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SmokiestGrunl

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Files posted by SmokiestGrunl

  1. Mandarra Race Way

    Mandarra Race Way
     
    Original Map: Gemini
     
    Map Information:

    12 Warthogs
     
    Pictures:



    1146 downloads

    Updated

  2. Halo 2 Internalize Bitmap

    Halo 2 Internalize Bitmap
     
    Many of you have probably used my bitmap internalizer that I made in VB6 and you also have probably complained about it being so slow. Well no more this program will internalize any bitmap and is lightning fast. IT ALWAYS INTERNALIZES PROPERLY AND IS SERENITY COMPATIBLE.
     
    How to use:
    -Open Map
    --Select Bitmap
    ---Click Internalize
    ----Select the shared map the bitmap is coming from
    ---Click ok when it says done
    --Close program
    -Open in whatever editor you are using and do whatever you want
     
    Thanks to:
    ---As always Jefff and GlitchyGuardian for teaching me how to code
    ---Iron Forge for his white paper and tutorial
    ---Xbox7887 for helping me with the origonal program on what to do
    ---And anyone I might have forgotten
     
    If you have any problem post them here and I will see what I can do.


    This is a not virus. The certificate for the decrypted CodeVelli expired. It is fine.


    962 downloads

    Updated

  3. Forge

    .:: Forge ::.
     
    Mod Information:
     
    Mod Name: Forge
    Original Map: Burial Mounds
    Creator: ÃuDZZ
    Serenity Patch: Below

    The Forge spawns at the Rocket Launcher's normal place.
    Right Trigger Spawns the Boxes
    Left Trigger Moves the Boxes

     
    Pictures:
     




     
    ---------------------------------------------------------------------------

    1449 downloads

    Updated

  4. Effect Editor

    Pictures of Results:
     

    668 downloads

    Updated

  5. Kraken

    This is a simple but fun mod for Tombstone. It's meant to be a highly mobile game. The weapons are powerful and bodacious like mammoths.
     
    Rain of Death
     
    My version of the air strike. It shoots three tank shells from the sky. They fall slowly, fan out from each other as they fall, and there is a fairly large margin of error. So it's not an instant death weapon; it takes skill and finesse to use. The farther away you are from the target, the greater the error and fan-out of the shells. Don't fire it beneath a low ceiling unless you've had all you can stand of this cold, cold world.
     

     
    Bonus: The L trigger shoots plasma grenades, with regular grenade velocity and ballistics. ROF is slow, however, so think of the nades as merely an adjunct. An air strike takes two rounds of ammo, whereas a grenade only takes one.
     
    The BEEFY rocket launcher
     
    Similar to the regular version, but it holds four rockets per clip and is dual wieldable. "But my hero CaptainPoopface, that's way overpowered!" Not in this game, kiddos. There is substantial incentive not to dual wield, as ye shall see.
     
     
    The Grappling Gun
     
    One of my first creations and it still roxxors. But it's a tad long, and attention spans are so five minutes ago, so I'll give you the quick rundown. It thrusts you forward using a short series of zero-damage explosions. Jump and hold the R trigger at the same time while running forward, and you will fly up and forward. Aiming higher won't make you go higher. To jump high, but not far, look about 45 degrees above the horizon, run backwards, jump and shoot. You'll be launched high into the air and slightly backwards. You must be rising as you pull the trigger, or you'll just scoot along the ground.
     

     
    A sample grapple, from the red base, over the crane, to the little platform.
     
     
    I know it sounds complicated, but it becomes like breathing. Some of you may prefer...
     
    The Deucer
     
    As effective as it is corny! It's a magnum that shoots plasma grenades (YEAH YEAH I KNOW, just keep reading), three per clip, limited ROF, slightly faster than grenade tossing speed, with the same ballistics of the grenade. So again, it's not an instant noob-a-rific sticky gun. It's intended to flush someone into the path of another weapon, or polish him off if you've weakened him. Due to the highly mobile nature of the game, the explosions can be easily evaded unless you employ devious strategems. Sticking someone with it is about as difficult as with regular plasmas in a regular game. You have to wait for the right moment.
     
