveIconHeight "18"

compassObjectiveIconWidth "18"

compassObjectiveMaxHeight "70"

compassObjectiveMaxRange "2048"

compassObjectiveMinAlpha "1"

compassObjectiveMinDistRange "1"

compassObjectiveMinHeight "-70"

compassObjectiveNearbyDist "4"

compassObjectiveNumRings "10"

compassObjectiveRingSize "80"

compassObjectiveRingTime "10000"

compassObjectiveTextHeight "18"

compassObjectiveTextScale "0.3"

compassObjectiveWidth "20"

compassPartialType "0"

compassPlayerHeight "18.75"

compassPlayerWidth "18.75"

compassRadarLineThickness "0.4"

compassRadarPingFadeTime "4"

compassRadarUpdateTime "4"

compassRotation "1"

compassShowEnemies "1"

compassSize "1"

compassSoundPingFadeTime "2"

compassTickertapeStretch "0.5"

con_default_console_filter "*"

con_errormessagetime "8"

con_gameMsgWindow0FadeInTime "0.25"

con_gameMsgWindow0FadeOutTime "0.5"

con_gameMsgWindow0Filter "gamenotify obituary"

con_gameMsgWindow0LineCount "4"

con_gameMsgWindow0MsgTime "5"

con_gameMsgWindow0ScrollTime "0.25"

con_gameMsgWindow0SplitscreenScale "1.5"

con_gameMsgWindow1FadeInTime "0.25"

con_gameMsgWindow1FadeOutTime "0.01"

con_gameMsgWindow1Filter "boldgame"

con_gameMsgWindow1LineCount "5"

con_gameMsgWindow1MsgTime "8"

con_gameMsgWindow1ScrollTime "0.25"

con_gameMsgWindow1SplitscreenScale "1.5"

con_gameMsgWindow2FadeInTime "0.75"

con_gameMsgWindow2FadeOutTime "0.5"

con_gameMsgWindow2Filter "subtitle"

con_gameMsgWindow2LineCount "7"

con_gameMsgWindow2MsgTime "5"

con_gameMsgWindow2ScrollTime "0.25"

con_gameMsgWindow2SplitscreenScale "1.5"

con_gameMsgWindow3FadeInTime "0.25"

con_gameMsgWindow3FadeOutTime "0.5"

con_gameMsgWindow3Filter ""

con_gameMsgWindow3LineCount "5"

con_gameMsgWindow3MsgTime "5"

con_gameMsgWindow3ScrollTime "0.25"

con_gameMsgWindow3SplitscreenScale "1.5"

con_inputBoxColor "0.25 0.25 0.2 1"

con_inputHintBoxColor "0.4 0.4 0.35 1"

con_matchPrefixOnly "1"

con_minicon "0"

con_miniconlines "5"

con_minicontime "4"

con_outputBarColor "1 1 0.95 0.6"

con_outputSliderColor "0.15 0.15 0.1 0.6"

con_outputWindowColor "0.35 0.35 0.3 0.75"

con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"

con_typewriterColorGlowCompleted "0 0.3 0.8 1"

con_typewriterColorGlowFailed "0.8 0 0 1"

con_typewriterColorGlowUpdated "0 0.6 0.18 1"

con_typewriterDecayDuration "1000"

con_typewriterDecayStartTime "4000"

con_typewriterEnabledSounds "0"

con_typewriterPrintSpeed "40"

customclass1 "Tommy2"

customclass2 "Custom 2"

customclass3 "Custom 3"

customclass4 "Custom 4"

customclass5 "Custom 5"

debug_destructibles "0"

debug_dog_anims "0"

debug_dog_anims_ent "0"

debug_dog_orient "0"

debug_dog_sound "0"

debug_dog_turns "0"

debug_dog_usage "1"

debug_dogs "0"

debug_reflection "0"

debug_trace "0"

DebugFireManager "0"

dedicated "dedicated internet server"

defaultDamageDuration "300"

defaultDamageInterval "300"

defaultHitDamage "5"

destructibles_enable_physics "1"

developer "0"

developer_script "0"

didyouknow "@PLATFORM_DYK_MSG10"

dog_debug "1"

dog_MeleeDamage "150"

drew_notes "3"

dw_active "1"

dw_dupe_key "0"

dw_loggedin "1"

dw_numaccounts "-1"

dw_popup ""

dw_user0 ""

dw_user1 ""

dw_user2 ""

dw_user3 ""

dw_user4 ""

dynEnt_bulletForce "800"

dynEnt_damageRadiusScale "1"

dynEnt_explodeForce "12500"

dynEnt_explodeMaxEnts "20"

dynEnt_explodeMinForce "40"

dynEnt_explodeSpinScale "4"

dynEnt_explodeUpbias "0.5"

dynEnt_spawnedLimit "50"

dynEntPieces_angularVelocity "0 0 0"

dynEntPieces_impactForce "1000"

dynEntPieces_velocity "0 0 0"

fire_audio_random_max_duration "1000"

fire_audio_repeat_duration "1500"

fire_spread_probability "0"

fire_stage1_burn_time "3000"

fire_stage2_burn_time "0"

fire_stage3_burn_time "0"

fire_world_damage "20"

fire_world_damage_duration "8"

fire_world_damage_rate "0.25"

fixedtime "0"

flame_config_valid "0"

flame_debug_render "0"

flame_kick_offset "-5 0 0"

flame_kick_recover_speed "3"

flame_kick_speed "1"

flame_render "1"

flame_team_damage "0"

flame_test "0"

flame_use_dvars "0"

flameVar_editingFlameTable "none"

flameVar_lastFlameTable "none"

flare_distance_scale "16"

flare_duration "8"

flare_effect_radius "400"

flareBurnOutFadeWait "0.65"

flareDisableEffects "0"

flareLookAwayFadeWait "0.45"

friction "5.5"

 

fs_basegame ""

fs_basepath "C:\Programas\Activision\Call of Duty - World at War"

fs_cdpath ""

fs_copyfiles "0"

fs_debug "0"

fs_game ""

fs_homepath "C:\Programas\Activision\Call of Duty - World at War"

fs_ignoreLocalized "0"

fs_localAppData "C:\Documents and Settings\eSkiSo\Definições locais\Application Data\Activision\CoDWaW"

fs_personalDocuments "C:\Documents and Settings\eSkiSo\Os meus documentos\Activision\CoDWaW"

fs_restrict "0"

fs_usedevdir "0"

fx_marks "1"

fx_marks_ents "1"

fx_marks_smodels "1"

fxfrustumCutoff "1000"

g_ai "1"

g_aiEventDump "-1"

g_allowVote "0"

g_antilag "1"

g_banIPs ""

g_client_side_lights "1"

g_clonePlayerMaxVelocity "80"

g_compassShowEnemies "0"

g_connectpaths "0"

g_deadChat "0"

g_debugBullets "0"

g_debugDamage "0"

g_debugLocDamage "0"

g_dropForwardSpeed "10"

g_dropHorzSpeedRand "100"

g_dropUpSpeedBase "10"

g_dropUpSpeedRand "5"

g_dumpAnims "-1"

g_entinfo "off"

g_entinfo_AItext "brief"

g_entinfo_maxdist "2048"

g_entinfo_scale "1"

g_entinfo_type "AI only"

g_erroronpathsnotconnected "1"

