nielsss Posted August 22, 2007 Report Posted August 22, 2007 Written by Aequitas Step 1- Open MapsFirst, open Insolence. Now, open the multiplayer map in which would like use the Shadow. Also open any campaign map in which contains the Shadow. For this tutorial I will use coagulation.map and 03a_oldmombassa.map. Step 2- Drag & DropTo bring the Shadow completely into the multiplayer map, there's one tag that we're going to need to drag over: objectsvehiclescreepcreep.vehi. Left click it once to select it, then left click again and drag & drop the tag into coagulation.map. It will add it recursively. Step 3- MoveBoxEach time you drag & drop a tag, a small status box will pop up to give you information about what the program is doing while you wait. The longest part is usually "Relinking" and it may seem like it froze.. it didn't, it just has to do a lot of file reading & writing at this point, so let it be. When the move is done, this box will go away. You can now close your campaign map. Step 4- Fix the SeatsAs this vehicle was made for campaign and only meant to be driven by non-playable characters, you're going to need to edit it to make it work for you in multiplayer. I'm going to walk you through fixing the driver seat and the turret. Double click the creep's vehicle tag that you just added to open it up with its IFP. Switch to "Dev Mode" and click on the "unknown11" reflexive. The first chunk (#0) is the driver seat. Change it's first string ID to "warthog_d". Go to the second chunk (#1), the gunner. Change it's first string ID to "warthog_g". This is necessary because the MC and the MP elite don't have the animations for using the turret or driving the Shadow, but they do for the spectre.At the top of the plugin area, click on "Change Plugin" and switch to the XML vehicle plugin. Go to the "Seats" reflexive. Change the "Disable Seat" flag to "False". Go to chunk 2 (#1). Change the "Turret Seat" flag to "True". You can now close the creep.vehi tag. Step 5- Place the ShadowThere are a number of ways to place the Shadow on the map. I am going to replace the wraith with it through Multiplayer Globals (multiplayermultiplayer_globals.mulg). Open it with the IFP and switch to "Dev Mode". Select the second unknown reflexive (unknown2). Now select its second unknown reflexive (unknown2). Go to the forth chunk (#3) and change its only dependency's ID to "objectsvehiclescreepcreep". You can now close the multiplayer_globals.mulg tag. Step 6- Fix EncryptionSelect "Fix Map Encryption" from the Map Options menu, close the map, and FTP it up to the Xbox. Congratulations, the wraith will now be replaced by a drivable/gun-able Shadow in your multiplayer map!
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