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Call of Duty: World at War values list.


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Posted (edited)

Hello this is a list of text strings you can search in a hex editor with a codwaw gamesave opened up.

Search the following strings and if there is a 1 after it that means it is enabled if its a 0 then its dissabled.

So if you wanted to enable somthing and it was dissabled change the 0 to a 1.

If the value is 100 for example you have to change it to a number with the same amount of digits (3) or it will be corupt.

This list is not done and some of the stuff i have not tested so feel free to post some of the results.

The values are always 4 bytes after the string of text.

Strings found by SotG Caboose and Yungbol

If there is a :p by a string that means i have tested it and it has worked.

If there is a :cat: by it that means i have tested it and it didnt do anything that i could tell.

 

*****FIRE*****

fire_world_damage_rate

fire_world_damage

fire_world_damage_duration

fire_spread_probability

fire_stage1_burn_time

fire_stage2_burn_time

fire_stage3_burn_time

 

*****GLOBAL******

:p g_speed

g_minGrenadeDamageSpeed

:p g_friendlyNameDist

g_enteqEnable

:p g_friendlyfireDist

 

*****EFFECTS******

r_outdoorFeather

r_reviveFX_motionblurWeight

r_outdoorAwayBias

r_outdoorDownBias

r_motionblur_frameBased_enable

r_reviveFX_darkTintEdge

r_reviveFX_lightTintEdge

r_reviveFX_blurRadiusEdge

r_reviveFX_contrastEdge

r_reviveFX_fadeDuration

r_reviveFX_desaturationEdge

r_motionblur_directionFactor

r_motionblur_positionFactor

r_motionblur_maxblur

r_filmTweakContrast

r_filmTweakBrightness

r_filmTweakEnable

r_filmTweakDarkTint

r_filmTweakInvert

r_skyTransition

r_lightTweakSunDirection

r_specularColorScale

r_spotLightBrightness

r_spotLightEndRadius

r_motionblur_enable

r_diffuseColorScale

r_watersim_enabled

r_motionblur_numberOfSamples

r_flameFX_desaturation

r_flameFX_magnitude

r_flameFX_FPS

r_flameFX_distortionScaleFactor

r_flameFX_contrast

r_flameFX_brightness

r_flameFX_darkTint

r_flameFX_lightTint

r_flameFX_fadeDuration

 

*****HUD*****

:cat: hud_gasMaskOverlay

hud_missionFailed

hud_drawHUD

hud_showStance

hud_showTextNoAmmo

 

*****SKY*****

sm_sunShadowScale

sm_fullResSpotShadowEnable

:cat: sm_sunEnable

sm_sunShadowCenter

sm_polygonOffsetBias

sm_spotEnable

sm_sunAlwaysCastsShadow

sm_sunSampleSizeNear

 

*****CG*****

cg_cinematicFullscreen

cg_viewVehicleInfluenceGunner

:p cg_weaponHintsCoD1Style

cg_footsteps

cg_hudGrenadeIconMaxRangeFlash

cg_viewVehicleInfluenceGunnerFiring

cg_hudGrenadeIconMaxRangeFrag

cg_drawOverheadNames

 

*****PLAYER******

:p player_throwbackOuterRadius

:p player_throwbackInnerRadius

:p player_damageMultiplier

player_deathInvulnerableTime

:p player_sustainAmmo

:p player_meleeDamageMultiplier

:p player_maxGrenadeCatchHeight

player_radiusDamageMultiplier

 

*****OTHER*****

:cat: dog_MeleeDamage

wind_debug_display

:p turretScopeZoomMax

:p turretScopeZoomMin

:cat: overrideNVGModelWithKnife

:p zombiemode

compassObjectiveMaxHeight

nightVisionDisableEffects

:p chaplinCheat

:p turretScope.Zoom

ammoCounterHide

compassObjectiveDetailDist

flareDisableEffects

:cat: scr_dof_enable

 

~ SotG Caboose

Edited by SotG Caboose♥
Posted (edited)

Umm.. you can start coding the app. I guess weapon values can maybe come in an updated version? I mean they are really hard to map out and Caboose also found difficulty I don't know if he posted it but it will list them like so:

 

Easy....Normal....Hardened....Veteran

 

In the hex it will be a 04 before the difficulty you are on rather than a 01. I am going to try and complete all the way to a final checkpoint on Recruit(Easy) and then switch to Veteran and see if I get the achievement.

 

UPDATE: Nope, didn't load correctly.

Edited by yungbol

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