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Heritec Elite in MP


nielsss

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Heretic elite in Mp

 

First, open Insolence. Now, open the multiplayer map in

which you would like to play as a Heretic Elite. Also open

any campaign map in which you encounter Heretic Elite

(04a_gasgiant, 04b_floodlab). For this tutorial I will

use burial_mounds.map and 04b_floodlab.map.

 

Step 2- Drag & Drop

To bring the Heretic Elite into the multiplayer map, you only need to click and drag only one thing over,

and that is the biped tag.

Navigate to objectscharactershereticheretic, left click once to select it, and then left click again

on the tag and drag and drop it into burial_mounds.map's tag-list window.

 

Step 3- MoveBox

Each time you drag & drop a tag, a small status box will pop up to give you information about what the

program is doing while you wait. The longest part is usually "Relinking" and it may seem like it froze..

It didn't, it just has to do a lot of file reading & writing at this point, so let it be. When the move

is done, the box will go away.

 

Step 4- Closing Unneeded Maps

Now that you have copied the tags from the single-player map to the multiplayer map, you can close the

single-player map (04b_floodlab.map) as you will not be needing it anymore.

 

Step 5- Adjusting the Biped for Multiplayer

Now you must adapt the biped so that it works correctly and looks sexy at the same time!

Locate and open the bipd tag "heretic". On the right side of the window you should see a large

table filled with doodads that seem important.

In the Value column, change the following:

1. Next to Default Team, double-click on "6.) Heretic" and change that to "1). Player"

2. Change the Grenade Velocity from 15 to 10

3. Change the Grenade Count from 0 to 4

5. Change the Jump Velocity from 3 to 3.08

6. Change the Max Hard Landing Time from 2 to 0

7. Change the Min Soft Landing Velocity from 1 to 1.5

8. Change the Min Hard Landing Velocity from 3 to 7

9. Change the Max Hard Landing Velocity from 6 to 12

10. (Optional) Change the Standing Camera Height from 0.6 to 0.62

11. (Optional) Change the Crouching Camera Height from 0.3 to 0.45

Now you've adjusted it's stats to make it more or less equal to the multiplayer Elite.

 

Step 6- Giving the Biped a HUD

Now you must give the biped a HUD to display the player's health. With the heretic.bipd tag still open,

click on the blue "Hud Interfaces" text. Now you will see a dropdown box with the number 0 highlighted

- this is what's called a chunk - and beneath it a Nulled Out nhdt Tag Type dependency. Double-click "Nulled Out",

click the down arrow, and pick uihuddervish for a purple HUD, or uihudmasterchief for a blue HUD.

At the dropdown box where chunk 0 is, click the down arrow and choose chunk 1. Swap that "Nulled Out"

for the same HUD type that you picked for chunk 0. Now you can close the .bipd tag by clicking the "Close Tag" button.

 

Step 7- Setting the Permutation

Navigate to the hlmt tag for objectscharactershereticheretic, and double click the tag to open it. Once it's open,

click on the text that says "Edit Mode". When you click it, it should switch to "Dev Mode". What we are going to do now

is set the model and sound dependencies by changing a string and all udlg dependencies to "sounddialogcombatelite_mp".

Now you click on the blue "all dependencies" text. Change the udlg dependency from

sounddialogcombatelite_loose to sounddialogcombatelite_mp. Now click the blue Variation reflexive.

From there, double click the value "minor_scl", and type in or scroll to "default" (THIS IS VERY IMPORTANT!!).

Now click on All Dependencies and change "sounddialogcombatelite_loose" to "sounddialogcombatelite_mp".

At the dropdown box, click on the down arrow and choose the next chunk (chunk 1). Click "all dependencies"

again and change the udlg dependency from "sounddialogcombatelite_dogmatic" to "sounddialogcombatelite_mp".

Navigate to the next chunk (chunk 2) and click "all dependencies", and change "sounddialogcombatheretic_leader"

to "sounddialogcombatelite_mp" and do the same for the next chunk (chunk 3), go to chunk 4's "all dependencies"

and change "sounddialogcombatelite_loose" to "sounddialogcombatelite_mp", go to chunk 5's "all dependencies"

and change "sounddialogcombatelite_dogmatic" to "sounddialogcombatelite_mp".

 

Step 8- Fixing the Shaders and Effects

In the far left of the plugin part of the heretic.hlmt tag, under "Show", click "all dependencies", and replace the

first Nulled Out shad dependency with "objectscharacterseliteshadersactive_camo". Now under Reflexives,

click Unknown 2, and then in the plugin section for Unknown 2, click "all dependencies".

Change the first shad reference to "objectscharacterseliteshaderselite_plasma_shield_fp",

change "objectscharactershereticshadersplasma_shield" to "objectscharacterseliteshaderselite_plasma_shield".

Change the first Nulled Out effe to "effectsobjectscharacterseliteshield_damaged",

change "effectsobjectscharactershereticheretic_shield_depletion" to

"effectsobjectscharacterseliteelite_shield_depletion", and change the remaining nulled out effe to

"effectsobjectscharacterseliteshield_recharge". Change the next Nulled Out shad dependency to

"objectscharacterseliteshaderselite_overshield_fp", and change the remaining one to

"objectscharacterseliteshaderselite_overshield". Close the tag.

 

Step 9- Making the Heretic Elite Spawn Instead of the Regular Elite

Navigate to the matg tag "globalsglobals", and open it. Switch to Dev Mode and on the left,

choose Unknown 8 (right below "Player Information"). Switch to Chunk 3 and swap the bipd dependency from

"objectscharacterseliteelite_mp" to "objectscharactershereticheretic".

Close the tag.

 

Step 10- Fix Encryption

Select "Fix Map Encryption" from the Map Options menu, close the map, close Insolence and FTP it up to the Xbox.

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