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[command list] Left 4 dead


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Ok these are the commands for the pc version of left 4 dead but you can use most of them on your 360.

 

Just open your user settings file in a hex editor of you choice and change what each button does.

 

(just scroll through the usersettings file in your hex editor untill you see the controls)

 

EXAMPLE V

 

 

post-1775-1231127068_thumb.jpg

 

 

_resetgamestats : cmd : : Erases current game stats and writes out a blank stats file

_restart : cmd : : Shutdown and restart the engine.

achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs.

achievement_disable : 0 : , "sv", "cheat", "rep" : Turn off achievements.

addip : cmd : : Add an IP address to the ban list.

ai_debug_los : 0 : , "sv", "cheat" : NPC Line­Of­Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l

ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :

ai_talk_idle_enabled : 1 : , "sv", "cheat" : Set to 0 to disable TLK_IDLEs on survivors

air_density : cmd : : Changes the density of air for drag computations.

alias : cmd : : Alias a command.

banid : cmd : : Add a user ID to the ban list.

banip : cmd : : Add an IP address to the ban list.

bind : cmd : : Bind a key.

BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'

blackbox_dump : cmd : : Dump the contents of the blackbox

blackbox_record : cmd : : Record an entry into the blackbox

boomer_exposed_time_tolerance : 1 : , "sv", "cheat" : How long an out­of­range Boomer will tolerate being visible before fleeing

boomer_vomit_delay : 1 : , "sv", "cheat" : How long the Boomer waits before he vomits on his target on Normal difficulty

bot_crouch : 0 : , "sv", "cheat" :

bot_freeze : 0 : , "sv", "cheat" :

bot_mimic : 0 : , "sv", "cheat", "rep" :

bot_mimic_yaw_offset : 180 : , "sv", "cheat" :

buddha : 0 : , "sv", "cheat", "nf" : Survivors take damage but won't die

budget_toggle_group : cmd : : Turn a budget group on/off

bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.

cache_print : cmd : : cache_print [section] Print out contents of cache memory.

cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.

cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.

callvote : cmd : : Start a vote on an issue.

cast_hull : cmd : : Tests hull collision detection

cast_ray : cmd : : Tests collision detection

ch_createairboat : cmd : : Spawn airboat in front of the player.

ch_createjeep : cmd : : Spawn jeep in front of the player.

changelevel : cmd : : Change server to the specified map

changelevel2 : cmd : : Transition to the specified map in single player

changelevel_inhibit : 0 : , "sv", "cheat" :

changelevel_pause_interval : 8 : , "sv", "cheat" :

chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info

cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.

cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount

cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply

cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.

cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (­999 disables it).

cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.

cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.

cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.

cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second

cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path

cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server

claw_force : 240 : , "sv", "cheat", "rep" : Force with witch the claw shoves other zombies away

claw_plays_hit_anims : 0 : , "sv", "cheat", "rep" : Play the new hit anims for debugging?

claw_range : 52 : , "sv", "cheat", "rep" : Range of the Claw weapon

claw_range_down : 70 : , "sv", "cheat", "rep" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.

claw_swing_duration : 0 : , "sv", "cheat", "rep" :

claw_swing_interval : 1 : , "sv", "cheat", "rep" :

claw_swing_miss_interval : 0 : , "sv", "cheat", "rep" :

clear_attribute : cmd : : Remove given attribute from all areas in the selected set.

clear_debug_overlays : cmd : : clears debug overlays

clientport : 27005 : : Host game client port

closecaption : 0 : , "a", "user" : Enable close captioning.

cmd : cmd : : Forward command to server.

cmd1 : cmd : : sets userinfo string for split screen player in slot 1

cmd2 : cmd : : sets userinfo string for split screen player in slot 2

cmd3 : cmd : : sets userinfo string for split screen player in slot 3

cmd4 : cmd : : sets userinfo string for split screen player in slot 4

collision_test : cmd : : Tests collision system

commentary_cvarsnotchanging : cmd : :

commentary_finishnode : cmd : :

create_flashlight : cmd : :

CreatePredictionError : cmd : : Create a prediction error

cs_make_vip : cmd : : Marks a player as the VIP

cs_ShowStateTransitions : ­2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or ­1 for all>. Show player state transitions.

current_flow_distance : cmd : : Reports the flow distance for the local player

cvarlist : cmd : : Show the list of convars/concommands.

dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>

dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc

debug_visibility_monitor : 0 : , "sv", "cheat" :

devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.

differences : cmd : : Show all convars which are not at their default values.

director_ai_tanks : 0 : , "sv", "cheat" :

director_build_up_min_interval : 15 : , "sv", "cheat" :

director_convert_pills : 1 : , "sv", "cheat" :

director_convert_pills_critical_health : 50 : , "sv", "cheat" :

director_debug : 0 : , "sv", "cheat" :

director_debug_scavenge_items : 0 : , "sv", "cheat" :

director_debug_threat_placement : 0 : , "sv", "cheat" :

director_finale_infinite : 0 : , "sv", "cheat" : Never bring in a rescue vehicle.

director_finale_item_cluster_count : 3 : , "sv", "cheat" : How many clusters of items will be populated in the finale

director_finale_max_loops : 2 : , "sv", "cheat" : Versus mode: Number of times to loop through the finale waves before rescue.

director_finale_mob_max_interval : 45 : , "sv", "cheat" :

director_finale_mob_min_interval : 5 : , "sv", "cheat" :

director_finale_mob_relax_interval : 20 : , "sv", "cheat" : How long a 'relax' wave lasts during the finale

director_finale_stage_delay : 5 : , "sv", "cheat" :

director_force_background : 0 : , "sv", "cheat" : Forces background map population logic for testing

director_force_panic_event : cmd : : Forces a 'PanicEvent' to occur

director_force_tank : 0 : , "sv", "cheat" :

director_force_versus_start : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room

director_force_witch : 0 : , "sv", "cheat" :

director_gas_can_density : 6 : , "sv", "cheat" : Items per 100 yards square

director_impossible_retry : 1 : , "sv", "cheat" :

director_ingress_range : 3000 : , "sv", "cheat" :

director_intensity_relax_allow_wanderers_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned

director_intensity_relax_allow_wanderers_threshold_expert : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned

director_intensity_relax_allow_wanderers_threshold_hard : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned

director_intensity_relax_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)

director_intensity_threshold : 0 : , "sv", "cheat", "rep" :

director_item_cluster_range : 50 : , "sv", "cheat" : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes

director_molotov_density : 6 : , "sv", "cheat" : Items per 100 yards square

director_must_create_all_scavenge_items : 0 : , "sv", "cheat" :

director_no_bosses : 0 : , "sv", "cheat" : Disable boss spawns

director_no_death_check : 0 : , "sv", "cheat" : Disable survivor team death ending scenario

director_no_mobs : 0 : , "sv", "cheat" : Disable mob rushes

director_no_specials : 0 : , "sv", "cheat" : Disable PZ spawns

director_no_survivor_bots : 0 : , "sv", "cheat" : Disable filling out the survivor team with bots

director_oxygen_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square

director_pain_pill_density : 6 : , "sv", "cheat" : Items per 100 yards square

director_panic_forever : 0 : , "sv", "cheat" : Panic events never end

director_pipe_bomb_density : 6 : , "sv", "cheat" : Items per 100 yards square

director_pistol_density : 4 : , "sv", "cheat" : Items per 100 yards square

director_print_player_counts : cmd : : Prints out counts of connected players and transitioning players (for debugging)

director_propane_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square

director_ready_duration : 60 : , "sv", "cheat" : If nonzero, survivor team has this amount of time to get ready before starting out

director_ready_radius : 300 : , "sv", "cheat" : The distance survivors can move from the starting weapons during the ready period

director_relax_max_flow_travel : 3000 : , "sv", "cheat" :

director_relax_max_interval : 45 : , "sv", "cheat" :

director_relax_min_interval : 30 : , "sv", "cheat" :

director_report : cmd : : Prints a snapshot of the director's state

director_scavenge_item_override : 0 : , "sv", "cheat" : Override map­specified item densities with cvar values for tuning

director_short_finale : 0 : , "sv", "cheat" : Short finale for testing escape vehicles

director_special_battlefield_respawn_interval : 10 : , "sv", "cheat" :

director_special_finale_offer_length : 10 : , "sv", "cheat" : How long is given to a player to accept the offer of a special zombie during the finale.

director_special_initial_spawn_delay_max : 60 : , "sv", "cheat" :

director_special_initial_spawn_delay_max_extra : 180 : , "sv", "cheat" :

director_special_initial_spawn_delay_min : 30 : , "sv", "cheat" :

director_special_original_offer_length : 30 : , "sv", "cheat" : How long is given to the first player to accept the offer of a special zombie.

director_special_respawn_interval : 45 : , "sv", "cheat" :

director_spectate_specials : 0 : , "sv", "cheat" : Allow spectating zombies

director_start : cmd : : Restores spawning of all wanderers, mobs, specials, and bosses

director_stop : cmd : : Shuts off all wanderers, mobs, specials, and bosses

director_sustain_peak_max_time : 5 : , "sv", "cheat" :

director_sustain_peak_min_time : 3 : , "sv", "cheat" :

director_tank_bypass_max_flow_travel : 1500 : , "sv", "cheat" :

director_tank_checkpoint_interval : 15 : , "sv", "cheat" : Min time after leaving a checkpoint that a tank can spawn

director_tank_force_offer : 0 : , "sv", "cheat" : Forces the director to offer a tank

director_tank_lottery_entry_time : 0 : , "sv", "cheat" : Time it takes for entry into the tank lottery

director_tank_lottery_selection_time : 4 : , "sv", "cheat" : Time it takes for selection in the tank lottery

director_tank_max_interval : 500 : , "sv", "cheat" :

director_tank_min_interval : 350 : , "sv", "cheat" :

director_tank_offer_debug : 0 : , "sv", "cheat" :

director_threat_clear_radius : 500 : , "sv", "cheat" : Prevent wandering zombies within this radius of threats

director_threat_max_separation : 5000 : , "sv", "cheat" :

director_threat_min_separation : 5000 : , "sv", "cheat" :

director_threat_radius : 1000 : , "sv", "cheat" :

director_transition_timeout : 60 : , "sv", "cheat" : Duration (in seconds) to wait for survivors to transition across changelevels

director_unfreeze_time : 20 : , "sv", "cheat" : Duration (in seconds) to wait to unfreeze a team after the first player has connected

disable_dynamic_prop_loading : 0 : , "sv", "cheat" : If non­zero when a map loads, dynamic props won't be loaded

disable_static_prop_loading : 0 : , "cheat" : If non­zero when a map loads, static props won't be loaded

disconnect : cmd : : Disconnect game from server.

display_elapsedtime : cmd : : Displays how much time has elapsed since the game started

display_game_events : 0 : , "cheat" :

drawcross : cmd : : Draws a cross at the given location Arguments: x y z

drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2

dti_flush : cmd : : Write out the datatable instrumentation files (you must run with ­dti for this to work).

dump_entity_sizes : cmd : : Print sizeof(entclass)

dump_globals : cmd : : Dump all global entities/states

dump_player_reports : cmd : : Dump all player reports to the console for debugging.

dump_pz_data : cmd : : Dump PZ data

dumpentityfactories : cmd : : Lists all entity factory names.

dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.

dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.

dumpstringtables : cmd : : Print string tables to console.

echo : cmd : : Echo text to console.

endround : cmd : : End the current round.

ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar

ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo

ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay

ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.

ent_create : cmd : : Creates an entity of the given type where the player is looking.

ent_dump : cmd : : Usage: ent_dump <entity name>

ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]

ent_info : cmd : : Usage: ent_info <class name>

ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v

ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes

ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.

ent_name : cmd : :

ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt

ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess

ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class

ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar

ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}

ent_rotate : cmd : : Rotates an entity by a specified # of degrees

ent_setang : cmd : : Set entity angles

ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh

ent_setpos : cmd : : Move entity to position

ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /

ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.

ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>

ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_

ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha

exec : cmd : : Execute script file.

exit : cmd : : Exit the engine.

explode : cmd : : Kills the player with explosive damage

explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

fade_crosshair : cmd : : Fades the prop being looked at

fade_immediately : 0 : , "sv", "cheat" :

fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.

fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.

find : cmd : : Find concommands with the specified string in their name/help text.

find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>

find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>

findflags : cmd : : Find concommands by flags.

firetarget : cmd : :

first_aid_heal_percent : 0 : , "sv", "cheat" : Percent of injuries to heal

first_aid_kit_max_heal : 100 : , "sv", "cheat", "rep" :

first_aid_kit_range : 100 : , "sv", "cheat", "rep" :

first_aid_kit_use_duration : 5 : , "sv", "cheat", "rep" :

fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.

flush : cmd : : Flush unlocked cache memory.

flush_locked : cmd : : Flush unlocked and locked cache memory.

fog_enable_water_fog : 1 : , "cheat" :

forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)

foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.

foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.

foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.

foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.

foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode

fs_printopenfiles : cmd : : Show all files currently opened by the engine.

fs_warning_level : cmd : : Set the filesystem warning level.

func_break_max_pieces : 15 : , "a", "sv", "rep" :

g_debug_angularsensor : 0 : , "sv", "cheat" :

g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.

g_debug_physcannon : 0 : , "sv", "cheat", "rep" :

g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :

g_debug_vehiclebase : 0 : , "sv", "cheat" :

g_debug_vehicleexit : 0 : , "sv", "cheat" :

g_debug_vehiclesound : 0 : , "sv", "cheat" :

give : cmd : : Give item to player. Arguments: <item_name>

givecurrentammo : cmd : : Give a supply of ammo for current weapon..

global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).

go_away_from_keyboard : cmd : : Go away from the keyboard so a bot will take over.

god : 0 : , "sv", "cheat", "nf" : Survivors don't take damage

groundlist : cmd : : Display ground entity list <index>

hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode

hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit

heartbeat : cmd : : Force heartbeat of master servers

help : cmd : : Find help about a convar/concommand.

host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances

host_map : 0 : : Current map name.

host_runofftime : cmd : : Run off some time without rendering/updating sounds

host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.

hostfile : 0 : , "sv" : The HOST file to load.

hostip : 167969040.000 : : Host game server ip

hostname : 0 : : Hostname for server.

