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GR1T

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Everything posted by GR1T

  1. Yeah, the ones inside the bases which are smaller, and the ones on the backs of the bases along with the one on the bunker are gone, but the small ones on the front of the bases are still there. The smaller ones on the front and inside of the bases probably have the same identity too.
  2. I see, thanks.
  3. Yes, I understand the difference between .map modding and usermap modding, I'm sorry to sound like a broken record, but what is stopping US from, just nulling the tag, we have pretty much complete control of usermaps so anything they edit in a usermap is just as editable by us.
  4. Yes, but what is stopping us from replicating what they did? All they did was apparently change something in the usermaps, since you can download it from your recent games played list and load it up in forge or custom games. Unless somehow the way they edited the usermap it is changing something in the .map file I don't see why this isn't something we can't replicate. Does anyone have some sort of concrete explanation or guess as to what they would have done?
  5. Has it been identified yet how bungie removed shield doors on Epitaph and Snowbound? Since it seems they did it just with a user-map edit, it is sort of a mystery to me, unless there is a way to do this that I haven't come across yet.
  6. Hmm, I'm having issues doing this. I changed their spawns to underground, I changed them to way in the sky, I've used Sandbox to edit their values, I've used "Forge" (the user-map editor, not the in-game forge), I've changed their chunk type to edited, and also left it at original. No matter what I've done they don't move an inch. Do you see anything I could have overlooked? EDIT: Nevermind, Something was wrong with the Forge app that wasn't saving the defenders as Edited chunks.
  7. I knew the general idea of overloading the map, thanks for the whole story on that, but I'm looking for something cleaner and more reliable. I was trying to just have them not spawn via a user-map mod but, you can't seem to edit objects that naturally spawn with the map.
  8. Does anyone know of a way to deactivate these annoying auto turrets, or is it impossible since they are object's that naturally spawn on the map.
  9. Could you use Weapon holders to get the same effect? I know you can use weapon holders to lock the cement barriers and other items in place. Edit: Oh I see... The top disappears because the whole tower isn't one object, it's the base and the actual tower. Further Edit: Never mind now that I've actually been working with the object I understand what you mean. It pisses me off how random there disappearances are. Sometimes it seems like they are going to stick but then they just dissapear. Guess I'll have to try your technique.
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