g_fogColorReadOnly "1 0 0 1"

g_fogHalfDistReadOnly "0.1"

g_fogStartDistReadOnly "0"

g_friendlyfireDist "256"

g_friendlyNameDist "15000"

g_gametype "tdm"

g_gravity "800"

g_inactivity "0"

g_knockback "1000"

g_listEntity "0"

g_log "games_mp.log"

g_logSync "0"

g_mantleBlockTimeBuffer "500"

g_maxDroppedWeapons "16"

g_minGrenadeDamageSpeed "400"

g_motd ""

g_no_script_spam "0"

g_oldVoting "1"

g_password ""

g_playerCollisionEjectSpeed "25"

g_redCrosshairs "1"

g_revive "0"

g_ScoresColor_Allies "0 0 0 0"

g_ScoresColor_Axis "0.521569 0.278431 0.278431 0"

g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"

g_ScoresColor_Free "0.760784 0.780392 0.101961 0"

g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"

g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0"

g_smoothClients "1"

g_spawnai "1"

g_speed "190"

g_synchronousClients "0"

g_TeamColor_Allies "0.501961 0.501961 0.501961 0"

g_TeamColor_Axis "0.521569 0.278431 0.278431 0"

g_TeamColor_EnemyTeam "1 0.313726 0.34902 0"

g_TeamColor_EnemyTeamAlt "1 0.501961 0 0"

g_TeamColor_Free "0.74902 0.25098 0.25098 1"

g_TeamColor_MyTeam "0.4 0.701961 0.4 0"

g_TeamColor_MyTeamAlt "0.34902 1 1 0"

g_TeamColor_Spectator "0.25098 0.25098 0.25098 1"

g_TeamColor_Squad "0.313726 0.34902 1 0"

g_TeamIcon_Allies "faction_128_american"

g_TeamIcon_Axis "faction_128_japan"

g_TeamIcon_Free ""

g_TeamIcon_Spectator ""

g_TeamName_Allies "MPUI_MARINE_SHORT"

g_TeamName_Axis "MPUI_JAPANESE_SHORT"

g_turretBipodOffset "17"

g_turretServerPitchMax "10"

g_turretServerPitchMin "15"

g_useGear "0"

g_useholdspawndelay "500"

g_useholdtime "0"

g_vehicleDebug "0"

g_vehicleTexScrollScale "0"

g_voiceChatTalkingDuration "500"

g_voteAbstainWeight "0.5"

gamedate "Nov 8 2008"

gamename "Call of Duty: World at War"

hiDef "1"

hud_deathQuoteFadeTime "1000"

hud_enable "1"

hud_fade_ammodisplay "0"

hud_fade_compass "0"

hud_fade_healthbar "2"

hud_fade_offhand "0"

hud_fade_sprint "1.7"

hud_fade_stance "1.7"

hud_fadeout_speed "0.1"

hud_flash_period_offhand "0.5"

hud_flash_time_offhand "2"

hud_health_pulserate_critical "0.5"

hud_health_pulserate_injured "1"

hud_health_startpulse_critical "0.33"

hud_health_startpulse_injured "1"

hudElemPausedBrightness "0.4"

ik_debug "0"

ik_enable "1"

ik_enable_ai_hand "0"

ik_enable_ai_terrain "1"

ik_enable_player_hand "0"

ik_enable_player_terrain "1"

ik_foot_test "0"

ik_hand_test "0"

ik_left_hand_lerp_test "0"

ik_optimization "1"

ik_pelvis_test "0"

ik_right_hand_lerp_test "0"

in_mouse "1"

inertiaAngle "0"

inertiaDebug "0"

inertiaMax "50"

jump_height "39"

jump_ladderPushVel "128"

jump_slowdownEnable "1"

jump_spreadAdd "64"

jump_stepSize "18"

koth_autodestroytime "60"

koth_capturetime "20"

koth_delayPlayer "0"

koth_destroytime "10"

koth_kothmode "0"

koth_spawnDelay "60"

koth_spawntime "0"

language "english"

loc_forceEnglish "0"

loc_language "0"

loc_translate "1"

loc_warnings "0"

loc_warningsAsErrors "0"

log "1"

logfile "1"

long_blocking_call "0"

lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"

lowAmmoWarningColor2 "1 1 1 1"

lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"

lowAmmoWarningNoAmmoColor2 "1 0 0 1"

lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"

lowAmmoWarningNoReloadColor2 "1 1 0 1"

lowAmmoWarningPulseFreq "1.7"

lowAmmoWarningPulseMax "1.5"

lowAmmoWarningPulseMin "0"

m_filter "0"

m_forward "0.25"

m_pitch "0.022"

m_side "0.25"

m_yaw "0.022"

mantle_check_angle "60"

mantle_check_radius "0.1"

mantle_check_range "20"

mantle_debug "0"

mantle_enable "1"

mantle_view_yawcap "60"

mapname "mp_airfield"

masterPort "20810"

masterServerName "cod4master.activision.com"

melee_debug "0"

missileDebugAttractors "0"

missileDebugDraw "0"

missileDebugText "0"

missileHellfireMaxSlope "0.5"

missileHellfireUpAccel "1000"

missileJavAccelClimb "300"

missileJavAccelDescend "3000"

missileJavClimbAngleDirect "85"

missileJavClimbAngleTop "50"

missileJavClimbCeilingDirect "0"

missileJavClimbCeilingTop "3000"

missileJavClimbHeightDirect "10000"

missileJavClimbHeightTop "15000"

missileJavClimbToOwner "700"

missileJavSpeedLimitClimb "1000"

missileJavSpeedLimitDescend "6000"

missileJavTurnDecel "0.05"

missileJavTurnRateDirect "60"

missileJavTurnRateTop "100"

missileMolotovBlobNum "5"

missileMolotovBlobTime "2"

missileWaterMaxDepth "60"

monkeytoy "0"

motd ""

msg_dumpEnts "0"

msg_hudelemspew "0"

msg_printEntityNums "0"

name "Unknown Soldier"

net_ip "localhost"

net_lanauthorize "0"

net_minigraph "0"

net_noipx "0"

net_noudp "0"

net_port "28960"

net_profile "0"

net_showprofile "0"

net_socksEnabled "0"

net_socksPassword ""

net_socksPort "1080"

net_socksServer ""

net_socksUsername ""

nextdemo ""

nextmap "map_restart"

nightVisionDisableEffects "0"

nightVisionFadeInOutTime "0.1"

nightVisionPowerOnTime "0.3"

onlinegame "1"

overrideNVGModelWithKnife "0"

packetDebug "0"

password ""

pc_newversionavailable "0"

penetrationCount "5"

perk_armorVest "75"

perk_bulletDamage "40"

perk_bulletPenetrationMultiplier "2"

perk_explosiveDamage "25"

perk_extraBreath "5"

perk_fireproof "55"

perk_flakJacket "75"

perk_flakJacketMaxDamage "75"

perk_grenadeDeath "frag_grenade_short_mp"

perk_grenadeTossBackTimer "2500"

perk_overheatReduction "0.7"

perk_sprintMultiplier "2"

perk_turretRotSpeedMultiplier "1.25"

perk_vehicleReloadReduction "0.7"

perk_weapRateMultiplier "0.75"

perk_weapReloadMultiplier "0.5"