hostport : 27015 : : Host game server port

hunter_committed_attack_range : 75 : , "sv", "cheat" :

hunter_leap_away_give_up_range : 1000 : , "sv", "cheat" :

hunter_pounce_air_speed : 700 : , "sv", "cheat" :

hunter_pounce_loft_rate : 0 : , "sv", "cheat" : Hunter adds this angle/distance when pouncing

hunter_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Hunter Pounce angle adjustment

hunter_pounce_ready_range : 500 : , "sv", "cheat" : If victim is this close, crouch and get ready

hunter_pz_claw_dmg : 10 : , "sv", "cheat", "rep" : Amount of damage done by a PZ hunter's regular melee attack

hurtme : cmd : : Hurts the player. Arguments: <health to lose>

in_forceuser : 0 : , "cheat" : Force user input to this split screen player.

incrementvar : cmd : : Increment specified convar value.

inferno_child_spawn_interval_multiplier : 1 : , "sv", "cheat" : Amount spawn interval increases for each child

inferno_child_spawn_max_depth : 4 : , "sv", "cheat" :

inferno_damage : 40 : , "sv", "cheat" : Damage per second

inferno_debug : 0 : , "sv", "cheat" :

inferno_flame_lifetime : 15 : , "sv", "cheat" : Average lifetime of each flame in seconds

inferno_flame_spacing : 50 : , "sv", "cheat" : Minimum distance between separate flame spawns

inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.

inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire

inferno_max_child_spawn_interval : 1 : , "sv", "cheat" : Largest time interval for child flame spawning

inferno_max_flames : 32 : , "sv", "cheat" : Maximum number of flames that can be created

inferno_max_range : 500 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point

inferno_particles : 0 : , "sv", "cheat", "rep" :

inferno_per_flame_spawn_duration : 5 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames

inferno_scorch_decals : 0 : , "sv", "cheat" :

inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent

inferno_surface_offset : 20 : , "sv", "cheat" :

inferno_velocity_decay_factor : 0 : , "sv", "cheat" :

inferno_velocity_factor : 0 : , "sv", "cheat" :

inferno_velocity_normal_factor : 0 : , "sv", "cheat" :

infinite_loop : cmd : : Hang server with an infinite loop to test crash recovery.

intensity_averaged_following_decay : 20 : , "sv", "cheat" : Seconds for the 'time averaged intensity' to meet the baseline intensity

intensity_decay_time : 30 : , "sv", "cheat" : Seconds to decay full intensity to zero

intensity_enemy_death_far_range : 500 : , "sv", "cheat" :

intensity_enemy_death_near_range : 150 : , "sv", "cheat" :

intensity_factor : 0 : , "sv", "cheat" : How quickly intensity increases

intensity_lock : ­1 : , "sv", "cheat" : Lock players' intensities at this value

ip : 10 : : Overrides IP for multihomed hosts

kdtree_test : cmd : : Tests spatial partition for entities queries.

key_findbinding : cmd : : Find key bound to specified command string.

key_listboundkeys : cmd : : List bound keys with bindings.

kick : cmd : : Kick a player by name.

kick_transitioning : cmd : : Kick a transitioning player by userID

kickid : cmd : : Kick a player by userid or uniqueid, with a message.

kill : cmd : : Kills the player with generic damage

killserver : cmd : : Shutdown the server.

killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>

left_4_dead_radio : 0 : , "sv", "cheat" :

listid : cmd : : Lists banned users.

listip : cmd : : List IP addresses on the ban list.

listissues : cmd : : List all the issues that can be voted on.

listmodels : cmd : : List loaded models.

listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.

log : cmd : : Enables logging to file, console, and udp < on | off >.

logaddress_add : cmd : : Set address and port for remote host <ip:port>.

logaddress_del : cmd : : Remove address and port for remote host <ip:port>.

logaddress_delall : cmd : : Remove all udp addresses being logged to

logaddress_list : cmd : : List all addresses currently being used by logaddress.

map : cmd : : Start playing on specified map.

map_background : cmd : : Runs a map as the background to the main menu.

map_commentary : cmd : : Start playing, with commentary, on a specified map.

map_showspawnpoints : cmd : : Shows player spawn points (red=invalid)

maps : cmd : : Displays list of maps.

mark : cmd : : Set attribute of selected area.

mat_bumpbasis : 0 : , "cheat" :

mat_configcurrent : cmd : : show the current video control panel config for the material system

mat_debug : cmd : : Activates debugging spew for a specific material.

mat_debugalttab : 0 : , "cheat" :

mat_depthbias_normal : 0 : , "cheat" :

mat_drawflat : 0 : , "cheat" :

mat_fastnobump : 0 : , "cheat" :

mat_fillrate : 0 : , "cheat" :

mat_forcedynamic : 0 : , "cheat" :

mat_fullbright : 0 : , "cheat" :

mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging

mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.

mat_info : cmd : : Shows material system info

mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf

mat_loadtextures : 1 : , "cheat" :

mat_luxels : 0 : , "cheat" :

mat_measurefillrate : 0 : , "cheat" :

mat_monitorgamma_tv_enabled : 0 : , "a" :

mat_morphstats : 0 : , "cheat" :

mat_norendering : 0 : , "cheat" :

mat_normalmaps : 0 : , "cheat" :

mat_normals : 0 : , "cheat" :

mat_proxy : 0 : , "cheat" :

mat_queue_mode : ­1 : : The queue/thread mode the material system should use: ­1=default, 0=synchronous single thread, 1=queued single thread, 2=queued

mat_reloadallmaterials : cmd : : Reloads all materials

mat_reloadmaterial : cmd : : Reloads a single material

mat_reloadtextures : cmd : : Reloads all textures

mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.

mat_reversedepth : 0 : , "cheat" :

mat_savechanges : cmd : : saves current video configuration to the registry

mat_showmaterials : cmd : : Show materials.

mat_showmaterialsverbose : cmd : : Show materials (verbose version).

mat_showtextures : cmd : : Show used textures.

mat_softwareskin : 0 : , "cheat" :

mat_spewalloc : 0 : , "a" :

mat_suppress : cmd : : Supress a material from drawing

mat_wireframe : 0 : , "cheat" :

matchmakingport : 27025 : : Host Matchmaking port

maxplayers : cmd : : Change the maximum number of players allowed on this server.

mem_compact : cmd : :

mem_dump : cmd : : Dump memory stats to text file.

mem_eat : cmd : :

mem_incremental_compact : cmd : :

mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation

mem_test : cmd : :

mem_vcollide : cmd : : Dumps the memory used by vcollides

memory : cmd : : Print memory stats.

memory_diff : cmd : : show memory stats relative to snapshot

memory_list : cmd : : dump memory list (linux only)

memory_mark : cmd : : snapshot current allocation status

memory_status : cmd : : show memory stats (linux only)

mission_reload : cmd : : Reload the mission description.

mission_save : cmd : : Save the mission description.

mix_dynamic_cull_max_CI_emitters : 0 : , "sv", "cheat" :

mix_dynamic_debug_CI : 0 : , "sv", "cheat" :

mix_dynamic_max_CI_emitters : 30 : , "sv", "cheat" :

mix_dynamic_num_attack_vox_CI : 2 : , "sv", "cheat" :

motd_enabled : 1 : , "sv" : Toggles whether or not to show the MOTD to clients when they connect.

motdfile : 0 : , "sv" : The MOTD file to load.

mp_disable_autokick : cmd : : Prevents a userid from being auto­kicked

mp_forcerespawnplayers : cmd : : Force all players to respawn.

mp_forcewin : cmd : : Forces team to win

mp_scrambleteams : cmd : : Scramble the teams and restart the game

mp_switchteams : cmd : : Switch teams and restart the game

multiplayerendgame : cmd : : Take all of the connected clients and take them to the end game state.

multvar : cmd : : Multiply specified convar value.

music_calm_min_interval : 45 : , "sv", "cheat" : Minimum time between DisturbingAtmosphere performances

music_dynamic_action_decay : 10 : , "sv", "cheat" :

music_dynamic_ambient_decay : 7 : , "sv", "cheat" :

music_dynamic_ambient_in_max : 0 : , "sv", "cheat" :

music_dynamic_ambient_in_min : 0 : , "sv", "cheat" :

music_dynamic_ambient_out_max : 1 : , "sv", "cheat" :

music_dynamic_ambient_out_min : 0 : , "sv", "cheat" :

music_dynamic_ambient_vol_min_alert : 0 : , "sv", "cheat" :

music_dynamic_asg_speed : 1 : , "sv", "cheat" :

music_dynamic_attack_CI_close_decay : 0 : , "sv", "cheat" :

music_dynamic_attack_CI_close_distmax : 600 : , "sv", "cheat" :

music_dynamic_attack_CI_distmax : 2400 : , "sv", "cheat" :

music_dynamic_attack_CI_near_decay : 0 : , "sv", "cheat" :

music_dynamic_attack_CI_near_distmax : 300 : , "sv", "cheat" :

music_dynamic_attack_CI_num : 30 : , "sv", "cheat" :

music_dynamic_attack_CI_veryclose_decay : 0 : , "sv", "cheat" :

music_dynamic_attack_CI_veryclose_distmax : 94 : , "sv", "cheat" :

music_dynamic_boomer_interval_beats : 5 : , "sv", "cheat" :

music_dynamic_calm_decay : 15 : , "sv", "cheat" :

music_dynamic_CI_sight_decay : 8 : , "sv", "cheat" :

music_dynamic_damage_decay : 10 : , "sv", "cheat" :

music_dynamic_damage_duck_damage_max : 1 : , "sv", "cheat" :

music_dynamic_damage_duck_damage_min : 0 : , "sv", "cheat" :

music_dynamic_damage_duck_max : 0 : , "sv", "cheat" :

music_dynamic_damage_duck_min : 0 : , "sv", "cheat" :

music_dynamic_damage_increment : 0 : , "sv", "cheat" :

music_dynamic_debug : 0 : , "sv", "cheat" : Draw parameter meters

music_dynamic_dodamage_decay : 4 : , "sv", "cheat" :

music_dynamic_dodamage_increment : 0 : , "sv", "cheat" :

music_dynamic_gunfire_decay : 1 : , "sv", "cheat" :

music_dynamic_gunfire_increment : 0 : , "sv", "cheat" :

music_dynamic_gunfireslow_decay : 3 : , "sv", "cheat" :

music_dynamic_gunfireslow_increment : 0 : , "sv", "cheat" :

music_dynamic_hunter_interval_beats : 5 : , "sv", "cheat" :

music_dynamic_huntrifle_speed : 3 : , "sv", "cheat" :

music_dynamic_melee_speed : 2 : , "sv", "cheat" :

music_dynamic_mgun_speed : 0 : , "sv", "cheat" :

music_dynamic_mob_action_close_max : 0 : , "sv", "cheat" :

music_dynamic_mob_action_close_min : 0 : , "sv", "cheat" :

music_dynamic_mob_action_decay : 15 : , "sv", "cheat" :

music_dynamic_mob_action_increment : 0 : , "sv", "cheat" :

music_dynamic_mob_action_max : 1 : , "sv", "cheat" :

music_dynamic_mob_action_min : 0 : , "sv", "cheat" :

music_dynamic_mob_choir_BPM : 90 : , "sv", "cheat" :

music_dynamic_mob_choir_interval_beats : 16 : , "sv", "cheat" :

music_dynamic_mob_choir_interval_randmultmax : 3 : , "sv", "cheat" :

music_dynamic_mob_damage_max : 1 : , "sv", "cheat" :

music_dynamic_mob_damage_min : 0 : , "sv", "cheat" :

music_dynamic_mob_decay : 15 : , "sv", "cheat" :

music_dynamic_mob_increment : 0 : , "sv", "cheat" :

music_dynamic_mob_large : 49 : , "sv", "cheat" : Spawning a large mob

music_dynamic_mob_max : 1 : , "sv", "cheat" :

music_dynamic_mob_med : 29 : , "sv", "cheat" : Spawning a med mob

music_dynamic_mob_min : 0 : , "sv", "cheat" :

music_dynamic_mob_size : 25 : , "sv", "cheat" : Spawning a mob this large can play music

music_dynamic_mob_small : 20 : , "sv", "cheat" : Spawning a small mob

music_dynamic_mobstop_size : 8 : , "sv", "cheat" : When a mob gets to this size we think about stopping the music

music_dynamic_on : 1 : , "sv", "cheat" :

music_dynamic_pistol_speed : 0 : , "sv", "cheat" :

music_dynamic_psg_speed : 2 : , "sv", "cheat" :

music_dynamic_PZ_BPM : 80 : , "sv", "cheat" :

music_dynamic_PZ_interval_randmultmax : 5 : , "sv", "cheat" :

music_dynamic_rifle_speed : 0 : , "sv", "cheat" :

music_dynamic_scanmobstop_size : 3 : , "sv", "cheat" : When see less than this many of a mob, music stops

music_dynamic_SI_close_distmax : 1200 : , "sv", "cheat" :

music_dynamic_SI_far_distmin : 1800 : , "sv", "cheat" :

music_dynamic_SI_inrange_distmax : 2400 : , "sv", "cheat" :

music_dynamic_smg_speed : 0 : , "sv", "cheat" :

music_dynamic_smoker_interval_beats : 5 : , "sv", "cheat" :

music_dynamic_solosuccess_damagemin : 0 : , "sv", "cheat" :

music_dynamic_solosuccess_decay : 4 : , "sv", "cheat" :

music_dynamic_solosuccess_increment : 1 : , "sv", "cheat" :

music_dynamic_threat_decay : 6 : , "sv", "cheat" :

music_dynamic_update_interval : 0 : , "sv", "cheat" : interval between music status/action update

music_dynamic_witch_alert_interval : 37 : , "sv", "cheat" :

music_dynamic_witch_near_max : 1800 : , "sv", "cheat" :

music_dynamic_witch_near_min : 360 : , "sv", "cheat" :

music_intensity_override : ­1 : , "sv", "cheat", "rep" : Overrides the player's music intensity track for testing

music_intensity_threshold : 0 : , "sv", "cheat", "rep" :

music_large_area_reveal_repeat_threshold : 60 : , "sv", "cheat" : The minimum time in seconds between performances of this music

music_large_area_reveal_threshold : 500000 : , "sv", "cheat" : How much new area must be revealed to trigger the reveal music

music_manager : 1 : , "sv", "cheat" : Using the new music manager system.