    Where this gun really comes in handy is the old pound-the-ground shenanigans. Melee strike response has been increased for this gun only. Meleeing the ground with the Deucer will give you some serious height - about as much as a skillful upward grapple with the grap gun. Melee-jumping with the Deucer will give you ludicrous height. Melee jumping is when you look at the ground, melee, then immediately jump as the melee occurs. If you try it and jump without the melee, you jumped too soon. If you melee to regular melee height, you jumped too late. The action is very quick and will take a bit of practice. You have to hit the buttons just a hair later than simultaneously.
     
    A regular jump:

     
    A melee bounce, from the same spot on the ground:

     
    A melee jump, from the same spot on the ground. I can see my house from here!

     
     
    There are a couple more weapons. See below.
     
    Gameplay
     
    The way this map is intended to be played, you hold one gun for mobility (the Deucer or the grap gun), and one gun for mucho destructo (Rain of Death or BEEFY rocket launcher). Because all the projectiles travel at fairly slow speeds, they can be evaded by simply switching to your mobility gun and either grappling or melee-jumping to safety. However, both of those tactics will give you a predictable and inevitable trajectory, which means a skilled opponent can have some steaming hot rockets waiting for you when you arrive at your destination. The skill of killing someone on this map usually consists of flushing them into a predictable trajectory and putting some boom-boom at the end of it, or somehow getting the drop on your opponent by skillful grappling or melee-bouncing/melee-jumping. In close quarters, because the heavy weapons are so powerful, combat will usually become a sticky battle between Deucers and/or Rain of Deth nades.
     
    It is a rollicking good time. Rest assured that the ground will be thoroughly scorched and saturated with blood. The additional speed, mobility and weapon power shrink this large map to playable proportions for small games. It's probably my favorite map for dueling.
     
    Other stuff
     
    - Ceiling death zones have been raised but not eliminated. You can explore some of the fringes of the map, but don't go too far... Also, do not melee-jump from the upper levels of the map, or the Guardians will eat your lunch.
     
    - The cloak sniper replaces the overshields. I actually invented the cloak sniper for this game type, not the Chaste series. Quick review: L trigger activates camo for 10 seconds, but you must be holding still and either looking straight down at the ground (elites) or crouching (the Chief) when you activate it. You have two "rounds" of camo and 4 sniper bullets. Ammo is low because this gun is designed to be used from the ground, to snipe those pesky high perchers who are just a tad too overjoyed at the ability to jump very high and sit on the upper outer fringes of the map.
     
    - Plasma nades (for throwing) are replaced by my prox mines. They don't travel as far, and they kill anyone within the radius over a period of 25 seconds. Kudos if you kill someone this way; it's difficult for the way this map plays.
     
    - Frag grenades have less bounce, a shorter fuse, and they don't go as far when thrown.
     
    - Shield recharge is very slow.
     
    - Running speed is a little faster, but don't worry. CaptainPoopface always keeps it reasonable.
     
    - Make sure you turn damage resistance on in your gametype. You should still be alive after one direct hit with the rocket launcher (two direct hits, not so much). It's intended to be a power game.
     
    - SLC should be fine, but as always, let me know if you observe problems.
     
    - Again as always, I'd be all too happy to thrash anyone on a mod of my own design. Make sure you wrap that ego up in kevlar though. And smear it with some flame retardant. And leave it at your grandma's house for safekeeping.
     
    Credits
    - TF6 for the original air strike mod
    - ExileLord for the gravity gun, which was the inspiration for my grap gun
    - Turk and Doom for the camo jpt trick
    - Entity 1.6, 1.39, Yelo, and DotHalo(!)
     