perk_weapSpreadMultiplier "0.65"

phys_bulletSpinScale "3"

phys_bulletUpBias "0.5"

phys_buoyancyFastComputation "0"

phys_buoyancyRippleFrequency "3000"

phys_buoyancyRippleVariance "2000"

phys_dragAngular "0.5"

phys_dragLinear "0.03"

phys_drawAwake "0"

phys_drawCollisionObj "0"

phys_drawCollisionWorld "0"

phys_drawcontacts "0"

phys_drawDebugInfo "0"

phys_drawNitrousVehicle "0"

phys_entityCollision "1"

phys_floatTimeVariance "30000"

phys_frictionScale "1"

phys_gravity "-800"

phys_heavyTankSwitch "0"

phys_impact_distance_cutoff "3000"

phys_impact_fx "1"

phys_impact_intensity_limit "50"

phys_impact_max_pfx_per_frame "10"

phys_impact_max_sfx_per_frame "10"

phys_impact_render "0"

phys_impact_silence_window "0.3"

phys_interBodyCollision "1"

phys_maxFloatTime "180000"

phys_msecstep "0"

phys_ragdoll_joint_damp_scale "0.04"

phys_ragdoll_self_collision "1"

phys_reeval_frequency "5"

phys_terrain_collision "1"

phys_userRigidBodies "1"

phys_vehicleFriction "0.1"

phys_waterDragAngular "-2"

phys_waterDragLinear "-1"

pickupPrints "0"

player_adsExitDelay "0"

player_AimBlend_Back_Low "0.2 0.4 0.5"

player_AimBlend_Back_Mid "0.3 0.4 0.5"

player_AimBlend_Back_Up "0.5 0.2 -0.6"

player_AimBlend_Head "0 0 0"

player_AimBlend_Neck "0.3 0.3 0"

player_AimBlend_Shoulder "1 1 1"

player_backSpeedScale "0.7"

player_bayonetRange "85"

player_bayonetTargetDist "65"

player_breath_fire_delay "0"

player_breath_gasp_lerp "6"

player_breath_gasp_scale "4.5"

player_breath_gasp_time "1"

player_breath_hold_lerp "1"

player_breath_hold_time "4.5"

player_breath_snd_delay "1"

player_breath_snd_lerp "2"

player_burstFireCooldown "0.2"

player_clipSizeMultiplier "1"

player_debugHealth "0"

player_dmgtimer_flinchTime "500"

player_dmgtimer_maxTime "750"

player_dmgtimer_minScale "0"

player_dmgtimer_stumbleTime "500"

player_dmgtimer_timePerPoint "100"

player_footstepsThreshhold "0"

player_lastStandBleedoutTime "30"

player_lastStandHealthOverlayTime "8"

player_meleeChargeFriction "1200"

player_meleeHeight "10"

player_meleeRange "64"

player_meleeWidth "10"

player_MGUseRadius "128"

player_move_factor_on_torso "0"

player_moveThreshhold "10"

player_revivePlayerListCycleTime "2"

player_reviveTriggerRadius "64"

player_reviveXP "2"

player_scopeExitOnDamage "0"

player_spectateSpeedScale "1"

player_sprintCameraBob "0.5"

player_sprintForwardMinimum "105"

player_sprintMinTime "1"

player_sprintRechargePause "0"

player_sprintSpeedScale "1.5"

player_sprintStrafeSpeedScale "0.667"

player_sprintTime "4"

player_sprintUnlimited "0"

player_strafeAnimCosAngle "0.5"

player_strafeSpeedScale "0.8"

player_sustainAmmo "0"

player_swimDamage "15"

player_swimDamagerInterval "1"

player_swimTime "16"

player_throwbackInnerRadius "90"

player_throwbackOuterRadius "160"

player_turnAnims "0"

player_view_pitch_down "85"

player_view_pitch_up "85"

player_waterSpeedScale "1.3"

poisonDuration "8"

presell "0"

prestigeclass1 "Custom 6"

prestigeclass2 "Custom 7"

prestigeclass3 "Custom 8"

prestigeclass4 "Custom 9"

prestigeclass5 "Custom 10"

primaryWeaponOffset "0"

profile_physics "0"

protocol "94"

r_aaAlpha "dither (fast)"

r_aaSamples "4"

r_aspectRatio "auto"

r_autopriority "0"

r_blur "0"

r_blur_allowed "1"

r_brightness "0"

r_brushLimit "512"

r_burnedDestructibleColor "0.4"

r_cacheModelLighting "1"

r_cacheSModelLighting "1"

r_clear "blink"

r_clearColor "0 0 0 0"

r_clearColor2 "0 0 0 0"

r_colorMap "Unchanged"

r_contrast "1"

r_cosmeticCullMax "16"

r_cosmeticCullMin "16"

r_customMode ""

r_cycleSizeCull "0"

r_debugLineWidth "1"

r_debugShader "none"

r_debugShowCoronas "0"

r_debugShowDynamicLights "0"

r_debugShowPrimaryLights "0"

r_depthPrepass "0"

r_desaturation "1"

r_detail "1"

r_diffuseColorScale "1"

r_displayRefresh "60 Hz"

r_distortion "1"

r_dlightLimit "4"

r_dlightMaxFullScreenRadius "1000"

r_dlightMaxNonFullScreenRadius "200"

r_dobjLimit "512"

r_dof_bias "0.5"

r_dof_enable "1"

r_dof_farBlur "1.8"

r_dof_farEnd "7000"

r_dof_farStart "1000"

r_dof_nearBlur "6"

r_dof_nearEnd "60"

r_dof_nearStart "10"

r_dof_tweak "0"

r_dof_viewModelEnd "8"

r_dof_viewModelStart "2"

r_drawDebugFogParams "0"

r_drawWater "1"

r_envMapExponent "5"

r_envMapMaxIntensity "0.5"

r_envMapMinIntensity "0.2"

r_envMapOverride "0"

r_envMapSpecular "1"

r_envMapSunIntensity "2"

r_fastSkin "0"

r_filmTweakBrightness "0"

r_filmTweakContrast "1.4"

r_filmTweakDarkTint "0.7 0.85 1"

r_filmTweakDesaturation "0.2"

r_filmTweakEnable "0"

r_filmTweakInvert "0"

r_filmTweakLightTint "1.1 1.05 0.85"

r_filmUseTweaks "0"

r_flame_allowed "1"

r_flameFX_brightness "0.0688476"

r_flameFX_contrast "1.25249"

r_flameFX_darkTint "1.16924 1.0238 1.08897"

r_flameFX_desaturation "0.228803"

r_flameFX_distortionScaleFactor "0 1 1 0.511918"

r_flameFX_enable "0"

r_flameFX_fadeDuration "0.5"

r_flameFX_FPS "15"

r_flameFX_lightTint "1.32779 1.32472 1.10718"

r_flameFX_magnitude "0.0215147"

r_floatz "1"

r_fog "1"

r_forceLod "none"

r_fovScaleThresholdRigid "2.4"

r_fovScaleThresholdSkinned "2.4"

r_fullbright "0"

r_fullscreen "1"

r_gamma "1"

r_gfxopt_dynamic_foliage "0"

r_gfxopt_water_simulation "0"

r_glow "1"

r_glow_allowed "1"