music_min_pending_threat_time : 10 : , "sv", "cheat" : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence

music_min_safe_time : 3 : , "sv", "cheat" : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence

music_moment_of_silence_repeat_interval : 600 : , "sv", "cheat" : Minimum time between successive MomentOfSilence performances

music_moment_of_silence_start_delay : 60 : , "sv", "cheat" : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint

name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name

name2 : 0 : , "a", "user", "print", "server_can_execute", "ss_added" : Current user name

nav_add_to_selected_set : cmd : : Add current area to the selected set.

nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.

nav_analyze : cmd : : Re­analyze the current Navigation Mesh and save it to disk.

nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.

nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation

nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.

nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and

nav_begin_selecting : cmd : : Start continuously adding to the selected set.

nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.

nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.

nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out­of­date navigation files.

nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.

nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute

nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas

nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.

nav_clear_selected_set : cmd : : Clear the selected set.

nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.

nav_compress_id : cmd : : Re­orders area and ladder ID's so they are continuous.

nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a

nav_coplanar_slope_limit : 0 : , "sv", "cheat" :

nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :

nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.

nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.

nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.

nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.

nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.

nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet

nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.

nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.

nav_debug_blocked : 0 : , "sv", "cheat" :

nav_debug_finale_area : 0 : , "sv", "cheat" : Show extents of finale area and selected finale center

nav_delete : cmd : : Deletes the currently highlighted Area.

nav_delete_marked : cmd : : Deletes the currently marked Area (if any).

nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec

nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in­development maps)

nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.

nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode

nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.

nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.

nav_end_selecting : cmd : : Stop continuously adding to the selected set.

nav_end_shift_xy : cmd : : Finish shifting the Selected Set.

nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.

nav_fog_edit : 0 : , "sv", "cheat" :

nav_fog_mark : cmd : : Sets fog value for selected areas.

nav_fog_pick : cmd : : Sets fog value for selected areas.

nav_fog_set : cmd : : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set.

nav_gen_cliffs_approx : cmd : : Mark cliff areas, post­processing approximation

nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.

nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops

nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2­way connections

nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.

nav_generate_incremental_range : 2000 : , "sv", "cheat" :

nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.

nav_ladder_flip : cmd : : Flips the selected ladder's direction.

nav_load : cmd : : Loads the Navigation Mesh for the current map.

nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub­areas suitable for sniper spots.

nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.

nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.

nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.

nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate

nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = no limit)

nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :

nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm

nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.

nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.

nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.

nav_obscure_range : 400 : , "sv", "cheat" :

nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood­fills' the Place to all adjacent Areas. Flood­filli

nav_place_list : cmd : : Lists all place names used in the map.

nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.

nav_place_replace : cmd : : Replaces all instances of the first place with the second place.

nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.

nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :

nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.

nav_print_visibility_info : cmd : : Dumps some visibility­related data to the console.

nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.

nav_recall_selected_set : cmd : : Re­selects the stored selected set.

nav_recompute_flow : cmd : : Recomputes flow distance

nav_remove_from_selected_set : cmd : : Remove current area from the selected set.

nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.

nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.

nav_save : cmd : : Saves the current Navigation Mesh to disk.

nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.

nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set

nav_select_completely_visible : cmd : : Selects all areas completely visible to the selected area.

nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set

nav_select_half_space : cmd : : Selects any areas that intersect the given half­space.

nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.

nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set

nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.

nav_select_partially_visible : cmd : : Selects all areas at least partially visible to the selected area.

nav_select_radius : cmd : : Adds all areas in a radius to the selection set

nav_select_stairs : cmd : : Adds all stairway areas to the selected set

nav_select_threat : cmd : : Selects all threat areas

nav_select_view_distance : cmd : : Selects all areas within nav_max_view_distance.

nav_select_visible_set_size : cmd : : Selects all areas with visible sets this size or greater.

nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing.

nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing.

nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.

nav_shift : cmd : : Shifts the selected areas by the specified amount

nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.

nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing

nav_show_compass : 0 : , "sv", "cheat" :

nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.

nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.

nav_show_light_intensity : 0 : , "sv", "cheat" :

nav_show_node_grid : 0 : , "sv", "cheat" :

nav_show_node_id : 0 : , "sv", "cheat" :

nav_show_nodes : 0 : , "sv", "cheat" :

nav_show_player_area : 0 : , "sv", "cheat" : Draws the last known area for the given entindex

nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.

nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re­merges them together into larger areas

nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.

nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.

nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas

nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing

nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.

nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.

nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.

nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.

nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.

nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.

nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.

nav_subdivide : cmd : : Subdivides all selected areas.

nav_test_node : 0 : , "sv", "cheat" :

nav_test_node_crouch : 0 : , "sv", "cheat" :

nav_test_node_crouch_dir : 4 : , "sv", "cheat" :

nav_test_stairs : cmd : : Test the selected set for being on stairs

nav_test_visibility : cmd : : Tests visibility from the selected area to the one under the cursor.

nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.

nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.

nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.

nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.

nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.

nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.

nav_trouble_report : cmd : : Selects areas that may be breaking the map checklist for inspection

nav_trouble_report_corner_to_corner : cmd : : Selects areas that can break game mechanics

nav_trouble_report_invalid : cmd : : Selects areas that can break game mechanics

nav_trouble_report_suggestions : cmd : : Selects areas that do not have a population set, only if any area has a population

nav_trouble_test_area : 0 : , "sv", "cheat" : If nonzero, tests will be run against this areaID only

nav_trouble_test_debug_duration : 10 : , "sv", "cheat" :

nav_trouble_walkable_backtrace : 0 : , "sv", "cheat" :

nav_unmark : cmd : : Clears the marked Area or Ladder.

nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.

nav_update_lighting : cmd : : Recomputes lighting values

nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility

nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.

nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.

nav_warp_to_mark : cmd : : Warps the player to the marked area.

nav_world_center : cmd : : Centers the nav mesh in the world

nb_acceleration : 500 : , "sv", "cheat" :

nb_allow_avoiding : 1 : , "sv", "cheat" :

nb_allow_climbing : 1 : , "sv", "cheat" :

nb_allow_gap_jumping : 1 : , "sv", "cheat" :

nb_blind : 0 : , "sv", "cheat" : Disable vision

nb_chase_lead_time : 2 : , "sv", "cheat" :

nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.

nb_debug_climbing : 0 : , "sv", "cheat" :

nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.

nb_debug_history : 1 : , "sv" : If true, each bot keeps a history of debug output in memory

nb_delete_all : cmd : : Delete all non­player NextBot entities.

nb_dump_debug_history : cmd : : Dumps debug history for the bot under the cursor to the blackbox

nb_force_look_at : cmd : : Force selected bot to look at the local player's position

nb_friction_forward : 0 : , "sv", "cheat" :

nb_friction_sideways : 3 : , "sv", "cheat" :

nb_goal_look_ahead_range : 50 : , "sv", "cheat" :

nb_gravity : 1000 : , "sv", "cheat" :

nb_head_aim_settle_duration : 0 : , "sv", "cheat" :

nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" :

nb_ladder_align_range : 50 : , "sv", "cheat" :

nb_lean_forward_accel : 100 : , "sv", "cheat" :

nb_lean_max_angle : 30 : , "sv", "cheat" :

nb_lean_rate : 3 : , "sv", "cheat" :

nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position

nb_path_draw_inc : 100 : , "sv", "cheat" :

nb_path_segment_influence_radius : 100 : , "sv", "cheat" :

nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch

nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving

nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating

nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk

nb_rush : cmd : : Causes all infected to rush the survivors.

nb_saccade_speed : 1000 : , "sv", "cheat" :

nb_saccade_time : 0 : , "sv", "cheat" :

nb_select : cmd : : Select the bot you are aiming at for further debug operations.

nb_speed_look_ahead_range : 150 : , "sv", "cheat" :

nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots

nb_update_debug : 0 : , "sv", "cheat" :

nb_update_framelimit : 15 : , "sv", "cheat" :

nb_update_frequency : 0 : , "sv", "cheat" :

nb_update_maxslide : 2 : , "sv", "cheat" :

nb_vision_ignore_survivors : 0 : , "sv", "cheat" :

nb_vision_notice_hidden_range : 50 : , "sv", "cheat" :

nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position

nb_yaw_rate : 250 : , "sv", "cheat" :

net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>

net_channels : cmd : : Shows net channel info

net_droppackets : 0 : , "cheat" : Drops next n packets on client

net_dumpeventstats : cmd : : Dumps out a report of game event network usage

net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time

net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.

net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)

net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.

net_showreliablesounds : 0 : , "cheat" :

net_showsplits : 0 : : Show info about packet splits

net_splitrate : 3 : : Number of fragments for a splitpacket that can be sent per frame

net_start : cmd : : Inits multiplayer network sockets

net_status : cmd : : Shows current network status

net_steamcnx_status : cmd : : Print status of steam connection sockets.

next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )

noclip : cmd : : Toggle. Player becomes non­solid and flies. Optional argument of 0 or 1 to force enable/disable

noclip_fixup : 1 : , "sv", "cheat" :

notarget : cmd : : Toggle. Player becomes hidden to NPCs.

npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment

null_ptr_references : cmd : : Produce a null ptr reference.

outtro_stats_done : cmd : : Fire an output when the outtro stats are finished

pain_pills_decay_rate : 0 : , "sv", "cheat", "rep" :

pain_pills_health_threshold : 99 : , "sv", "cheat", "rep" : Pills can't be used unless total health is less than this amount

pain_pills_health_value : 50 : , "sv", "cheat", "rep" :

particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode

particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'

particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn

particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl

particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe

password : 0 : , "a", "norecord" : Current server access password

path : cmd : : Show the engine filesystem path.

pause : cmd : : Toggle the server pause state.

physics_budget : cmd : : Times the cost of each active object

physics_constraints : cmd : : Highlights constraint system graph for an entity

physics_debug_entity : cmd : : Dumps debug info for an entity

physics_highlight_active : cmd : : Turns on the absbox for all active physics objects

physics_report_active : cmd : : Lists all active physics objects

physics_select : cmd : : Dumps debug info for an entity

picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play

ping : cmd : : Display ping to server.

player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.

plugin_load : cmd : : plugin_load <filename> : loads a plugin

plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin

plugin_pause_all : cmd : : pauses all loaded plugins

plugin_print : cmd : : Prints details about loaded plugins

plugin_unload : cmd : : plugin_unload <index> : unloads a plugin

plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin

plugin_unpause_all : cmd : : unpauses all disabled plugins

prop_crosshair : cmd : : Shows name for prop looking at

prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys

prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}

prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}

pz_damages : cmd : : List player zombie damages

quit : cmd : : Exit the engine.

r_3dnow : cmd : : Enable/disable 3DNow code

r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :

r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :

r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :

r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests

r_colorstaticprops : 0 : , "cheat" :

r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.

r_DispBuildable : 0 : , "cheat" :

r_DispWalkable : 0 : , "cheat" :

r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe

r_drawdecals : 1 : , "cheat" : Render decals.

r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps

r_drawentities : 1 : , "cheat" :

r_drawfuncdetail : 1 : , "cheat" : Render func_detail

r_drawleaf : ­1 : , "cheat" : Draw the specified leaf.

r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays

r_DrawModelLightOrigin : 0 : , "cheat" :

r_drawmodelstatsoverlay : 0 : , "cheat" :

r_drawmodelstatsoverlaydistance : 500 : , "cheat" :

r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2

r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2

r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe

r_drawtranslucentworld : 1 : , "cheat" :

r_drawworld : 1 : , "cheat" : Render the world.

r_dscale_basefov : 90 : , "cheat" :

r_dscale_fardist : 2000 : , "cheat" :

r_dscale_farscale : 4 : , "cheat" :

r_dscale_neardist : 100 : , "cheat" :

r_dscale_nearscale : 1 : , "cheat" :

r_eyemove : 1 : , "a" :

r_eyeshift_x : 0 : , "a" :

r_eyeshift_y : 0 : , "a" :

r_eyeshift_z : 0 : , "a" :

r_eyesize : 0 : , "a" :

r_flashlightscissor : 1 : , "cheat" :

r_flushlod : cmd : : Flush and reload LODs.

r_hwmorph : 0 : , "cheat" :

r_itemblinkmax : 0 : , "cheat" :

r_itemblinkrate : 4 : , "cheat" :

r_JeepFOV : 90 : , "sv", "cheat", "rep" :

r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :

r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :

r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :

r_lightcachemodel : ­1 : , "cheat" :

r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation

r_lightmap : ­1 : , "cheat" :

r_lightstyle : ­1 : , "cheat" :

r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.

r_modelwireframedecal : 0 : , "cheat" :

r_nohw : 0 : , "cheat" :

r_nosw : 0 : , "cheat" :

r_novis : 0 : , "cheat" : Turn off the PVS.

r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.

r_partition_level : ­1 : , "cheat" : Displays a particular level of the spatial partition system. Use ­1 to disable it.

r_printdecalinfo : cmd : :

r_proplightingpooling : ­1 : , "cheat" : 0 ­ off, 1 ­ static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset

r_randomflex : 0 : , "cheat" :

r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering

r_showenvcubemap : 0 : , "cheat" :

r_skin : 0 : , "cheat" :

r_slowpathwireframe : 0 : , "cheat" :

r_sse2 : cmd : : Enable/disable SSE2 code

r_vehicleBrakeRate : 1 : , "sv", "cheat" :

r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :

r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.

r_visualizetraces : 0 : , "sv", "cheat" :

rate : 10000 : , "user" : Max bytes/sec the host can receive data

rcon_password : 0 : , "norecord" : remote console password.

recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).

reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).

removeid : cmd : : Remove a user ID from the ban list.

removeip : cmd : : Remove an IP address from the ban list.

