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Kraken


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CaptainPoopface

http://www.ibotmodz.net/forum/uploads/remoteimages1/3554-429.jpg

 

 

This is a simple but fun mod for Tombstone. It'smeant to be a highly mobile game. The weapons are powerful andbodacious like mammoths.

 

Rain of Death

 

My version of the air strike. It shoots three tank shells from thesky. They fall slowly, fan out from each other as they fall, and thereis a fairly large margin of error. So it's not an instant death weapon;it takes skill and finesse to use. The farther away you are from thetarget, the greater the error and fan-out of the shells. Don't fire itbeneath a low ceiling unless you've had all you can stand of this cold,cold world.

 

 

 

Bonus: The L trigger shoots plasma grenades, with regular grenadevelocity and ballistics. ROF is slow, however, so think of the nades asmerely an adjunct. An air strike takes two rounds of ammo, whereas agrenade only takes one.

 

The BEEFY rocket launcher

 

Similar to the regular version, but it holds four rockets per clipand is dual wieldable. "But my hero CaptainPoopface, that's wayoverpowered!" Not in this game, kiddos. There is substantial incentivenot to dual wield, as ye shall see.

 

 

 

 

The Grappling Gun

 

One of my first creations and it still roxxors. See my original postfor a detailed tutorial. But it's a tad long, and attention spans areso five minutes ago, so I'll give you the quick rundown. It thrusts youforward using a short series of zero-damage explosions. Jump and holdthe R trigger at the same time while running forward, and you will flyup and forward. Aiming higher won't make you go higher. To jump high,but not far, look about 45 degrees above the horizon, run backwards,jump and shoot. You'll be launched high into the air and slightlybackwards. You must be rising as you pull the trigger, or you'll justscoot along the ground.

 

 

 

A sample grapple, from the red base, over the crane, to the little platform.

http://www.ibotmodz.net/forum/uploads/remoteimages1/3554-430.gif

 

I know it sounds complicated, but it becomes like breathing. Some of you may prefer...

 

The Deucer

 

As effective as it is corny! It's a magnum that shoots plasma grenades(YEAH YEAH I KNOW, just keep reading), three per clip, limited ROF,slightly faster than grenade tossing speed, with the same ballistics ofthe grenade. So again, it's not an instant noob-a-rific sticky gun.It's intended to flush someone into the path of another weapon, orpolish him off if you've weakened him. Due to the highly mobile natureof the game, the explosions can be easily evaded unless you employdevious strategems. Sticking someone with it is about as difficult aswith regular plasmas in a regular game. You have to wait for the rightmoment.

 

Where this gun really comes in handy is the old pound-the-groundshenanigans. Melee strike response has been increased for this gunonly. Meleeing the ground with the Deucer will give you some seriousheight - about as much as a skillful upward grapple with the grap gun.Melee-jumping with the Deucer will give you ludicrous height.Melee jumping is when you look at the ground, melee, then immediatelyjump as the melee occurs. If you try it and jump without the melee, youjumped too soon. If you melee to regular melee height, you jumped toolate. The action is very quick and will take a bit of practice. Youhave to hit the buttons just a hair later than simultaneously.

 

A regular jump:

http://www.ibotmodz.net/forum/uploads/remoteimages1/3554-431.jpg

 

A melee bounce, from the same spot on the ground:

http://www.ibotmodz.net/forum/uploads/remoteimages1/3554-432.jpg

 

A melee jump, from the same spot on the ground. I can see my house from here!

http://www.ibotmodz.net/forum/uploads/remoteimages1/3554-433.jpg

 

 

There are a couple more weapons. See below.

 

Gameplay

 

The way this map is intended to be played, you hold one gun formobility (the Deucer or the grap gun), and one gun for mucho destructo(Rain of Death or BEEFY rocket launcher). Because all the projectilestravel at fairly slow speeds, they can be evaded by simply switching toyour mobility gun and either grappling or melee-jumping to safety.However, both of those tactics will give you a predictable andinevitable trajectory, which means a skilled opponent can have somesteaming hot rockets waiting for you when you arrive at yourdestination. The skill of killing someone on this map usually consistsof flushing them into a predictable trajectory and putting someboom-boom at the end of it, or somehow getting the drop on youropponent by skillful grappling or melee-bouncing/melee-jumping. Inclose quarters, because the heavy weapons are so powerful, combat willusually become a sticky battle between Deucers and/or Rain of Dethnades.

 

It is a rollicking good time. Rest assured that the ground will bethoroughly scorched and saturated with blood. The additional speed,mobility and weapon power shrink this large map to playable proportionsfor small games. It's probably my favorite map for dueling.

 

Other stuff

 

- Ceiling death zones have been raised but not eliminated. You canexplore some of the fringes of the map, but don't go too far... Also,do not melee-jump from the upper levels of the map, or the Guardianswill eat your lunch.

 

- The cloak sniperreplaces the overshields. I actually invented the cloak sniper for thisgame type, not the Chaste series. Quick review: L trigger activatescamo for 10 seconds, but you must be holding still and either lookingstraight down at the ground (elites) or crouching (the Chief) when youactivate it. You have two "rounds" of camo and 4 sniper bullets. Ammois low because this gun is designed to be used from the ground,to snipe those pesky high perchers who are just a tad too overjoyed atthe ability to jump very high and sit on the upper outer fringes of themap.

 

- Plasma nades (for throwing) are replaced by my prox mines. Theydon't travel as far, and they kill anyone within the radius over aperiod of 25 seconds. Kudos if you kill someone this way; it'sdifficult for the way this map plays.

 

- Frag grenades have less bounce, a shorter fuse, and they don't go as far when thrown.

 

- Shield recharge is very slow.

 

- Running speed is a little faster, but don't worry. CaptainPoopface always keeps it reasonable.

 

- Make sure you turn damage resistance on in your gametype. Youshould still be alive after one direct hit with the rocket launcher(two direct hits, not so much). It's intended to be a power game.

 

- SLC should be fine, but as always, let me know if you observe problems.

 

- Again as always, I'd be all too happy to thrash anyone on a modof my own design. Make sure you wrap that ego up in kevlar though. Andsmear it with some flame retardant. And leave it at your grandma'shouse for safekeeping.

 

Credits

- TF6 for the original air strike mod

- ExileLord for the gravity gun, which was the inspiration for my grap gun

- Turk and Doom for the camo jpt trick

- Entity 1.6, 1.39, Yelo, and DotHalo(!)

 

EPILOGUE

Before you wag a finger at me for releasing analmost-as-if-noobular mod, please make an earnest effort to learneither (a) how to melee-jump, or (B) how to control the grap gun. Thenkill a few people on this mod, and then tell me it's no good. It's notas noobish as a presumptuous person might presume. It certainly playsvery differently from a conventional Halo map, but that IS why we'reall here... It's balanced and requires its own strategy, and stick thatBXR stuff in the potty because it ain't no good here.

 

Of all my jaw-droppingly amazing mods, I play this one (sameweapons, various maps) probably 70% of the time with my friends. It isamong my simplest but is also the most fun. I might even have made ittoo awesome, because now I have to wear dark glasses and a sombrero inorder not to be mobbed by beautiful women everywhere I go.

 

I tell you, it's no bed of roses being Ultimate Super Hero #1.

 

 

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