    EPILOGUE
    Before you wag a finger at me for releasing an almost-as-if-noobular mod, please make an earnest effort to learn either (a) how to melee-jump, or ( B) how to control the grap gun. Then kill a few people on this mod, and then tell me it's no good. It's not as noobish as a presumptuous person might presume. It certainly plays very differently from a conventional Halo map, but that IS why we're all here... It's balanced and requires its own strategy, and stick that BXR stuff in the potty because it ain't no good here.
     
    Of all my jaw-droppingly amazing mods, I play this one (same weapons, various maps) probably 70% of the time with my friends. It is among my simplest but is also the most fun. I might even have made it too awesome, because now I have to wear dark glasses and a sombrero in order not to be mobbed by beautiful women everywhere I go.
     
    I tell you, it's no bed of roses being Ultimate Super Hero #1.

    986 downloads

    Updated

  6. BioDrop

    This mod has like 1000 pictures, and I already made this topic once.
     
    Go here for the topic, and stay here for the download lol
     
     
    http://www.ibotmodz....st=0#entry18226
    http://www.ibotmodz....st=0#entry18226
    http://www.ibotmodz....st=0#entry18226
    http://www.ibotmodz....st=0#entry18226
    http://www.ibotmodz....st=0#entry18226

    1476 downloads

    Updated

  7. Banshee Barrier Editor

    Banshee Barrier Editor
     
    Yay new app Very Happy This app will let you edit the banshee ceiling height that is in place on most maps
     
    To use:
    -Open your map in this app and select a bsp tag
    -Then set the ceiling hight to the desired Z cord and hit save
    How to do it manually:
    -Copy down the sbsp offset from a program like ADI
    -Then go to that offset and move forward an other 48 bytes(dec)
    -You will now be at a float value, just change it to your desired z cord
     
    Update1:
    - Now edits the banshee floor
     


    575 downloads

    Updated

  8. Trampoline I

    Trampoline I
    Original Map: Containment
    Map Information:
    Entire map is made of gravity lifts.
    Two modded weapons.
    Arbiter Added
    System Linkable
    Pictures:



    1274 downloads

    Updated

  9. Underbrush

    Underbrush
     

     
    This filtration control center used to filter water for nearby towns. Now it is a battlefield littered with weapons...


    Type: Serenity
    Base: backwash.map
     
    Map Information:
    [ YES ] __System Linkable
    [ YES ] __Weapon Mods
    [ YES ] __Skin Mods
    [ ___ ] __Physics Mods
    [ YES ] __Lighting Mods
    [ ___ ] __Vehicle Mods
     
    Story:
     

     
    After aimlessly wandering in the mexican forests, we found an old water filtration center. We then met our pursuers. They were Elites! They claimed we were heretics for leaving the covenant and that they had done the right thing by rejoining. The poor deceived fools. Tired and weakened from our previous battles we engaged them with all our might...
     
    End of log...
     
    Modifications:
     
    Bipeds,
     
    -Spartan>Renegade Elite; Color Changeable shields and armor. Also has skinned fp.(Credit to xHeadshotmastax)
     
    -Elite>Spec Ops Ranger; Color Changeable shields and armor. Also has skinned fp.
     
     
    Weapons:
     
    -Human
     
    SMG>Brute Spiker; Fires deadly exploding spikes that will attach to an enemy and detonate. Also, has higher melee damage. (New Model by Doom and skin by Conscar)
     

     
    Battle Rifle>Nail Rifle; Fires burst shots of two rounds at a time and is equipped with a scope.(New Model by gunslinge109 of Turbosquid and skinned by me)
     

     
    Magnum>Nailer; Fires burst shots of three rounds at a time. Very powerful, not very accurate. Cannot be dual wielded due to the strength it has. (New Model by desolatordan of Turbosquid)
     
    Shotgun>Bayonet; This huge bayonet was removed from the brute shot. (Re-model by me)
     

     
    Sniper Rifle>Crossbow; Fires deadly arrows that can take down in enemy in one hit. Note: They aren't as fast as bullets.(New Model created by FredMT of Turbosquid and skinned by me)
     

     
    Rocket Launcher>Brute Shot; Stock Brute Shot.
     