report : cmd : :

report_entities : cmd : : Lists all entities

report_simthinklist : cmd : : Lists all simulating/thinking entities

report_soundpatch : cmd : : reports sound patch count

report_touchlinks : cmd : : Lists all touchlinks

rescue_distance : 4500 : , "sv", "cheat" : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him

rescue_finale_ignore_distance : 4000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help

rescue_finale_spawn_range : 4000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor

rescue_ignore_distance : 2000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help

rescue_interval : 2 : , "sv", "cheat" : Dead survivors are checked to start calling for help this often

rescue_min_dead_time : 60 : , "sv", "cheat" : Duration in seconds a survivor must be dead before being rescuable

rescue_range : 1000 : , "sv", "cheat" : if a survivor gets this close to an active info_survivor_rescue, it will be triggered

rescue_show : cmd : : Shows debugging info for info_survivor_rescue ents

rescue_spawn_flow : 400 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor

rescue_spawn_range : 2000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor

rescue_update_nav : cmd : : Updates RESCUE_CLOSET nav flags

rescue_vs : 0 : , "sv", "cheat" : Rescue closets in vs mode

rescue_yell_delay : 1 : , "sv", "cheat" : Delay before yelling when activating

rescue_yell_interval : 6 : , "sv", "cheat" : Interval at which an info_survivor_rescue yells for help

reset_gameconvars : cmd : : Reset a bunch of game convars to default values

respawn_entities : cmd : : Respawn all the entities in the map.

restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).

rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.

rr_reloadresponsesystems : cmd : : Reload all response system scripts.

rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable

rr_thenany_score_slop : 0 : , "a", "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule­matching scores within this much of the best score will be considere

say : cmd : : Display player message

say_team : cmd : : Display player message to team

sb_add : cmd : : Add a Survivor Bot.

sb_all_bot_team : 0 : , "sv", "cheat" : Allow a team of nothing but bots

sb_always_hurry_vs : 1 : , "sv", "cheat" : If nonzero, never walk, always run in VS mode

sb_battlestation_give_up_range_from_human : 1500 : , "sv", "cheat" :

sb_battlestation_human_hold_time : 4 : , "sv", "cheat" : How long the nearest human must hold their place before SurvivorBots will re­evaluate their Battlestations

sb_close_checkpoint_door_interval : 2 : , "sv", "cheat" :

sb_close_threat_range : 200 : , "sv", "cheat" :

sb_combat_saccade_speed : 1000 : , "sv", "cheat" :

sb_crouch : 0 : , "sv", "cheat" : Forces survivor bots to crouch

sb_debug_apoproach_wait_time : 5 : , "sv", "cheat" : How long a SurvivorBot waits once it reaches its debug move­to spot

sb_debug_buddy : 0 : , "sv", "cheat" :

sb_debug_locomotion : 0 : , "sv", "cheat" :

sb_debug_retreat : 0 : , "sv", "cheat" :

sb_debug_team_avoidance : 0 : , "sv", "cheat" :

sb_dont_bash : 0 : , "sv", "cheat" : Force SurvivorBots to not bash

sb_dont_shoot : 0 : , "sv", "cheat" : Force SurvivorBots to not fire their weapons

sb_enforce_proximity_lookat_timeout : 10 : , "sv", "cheat" :

sb_enforce_proximity_range : 1500 : , "sv", "cheat" :

sb_far_hearing_range : 1500 : , "sv", "cheat" :

sb_flashlight : 0 : , "sv", "cheat" : Forces survivor bots to use flashlights (­1 to force off)

sb_follow_stress_factor : 0 : , "sv", "cheat" :

sb_force_max_intensity : cmd : : Force intensity of selected SurvivorBot to maximum level.

sb_friend_immobilized_reaction_time_expert : 0 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued

sb_friend_immobilized_reaction_time_hard : 1 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued

sb_friend_immobilized_reaction_time_normal : 2 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued

sb_friend_immobilized_reaction_time_vs : 0 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued

sb_friendlyfire : 0 : , "sv", "cheat" :

sb_give : cmd : : Give an item to each Survivor bot

sb_give_random_weapon : cmd : : Give a random weapon to each Survivor bot

sb_hindrance_range : 150 : , "sv", "cheat" :

sb_hold_position : 0 : , "sv", "cheat" : Force SurvivorBots to stand still

sb_locomotion_wait_threshold : 10 : , "sv", "cheat" :

sb_max_battlestation_range_from_human : 750 : , "sv", "cheat" :

sb_max_scavenge_separation : 750 : , "sv", "cheat" : SurvivorBots won't scavenge items farther away from the group than this

sb_min_attention_notice_time : 0 : , "sv", "cheat" : If someone looks at me longer than this, I'll notice

sb_min_orphan_time_to_cover : 1 : , "sv", "cheat" :

sb_move : 1 : , "sv", "cheat" : Stop all SurvivorBots from moving

sb_move_to_cursor : cmd : : Sends survivor bots to cursor target

sb_narrow_corridor_width : 100 : , "sv", "cheat" :

sb_near_hearing_range : 500 : , "sv", "cheat" :

sb_neighbor_range : 300 : , "sv", "cheat" : How close a friend needs to be to feel safe

sb_normal_saccade_speed : 350 : , "sv", "cheat" :

sb_open_fire : 0 : , "sv", "cheat" : Forces survivor bots to fire continuously

sb_path_lookahead_range : 300 : , "sv", "cheat" :

sb_perf_crawl : 0 : , "sv", "cheat", "rep" : If true, survivor bot will be doing a perf­crawl walk through the map

sb_perf_crawl_ang : 5 : , "sv", "cheat" : Rotation angles at perf­crawl snapshots in the map

sb_perf_crawl_dist : 128 : , "sv", "cheat" : Distance between perf­crawl snapshots in the map

sb_perf_crawl_time : 1 : , "sv", "cheat" : How much time is spent at each perf­crawl spot/ang in the map

sb_perf_dump : 0 : , "sv", "cheat", "rep" : If true, low perf places will be dumped

sb_perf_dump_bots : 0 : , "sv", "cheat", "rep" : Which bots to use for dumping: namvet, girl, biker, manager

sb_pushscale : 1 : , "sv", "cheat", "rep" :

sb_reachability_cache_lifetime : 3 : , "sv", "cheat" :

sb_replacement_interval : 0 : , "sv", "cheat" : Force SurvivorBots to be replaced after this many seconds for stress testing

sb_rescue_vehicle_loading_range : 300 : , "sv", "cheat" : How close to the arrival point of the rescue vehicle SurvivorBots try to get

sb_separation_danger_max_range : 600 : , "sv", "cheat" : A Survivor teammate this far away needs to be gathered back into the group

sb_separation_danger_min_range : 500 : , "sv", "cheat" : A Survivor teammate this far away is straying from the group

sb_separation_range : 200 : , "sv", "cheat" : Desired distance between Survivors

sb_show_threat_areas : 0 : , "sv", "cheat" :

sb_sidestep_for_horde : 0 : , "sv", "cheat" : Allow sidestepping left/right to acquire common infected targets

sb_stop : 0 : , "sv", "cheat" : Forces survivor bots to stand still

sb_takecontrol : cmd : : Take control of a bot.

sb_threat_close_range : 150 : , "sv", "cheat" : Very close range for threats

sb_threat_exposure_stop : 200000 : , "sv", "cheat" :

sb_threat_exposure_walk : 50000 : , "sv", "cheat" :

sb_threat_far_range : 600 : , "sv", "cheat" : Close enough to be a threat if near several other threats

sb_threat_medium_range : 300 : , "sv", "cheat" : Too close for comfort, even when neutral

sb_threat_very_close_range : 150 : , "sv", "cheat" :

sb_threat_very_far_range : 1500 : , "sv", "cheat" : Too far to be a threat, even for boss infected

sb_unstick : 1 : , "sv", "cheat" :

sb_use_button_range : 1000 : , "sv", "cheat" :

sb_vomit_blind_time : 5 : , "sv", "cheat" : How long Boomer vomit/explosion gore blinds us

scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.

scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.

scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.

scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.

select_cliff : cmd : : Selects all NAV_MESH_CLIFF areas.

select_invalid_finale_nospawn : cmd : : Selects all FINALE_NOSPAWN areas that aren't also FINALE.

select_with_attribute : cmd : : Selects areas with the given attribute.

server_game_time : cmd : : Gives the game time in seconds (server's curtime)

setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).

setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).

setmaster : cmd : : add/remove/enable/disable master servers

setmodel : cmd : : Changes's player's model

setpause : cmd : : Set the pause state of the server.

setpos : cmd : : Move player to specified origin (must have sv_cheats).

setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).

setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).

shake : cmd : : Shake the screen.

shout_going_to_die_interval : 20 : , "sv", "cheat" :

shout_make_way_interval : 2 : , "sv", "cheat" :

shout_max_warn_range : 2000 : , "sv", "cheat" :

shout_min_special_warn_interval : 5 : , "sv", "cheat" :

shout_min_use_range : 200 : , "sv", "cheat" :

shout_min_warn_interval : 10 : , "sv", "cheat" :

shout_threat_range : 500 : , "sv", "cheat" :

shout_view_motion_threshold : 0 : , "sv", "cheat" :

shout_view_target_threahold : 0 : , "sv", "cheat" :

showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes

showtriggers_toggle : cmd : : Toggle show triggers

shriek_shake_amplitude : 10 : , "sv", "cheat" :

shriek_shake_duration : 2 : , "sv", "cheat" :

shriek_shake_frequency : 5 : , "sv", "cheat" :

singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )

sk_autoaim_mode : 1 : , "a", "sv", "rep" :

skill : 1 : , "a" : Game skill level (1­3).

Smoker_escape_range : 750 : , "sv", "cheat" :

smoker_tongue_delay : 1 : , "sv", "cheat" :

snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units

snd_gain : 1 : , "cheat" :

snd_gain_max : 1 : , "cheat" :

snd_gain_min : 0 : , "cheat" :

snd_play_in_out : cmd : : Plays one of two sounds from entity depending on players in/out location

snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist

snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb

snd_restart : cmd : : Restart sound system.

soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar

soundscape_flush : cmd : : Flushes the server & client side soundscapes

spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.

spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.

spec_target : cmd : :

spec_target_clear : cmd : :

spike : cmd : : generates a fake spike

star_memory : cmd : : Dump memory stats

stats : cmd : : Prints server performance variables

status : cmd : : Display map and connection status.

stringtabledictionary : cmd : : Create dictionary for current strings.

stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.

suitvolume : 0 : , "a", "sv" :

surfaceprop : cmd : : Reports the surface properties at the cursor

survivor_accuracy_upgrade_factor : 0 : , "sv", "cheat", "rep" :

survivor_burn_factor_easy : 0 : , "sv", "cheat" : Flame damage multiplier

survivor_burn_factor_expert : 1 : , "sv", "cheat" : Flame damage multiplier

survivor_burn_factor_hard : 0 : , "sv", "cheat" : Flame damage multiplier

survivor_burn_factor_normal : 0 : , "sv", "cheat" : Flame damage multiplier

survivor_calm_damage_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after taking damage

survivor_calm_deploy_delay : 2 : , "sv", "cheat" : survivors are not calm for this many seconds after switching weapons

survivor_calm_intensity : 0 : , "sv", "cheat" : survivors are not calm if their intensity level is above this point

survivor_calm_no_flashlight : 1 : , "sv", "cheat" : survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam

survivor_calm_recent_enemy_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after seeing an enemy

survivor_calm_weapon_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after firing

survivor_commando_factor : 2 : , "sv", "cheat" :

survivor_crawl_speed : 15 : , "sv", "cheat", "rep" :

survivor_crouch_speed : 75 : , "sv", "cheat", "rep" :

survivor_damage_speed_factor : 0 : , "sv", "cheat" : How much a Survivor is slowed when hit by an Infected

survivor_debug_active_area_set : 0 : , "sv", "cheat" :

survivor_debug_in_combat : 0 : , "sv", "cheat" :

survivor_debug_visibility : 0 : , "sv", "cheat" :

survivor_drag_speed_multiplier : 0 : , "sv", "cheat", "rep" : Multiplier to speed when we are dragging somebody.

survivor_drag_type : 0 : , "sv", "cheat" : 0: no dragging, 1: short tug, 2: continuous drag

survivor_extra_damage_ammo_factor : 1 : , "sv", "cheat" :

survivor_ff_avoidance : 0 : , "sv", "cheat" :

survivor_ff_avoidance_pitch : 20 : , "sv", "cheat" :

survivor_ff_avoidance_yaw : 10 : , "sv", "cheat" :

survivor_ff_tolerance : 26 : , "sv", "cheat" :

survivor_fog_vocalize_percent : 0 : , "sv", "cheat" : The percent of the fog end distance that stops vocalizations.

survivor_friendly_fire_factor_easy : 0 : , "sv", "cheat" :

survivor_friendly_fire_factor_expert : 1 : , "sv", "cheat" :

survivor_friendly_fire_factor_hard : 0 : , "sv", "cheat" :

survivor_friendly_fire_factor_normal : 0 : , "sv", "cheat" :

survivor_fumes_run_speed : 85 : , "sv", "cheat", "rep" :

survivor_fumes_walk_speed : 85 : , "sv", "cheat", "rep" :

survivor_groupie_range : 350 : , "sv", "cheat" :

survivor_groupie_regenerate_rate : 0 : , "sv", "cheat" :

survivor_hanging_eye_height : 85 : , "sv", "cheat", "rep" :

survivor_hanging_from_tongue_eye_height : 40 : , "sv", "cheat", "rep" :

survivor_helping_hand_inhibit_duration : 1 : , "sv", "cheat", "rep" :

survivor_hitsound_interval_timer : 0 : , "sv", "cheat" :

survivor_incapacitated_accuracy_penalty : 0 : , "sv", "cheat", "rep" : Penalty given for shooting while incapacitated.

survivor_incapacitated_cycle_time : 0 : , "sv", "cheat", "rep" : New cycle time (RoF) used when incapacitated, overriding weapon.

survivor_incapacitated_dizzy_severity : 2 : , "sv", "cheat", "rep" : From negative to positive this, how much bump we add to a incap'd player's mouse.

survivor_incapacitated_dizzy_timer : 2 : , "sv", "cheat", "rep" : How often our incap'd dizzy­drift changes directions.

survivor_incapacitated_eye_height : 24 : , "sv", "cheat", "rep" :

survivor_incapacitated_max_yaw : 180 : , "sv", "cheat", "rep" :

survivor_incapacitated_reload_multiplier : 1 : , "sv", "cheat", "rep" : Multiplier to reload time when incapacitated.