r_glowTweakBloomCutoff "0.5"

r_glowTweakBloomDesaturation "0"

r_glowTweakBloomIntensity0 "1"

r_glowTweakEnable "0"

r_glowTweakRadius0 "5"

r_glowTweakRayExpansion "0"

r_glowTweakRayIntensity "1"

r_glowUseTweaks "0"

r_gpuSync "adaptive"

r_grassBurn "0"

r_grassEnable "1"

r_highLodDist "-1"

r_ignore "0"

r_ignorehwgamma "0"

r_inGameVideo "1"

r_lightConflicts "0"

r_lightMap "Unchanged"

r_lightTweakAmbient "0.1"

r_lightTweakAmbientColor "1 0 0 1"

r_lightTweakDiffuseFraction "0.5"

r_lightTweakSunColor "0 1 0 1"

r_lightTweakSunDiffuseColor "0 0 1 1"

r_lightTweakSunDirection "0 0 0"

r_lightTweakSunLight "1"

r_loadForRenderer "0"

r_lockPvs "0"

r_lodBiasRigid "0"

r_lodBiasSkinned "0"

r_lodScaleRigid "1"

r_lodScaleSkinned "1"

r_logFile "0"

r_lowestLodDist "-1"

r_lowLodDist "-1"

r_mediumLodDist "-1"

r_mode "800x600"

r_modelLimit "1024"

r_modelVertColor "1"

r_monitor "0"

r_motionblur_blurOrigin "0.5 0.5 0 1"

r_motionblur_directionFactor "0.001"

r_motionblur_enable "0"

r_motionblur_frameBased_enable "0"

r_motionblur_maxblur "30"

r_motionblur_numberOfSamples "1"

r_motionblur_positionFactor "0.01"

r_multiGpu "0"

r_norefresh "0"

r_normal "1"

r_normalMap "Unchanged"

r_open_automate "0"

r_outdoor "1"

r_outdoorAwayBias "32"

r_outdoorDownBias "0"

r_outdoorFeather "8"

r_picmip "1"

r_picmip_bump "1"

r_picmip_manual "0"

r_picmip_spec "1"

r_picmip_water "1"

r_poisonFX_blurMax "4"

r_poisonFX_blurMin "0"

r_poisonFX_debug_amount "1"

r_poisonFX_debug_enable "0"

r_poisonFX_dvisionA "0"

r_poisonFX_dvisionX "0"

r_poisonFX_dvisionY "0"

r_poisonFX_pulse "1.1"

r_poisonFX_warpX "0.2"

r_poisonFX_warpY "-0.15"

r_polygonOffsetBias "-1"

r_polygonOffsetScale "-1"

r_portalBevels "0.7"

r_portalBevelsOnly "0"

r_portalMinClipArea "0.02"

r_portalMinRecurseDepth "2"

r_portalWalkLimit "0"

r_prepassSizeCull "0"

r_pretess "1"

r_reflectionProbeGenerate "0"

r_reflectionProbeGenerateExit "0"

r_reflectionProbeRegenerateAll "0"

r_rendererInUse "Default"

r_rendererPreference "Default"

r_resampleScene "1"

r_reviveFX_blurRadiusEdge "6.4"

r_reviveFX_brightnessCenter "0.234"

r_reviveFX_brightnessEdge "0.264"

r_reviveFX_contrastCenter "1.9"

r_reviveFX_contrastEdge "2.84"

r_reviveFX_darkTintCenter "0.978 1.01 0.975"

r_reviveFX_darkTintEdge "0.931 0.955 0.939"

r_reviveFX_debug "0"

r_reviveFX_desaturationCenter "0.845"

r_reviveFX_desaturationEdge "1"

r_reviveFX_fadeDuration "5"

r_reviveFX_lightTintCenter "1.02 1 0.99"

r_reviveFX_lightTintEdge "1 1.03 1.02"

r_reviveFX_motionblurWeight "0.4"

r_scaleViewport "1"

r_showFbColorDebug "None"

r_showFloatZDebug "0"

r_showLightGrid "0"

r_showMissingLightGrid "0"

r_showPenetration "off"

r_showPixelCost "off"

r_showPortals "0"

r_showSunDirectionDebug "0"

r_singleCell "0"

r_sizeCull "0"

r_skinCache "1"

r_skipPvs "0"

r_skyTransition "0"

r_smc_enable "1"

r_smp_backend "1"

r_smp_worker "1"

r_smp_worker_thread0 "0"

r_smp_worker_thread1 "0"

r_smp_worker_threads "2"

r_specular "0"

r_specularColorScale "1"

r_specularMap "Unchanged"

r_spotLightBrightness "14"

r_spotLightEndRadius "196"

r_spotLightEntityShadows "1"

r_spotLightFovInnerFraction "0.7"

r_spotLightShadows "1"

r_spotLightSModelShadows "1"

r_spotLightStartRadius "36"

r_sse_skinning "1"

r_sun_from_dvars "0"

r_sun_fx_position "0 0 0"

r_sunblind_fadein "0.5"

r_sunblind_fadeout "3"

r_sunblind_max_angle "5"

r_sunblind_max_darken "0.75"

r_sunblind_min_angle "30"

r_sunflare_fadein "1"

r_sunflare_fadeout "1"

r_sunflare_max_alpha "1"

r_sunflare_max_angle "2"

r_sunflare_max_size "2500"

r_sunflare_min_angle "45"

r_sunflare_min_size "0"

r_sunflare_shader "sun_flare"

r_sunglare_fadein "0.5"

r_sunglare_fadeout "3"

r_sunglare_max_angle "5"

r_sunglare_max_lighten "0.75"

r_sunglare_min_angle "30"

r_sunsprite_shader "sun"

r_sunsprite_size "16"

r_swrk_override_characterCharredAmount "0"

r_swrk_override_enable "0"

r_swrk_override_wetness "0"

r_texFilterAnisoMax "4"

r_texFilterAnisoMin "1"

r_texFilterDisable "0"

r_texFilterMipBias "0"

r_texFilterMipMode "Unchanged"

r_use_separate_char_tech "0"

r_useLayeredMaterials "0"

r_vc_makelog "0"

r_vc_showlog "0"

r_vsync "0"

r_warm_bsp "0"

r_warm_dobj "0"

r_warm_dpvs "0"

r_warm_static "0"

r_warningRepeatDelay "5"

r_waterSheetingFX_allowed "1"

r_waterSheetingFX_brightness "0"

r_waterSheetingFX_contrast "1"

r_waterSheetingFX_darkTint "1 1 1"

r_waterSheetingFX_desaturation "0"

r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"

r_waterSheetingFX_enable "0"

r_waterSheetingFX_fadeDuration "2"

r_waterSheetingFX_lightTint "0.780261 1 1"

r_waterSheetingFX_magnitude "0.0655388"

r_waterSheetingFX_radius "4.44051"

r_worldLod "0"

r_zfar "0"

r_zFeather "1"

r_znear "4"

r_znear_depthhack "0.1"

radius_damage_debug "0"

ragdoll_baselerp_time "1000"

ragdoll_bullet_force "500"

ragdoll_bullet_upbias "0.5"

ragdoll_debug "0"

ragdoll_dump_anims "0"

ragdoll_enable "1"

ragdoll_explode_force "18000"

ragdoll_explode_upbias "0.8"