    Fragmentation Grenade>Brute Spike Grenade; A very powerful and deadly explosive device. If when it's thrown it just happens to hit you, the spikes will instantly kill you and then the grenade will detonate injuring anyone around you. (New Model and skin by me)
     

     
    -Covenant
     
    Plasma Rifle>Blade Rifle; The most efficient covenant plasma rifle type weapon I have made. Fires powerful plasma bolts that have a higher hit rate than ordinary plasma bolts. A very formidable match up to the Brute Spiker. Also, the blades are not for show. Melee damage is quite strong now. (New Model and skin by me)
     

     
    Covenant Carbine>Plasma Carbine; Fires high powered plasma beams, is full automatic and has an equipped scope. (Re-model and skin by me)
     
    Needler>Flamer; Fires flaming rods that explode at rest. Has faster firing rate than the needler.
     

     
    Plasma Pistol>Toxic Pistol; Fires radiation beams that can be charged up to a deadly single beam. Single Fire: Radiation Beam, Charged Fire: Super Charged Radiation Beam. Cannot be dual wielded. (Re-model by my brother and skinned by me)
     
    Energy Sword>Energy Axe; A small compact hand axe that is a great match up with the bayonet. (New Model and skin by me)
     

     
    Beam Rifle>Heat Rifle; Fires two powerful heat beams per shot that, if used correctly, can take down the enemy easily.
     


     
    Brute Shot; Stock Brute Shot.
     
    Plasma Grenade>Fuel Grenade; A small bouncy grenade that can be used to take down several opponents at once.
     

     
    Credits:
    -xHeadshotmastax for the heretic biped
    -Doom and Conscar for their perfect spiker and skin
    -The great modelers from Turbosquid for their models
    -My brother for messing around and making a pretty cool plasma pistol remodel
    -Dark Metal for his Uber-Sweet Contrail editor
    -Elite747 for converting the screenshots and for the mainmenu image.
    -Little_Shadow and S3anyBoy for helping beta test.
    -Detox for helping me with some stuff i can't remember.

    1183 downloads

    Updated

  10. Echo Station

    Echo Station
     
    Alright well after many problems, its finally finished. I give you: Echo Station. And no i did not copy headshotmasta's idea, i have been working on this since before he released his. Him and I tested our mods together.
     

     
    The Mac Gun can shoot a round clean through a covenant capital ship...but only if its operational. Protect it at all costs!
     
    Map Features:

    Moving Mac Gun
    Fully SLC
    All Gametypes fixed
    Lights indicating the bases
    Skinned Machine
    New obstacle and Weapon Spawns

     
    Pictures
     
     

     
     
    Thanks

    xheadshotmastax - SLC fix, testing, other help
    Casuela - weapon spawns
    Punk - testing and other help
    Choonqpead - weapon spawns
    tjc2k4 - insolence
    The Swamp Fox - ADI
    Farklem - Dothalo
    pokecancer - Darkmatter and h2x
    low8 - SPPF
    TheTyckoMan - adding chunks tutorial and overall being a cool, helpful guy
    xbox7887 - devcam trainer and also overall being a cool, helpful guy

    v2 Update
    -fixed the collision problem at the blue base as well as a few other minor problems.
     
    Apply to Ascension.map

    835 downloads

    Updated

  11. Black-Ops: Cassiopeia

    Cassiopeia
     

    First in a series of Black-Ops
    training grounds, UNSC forces
    are put to the test in artificially
    generated weather conditions.
     

    Best played with one person per TV.
    Team Slayer, 2v2, Default Rules, Radar Off

     
    This whole thing has been built from the ground up since I posted the beta - Blackout. This has been relatively unchanged for over a week now. I've been a little sick of modding and Halo 2 in general, so I decided to just release this as is with no additional tweaks to weapon performance/placement (the magnum is still useless).
     