survivor_incapacitated_roll : 20 : , "sv", "cheat", "rep" :

survivor_intensity_decay_threat_range : 750 : , "sv", "cheat" :

survivor_intensity_recent_enemy_duration : 5 : , "sv", "cheat" :

survivor_it_duration : 20 : , "sv", "cheat", "rep" :

survivor_knockdown_roll : ­20 : , "sv", "cheat" :

survivor_ledge_scales_health : 1 : , "sv", "cheat" :

survivor_limp_health : 40 : , "sv", "cheat", "rep" :

survivor_limp_run_speed : 150 : , "sv", "cheat", "rep" :

survivor_limp_walk_speed : 85 : , "sv", "cheat", "rep" :

survivor_max_incapacitated_count : 2 : , "sv", "cheat" : How many times you can be incapacitated instead of killed between health kits.

survivor_max_lunge_stagger_distance : 30 : , "sv", "cheat" : Max distance a stationary, crouched survivor can stagger after being lunged.

survivor_max_lunge_stagger_speed : 220 : , "sv", "cheat" : Hunters lunging this fast stagger survivors with full power.

survivor_max_tongue_stagger_distance : 200 : , "sv", "cheat" :

survivor_max_tongue_stagger_duration : 1 : , "sv", "cheat" :

survivor_max_tug_distance : 300 : , "sv", "cheat" :

survivor_max_tug_duration : 1 : , "sv", "cheat" :

survivor_min_lunge_stagger_speed : 50 : , "sv", "cheat" : Hunters must be lunging this fast to stagger a survivor.

survivor_no_pounce_or_hang : 0 : , "sv", "cheat" :

survivor_pounce_victim_eye_height : 12 : , "sv", "cheat", "rep" :

survivor_push : 0 : , "sv", "cheat" :

survivor_revive_duration : 5 : , "sv", "cheat" :

survivor_revive_health : 30 : , "sv", "cheat" : How much temp health you get revived with.

survivor_revive_successive_penalty : 0 : , "sv", "cheat" : How much less temp health you get each revive.

survivor_shove_teammates : 0 : , "sv", "cheat" :

survivor_speed : 210 : , "sv", "cheat" :

survivor_speed_boost_factor : 1 : , "sv", "cheat", "rep" : Speed boost from upgrade

survivor_sprint_multiplier : 1 : , "sv", "cheat", "rep" :

survivor_still_penalty : 3 : , "sv", "cheat", "rep" : Amount gun accuracy is affected when the view is not still

survivor_stun_immunity_duration : 0 : , "sv", "cheat" :

survivor_team_hit_pitch_max : 10 : , "sv", "cheat" :

survivor_team_hit_pitch_min : ­10 : , "sv", "cheat" :

survivor_team_hit_yaw_max : 10 : , "sv", "cheat" :

survivor_team_hit_yaw_min : ­10 : , "sv", "cheat" :

survivor_unstoppable_speed : 150 : , "sv", "cheat", "rep" :

survivor_upgrade_accuracy : 0 : , "sv", "cheat", "rep" :

survivor_upgrade_quickdraw : 0 : , "sv", "cheat", "rep" :

survivor_vision_range : 1500 : , "sv", "cheat" :

survivor_vision_range_obscured : 750 : , "sv", "cheat" :

survivor_walk_speed : 85 : , "sv", "cheat", "rep" :

sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server.

sv_allow_lobby_connect_only : 1 : : If set, players may only join this server from matchmaking lobby, may not connect directly.

sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.

sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players' voice communication, no team restrictions

sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.

sv_cheats : 0 : , "nf", "rep" : Allow cheats on server

sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.

sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files

sv_contact : 0 : , "nf" : Contact email for server sysop

sv_crash : cmd : : Causes a server crash for testing

sv_cycle_latch_timer : 0 : , "sv", "cheat" : How often to transmit our cycle to the client for corrections.

sv_disable_querycache : 0 : , "sv", "cheat" : debug ­ disable trace query cache

sv_doors_push_players : 0 : , "sv", "cheat" : If true, a door will push players out of the way as it opens and closes.

sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files

sv_dumpstringtables : 0 : , "cheat" :

sv_findsoundname : cmd : : Find sound names which reference the specified wave files.

sv_footstepinterval : 0 : , "sv", "cheat", "rep" :

sv_forcepreload : 0 : , "a" : Force server side preloading.

sv_infinite_ammo : 0 : , "sv", "cheat", "rep" : Player's active weapon will never run out of ammo

sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.

sv_lan : 1 : : Server is a lan server ( no heartbeat, no authentication, no non­class C addresses )

sv_log_onefile : 0 : , "a" : Log server information to only one file.

sv_logbans : 1 : , "a" : Log server bans in the server logs.

sv_logecho : 1 : , "a" : Echo log information to the console.

sv_logfile : 1 : , "a" : Log server information in the log file.

sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).

sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.

sv_maxcmdrate : 40 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.

sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.

sv_mincmdrate : 0 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.

sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :

sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).

sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :

sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games

sv_pausable : 0 : : Is the server pausable.

sv_precacheinfo : cmd : : Show precache info.

sv_prop_door_max_close_attempts : 8 : , "sv", "cheat" : Number of times blocked doors will try to close before becoming non­solid and forcing a close.

sv_pure : cmd : : Show user data.

sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.

sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.

sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS

sv_querycache_stats : cmd : : Display status of the query cache (client only)

sv_region : 0 : : The region of the world to report this server in.

sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.

sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.

sv_showfootsteps : 0 : , "sv", "cheat", "rep" : Shows client (red) and server (green) footsteps (1=client­only, 2=server­only, 3=both)

sv_showhitboxes : ­1 : , "sv", "cheat" : Send server­side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).

sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.

sv_showposeparams : 1 : , "sv", "cheat" :

sv_shutdown : cmd : : Sets the server to shutdown when all games have completed

sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture

sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.

sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)

sv_soundscape_printdebuginfo : cmd : : print soundscapes

sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :

sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :

sv_specspeed : 3 : , "a", "sv", "nf", "rep" :

sv_spectatoridletime : 3 : , "sv", "cheat" :

sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.

sv_tankpropfade : 1 : , "sv", "cheat" :

sv_turbophysics_shadow : 0 : , "sv", "cheat" : players have physics shadows even when sv_turbophysics is 1

sv_unlockedchapters : 1 : , "a", "sv" :

sv_unreserve : cmd : : Clears any lobby reservation for this server

sv_visiblemaxplayers : ­1 : : Overrides the max players reported to prospective clients

sv_voiceenable : 1 : , "a", "nf" :

systemlinkport : 27030 : : System Link port

tank_attack_range : 50 : , "sv", "cheat", "rep" : Distance from Survivor that tank triggers own swing.

tank_auto_swing : 0 : , "sv", "cheat", "rep" :

tank_burn_duration_expert : 40 : , "sv", "cheat" : Number of seconds a burning Tank takes to die

tank_burn_duration_hard : 35 : , "sv", "cheat" : Number of seconds a burning Tank takes to die

tank_burn_duration_normal : 30 : , "sv", "cheat" : Number of seconds a burning Tank takes to die

tank_burn_duration_vs : 30 : , "sv", "cheat" : Number of seconds a burning Tank takes to die

tank_fist_radius : 15 : , "sv", "cheat", "rep" :

tank_ground_pound_duration : 1 : , "sv", "cheat", "rep" :

tank_ground_pound_reveal_distance : 500 : , "sv", "cheat" :

tank_raffle_debug : 0 : , "sv", "cheat", "rep" : Fill the tank raffle with dummy values for debugging

tank_stuck_failsafe : 1 : , "sv", "cheat" :

tank_stuck_time_choose_new_target : 2 : , "sv", "cheat" :

tank_stuck_time_suicide : 10 : , "sv", "cheat" :

tank_stuck_visibility_tolerance_choose_new_target : 5 : , "sv", "cheat" :

tank_stuck_visibility_tolerance_suicide : 15 : , "sv", "cheat" :

tank_swing_arc : 180 : , "sv", "cheat", "rep" :

tank_swing_duration : 0 : , "sv", "cheat", "rep" : Duration of the actual swing

tank_swing_fast_interval : 0 : , "sv", "cheat", "rep" : Interval between tank swings when he is clearing zombies out of his path

tank_swing_interval : 1 : , "sv", "cheat", "rep" : Interval between tank swings

tank_swing_miss_interval : 1 : , "sv", "cheat", "rep" : Interval between tank swings after a miss

tank_swing_physics_prop_force : 4 : , "sv", "cheat", "rep" : Multiplier for tank hitting a phys prop.

tank_swing_range : 56 : , "sv", "cheat", "rep" : Range of the actual swing

tank_swing_yaw : 80 : , "sv", "cheat", "rep" :

tank_throw_aim_error : 100 : , "sv", "cheat" : Margin of error for Easy mode Tank rock throws

tank_throw_allow_range : 250 : , "sv", "cheat" : How far away our victim must be before we'll try to throw debris at them

tank_throw_lead_time_factor : 0 : , "sv", "cheat" : How much to lead a moving target

tank_throw_loft_rate : 0 : , "sv", "cheat" : Beyond no­loft range, Tank adds this angle/distance when throwing

tank_throw_max_loft_angle : 30 : , "sv", "cheat" : Maximum loft angle for Tank throw angle adjustment

tank_throw_min_interval : 8 : , "sv", "cheat" : Minimum interval between Tank rock throws

tank_visibility_tolerance_suicide : 60 : , "sv", "cheat" :

tank_windup_time : 0 : , "sv", "cheat", "rep" : Time from intent to swing that swing actually happens.

team_desired : 0 : , "user", "print", "server_can_execute", "ss" : Desired team and team member name on server join

team_desired2 : 0 : , "user", "print", "server_can_execute", "ss_added" : Desired team and team member name on server join

terror_ammo_multiplier : 2 : , "sv", "cheat" :

Test_CreateEntity : cmd : :

test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau

Test_EHandle : cmd : :

test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.

Test_InitRandomEntitySpawner : cmd : :

Test_Loop : cmd : : Test_Loop <loop name> ­ loop back to the specified loop start point unconditionally.

Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> ­ loop back to the specified loop start point the specified # of times.

Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> ­ loop back to the specified start point for the specified # of seconds.

test_outtro_stats : cmd : :

test_point : cmd : :

test_progression_loop : 0 : , "sv", "cheat" : Allow a team of nothing but bots, advance through maps and loop back to start

test_progression_loop_rotate_maps : 1 : , "sv", "cheat" : When looping, advance to the next map when reach end of campaign

test_progression_loop_time : 3 : , "sv", "cheat" : When looping, stay in each map for at most the amount of time, in minutes, specified

test_progression_restarts_before_rotate : 4 : , "sv", "cheat" : When looping and rotating, how many times to restart before moving to next campaign

Test_ProxyToggle_EnableProxy : cmd : :

Test_ProxyToggle_SetValue : cmd : :

Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0­100> <token1> <token2...> ­ Roll the dice and maybe run the command following the percenta

Test_RandomizeInPVS : cmd : :

Test_RandomPlayerPosition : cmd : :

Test_RemoveAllRandomEntities : cmd : :

Test_RunFrame : cmd : :

Test_SendKey : cmd : :

Test_SpawnRandomEntities : cmd : :

Test_StartLoop : cmd : : Test_StartLoop <loop name> ­ Denote the start of a loop. Really just defines a named point you can jump to.

Test_StartScript : cmd : : Start a test script running..

Test_Wait : cmd : :

Test_WaitForCheckPoint : cmd : :

think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.

timeleft : cmd : : prints the time remaining until the next mission

toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.

tongue_allow_voluntary_release : 0 : , "sv", "cheat" : Can a Smoker let go with his tongue by clicking or turning away?

tongue_bend_point_deflection : 5 : , "sv", "cheat" : How far off the first obstacle the tongue bends.

tongue_bend_point_needs_LOS : 0 : , "sv", "cheat", "rep" : Does a bent tongue still need LOS from the bend point?

tongue_break_from_damage_amount : 50 : , "sv", "cheat" : How much damage to the smoker makes him let go of his victim.

tongue_choke_damage_amount : 10 : , "sv", "cheat" : How much damage the choke does.

tongue_choke_damage_interval : 1 : , "sv", "cheat" : How often the choke does damage.

tongue_cone_start_tolerance : 0 : , "sv", "cheat" : How wide the cone is for a tongue hit.

tongue_debug : 0 : , "sv", "cheat" : Print debug info for tongue

tongue_dropping_to_ground_time : 2 : , "sv", "cheat" : A miss or a wall hit will wait this long before pulling back.

tongue_fire_hit_mulligan : 0 : , "sv", "cheat", "rep" : If we break after a hit this soon, and we broke for a good reason, then treat as a miss for the fire timer, not a hit.

tongue_fly_speed : 1000 : , "sv", "cheat" : How fast a tongue flies through the air.

tongue_force_break : 0 : , "sv", "cheat" : Force an existing attached tongue to break, for debugging

tongue_gravity_force : 4000 : , "sv", "cheat", "rep" : The speed that gravity tries to pull us downwards while being tongued.

tongue_health : 100 : , "sv", "cheat" : Tongue health

tongue_hit_delay : 20 : , "sv", "cheat", "rep" : How long a smoker must wait to shoot his tongue after a hit, from the time he lets go.

tongue_kill_smoker_on_detach : 1 : , "sv", "cheat" : Do we kill the smoker when they take enough damage to detach the tongue?

tongue_los_forgiveness_time : 1 : , "sv", "cheat" : A traveling tongue can lose LOS for this amount of time and still hit.

tongue_miss_delay : 15 : , "sv", "cheat" : How long a smoker must wait to shoot his tongue after a miss.

tongue_no_progress_break_interval : 10 : , "sv", "cheat" : How long of the victim making no progress until we break the tongue.

tongue_no_progress_choke_early_ambush_delay : 0 : , "sv", "cheat" : Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest st

tongue_no_progress_choke_early_delay : 1 : , "sv", "cheat" : We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest sta

tongue_no_progress_choke_time : 0 : , "sv", "cheat" : If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him.

tongue_no_progress_damage_interval : 0 : , "sv", "cheat" : How long of the victim making no progress until we start choking him.

tongue_no_progress_tolerance : 25 : , "sv", "cheat" : If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him.

tongue_player_dropping_to_ground_time : 1 : , "sv", "cheat" : How long after the tongue disconnects will a player need to wait.