ragdoll_fps "20"

ragdoll_jitter_scale "1"

ragdoll_jointlerp_time "3000"

ragdoll_max_life "9000"

ragdoll_max_simulating "16"

ragdoll_rotvel_scale "1"

ragdoll_self_collision_scale "1.2"

rate "25000"

rcon_password ""

revive_time_taken "2"

sc_blur "2"

sc_count "24"

sc_debugCasterCount "24"

sc_debugReceiverCount "24"

sc_enable "0"

sc_fadeRange "0.25"

sc_length "400"

sc_offscreenCasterLodBias "0"

sc_offscreenCasterLodScale "20"

sc_shadowInRate "2"

sc_shadowOutRate "5"

sc_showDebug "0"

sc_showOverlay "0"

sc_wantCount "12"

sc_wantCountMargin "1"

scr_allies "usmc"

scr_allowannouncer "1"

scr_allowbattlechatter "1"

scr_art_tweak "0"

scr_art_visionfile "mp_airfield"

scr_axis "japanese"

scr_cinematic_autofocus "1"

scr_ctf_enemycarriervisible "0"

scr_ctf_flagrespawntime "0"

scr_ctf_globalbattlechatterprobability "0"

scr_ctf_idleflagreturntime "30"

scr_ctf_numlives "0"

scr_ctf_playerrespawndelay "0"

scr_ctf_roundlimit "2"

scr_ctf_roundswitch "1"

scr_ctf_scorelimit "3"

scr_ctf_timelimit "5"

scr_ctf_touchreturn "1"

scr_ctf_waverespawndelay "15"

scr_dm_globalbattlechatterprobability "100"

scr_dm_numlives "0"

scr_dm_playerrespawndelay "0"

scr_dm_roundlimit "1"

scr_dm_scorelimit "150"

scr_dm_timelimit "10"

scr_dm_waverespawndelay "0"

scr_dof_enable "1"

scr_dog_count "8"

scr_dog_hardpoint_interval "180"

scr_dog_health "100"

scr_dog_max_at_once "4"

scr_dog_time "60"

scr_dom_globalbattlechatterprobability "0"

scr_dom_numlives "0"

scr_dom_playerrespawndelay "0"

scr_dom_roundlimit "1"

scr_dom_scorelimit "200"

scr_dom_timelimit "0"

scr_dom_waverespawndelay "0"

scr_drawfriend "0"

scr_fog_baseheight "50"

scr_fog_blue "0.384"

scr_fog_exp_halfheight "100"

scr_fog_exp_halfplane "808.57"

scr_fog_green "0.49"

scr_fog_nearplane "400"

scr_fog_red "0.52"

scr_game_allowkillcam "1"

scr_game_arcadescoring "0"

scr_game_deathpointloss "0"

scr_game_difficulty "1"

scr_game_forceradar "0"

scr_game_graceperiod "15"

scr_game_hardpoints "1"

scr_game_onlyheadshots "0"

scr_game_perks "1"

scr_game_pinups "0"

scr_game_spectatetype "1"

scr_game_suicidepointloss "0"

scr_hardcore "0"

scr_hardpoint_allowartillery "1"

scr_hardpoint_allowdogs "1"

scr_hardpoint_allowradar "1"

scr_hardpoint_allowsupply "1"

scr_hardpoint_allowuav "1"

scr_hardpoint_artilleryCanonCount "3"

scr_hardpoint_artilleryCanonShellCount "5"

scr_intermission_time "30"

scr_koth_globalbattlechatterprobability "0"

scr_koth_numlives "0"

scr_koth_playerrespawndelay "0"

scr_koth_roundlimit "1"

scr_koth_roundswitch "1"

scr_koth_scorelimit "250"

scr_koth_timelimit "15"

scr_koth_waverespawndelay "0"

scr_mapsize "64"

scr_motd ""

scr_oldschool "0"

scr_player_allowrevive "1"

scr_player_forcerespawn "1"

scr_player_healthregentime "5"

scr_player_maxhealth "100"

scr_player_numlives "0"

scr_player_respawndelay "0"

scr_player_sprinttime "4"

scr_player_suicidespawndelay "0"

scr_RequiredMapAspectratio "1"

scr_sab_bombtimer "30"

scr_sab_defusetime "5"

scr_sab_globalbattlechatterprobability "0"

scr_sab_hotpotato "0"

scr_sab_numlives "0"

scr_sab_planttime "2.5"

scr_sab_playerrespawndelay "7.5"

scr_sab_roundlimit "0"

scr_sab_roundswitch "1"

scr_sab_scorelimit "1"

scr_sab_timelimit "20"

scr_sab_waverespawndelay "0"

scr_script_based_influencer_system "0"

scr_sd_bombtimer "45"

scr_sd_defusetime "5"

scr_sd_globalbattlechatterprobability "0"

scr_sd_multibomb "0"

scr_sd_numlives "1"

scr_sd_planttime "5"

scr_sd_playerrespawndelay "0"

scr_sd_roundlimit "0"

scr_sd_roundswitch "3"

scr_sd_scorelimit "4"

scr_sd_timelimit "2.5"

scr_sd_waverespawndelay "0"

scr_show_unlock_wait "0.1"

scr_spawn_artillery_influencer_score "-500"

scr_spawn_artillery_influencer_score_curve "linear"

scr_spawn_ctf_carrier_influencer_radius "560"

scr_spawn_ctf_carrier_influencer_score "-75"

scr_spawn_ctf_carrier_influencer_score_curve "constant"

scr_spawn_ctf_enemy_base_influencer_radius "1050"

scr_spawn_ctf_enemy_base_influencer_score "-500"

scr_spawn_ctf_enemy_base_influencer_score_curve "constant"

scr_spawn_ctf_friendly_base_influencer_radius "1050"

scr_spawn_ctf_friendly_base_influencer_score "0"

scr_spawn_ctf_friendly_base_influencer_score_curve "constant"

scr_spawn_dead_friend_influencer_count "7"

scr_spawn_dead_friend_influencer_radius "700"

scr_spawn_dead_friend_influencer_score "-100"

scr_spawn_dead_friend_influencer_score_curve "linear"

scr_spawn_dead_friend_influencer_timeout_seconds "20"

scr_spawn_dog_influencer_radius "700"

scr_spawn_dog_influencer_score "-50"

scr_spawn_dog_influencer_score_curve "linear"

scr_spawn_dom_enemy_flag_influencer_radius "1050"

scr_spawn_dom_enemy_flag_influencer_score "-500"

scr_spawn_dom_enemy_flag_influencer_score_curve "constant"

scr_spawn_dom_owned_inner_flag_influencer_radius "1050"

scr_spawn_dom_owned_inner_flag_influencer_score "150"

scr_spawn_dom_owned_inner_flag_influencer_score_curve "constant"

scr_spawn_dom_owned_outer_flag_influencer_radius "1050"

scr_spawn_dom_owned_outer_flag_influencer_score "100"

scr_spawn_dom_owned_outer_flag_influencer_score_curve "constant"

scr_spawn_dom_unowned_inner_flag_influencer_radius "1050"

scr_spawn_dom_unowned_inner_flag_influencer_score "-500"

scr_spawn_dom_unowned_inner_flag_influencer_score_curve "constant"

scr_spawn_enemy_influencer_radius "700"

