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Title Says all, I finally got good plugins for johnson, and hit level 2 of map modding (increase vehicle speed, increase weapons ROF, etc...) but I always get this exception when I save changes any, idea?

 

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidCastException: Specified cast is not valid.
  at H3UtilityToolkit.PluginStuffs.BitmaskNode.Write(BitWriter bw, Int32 seekOffset) in C:\Users\Alex\Desktop\Halo 3\Projects\Johnson Project\Johnson\H3UtilityToolkit\PluginStuffs\NodeClasses.cs:line 1098
  at H3UtilityToolkit.PluginStuffs.PluginManager.Write() in C:\Users\Alex\Desktop\Halo 3\Projects\Johnson Project\Johnson\H3UtilityToolkit\PluginStuffs\PluginManager.cs:line 1552
  at Johnson.MapForm.toolStripButton1_Click(Object sender, EventArgs e) in C:\Users\Alex\Desktop\Halo 3\Projects\Johnson Project\Johnson\Forms\MapForm.cs:line 494
  at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
  at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
  at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
  at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ToolStrip.WndProc(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Johnson
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/owner/Documents/Johnson/Johnson.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

 

Any help or answers thx, I can make a flyable pelican (and fix collision, i beleive :) ) ANYONE who can fix this will get the mod and updated jonson with plugins, if you don't already (and if you want it, lol)

 

Thanks, XeDK!

Posted
Ha... If the program opens he has .NET Framework already it has nothing to do with that.

 

Ha... He may have < .NET Framework 2.0 which would not even open the the program.

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