tongue_range : 750 : , "sv", "cheat" : How far a smoker can shoot his tongue.

tongue_release_fatigue_penalty : 2500 : , "sv", "cheat" : How much fatigue the victim gets when released, to slow him down.

tongue_start_pull_delay : 0 : , "sv", "cheat", "rep" : How long from tongue contact to tongue pulling.

tongue_unbend : 1 : , "sv", "cheat" : Can the smoker tongue unbend?

tongue_vertical_choke_dot : 0 : , "sv", "cheat" : DotProduct between tongue and vertical required to start choking.

tongue_vertical_choke_height : 40 : , "sv", "cheat" : Need to have victim this high off ground to choke him.

tongue_vertical_choke_time_off_ground : 0 : , "sv", "cheat" : Need to have victim off ground for this long to choke him.

tongue_victim_acceleration : 30 : , "sv", "cheat", "rep" : Acceleration while tongued.

tongue_victim_accuracy_penalty : 0 : , "sv", "cheat", "rep" : How much someone's accuracy suffers while being dragged by a tongue.

tongue_victim_max_speed : 175 : , "sv", "cheat", "rep" : The fastest the tongue can get you going.

tp_schedule_post_think : 1 : , "sv", "cheat" : Schedule post­think operations to run at 10hz

travel_distance : cmd : : Build the shortest path from the previously marked area to the currently selected one and print the length of that path.

tv_clients : cmd : : Shows list of connected SourceTV clients.

tv_enable : 0 : : Activates SourceTV on server.

tv_msg : cmd : : Send a screen message to all clients.

tv_port : 27020 : : Host SourceTV port

tv_record : cmd : : Starts SourceTV demo recording.

tv_relay : cmd : : Connect to SourceTV server and relay broadcast.

tv_retry : cmd : : Reconnects the SourceTV relay proxy.

tv_status : cmd : : Show SourceTV server status.

tv_stop : cmd : : Stops the SourceTV broadcast.

tv_stoprecord : cmd : : Stops SourceTV demo recording.

unbind : cmd : : Unbind a key.

unbindall : cmd : : Unbind all keys.

unpause : cmd : : Unpause the game.

use : cmd : : Use a particular weapon Arguments: <weapon_name>

user : cmd : : Show user data.

users : cmd : : Show user info for players on server.

vehicle_flushscript : cmd : : Flush and reload all vehicle scripts

version : cmd : : Print version info string.

versus_shove_fov_pounce_only : 0 : , "sv", "cheat", "rep" : If set, then versus_shove_hunter_fov is only used if the hunter being hit is pouncing

versus_shove_hunter_fov : 90 : , "sv", "cheat", "rep" : Angle that survivor shove will hit hunters

versus_tank_bonus_health : 1 : , "sv", "cheat" :

view_offset_down : 16 : , "sv", "cheat", "rep" :

view_offset_forward : 8 : , "sv", "cheat", "rep" :

view_offset_up : ­16 : , "sv", "cheat", "rep" :

vis_debug : 0 : , "sv", "cheat" :

vis_force : 0 : , "sv", "cheat" :

vismon_poll_frequency : 0 : , "sv", "cheat" :

vismon_trace_limit : 12 : , "sv", "cheat" :

voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.

voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'

vox_reload : cmd : : Reload sentences.txt file

voxeltree_box : cmd : : View entities in the voxel­tree inside box <Vector(min), Vector(max)>.

voxeltree_playerview : cmd : : View entities in the voxel­tree at the player position.

voxeltree_sphere : cmd : : View entities in the voxel­tree inside sphere <Vector(center), float(radius)>.

voxeltree_view : cmd : : View entities in the voxel­tree.

vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep

vprof : cmd : : Toggle VProf profiler

vprof_cachemiss : cmd : : Toggle VProf cache miss checking

vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking

vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking

vprof_dump_counters : cmd : : Dump vprof counters to the console

vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.

vprof_generate_report : cmd : : Generate a report to the console.

vprof_generate_report_AI : cmd : : Generate a report to the console.

vprof_generate_report_AI_only : cmd : : Generate a report to the console.

vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.

vprof_generate_report_hierarchy : cmd : : Generate a report to the console.

vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.

vprof_generate_report_map_load : cmd : : Generate a report to the console.

vprof_off : cmd : : Turn off VProf profiler

vprof_on : cmd : : Turn on VProf profiler

vprof_playback_average : cmd : : Average the next N frames.

vprof_playback_start : cmd : : Start playing back a recorded .vprof file.

vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.

vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.

vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.

vprof_record_start : cmd : : Start recording vprof data for playback later.

vprof_record_stop : cmd : : Stop recording vprof data

vprof_reset : cmd : : Reset the stats in VProf profiler

vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler

vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)

vs_tank_damage : 24 : , "sv", "cheat" : Amount of damage done by a vs tank's melee attack

vs_threat_initial_distance_first_map_max : 12000 : , "sv", "cheat" : Max distance of starting threat area in vs mode on the first map

vs_threat_initial_distance_first_map_min : 8000 : , "sv", "cheat" : Min distance of starting threat area in vs mode on the first map

vs_threat_initial_distance_max : 8000 : , "sv", "cheat" : Max distance of starting threat area in vs mode

vs_threat_initial_distance_min : 3000 : , "sv", "cheat" : Min distance of starting threat area in vs mode

vs_threat_radius : 200 : , "sv", "cheat" : Distance from the escape route for placing threats

warp_all_survivors_here : cmd : : Warp all survivors to the player's cursor

warp_all_survivors_to_battlefield : cmd : : Warp all Survivors to the battlefield

warp_all_survivors_to_checkpoint : cmd : : Warp all Survivors to the exit checkpoint

warp_all_survivors_to_finale : cmd : : Warp all Survivors to the finale radio

warp_far_survivor_here : cmd : : Teleport the farthest away Survivor to your cursor position

warp_to_start_area : cmd : : Warp yourself to a survivor spawn area

weapon_reparse_server : cmd : : Reloads the weapon script files

wipe_attributes : cmd : : Clear all attributes of selected area.

wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.

writeid : cmd : : Writes a list of permanently­banned user IDs to banned_user.cfg.

writeip : cmd : : Save the ban list to banned_ip.cfg.

xbox_autothrottle : 1 : , "a", "sv" :

xbox_throttlebias : 100 : , "a", "sv" :

xbox_throttlespoof : 200 : , "a", "sv" :

z_acquire_far_range : 2500 : , "sv", "cheat" :

z_acquire_far_time : 5 : , "sv", "cheat" :

z_acquire_near_range : 200 : , "sv", "cheat" :

z_acquire_near_time : 0 : , "sv", "cheat" :

z_acquire_time_variance_factor : 0 : , "sv", "cheat" :

z_add : cmd : : Add an Infected ­ optional x y z arguments for world position to add them

z_alert_dot : 0 : , "sv", "cheat" :

z_alert_range : 1000 : , "sv", "cheat" :

z_allow_ai_to_use_abilities : 1 : , "sv", "cheat" : If zero, Hunters wont pounce, Tanks wont throw rocks, etc

z_attack_flow_range : 1500 : , "sv", "cheat" :

z_attention_range_lying_modifier : 0 : , "sv", "cheat" :

z_attention_range_sitting_modifier : 0 : , "sv", "cheat" :

z_avoid_max_range : 100 : , "sv", "cheat" :

z_avoid_min_range : 30 : , "sv", "cheat" :

z_avoid_power : 10 : , "sv", "cheat" :

z_avoidforce : 2500 : , "sv", "cheat", "rep" :

z_avoidteammates : 1 : , "sv", "cheat", "rep" :

z_award_debug : 0 : , "sv", "cheat", "rep" : Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes­no thoughts|every thought|every spammy calc)

z_background_limit : 20 : , "sv", "cheat" : How many common infected are on the background map at once.

z_backspeed : 450 : , "sv", "cheat", "rep" :

z_boomer_near_dist : 180 : , "sv", "cheat" :

z_boss_crouch : 0 : , "sv", "cheat" : Forces boss zombie bots to crouch

z_boundary_clear_type : 1 : , "sv", "cheat" : 0 = floodfill, 1 = new creep

z_boundary_max_range : 5000 : , "sv", "cheat" :

z_boundary_spread_speed : 200 : , "sv", "cheat" :

z_brawl_chance : 2 : , "sv", "cheat" :

z_breakable_damage : 4 : , "sv", "cheat" :

z_burning_lifetime : 30 : , "sv", "cheat" : Number of seconds a burning zombie takes to crisp

z_carry_max_mass : 250 : , "sv", "cheat", "rep" :

z_chance : 60 : , "sv", "cheat" :

z_claw_hit_pitch_max : 20 : , "sv", "cheat" :

z_claw_hit_pitch_min : ­20 : , "sv", "cheat" :

z_claw_hit_yaw_max : 20 : , "sv", "cheat" :

z_claw_hit_yaw_min : ­20 : , "sv", "cheat" :

z_clear_area_range : 300 : , "sv", "cheat" :

z_clear_max_time : 5 : , "sv", "cheat" :

z_clear_min_time : 0 : , "sv", "cheat" :

z_clear_min_time_range : 300 : , "sv", "cheat" :

z_clear_range : 750 : , "sv", "cheat" :

z_close_target_notice_distance : 60 : , "sv", "cheat" : How far an attacking zombie will look for a nearby target on their way to their chosen victim.

z_common_limit : 30 : , "sv", "cheat" : How many common infecteds we can have at once.

z_cooldown_spawn_safety_range : 1000 : , "sv", "cheat" :

z_cough_cloud_expire : 14 : , "sv", "cheat" : You don't cough after a smoke cloud has existed this long.

z_cough_cloud_initial_cough_delay : 0 : , "sv", "cheat" : You don't cough until smoke cloud exists for this long.

z_cough_cloud_radius : 175 : , "sv", "cheat" : How far from center of smoke cloud makes you cough.

z_cough_duration : 5 : , "sv", "cheat", "rep" : How long a cougher continuously coughs for.

z_cough_fatigue : 3000 : , "sv", "cheat", "rep" : Stamina impact of coughing. High number will pin in place for a long time, lower will just slow.

z_cough_interval : 20 : , "sv", "cheat", "rep" : How often a cougher can cough.

z_credits_interval : 0 : , "sv", "cheat" :

z_crouch_speed : 75 : , "sv", "cheat", "rep" :

z_cull_timeout : 5 : , "sv", "cheat" : Grace period before player zombie is culled for being too far away

z_deafen_radius_one : 100 : , "sv", "cheat" :

z_deafen_radius_three : 200 : , "sv", "cheat" :

z_deafen_radius_two : 150 : , "sv", "cheat" :

z_debug : 0 : , "sv", "cheat" :

z_debug_activities : 0 : , "sv", "cheat" :

z_debug_avoid : 0 : , "sv", "cheat" :

z_debug_breakables : 0 : , "sv", "cheat" :

z_debug_climb : 0 : , "sv", "cheat" :

z_debug_cull : 0 : , "sv", "cheat" :

z_debug_escape_scan : 0 : , "sv", "cheat" :

z_debug_falling_damage : 0 : , "sv", "cheat" :

z_debug_fog : 0 : , "sv", "cheat" :

z_debug_infected_anim_report : cmd : : Prints the server's layer info for the specified infected

z_debug_ledges : 0 : , "sv", "cheat" :

z_debug_mob_spawn : 0 : , "sv", "cheat" :

z_debug_neighbors : 0 : , "sv", "cheat" :

z_debug_path_stress_test : cmd : : Stress­tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()

z_debug_population : 0 : , "sv", "cheat" :

z_debug_spawn_ahead : 0 : , "sv", "cheat" :

z_debug_spawn_set : ­1 : , "sv", "cheat" : 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above

z_debug_spawnable_areas : 0 : , "sv", "cheat" : Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)

z_debug_tank_spawn : 1 : , "sv", "cheat" : When console spawning a tank automatically give it to a player.

z_decals : cmd : : Splat decals on all infected

z_density_region_length : 1500 : , "sv", "cheat" :

z_destroy_on_attack : 0 : , "sv", "cheat" : When an infected starts punching its victim, destroy it. Useful for demos.

z_difficulty : 0 : , "sv", "rep" : Difficulty of the current game (Easy, Normal, Hard, Impossible)

z_director_special_spawn_delay : 10 : , "sv", "cheat" :

z_discard_min_range : 1000 : , "sv", "cheat" : Don't relocate PZs closer than this regardless of flow distance

z_discard_range : 2500 : , "sv", "cheat" : Discard Zombies farther away than this

z_do_tracers : 1 : , "sv", "cheat", "rep" : Do we want tracers at all?

z_dont_clear : 0 : , "sv", "cheat" :

z_door_reopen_interval : 0 : , "sv", "cheat" : Closed doors can be re­opened after this amount of time

z_door_retry_interval : 1 : , "sv", "cheat" : Interval at which blocked doors will try to reopen

z_exploding_health : 50 : , "sv", "cheat" : Exploding Zombie max health

z_exploding_limit : 1 : , "sv", "cheat" :

z_exploding_shove_interval : 10 : , "sv", "cheat" :

z_exploding_shove_max : 5 : , "sv", "cheat" :

z_exploding_shove_min : 4 : , "sv", "cheat" :

z_exploding_speed : 175 : , "sv", "cheat", "rep" :

z_exploding_splat : 50 : , "sv", "cheat" : Boomers splat instead of making a thud when taking this much falling damage

z_exploding_splat_radius : 200 : , "sv", "cheat" : Boomers splattering on the ground make survivors inside this radius it

z_expressions : 1 : , "sv", "cheat" :

z_falling_land_forward_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a stumbling forward landing animation to occur

z_falling_land_hard_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a 'hard' landing animation to occur

z_falling_land_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a landing animation to occur

z_finale_chance : 100 : , "sv", "cheat" :

z_finale_spawn_safety_range : 600 : , "sv", "cheat" :

z_first_aid_cabinets : 0 : , "sv", "cheat" :

z_force_attack_from_sound_range : 750 : , "sv", "cheat" :

z_forcezombiemodel : 0 : , "sv", "cheat" : remove variability in infected models and instead use the specified model from z_zombieforcemodelname

z_forcezombiemodelname : 0 : , "sv", "cheat" : base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set.