scr_spawn_enemy_influencer_score "-150"

scr_spawn_enemy_influencer_score_curve "linear"

scr_spawn_enemyavoiddist "800"

scr_spawn_enemyavoidweight "0"

scr_spawn_friend_strong_influencer_length "700"

scr_spawn_friend_strong_influencer_radius "700"

scr_spawn_friend_strong_influencer_score "75"

scr_spawn_friend_strong_influencer_score_curve "linear"

scr_spawn_friend_weak_influencer_radius "700"

scr_spawn_friend_weak_influencer_score "25"

scr_spawn_friend_weak_influencer_score_curve "linear"

scr_spawn_grenade_influencer_radius "560"

scr_spawn_grenade_influencer_score "-500"

scr_spawn_grenade_influencer_score_curve "linear"

scr_spawn_koth_objective_influencer_radius "2450"

scr_spawn_koth_objective_influencer_score "150"

scr_spawn_koth_objective_influencer_score_curve "negative_to_positive"

scr_spawn_objective_facing_bonus "50"

scr_spawn_randomness_range "10"

scr_spawn_sab_carrier_influencer_radius "560"

scr_spawn_sab_carrier_influencer_score "-75"

scr_spawn_sab_carrier_influencer_score_curve "linear"

scr_spawn_sab_enemy_base_influencer_radius "1050"

scr_spawn_sab_enemy_base_influencer_score "-500"

scr_spawn_sab_enemy_base_influencer_score_curve "constant"

scr_spawn_sab_friendly_base_influencer_radius "1050"

scr_spawn_sab_friendly_base_influencer_score "100"

scr_spawn_sab_friendly_base_influencer_score_curve "constant"

scr_spawn_squad_leader_influencer_radius "700"

scr_spawn_squad_leader_influencer_score "50"

scr_spawn_squad_leader_influencer_score_curve "linear"

scr_spawn_twar_contested_flag_influencer_radius "1050"

scr_spawn_twar_contested_flag_influencer_score "-500.0"

scr_spawn_twar_contested_flag_influencer_score_curve "constant"

scr_spawn_twar_linked_flag_influencer_score "200"

scr_spawn_twar_linked_flag_influencer_score_falloff_percentage "0.2"

scr_spawn_twar_linked_flag_near_objective_bonus "50"

scr_spawn_vehicle_influencer_lead_seconds "3"

scr_spawn_vehicle_influencer_score "-50"

scr_spawn_vehicle_influencer_score_curve "linear"

scr_spawn_weapon_influencer_length "1750"

scr_spawn_weapon_influencer_radius "350"

scr_spawn_weapon_influencer_score "-100"

scr_spawn_weapon_influencer_score_curve "linear"

scr_tdm_globalbattlechatterprobability "0"

scr_tdm_numlives "0"

scr_tdm_playerrespawndelay "0"

scr_tdm_roundlimit "1"

scr_tdm_scorelimit "750"

scr_tdm_timelimit "10"

scr_tdm_waverespawndelay "0"

scr_team_allowHardpointStreakAfterDeath "0"

scr_team_artilleryTeamKillPenalty "0.25"

scr_team_fftype "0"

scr_team_kickteamkillers "0"

scr_team_respawntime "0"

scr_team_teamkillerplaylistbanpenalty "0"

scr_team_teamkillerplaylistbanquantum "0"

scr_team_teamkillpointloss "1"

scr_team_teamkillspawndelay "20"

scr_teambalance "0"

scr_teamKillPunishCount "3"

scr_twar_globalbattlechatterprobability "0"

scr_twar_timelimit "10"

scr_veh_alive_cleanuptimemax "120"

scr_veh_alive_cleanuptimemin "119"

scr_veh_cleanupabandoned "1"

scr_veh_cleanupdebugprint "0"

scr_veh_cleanupdrifted "1"

scr_veh_cleanupmaxspeedmph "1"

scr_veh_cleanupmindistancefeet "75"

scr_veh_cleanuptime_dmgfactor_deadtread "0.25"

scr_veh_cleanuptime_dmgfactor_max "1.0"

scr_veh_cleanuptime_dmgfactor_min "0.33"

scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"

scr_veh_cleanuptime_dmgfraction_curve_end "1.0"

scr_veh_dead_cleanuptimemax "30"

scr_veh_dead_cleanuptimemin "20"

scr_veh_disappear_maxpreventdistancefeet "30"

scr_veh_disappear_maxpreventvisibilityfeet "150"

scr_veh_disappear_maxwaittime "60"

scr_veh_driversarehidden "1"

scr_veh_driversareinvulnerable "1"

scr_veh_explode_on_cleanup "1"

scr_veh_explosion_doradiusdamage "1"

scr_veh_explosion_husk_forcepointvariance "30"

scr_veh_explosion_husk_horzvelocityvariance "25"

scr_veh_explosion_husk_vertvelocitymax "200"

scr_veh_explosion_husk_vertvelocitymin "100"

scr_veh_explosion_maxdamage "200"

scr_veh_explosion_mindamage "20"

scr_veh_explosion_radius "256"

scr_veh_explosion_spawnfx "1"

scr_veh_health_jeep "700"

scr_veh_health_tank "1350"

scr_veh_ondeath_createhusk "1"

scr_veh_ondeath_usevehicleashusk "1"

scr_veh_respawnafterhuskcleanup "1"

scr_veh_respawntimemax "90"

scr_veh_respawntimemin "50"

scr_veh_respawnwait_iterationwaitseconds "1"

scr_veh_respawnwait_maxiterations "30"

scr_veh_waittillstoppedandmindist_maxtime "10"

scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"

scr_vehicles_enabled "1"

scr_weapon_allowbetty "1"

scr_weapon_allowc4 "1"

scr_weapon_allowflash "1"

scr_weapon_allowfrags "1"

scr_weapon_allowmines "1"

scr_weapon_allowrpgs "1"

scr_weapon_allowsatchel "1"

scr_weapon_allowsmoke "1"

scr_xpcollectorsscale "1"

scr_xpscale "1"

sensitivity "5"

server1 ""

server10 ""

server11 ""

server12 ""

server13 ""

server14 ""

server15 ""

server16 ""

server2 ""

server3 ""

server4 ""

server5 ""

server6 ""

server7 ""

server8 ""

server9 ""

