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Halo 3 Construct! [Meta Editor + Real-Time-Halo!]


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Posted (edited)

Real Time Halo and a Meta editor for release on behalf of shades retirement!

 

Construct - Open Source Map Editor

by shade45 » February 23rd, 2009, 10:04 pm

 

Construct

 

I am releasing the source code to my Halo 3 modding application because I am leaving the modding scene. Since I joined this site I have learned so much and made a lot friends and some enemy's

 

I would like to thank everyone who made this site such a great place to be over the years.

 

Feel free to use this source however u want, copy it into your own application, add your own code, do whatever its all yours.

 

http://img21.imageshack.us/img21/8513/capturez.jpg

 

Features:

 

 

Loads any Halo 3 map file

Tag Filtering (Makes searching for a specific tag a lot easier)

Meta Editor

RTH (Run Time Halo) Support - Debug Xbox Required

Remote RTH - Debug Xbox Required

Library Support

Themed GUI

 

Library's Included:

 

 

Address Calculator

Map Patcher

Model Resizer

Unicode Editor

Plug-in Converter

 

The CS Plug-in System

 

Anyone who used my previous application Engineer will be familiar with the CS plug-in system. In Construct CS plug-ins work basically the same way but with one major difference. Instead of using fields like the old system these use properties which allow for tags to be parsed quickly and loaded into a property grid with very little code. This also allowed me to "Tag" values in a plug-in with loads of useful information like display names, offset, descriptions, categories, ect.

 

This plug-in system is not for the newbie plug-in maker please only try making changes to the plug-ins if you know what your doing!

 

Acknowledgments

 

 

Detox - Developer of RTH

Anthony - Original Creator of the CS plug-in system

Quick Kill - My main tester

 

Download

 

Source: http://www.megaupload.com/?d=CY9CPNDF

 

There are no files included with this source code that should not be there. If certain references are missing from the project they were left out on purpose. Please do not discuss these files or how to obtain them.

 

[source: http://www.halomods.com/forums/viewtopic.p...16&p=844038]

Edited by xX Epsilon Xx
Posted (edited)
I have read. will be possible one day to use it?

yes you just need to fix some references and own a dev kit.

Also to use RTH you need to forward the port 1200 to your router.

Edited by gruntmods
Posted
No I didn't, Shade did lol.

 

PS: Since it's public, i'll unhide the section in VIP.

VIP will have the compiled exe, as well as the completed source (all .dll files req.)

 

GJ Shade.

cool. I will miss shade. He supported me back on halo source.

Posted
Even if you could build CON files and put the maps in them and get them to show up as DLC in the game, you'd still need to resign the map file, which we will never be able to do.
Posted
No you need a dev kit to play these, DONT GET ONE UNLESS YOU ARE A LISCENSED DEVELOPER

If you were a licensed developer you probably wouldn't care about Halo 3, let alone modding it.

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