z_forwardspeed : 450 : , "sv", "cheat", "rep" :

z_friendly_fire_forgiveness : 1 : , "sv", "cheat" : Ignore friendly fire that appears to be unintentional.

z_frustration : 1 : , "sv", "cheat", "rep" :

z_frustration_lifetime : 20 : , "sv", "cheat" : Frustration will accumulate for this many seconds before forcing an AI tank takeover

z_frustration_los_delay : 2 : , "sv", "cheat" :

z_frustration_spawn_delay : 10 : , "sv", "cheat" :

z_gas_health : 250 : , "sv", "cheat" : Gas Zombie max health

z_gas_limit : 1 : , "sv", "cheat" :

z_gas_speed : 210 : , "sv", "cheat", "rep" :

z_ghost_checkpoint_spawn_interval : 30 : , "sv", "cheat" : Interval for spawning special zombies while survivors are in the checkpoint

z_ghost_finale_spawn_interval : 20 : , "sv", "cheat" : Interval for spawning special zombies during the finale

z_ghost_spawn_in_start : 0 : , "sv", "cheat" : Allow ghosts to materialize while players are in the start area

z_ghost_spawn_interval : 60 : , "sv", "cheat" : Interval for spawning special zombies

z_ghost_speed : 450 : , "sv", "cheat", "rep" :

z_ghost_travel_distance : 1000 : , "sv", "cheat" : Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors

z_gib_limb_distance : 400 : , "sv", "cheat" : Rifles and sniper rifles can dismember at this range

z_gib_limb_distance_buckshot : 350 : , "sv", "cheat" : Shotguns can dismember at this range

z_gib_limb_distance_headshot : 2000 : , "sv", "cheat" : Rifles and sniper rifles can decapitate at this range

z_gib_limb_distance_headshot_zoomed : 4000 : , "sv", "cheat" : Sniper rifles can decapitate at this range when zoomed

z_gib_limb_distance_zoomed : 800 : , "sv", "cheat" : Sniper rifles can dismember at this range when zoomed

z_gib_limbs : 25 : , "sv", "cheat" : Limbs can be shot off infected when doing this much damage (0 disables)

z_grab_force : 0 : , "sv", "cheat" : For testing ­ always grab ledges regardless of estimated falling damage

z_grab_ledges_solo : 0 : , "sv", "cheat" : For testing ­ grab ledges even if you're the last survivor

z_gun_damage : 10 : , "sv", "cheat", "rep" :

z_gun_debug_player_index : 0 : , "sv", "cheat", "rep" :

z_gun_force : 300 : , "sv", "cheat" :

z_gun_horiz_punch : 0 : , "sv", "cheat", "rep" : Toggles horizontal punchangles for guns

z_gun_kick : 0 : , "sv", "cheat", "rep" : Firing a gun can knock the player's view this amount of the current spread

z_gun_physics_force : 25 : , "sv", "cheat" : How hard we push things that aren't players or doors.

z_gun_range : 75 : , "sv", "cheat", "rep" :

z_gun_stun_duration : 1 : , "sv", "cheat", "rep" :

z_gun_survivor_force : 200 : , "sv", "cheat" :

z_gun_survivor_friend_push : 1 : , "sv", "cheat", "rep" : Allow survivors to push survivors with a right click.

z_gun_survivor_shove_dot : 0 : , "sv", "cheat" : Max dot of a shove swing that can push a fellow survivor

z_gun_swing_duration : 0 : , "sv", "cheat", "rep" :

z_gun_swing_interval : 0 : , "sv", "cheat", "rep" :

z_gun_swing_vs_amt_penalty : 1 : , "sv", "cheat", "rep" :

z_gun_swing_vs_cooldown : 1 : , "sv", "cheat", "rep" :

z_gun_swing_vs_max_penalty : 6 : , "sv", "cheat", "rep" :

z_gun_swing_vs_min_penalty : 3 : , "sv", "cheat", "rep" :

z_gun_swing_vs_restore_time : 4 : , "sv", "cheat", "rep" :

z_gun_vertical_punch : 1 : , "sv", "cheat", "rep" : Toggles vertical punchangles for guns

z_health : 50 : , "sv", "cheat" : Zombie max health

z_hear_gunfire_range : 200 : , "sv", "cheat" :

z_hear_runner_far_range : 750 : , "sv", "cheat" :

z_hear_runner_near_range : 500 : , "sv", "cheat" :

z_hit_from_behind_cosine : 0 : , "sv", "cheat" :

z_hit_from_behind_factor : 0 : , "sv", "cheat" : Damage multiplier if zombie hits Survivor from behind

z_hit_incap_factor_easy : 0 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor

z_hit_incap_factor_expert : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor

z_hit_incap_factor_hard : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor

z_hit_incap_factor_normal : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor

z_hunter_claw_buildup_growl_percent : 0 : , "sv", "cheat" : When at least this charged up, Hunter starts growling constantly.

z_hunter_claw_force : 240 : , "sv", "cheat", "rep" : Force with which the claw shoves other zombies away

z_hunter_claw_max_buildup_time : 3 : , "sv", "cheat" : Attack button held longer than this gets no extra benefit.

z_hunter_claw_plays_hit_anims : 0 : , "sv", "cheat", "rep" : Play the new hit anims for debugging?

z_hunter_claw_range : 52 : , "sv", "cheat", "rep" : Range of the Claw weapon

z_hunter_claw_range_down : 70 : , "sv", "cheat", "rep" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.

z_hunter_claw_start_buildup_time : 0 : , "sv", "cheat" : Attack button released in less than this time is just a click.

z_hunter_claw_swing_duration : 0 : , "sv", "cheat", "rep" :

z_hunter_claw_swing_interval : 1 : , "sv", "cheat", "rep" :

z_hunter_claw_swing_miss_interval : 0 : , "sv", "cheat", "rep" :

z_hunter_ground_normal : 0 : , "sv", "cheat", "rep" :

z_hunter_health : 250 : , "sv", "cheat" : Zombie max health

z_hunter_limit : 1 : , "sv", "cheat" :

z_hunter_lunge_stagger_time : 1 : , "sv", "cheat" :

z_hunter_speed : 300 : , "sv", "cheat", "rep" :

z_increment_head : cmd : : Switch to next head bodygroup

z_increment_lower : cmd : : Switch to next lower body bodygroup

z_increment_skin : cmd : : Switch to next skin

z_increment_upper : cmd : : Switch to next upper body bodygroup

z_infected_flashlight : 1 : , "sv", "cheat" :

z_infected_invuln : 0 : , "sv", "cheat" :

z_infected_move : 1 : , "sv", "cheat" :

z_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area

z_last_man_run_interval : 3 : , "sv", "cheat" :

z_lean_wall_align_speed : 300 : , "sv", "cheat" :

z_look_at_local_player : 0 : , "sv", "cheat" : For demo purposes

z_lunge_interval : 0 : , "sv", "cheat", "rep" :

z_lunge_power : 600 : , "sv", "cheat", "rep" :

z_lunge_up : 200 : , "sv", "cheat", "rep" :

z_max_hunter_pounce_stagger_duration : 0 : , "sv", "cheat" : Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.

z_max_neighbor_range : 200 : , "sv", "cheat" : Max range for neighbor collection for avoidance

z_max_path_length : 5000 : , "sv", "cheat" :

z_max_stagger_duration : 6 : , "sv", "cheat" : Max time a PZ staggers when bashed by a survivor.

z_mega_mob_size : 50 : , "sv", "cheat" :

z_mega_mob_spawn_max_interval : 900 : , "sv", "cheat" :

z_mega_mob_spawn_min_interval : 420 : , "sv", "cheat" :

z_min_ladder_mount_dot : 0 : , "sv", "cheat", "rep" : Minimum 2D dot product from player's view to a ladder to be able to grab it

z_minigun_cooldown_time : 3 : , "sv", "cheat" : Minigun cooldown time

z_minigun_damage_rate : 48000 : , "sv", "cheat" : Minigun damage rate, in health/minute

z_minigun_fire_think_interval : 0 : , "sv", "cheat" :

z_minigun_overheat_time : 20 : , "sv", "cheat" : Minigun overheat time

z_minigun_rate_of_fire : 1500 : , "sv", "cheat" : Minigun rate of fire, in bullets/minute

z_minion_aim_tolerance : 0 : , "sv", "cheat" :

z_minion_limit : 3 : , "sv", "cheat" :

z_mob_min_notify_count : 10 : , "sv", "cheat" : Mobs at least this large trigger 'mob' events

z_mob_music_size : 2 : , "sv", "cheat" : Spotting a mob this large plays music

z_mob_population_density : 0 : , "sv", "cheat" : Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area)

z_mob_recharge_rate : 0 : , "sv", "cheat" :

z_mob_sacrifice_timeout : 5 : , "sv", "cheat" :

z_mob_spawn_finale_size : 20 : , "sv", "cheat" :

z_mob_spawn_max_interval_easy : 240 : , "sv", "cheat" :

z_mob_spawn_max_interval_expert : 180 : , "sv", "cheat" :

z_mob_spawn_max_interval_hard : 180 : , "sv", "cheat" :

z_mob_spawn_max_interval_normal : 180 : , "sv", "cheat" :

z_mob_spawn_max_size : 30 : , "sv", "cheat" :

z_mob_spawn_min_interval_easy : 120 : , "sv", "cheat" :

z_mob_spawn_min_interval_expert : 90 : , "sv", "cheat" :

z_mob_spawn_min_interval_hard : 90 : , "sv", "cheat" :

z_mob_spawn_min_interval_normal : 90 : , "sv", "cheat" :

z_mob_spawn_min_size : 10 : , "sv", "cheat" :

z_must_wander : 0 : , "sv", "cheat" : For testing. 0: default. 1: wandering zombies don't sit/lie down. ­1: wandering zombies always sit/lie down.

z_mute_infected : 0 : , "sv", "cheat" : If nonzero, common infected will not growl, yell, etc

z_nav_debug : 0 : , "sv", "cheat" :

z_nextmission : cmd : : Sets the next mission at the end of the current mission

z_no_cull : 0 : , "sv", "cheat" : If nonzero, the Director will not cull common infected

z_noise_level_display : 0 : , "sv", "cheat" : Show noise levels on players?

z_noise_level_fade_rate : 40 : , "sv", "cheat", "rep" : How much noise we lose each tick, after hold_time expires.

z_noise_level_footstep : 50 : , "sv", "cheat" : How much noise we make with a footstep.

z_noise_level_footstep_in_water : 75 : , "sv", "cheat" : How much noise we make with a footstep while in water.

z_noise_level_hold_time : 0 : , "sv", "cheat", "rep" : How long we hold a given noise level before it starts to fade.

z_noise_level_max : 135 : , "sv", "cheat", "rep" : The highest the noise level can go.

z_noise_level_vocalize : 75 : , "sv", "cheat" : How much noise we make when we say things.

z_non_head_damage_factor_easy : 2 : , "sv", "cheat" : Damage to zombie from non­headshots is multiplied by this factor

z_non_head_damage_factor_expert : 0 : , "sv", "cheat" : Damage to zombie from non­headshots is multiplied by this factor

z_non_head_damage_factor_hard : 0 : , "sv", "cheat" : Damage to zombie from non­headshots is multiplied by this factor

z_non_head_damage_factor_normal : 1 : , "sv", "cheat" : Damage to zombie from non­headshots is multiplied by this factor

z_notice_it_range : 1500 : , "sv", "cheat" :

z_notice_near_range : 100 : , "sv", "cheat" :

z_player_lunge_up : 150 : , "sv", "cheat", "rep" :

z_player_zombie_debug : 0 : , "sv", "cheat" :

z_player_zombie_land_delay : 0 : , "sv", "cheat" :

z_player_zombie_min_dead_time : 2 : , "sv", "cheat" : The minimum time a PC zombie must be dead before being eligible to respawn

z_pounce_allow_partial_hidden : 1 : , "sv", "cheat" :

z_pounce_crouch_delay : 1 : , "sv", "cheat", "rep" :

z_pounce_damage : 5 : , "sv", "cheat" :

z_pounce_damage_delay : 1 : , "sv", "cheat" :

z_pounce_damage_interrupt : 50 : , "sv", "cheat" : Taking this much damage interrupts a pounce attempt

z_pounce_damage_interval : 0 : , "sv", "cheat" :

z_pounce_delay : 0 : , "sv", "cheat" :

z_pounce_door_damage : 500 : , "sv", "cheat" :

z_pounce_silence_range : 500 : , "sv", "cheat" :

z_pounce_stumble_force : 5 : , "sv", "cheat" : Force of the stumble effect when a hunter pounces on someone

z_prevent_burrowing : 1 : , "sv", "cheat" : Use extra tracelines to prevent burrowing zombies

z_puking_eye_height : 44 : , "sv", "cheat", "rep" :

z_push_force : 2000 : , "sv", "cheat" :

z_push_mass_max : 200 : , "sv", "cheat" :

z_pushaway_force : 100 : , "sv", "cheat" : How hard the infected shove non­IT Survivors out of their way to reach the IT victim

z_randombodygroups : 1 : , "sv", "cheat" : Set to zero to disable random body groups on infected

z_randomskins : 1 : , "sv", "cheat" : Set to zero to disable random skins on infected

z_reload_chatter_debug : 0 : , "sv", "cheat" : Should we give devtext explanations of why we didn't say 'Reloading'?

z_reload_chatter_intensity : 0 : , "sv", "cheat" : Intensity level at which players start saying 'Reloading'

z_reload_chatter_nearby_friend_range : 600 : , "sv", "cheat" : A friend needs to be this close to say'Reloading'

z_reload_chatter_recent_enemy : 1 : , "sv", "cheat" : An enemy needs to have been seen this recently to say 'Reloading'

z_reload_chatter_shotgun_ammo_threshold : 6 : , "sv", "cheat" : Players don't say 'Reloading' when reloading a shotgun that has this many shells already

z_reload_chatter_shotgun_interval : 10 : , "sv", "cheat" :

z_removeitems : cmd : : Removes all items from survivors

z_reset_population_counter : cmd : : For debugging

z_respawn_distance : 100 : , "sv", "cheat" : Infected can try a respawn within this far of their original spawn

z_respawn_interval : 10 : , "sv", "cheat" : Infected can try a respawn within this many seconds of spawning

z_restrict_team_change : 0 : , "sv", "cheat" :

z_round_start_replacement_time : 30 : , "sv", "cheat" :

z_run_exertion_interval : 1 : , "sv", "cheat" :

z_safe_spawn_range : 250 : , "sv", "cheat" : Minimum range for spawning special zombies

z_scout_mob_spawn_range : 3000 : , "sv", "cheat" :

z_shotgun_bonus_damage_multiplier : 5 : , "sv", "cheat" : The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range.