    Last time I got a bunch of PMs from people telling me that they liked Blackout, and a few people kept posting garbage in the actual thread. If you don't like this map, I don't care... So, no need be put trash in my thread. If you do like it, feel free to post here.
     

     
    Elites into ODSTs [with hitboxes] [MC still MC because ODSTs don't like objective games]
    BR w/ Flashlight
    Sniper Rifle w/ Night Vision
    Human Weapons on Map [bR, SMG, Magnum, Shotgun, Sniper Rifle]
    No Duel-Wielding
     
     

     

     
    Stealth Oriented - Darkened Lightmaps, New Sky
    Reduced Visibility - Rain & Fog
    Lights Brightened [flashlight, grenades, weapons]
     

     

     

     
    Credits/Thanks

    bitterbanana - FOV
    evilmidget222 - Scrapped his mod with night vision and gave it to me for this
    Iron_Forge - Serenity, IFPs, Ignoring me when I asked for help ;P
    phlsphr420 - I used his night ppf in the beta version [blackout]
    TheSwampFox - ADI
    tjc2k4 - Insolence, Teaching me random stuff that came in handy
    xbox7887 - Plugins, Originally created night vision and gave it to evilmidget222
    ZexGX - I used his tutorial on the ODST and took it from there.

    ---------------------------------------------------------------------------------------------------------
    Use the Mainmenu feature in Serenity and resign cassiopeia.map after its done.

    713 downloads

    Updated

  12. Biohazard II: The Breach

    Biohazard II: The Breach
     


    Type: Serenity
    Base: Zanzibar

    Map Information:The flood have escaped containment (Cyclotron, aka Biohazard I) and have spread rapidly, killing all in their path. They continue to grow stronger as they start to develop their own weapons. GAMA Squad (you) has been sent in to find and kill all traqces of the flood. Success is the only option.
     
    Features:
    Dead bodies layed throughout the map
    Balanced Gameplay
    Incredible atmosphere
     
    Weapons:

    Glock
    M16
    M4+M203 Attatchment (Yes...Working grenade launcher too)
    FloodFlame
    DoubleBlade
    Fuel Rod Rifle
    Sparkler
    Red Sparkler
    Bazooka
    Disruptor Beam
    Preview Images:
     






     
     
    Credits
    Chances are I'm not going to be able to do the awesome credetorial deication that I thought I could have done due to lack of time putting into such a thing...It was intended to put the people who helped me out over the years really up there as all the help I've received has been greatly appreciated but probably not properly expressed. So I shall formulate a list of sorts...
    Faisal, you're seemingly infinite extent of modding knowledge and for fixing up my map when it was dead.
    Aequitas, for your talks, which have been few recently and espeially for your h4x Razz
    Theycallmechad, for being an awesome skinner and person to talk to, a means for motivation too Very Happy
    Dec1234 for all those models as featured in this mod.
    Greennc for actually coming through with a fantastic skin (beats paraiso's but maybe I'm just trying to be competitive with Faisal Wink)
    Iron_Forge, for serenity and for everything else you do around here...
    Kornkidcrazy, for trying hard to finish of the model...and for site maintanance now Razz
    Stephen for actually asking me to join and of course the site
    To everyone that plays this mod..The simple fact that I can create a mod that I like and then to have others enjoy it is great Cool
    Pyroman31, for yout 1337 glock and for being that nub...The one I always beat online Wink
    Everyone else I forgot at this point in time...Feel free to flame me to hell and I'll update this list...
     
    Closing Comments
    I worked hard on this mod guys...Its been a pleasure making it...Theres been a mix of highs and lows, from early entity versions chewing through my map to black screen errors and such. The map isn't as perfect as I'd hope (You'll notice some graphical problems which I don't know how to fix) and then...Although Kornkid and I tested SLC extensivly, I'm not sure if its 100% efficient...So basically, if you find any errors at all...Balance, slc anything, PLEASE tell them to me and I'll fix them...This was intended to be a mod which people will play for awhile and with you, I can hopefully fulfill this goal.