**** "1"

shortversion "1"

showdrop "0"

showpackets "0"

sm_enable "0"

sm_fastSunShadow "1"

sm_fullResSpotShadowEnable "0"

sm_lightScore_eyeProjectDist "64"

sm_lightScore_spotProjectFrac "0.125"

sm_maxLights "4"

sm_polygonOffsetBias "2.5"

sm_polygonOffsetScale "2"

sm_qualitySpotShadow "1"

sm_spotEnable "1"

sm_spotShadowFadeTime "1"

sm_strictCull "1"

sm_sunAlwaysCastsShadow "0"

sm_sunEnable "1"

sm_sunSampleSizeNear "0.25"

sm_sunShadowCenter "0 0 0"

sm_sunShadowScale "1"

snaps "20"

snd_cinematicVolumeScale "1"

snd_distanceLpf "-30"

snd_dlpf_max_distance "3000"

snd_dlpf_min_distance "800"

snd_dopplerRate "2.75"

snd_dopplerScale "25"

snd_drawInfo "None"

snd_drawSort "priority"

snd_enableEq "0"

snd_errorOnMissing "0"

snd_flux_separation "0.3"

snd_global_attenuation "-8"

snd_isbig_distance "1000"

snd_khz "44"

snd_levelFadeTime "250"

snd_losOcclusion "1"

snd_menu_master "1"

snd_menu_music "1"

snd_menu_sfx "1"

snd_menu_voice "1"

snd_occlusion_attenuation "-45"

snd_occlusion_cull_distance "2000"

snd_occlusion_rate "40"

snd_omnidirectionalPercentage "0"

snd_pitch_timescale "0"

snd_playing_priority_boost "10"

snd_realDelay "0.5"

snd_reportSndAliasErrors "1"

snd_skip_muted_sounds "0"

snd_slaveFadeInTime "0.15"

snd_slaveFadeOutTime "0.25"

snd_speakerConfiguration "7.1"

snd_touchStreamFilesOnLoad "0"

snd_water_occlusion_attenuation "-30"

snd_water_occlusion_distance "60"

snd_water_occlusion_minimum "-8"

snd_water_omni_amount "0.5"

snd_water_omni_distance "60"

snd_water_pitch_amount "0.9"

snd_water_pitch_distance "30"

spawnsystem_debug "0"

spawnsystem_debug_best_points "1"

spawnsystem_debug_force_score_update "1"

spawnsystem_debug_influencer_types "0"

spawnsystem_debug_influencers "1"

spawnsystem_debug_player ""

spawnsystem_debug_point_weights "1"

spawnsystem_debug_points "1"

spawnsystem_debug_sideswitched "0"

spawnsystem_debug_team ""

spawnsystem_friend_influencer_stacking "0"

spawnsystem_weapon_influencer_min_length "0.1"

spawnsystem_weapon_influencer_push_through "50"

spawnsystem_weapon_influencer_sight_check "1"

spawnsystem_weapon_influencer_update_interval "151"

squad_highlighted "0"

squad_previous "0"

squad_selected "0"

squad_selected_locked "0"

squad_selected_name ""

squads_debug "0"

stat_version "10"

stopspeed "100"

sv_allowAnonymous "0"

sv_allowDownload "1"

sv_allowedClan1 ""

sv_allowedClan2 ""

sv_authenticating "0"

sv_botsPressAttackBtn "1"

sv_botsRandomInput "0"

sv_cheats "0"

sv_clientArchive "1"

sv_clientside "0"

sv_clientSideBullets "1"

sv_clientSideVehicles "1"

sv_connectTimeout "45"

sv_debugRate "0"

sv_debugReliableCmds "0"

sv_disableClientConsole "0"

sv_FFCheckSums ""

sv_FFNames ""

sv_floodprotect "4"

sv_fps "20"

sv_hostname "CoDWaWHost"

sv_iwdNames "iw_20 iw_19 iw_18 iw_17 iw_16 iw_15 iw_14 iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00"

sv_iwds "1419315469 -2053677677 -61854135 337426137 704011720 442087115 2082273697 -755386526 1711915667 421433872 -941923171 -1354374490 1775734970 129485564 -1982375373 -1117143133 939809958 621091539 1211913927 -1026172712 -1810803795 "

sv_keywords ""

sv_kickBanTime "300"

sv_mapname ""

sv_mapRotation "map mp_airfield map mp_asylum map mp_castle map mp_shrine map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_suburban"

sv_mapRotationCurrent " map mp_asylum map mp_castle map mp_shrine map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_suburban"

sv_maxclients "24"

sv_maxPing "0"

sv_maxRate "5000"

sv_minPing "0"

sv_network_warning "0"

sv_packet_info "0"

sv_padPackets "0"

sv_paused "0"

sv_privateClients "0"

sv_privatePassword ""

sv_punkbuster "1"

sv_pure "1"

sv_reconnectlimit "3"

sv_referencedFFCheckSums "443488 39299360 29310656"

sv_referencedFFNames "code_post_gfx_mp common_mp mp_airfield"

sv_referencedIwdNames "main/iw_00"

sv_referencedIwds "-1810803795 "

sv_running "1"

sv_serverid "16"

sv_showAverageBPS "0"

sv_showCommands "0"

sv_showPingSpam "0"

sv_timeout "240"

sv_voice "1"

sv_voiceQuality "3"

sv_wwwBaseURL ""

sv_wwwDlDisconnected "0"

sv_wwwDownload "0"

sv_zombietime "2"

sys_configSum "121571059"

sys_configureGHz "0.00694922"

sys_cpuGHz "0.00357955"

sys_cpuName "AMD Athlon⢠64 Processor 3500+"

sys_gpu "NVIDIA GeForce 7800 GS (Omega 2.169.21)"

sys_lockThreads "0"

sys_smp_allowed "0"

sys_SSE "1"

sys_sysMB "1024"

tabun_effect_radius "150"

tabun_shock_radius "150"

tabunGasDuration "3"

tabunInitialGasShockDuration "7"

tabunWalkInGasShockDuration "4"

team_indicator "0"

timescale "1"

twar_captureAccelBonus "35"

twar_captureAccelLimit "50"

twar_captureTime "40"

twar_finalFightTimeLimit "5"

twar_momentumArtillery "10"

twar_momentumBlitzkriegTime "30"

twar_momentumDogs "10"

twar_momentumEnabled "1"

twar_momentumFlagCap "25"

twar_momentumKamikaze "10"

twar_momentumKillPlayer "5"

twar_momentumMax "70"

twar_momentumMaxMultiplier "3"

twar_momentumMultiplierBonus "25"

twar_momentumMultiplierBonusLimit "75"

twar_momentumRadar "10"

twar_neutralFlagLockTime "0"

ui_allow_classchange ""

ui_allow_controlschange "1"

ui_allow_teamchange ""

ui_allowvote "0"

ui_bigFont "0.4"

ui_bomb_timer "0"

ui_browserFriendlyfire "-1"

ui_browserHardcore "-1"

ui_browserKillcam "-1"

ui_browserMod "-1"

ui_browserShowDedicated "0"

ui_browserShowEmpty "0"

ui_browserShowFull "1"

ui_browserShowPassword "0"

ui_browserShowPunkBuster "-1"

ui_browserShowPure "0"

ui_buildLocation "-60 460"

ui_can_invite_to_squad "0"

ui_currentMap "3"

ui_currentNetMap "3"

ui_custom_newname ""

ui_dedicated "0"

ui_drawCrosshair "1"

ui_extraBigFont "0.55"

ui_friendlyfire "0"

ui_gametype "0"

ui_generic_status_bar "0"

ui_hostname "CoDWaWHost"

ui_hud_hardcore "0"

ui_hud_obituaries "1"

ui_hud_showobjicons "1"

ui_joinGametype "0"

ui_maxclients "32"

ui_motd ""

ui_mousePitch "0"

ui_netGametype "0"

ui_netGametypeName "dm"

ui_netSource "2"

ui_playerProfileAlreadyChosen "0"

ui_radar_allies "0"

ui_radar_axis "0"

ui_radar_client "0"

ui_reset_squad_index "0"

ui_score_bar "0"

ui_scorelimit "750"

ui_serverStatusTimeOut "7000"

ui_showmap "1"

ui_smallFont "0.25"