z_shotgun_bonus_damage_range : 100 : , "sv", "cheat" : A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus.

z_shove_friend_speed : 130 : , "sv", "cheat" :

z_show_bottlenecks : 0 : , "sv", "cheat" :

z_show_clear : 0 : , "sv", "cheat" :

z_show_completely_visible_to_survivor_team : 0 : , "sv", "cheat" :

z_show_damaging : 0 : , "sv", "cheat" :

z_show_escape_route : 0 : , "sv", "cheat" :

z_show_flow_delta : 0 : , "sv", "cheat" :

z_show_flow_distance : 0 : , "sv", "cheat" :

z_show_infected : 0 : , "sv", "cheat" :

z_show_last_area : 0 : , "sv", "cheat" : Draws a line from each player to the center of their last known nav area

z_show_mutually_visible_set : 0 : , "sv", "cheat" :

z_show_population_density : 0 : , "sv", "cheat" :

z_show_potentially_visible : 0 : , "sv", "cheat" :

z_show_potentially_visible_to_survivor_team : 0 : , "sv", "cheat" :

z_show_swings : 0 : , "sv", "cheat", "rep" :

z_show_traffic : 0 : , "sv", "cheat" :

z_sidespeed : 450 : , "sv", "cheat", "rep" :

z_skirmish_spawn_max_interval : 90 : , "sv", "cheat" :

z_skirmish_spawn_max_size : 4 : , "sv", "cheat" :

z_skirmish_spawn_min_interval : 45 : , "sv", "cheat" :

z_skirmish_spawn_min_size : 1 : , "sv", "cheat" :

z_spawn : cmd : : <tank|boomer|smoker|witch|hunter|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) under your cursor, or out

z_spawn_flow_limit : 1500 : , "sv", "cheat" :

z_spawn_height : 0 : , "sv", "cheat" : Height above ground z_spawn places new infected

z_spawn_mobs_behind_chance : 75 : , "sv", "cheat" : Percentage chance that a mob will spawn behind the Survivor team

z_spawn_mobs_from_selected_set : 0 : , "sv", "cheat" : Spawn subsequent mobs from the currently selected set via the nav mesh editor

z_spawn_range : 1500 : , "sv", "cheat" :

z_spawn_safety_range : 550 : , "sv", "cheat" :

z_spawn_speed : 450 : , "sv", "cheat", "rep" :

z_special_spawn_interval : 45 : , "sv", "cheat" : Interval for spawning special zombies

z_speed : 250 : , "sv", "cheat", "rep" :

z_splat_survivor_pitch_max : 25 : , "sv", "cheat" :

z_splat_survivor_pitch_min : 15 : , "sv", "cheat" :

z_splat_survivor_shake_amplitude : 50 : , "sv", "cheat" :

z_splat_survivor_shake_duration : 1 : , "sv", "cheat" :

z_splat_survivor_shake_frequency : 150 : , "sv", "cheat" :

z_splat_survivor_shake_radius : 10 : , "sv", "cheat" :

z_splat_survivor_yaw_max : 10 : , "sv", "cheat" :

z_splat_survivor_yaw_min : ­10 : , "sv", "cheat" :

z_stagger_immunity_time : 0 : , "sv", "cheat" : How long after a hunter or smoker has been staggered until they can be staggered again.

z_state_debug : 0 : , "sv", "cheat" : Gives feedback on current zombie state.

z_stomp_always : 0 : , "sv", "cheat" : Force melee attacks on single infected to always be stomps.

z_stumble_max_curve_accel : 5 : , "sv", "cheat" : Rate of turn increase per second

z_stumble_max_curve_rate : 10 : , "sv", "cheat" : Maximum degrees/sec turning while stumbling forward

z_tank_attack_interval : 1 : , "sv", "cheat" :

z_tank_damage_slow_max_range : 400 : , "sv", "cheat" : Range at which Tank is slowed by gunfire

z_tank_damage_slow_min_range : 200 : , "sv", "cheat" : Range at which Tank is slowed by gunfire

z_tank_grenade_damage : 750 : , "sv", "cheat" : How much damage a Tank takes from a grenade.

z_tank_grenade_roll : ­10 : , "sv", "cheat", "rep" :

z_tank_grenade_slowdown : 0 : , "sv", "cheat" : The speed setting put on a Tank when hit by a grenade.

z_tank_has_special_blood : 0 : , "sv", "cheat" : Does the Tank get his own blood effect instead of the normal infected one?

z_tank_health : 4000 : , "sv", "cheat" : Tank Zombie max health

z_tank_incapacitated_decay_rate : 1 : , "sv", "cheat" : How much health a dying Tank loses each update.

z_tank_incapacitated_health : 5000 : , "sv", "cheat" : Health Tank starts with in death throes.

z_tank_max_stagger_distance : 400 : , "sv", "cheat" : Max distance a Tank staggers when hurt by a grenade.

z_tank_max_stagger_duration : 6 : , "sv", "cheat" : Max time a Tank staggers when hit by a grenade.

z_tank_max_stagger_fade_duration : 6 : , "sv", "cheat" : Fade in time when a Tank is staggered by a grenade.

z_tank_rock_debug : 0 : , "sv", "cheat" : Show debug for the rock thinking about detonating on people.

z_tank_rock_radius : 100 : , "sv", "cheat" :

z_tank_speed : 210 : , "sv", "cheat", "rep" :

z_tank_speed_vs : 210 : , "sv", "cheat", "rep" :

z_tank_stagger_fade_alpha : 192 : , "sv", "cheat" : How opaque the screen fade is when a Tank is hit by a grenade.

z_tank_stagger_fade_duration : 3 : , "sv", "cheat" : How long the screen fade lasts when a Tank is hit by a grenade.

z_tank_throw_fail_interval : 0 : , "sv", "cheat", "rep" : How soon a tank can try again after failing to throw.

z_tank_throw_force : 800 : , "sv", "cheat" :

z_tank_throw_health : 50 : , "sv", "cheat" : Health of the tank projectile (0 disables)

z_tank_throw_interval : 5 : , "sv", "cheat", "rep" : How often a tank can throw.

z_tank_walk_speed : 100 : , "sv", "cheat", "rep" :

z_tanks_block_molotovs : 1 : , "sv", "cheat" :

z_terrify_duration : 2 : , "sv", "cheat" :

z_throttle_hit_interval_easy : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob

z_throttle_hit_interval_expert : 1 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob

z_throttle_hit_interval_hard : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob

z_throttle_hit_interval_normal : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob

z_throwforce : 2500 : , "sv", "cheat", "rep" :

z_tracer_spacing : 1 : , "sv", "cheat", "rep" : One in how many bullets is a tracer in automatic weapons.

z_transitioning_players_remove : 1 : , "sv", "cheat" :

z_use_tolerance : 0 : , "sv", "cheat", "rep" :

z_vision_range : 500 : , "sv", "cheat" : How far a Zombie can see.

z_vision_range_alert : 1500 : , "sv", "cheat" : How far a Zombie can see when alert.

z_vision_range_obscured : 500 : , "sv", "cheat" : How far a Zombie can see in OBSCURED areas.

z_vision_range_obscured_alert : 750 : , "sv", "cheat" : How far a Zombie can see in OBSCURED areas when alert.

z_vocalize_burn_max_interval : 3 : , "sv", "cheat" : The maximum time between vocalizing being burned

z_vocalize_burn_min_interval : 2 : , "sv", "cheat" : The minimum time between vocalizing being burned

z_vocalize_shot_interval : 0 : , "sv", "cheat" : The minimum time between vocalizing being shot

z_vomit : 1 : , "sv", "cheat" :

z_vomit_boxsize : 1 : , "sv", "cheat" : Size of vomit damage entities.

z_vomit_debug : 0 : , "sv", "cheat", "rep" : Visualize the vomit damage.

z_vomit_drag : 0 : , "sv", "cheat" : Air drag of vomit damage entities.

z_vomit_duration : 1 : , "sv", "cheat", "rep" : How long a puker continuously pukes for.

z_vomit_fade_duration : 5 : , "sv", "cheat", "rep" : How long the fade takes

z_vomit_fade_start : 5 : , "sv", "cheat", "rep" : When the vomit starts to fade away

z_vomit_fatigue : 3000 : , "sv", "cheat", "rep" : Stamina impact of puking. High number will pin in place for a long time, lower will just slow.

z_vomit_float : ­130 : , "sv", "cheat" : Upward float velocity of vomit damage entities.

z_vomit_hit_pitch_max : 15 : , "sv", "cheat" :

z_vomit_hit_pitch_min : ­15 : , "sv", "cheat" :

z_vomit_hit_yaw_max : 10 : , "sv", "cheat" :

z_vomit_hit_yaw_min : ­10 : , "sv", "cheat" :

z_vomit_interval : 30 : , "sv", "cheat", "rep" : How often a puker can puke.

z_vomit_lifetime : 0 : , "sv", "cheat" : Time to live of vomit damage entities.

z_vomit_maxdamagedist : 350 : , "sv", "cheat" : Maximum damage distance for vomit.

z_vomit_range : 300 : , "sv", "cheat", "rep" :

z_vomit_slide_mult : 0 : , "sv", "cheat", "rep" : Multiplier for second texture slide rate

z_vomit_slide_rate : 0 : , "sv", "cheat", "rep" : Percentage of screen height per second

z_vomit_vecrand : 0 : , "sv", "cheat" : Random vector added to initial velocity of vomit damage entities.

z_vomit_velocity : 1700 : , "sv", "cheat" : Initial velocity of vomit damage entities.

z_vomit_velocityfadeend : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution finishes fading.

z_vomit_velocityfadestart : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution starts to fade.

z_walk_speed : 85 : , "sv", "cheat", "rep" :

z_wandering_density : 0 : , "sv", "cheat" :

z_witch_allow_change_victim : 1 : , "sv", "cheat" :

z_witch_anger_rate : 0 : , "sv", "cheat" :

z_witch_attack_range : 60 : , "sv", "cheat" :

z_witch_berserk_range : 200 : , "sv", "cheat" :

z_witch_burn_time : 15 : , "sv", "cheat" :

z_witch_damage : 100 : , "sv", "cheat" :

z_witch_damage_per_kill_hit : 30 : , "sv", "cheat" :

z_witch_discard_range : 2000 : , "sv", "cheat" :

z_witch_flashlight_range : 400 : , "sv", "cheat" :

z_witch_health : 1000 : , "sv", "cheat" : Witch max health

z_witch_hostile_at_me_anger : 2 : , "sv", "cheat" :

z_witch_max_retreat_range : 2000 : , "sv", "cheat" :

z_witch_max_threat_time : 7 : , "sv", "cheat" :

z_witch_min_retreat_range : 750 : , "sv", "cheat" :

z_witch_min_threat_time : 5 : , "sv", "cheat" :

z_witch_personal_space : 100 : , "sv", "cheat" :

z_witch_relax_rate : 0 : , "sv", "cheat" :

z_witch_retreat_exit_hidden_duration : 10 : , "sv", "cheat" :

z_witch_retreat_exit_range : 1000 : , "sv", "cheat" :

z_witch_retreat_min_duration : 10 : , "sv", "cheat" :

z_witch_speed : 300 : , "sv", "cheat", "rep" :

z_witch_speed_inured : 200 : , "sv", "cheat", "rep" :

z_witch_threat_hostile_range : 600 : , "sv", "cheat" :

z_witch_threat_normal_range : 300 : , "sv", "cheat" :

z_zombie_knockoff_death : 0 : , "sv", "cheat", "rep" : Knocking off a pouncing zombie instantly kills them.

z_zombie_lunge_push : 0 : , "sv", "cheat" : Does the zombie lunge push players?

 

[All of that in a text file]

Left_4_Dead_Command_List.txt

Posted
This is kinda confusing... It'd be nice to know what works on the 360 and what doesn't and how does one go about editing this in a Hex Editor? Paste after a button or search the string? This is all very confusing... Or perhaps I'm just stupid... Or maybe both.
Posted
This is kinda confusing... It'd be nice to know what works on the 360 and what doesn't and how does one go about editing this in a Hex Editor? Paste after a button or search the string? This is all very confusing... Or perhaps I'm just stupid... Or maybe both.

Well to go through that huge list and find out what works and what doesnt would take forever, and just replace the text after the button where i highlighted it, its very simple hex editing.

Posted
Well to go through that huge list and find out what works and what doesnt would take forever, and just replace the text after the button where i highlighted it, its very simple hex editing.

I guess but I thought it'd all have to be the same amount of characters... I'm just interested in knowing how to spawn people and AI huge, you wouldn't know how would you?

Posted
I guess but I thought it'd all have to be the same amount of characters... I'm just interested in knowing how to spawn people and AI huge, you wouldn't know how would you?

 

 

To make huge AI, then go to No Mercy > Apartments, then have noclip on then fly down to the mini city below the map and then spawn a witch on the mini city, or teleport the other survivors there

 

and then look up and they will be huge

Posted
I guess but I thought it'd all have to be the same amount of characters... I'm just interested in knowing how to spawn people and AI huge, you wouldn't know how would you?

 

 

To make huge AI, then go to No Mercy > Apartments, then have noclip on then fly down to the mini city below the map and then spawn a witch on the mini city, or teleport the other survivors there

 

and then look up and they will be huge

 

the code for auto shotgun is wrong.

 

It isn't "Give Auto_Shotgun"

 

It is "Give AutoShotgun"

Posted
To make huge AI, then go to No Mercy > Apartments, then have noclip on then fly down to the mini city below the map and then spawn a witch on the mini city, or teleport the other survivors there

 

and then look up and they will be huge

 

the code for auto shotgun is wrong.

 

It isn't "Give Auto_Shotgun"

 

It is "Give AutoShotgun"

Thanks but how do I teleport survivors?

Guest ashking08
Posted
just wondering, if u modify a CON file and add more bytes to the file, dosn't this corrupt the file???

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