lostmodz26 Posted March 21, 2009 Report Posted March 21, 2009 Im coding a game right now in Dark Basic and I can't find any BSPs or any good tools to make them. If anyone could teach me how to get a bsp out of a Halo 2 map or do it for me then I would appreciate it.
iBotPeaches Posted March 21, 2009 Report Posted March 21, 2009 Dark Basic with a Halo 2 BSP? Impossible.
xX Epsilon Xx Posted March 21, 2009 Report Posted March 21, 2009 What format I can get you a BSP in .x, .3ds, .max, .maya, .fbx, .basicallyanythingthatcangohere
lostmodz26 Posted April 17, 2009 Author Report Posted April 17, 2009 Thanks dude .X I need a good BSP really badly could you do it on Elognation?
iBotPeaches Posted April 17, 2009 Report Posted April 17, 2009 Why elongation? Once you use a base map for the BSP you will never see it. So why not pick a big map like Gemini or Terminal? (they have large BSP's)
lostmodz26 Posted April 18, 2009 Author Report Posted April 18, 2009 Actually, reconsidering Terminal would be nice. I would really appreciate it =].
Twinreaper Posted April 26, 2009 Report Posted April 26, 2009 I believe I can be of some assistance here. Just let me know what bsp you would like a model rip for. And if you would like it skinned or have the material pallette available so you can skin it yourself. I would much rather not have to go thru the hassle of texturing, bumping and uvw-ing the whole thing for you though. Let me know what you need.
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