ui_squad_member_action "0"

ui_squad_name_action "0"

ui_squad_spectating "0"

ui_timelimit "10"

useFastFile "1"

vehanim_debug "0"

vehanim_enable "1"

vehControlMode "0"

vehGunnerSplashDamage "0.1"

vehHelicopterDecelerationFwd "0.5"

vehHelicopterDecelerationSide "1"

vehHelicopterHeadSwayDontSwayTheTurret "1"

vehHelicopterHoverSpeedThreshold "400"

vehHelicopterInvertUpDown "0"

vehHelicopterJitterJerkyness "0.3"

vehHelicopterLookaheadTime "1"

vehHelicopterMaxAccel "45"

vehHelicopterMaxAccelVertical "30"

vehHelicopterMaxPitch "35"

vehHelicopterMaxRoll "35"

vehHelicopterMaxSpeed "150"

vehHelicopterMaxSpeedVertical "65"

vehHelicopterMaxYawAccel "90"

vehHelicopterMaxYawRate "120"

vehHelicopterRightStickDeadzone "0.3"

vehHelicopterScaleMovement "1"

vehHelicopterSoftCollisions "0"

vehHelicopterStrafeDeadzone "0.3"

vehHelicopterTiltFromAcceleration "2"

vehHelicopterTiltFromControllerAxes "0"

vehHelicopterTiltFromDeceleration "2"

vehHelicopterTiltFromFwdAndYaw "0"

vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"

vehHelicopterTiltFromVelocity "1"

vehHelicopterTiltMomentum "0.4"

vehHelicopterTiltSpeed "1.2"

vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"

vehHelicopterYawOnLeftStick "5"

vehicle_damage_bouncing_betty "1.25"

vehicle_damage_bullet "0"

vehicle_damage_grenade "0.3"

vehicle_damage_max_shielding "0.25"

vehicle_damage_projectile "1.2"

vehicle_damage_satchel_charge "1.5"

vehicle_damage_sticky_grenade "1.35"

vehicle_damage_zone_front "1"

vehicle_damage_zone_rear "2"

vehicle_damage_zone_side "1.2"

vehicle_damage_zone_under "2.25"

vehicle_destructible_damage_bouncing_betty "1"

vehicle_destructible_damage_bouncing_betty_radius "13.1"

vehicle_destructible_damage_grenade "0.2"

vehicle_destructible_damage_grenade_radius "100"

vehicle_destructible_damage_projectile_radius "4"

vehicle_destructible_damage_satchel_charge "1.5"

vehicle_destructible_damage_satchel_charge_radius "21.1"

vehicle_destructible_damage_sticky_grenade "1.5"

vehicle_destructible_damage_sticky_grenade_radius "13.1"

vehicle_perk_boost_acceleration_multiplier "1.571"

vehicle_perk_boost_duration_seconds "0.74"

vehicle_perk_boost_interval_seconds "1.703"

vehicle_perk_boost_speed_increase "1.878"

vehicle_perk_leadfoot_speed_increase "1.35"

vehicle_piece_damagesfx_threshold "10"

vehicle_switch_seat_delay "0.5"

vehicle_useRadius "256"

vehLockTurretToPlayerView "1"

vehPlaneFakeLiftForce "0"

vehPlaneGravityForce "0"

vehPlaneLiftForce "0"

vehPlaneLowSpeed "1500"

vehPlanePitchAccel "16"

vehPlaneRollAccel "16"

vehPlaneRollDeadZone "0.15"

vehPlaneYawFromRollScale "0.1"

vehPlaneYawSpeed "50"

version "Call of Duty Multiplayer COD_WaW MP build 1.0.1017 CL(230909) JADAMS2 Sat Nov 08 21:37:51 2008 win-x86"

vid_xpos "3"

vid_ypos "22"

visionstore_glowTweakBloomCutoff "0.5"

visionstore_glowTweakBloomDesaturation "0"

visionstore_glowTweakBloomIntensity0 "1"

visionstore_glowTweakBloomIntensity1 ""

visionstore_glowTweakEnable "0"

visionstore_glowTweakRadius0 "5"

visionstore_glowTweakRadius1 ""

visionstore_glowTweakSkyBleedIntensity0 ""

visionstore_glowTweakSkyBleedIntensity1 ""

voice_deadChat "0"

voice_global "0"

voice_localEcho "0"

waypointDebugDraw "0"

waypointDistScaleRangeMax "3000"

waypointDistScaleRangeMin "1000"

waypointDistScaleSmallest "0.8"

waypointIconHeight "36"

waypointIconWidth "36"

waypointOffscreenCornerRadius "105"

waypointOffscreenDistanceThresholdAlpha "30"

waypointOffscreenPadBottom "30"

waypointOffscreenPadLeft "103"

waypointOffscreenPadRight "0"

waypointOffscreenPadTop "0"

waypointOffscreenPointerDistance "20"

waypointOffscreenPointerHeight "12"

waypointOffscreenPointerWidth "25"

waypointOffscreenRoundedCorners "1"

waypointOffscreenScaleLength "500"

waypointOffscreenScaleSmallest "1"

waypointPlayerOffsetCrouch "56"

waypointPlayerOffsetProne "30"

waypointPlayerOffsetStand "74"

waypointSplitscreenScale "1.8"

waypointTweakY "-17"

wideScreen "1"

wind_debug_display "0"

wind_global_hi_altitude "0"

wind_global_low_altitude "0"

wind_global_low_strength_percent "1"

wind_global_vector "1 0 0"

wind_grass_gust_distance "2000"

wind_grass_gust_radius "400"

wind_grass_gust_speed "1"

wind_grass_gust_strength "0.5"

wind_grass_gustinterval "250"

wind_grass_scale "10000"

wind_grass_tension "0.001"

wind_leaf_scale "176"

winvoice_mic_mute "1"

winvoice_mic_reclevel "65535"

winvoice_mic_scaler "1"

winvoice_save_voice "0"

Posted

Ok everyone, I made this post when I knew very little about cod4 modding, now I know a lot more and I even know how to .bind to other things then the back and start buttons. I have found that noclip, ufo , give all, give ammo, and god work.

I currently have ufo bound to my back button, god bound to my start button, give all bound to my dpad up, and give ammo bound to my dpad down. Also to bind multiple commands to a button just add a ; between them like this, .bind BUTTON_START "god;give ammo" please note that the second command only works on your own host. Also I have already read most of the pc code lists and am now just wondering what commands you guys know that work.

Posted
Ok everyone, I made this post when I knew very little about cod4 modding, now I know a lot more and I even know how to .bind to other things then the back and start buttons. I have found that noclip, ufo , give all, give ammo, and god work.

I currently have ufo bound to my back button, god bound to my start button, give all bound to my dpad up, and give ammo bound to my dpad down. Also to bind multiple commands to a button just add a ; between them like this, .bind BUTTON_START "god;give ammo" please note that the second command only works on your own host. Also I have already read most of the pc code lists and am now just wondering what commands you guys know that work.

 

so 2 things-

 

1. how do you get the other buttons working?

 

2. how do you get low gravity? (I have already tried .set g_gravity "300"; .set BUTTON_BACK g_gravity "300"; .bind g_gravity "300"; .bind BUTTON_BACK g_gravity "300", and yes I replaced .(AE) to .(0A)

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