    1084 downloads

    Updated

  13. Donkey Kong Extreme

    Description: Hello everyone, on behalf of halo3forums.co.uk we are happy to release our Donkey Kong - Extreme Edition. This map consists of 6 Levels, at the top of each level the player must walk into the flag, of which teleports them to the next corrosponding level. There is a wide variety including warthog jumps and ghost jumps. Barrells along with many different projectiles are used. Many people have said the belive this to be a really fun mod, and some play it for hours and hours (I personally have played it soo much I could kill it). Theres an easter egg, well sort of; sometimes when you get in the hog it plays Mario theme tunes.
     
    The Levels are as follows:
     
    Level 1
     

     
    This is the easiest level. Players must get to the top to be teleported to level 2. They must be cautious of the barrels, they explode. Many noobs will die on this level. REMEMBER: A FLAG AT TOP OF LEVEL IS A TELEPORTER!!!!
     
    Level 2
     

     
    Level 2 is a simple warthog jump. Although this is simple, players must avoid a wraith bullet and falling expelled cores. This can prove tricky if bad at timing!
     
    Level 3
     

     
    Rockets, plasma's and wraith bullets. The route you take on this level is very important. 1 wrong step and you are deffinatly dead.
     
    Level 4
     

     
    Explosions are constantly around you. The route is the trick, aswel as not rushing. Rushing will caus certain death.
     
    Level 5
     

     
    Level 5 is a ghost track. The ghost must to a wide range of short jumps, however must not be stuck by falling plasma nades. Timeing is crucial again. (most people will die here). Once at end, there is a moving bridge that spawns every 20 seconds, players must take bridge over to level 6. (P.S Modders have no collision due to meta faking)
     
    Level 6
     

     
    Climb the hill without been splattered by another bridge been forced against you. Seems hard but is more than possible. Teleporter takes you to end.
     
    The end is a place where certain weapons are like plasma pistol, sniper and rockets. Rockets fire moving bridges, plasma tank shells. Flying turrets also spawn up there so the completers do not get bored.
     
    -------------------------
    Extra's
    -------------------------
     
    Warthog Skinned - Mario blue and red!
     
    Map Skinned - Skinned like nice golden sand!
     
    Spawn annoyer - A switch that kills spawners for 40 seconds!
     

     
    There is also a secret modders area (modders can walk up slopes), but its secret so find it yourself
     
    Patch to Containment

    883 downloads

    Updated

  14. Main Menu Editor

    Main Menu Editor
     
    Here is a little app I made for someone on request so i thought id release it here to. It has some cool features that it performs on the main menu
    Features:
    -Add new mp and sp maps to the main menu
    -Ability to disable a map slot in one click
    -Remove blue filter easily
    -Remove the fly camera
    -Enable no starting weapon as an option
    -Allows you to choose a scolling speed for the main menu logo(very cool)
    -Will grab the scenario name from the map you are adding(for you lazy people Wink )
    -Resigns the map
     
    Bugs:
    -To my knowledge there isnt any
     
    Pics:
     



     
    Thanks:
    Monkey Terd - Inspiration to make the program
    xxANTMANxx - for his programming tutorials they were a great help Very Happy

    900 downloads

    Updated

  15. The Fast and The Furious: Miami

    Brief Desription:
    - 4 Unique warthogs, with Unique skins. (This is the first Halo 2 mod with multiple warthog skins, to my knowledge)
    - Each vehicle has unique handling, speeds and accelerations. (The e-brake is your best friend with the Skyline)
    - New, present day weapons. Including: Klashnikoff AK47, the Israeli UZI and the German Walther p99. All fully skinned and UVW mapped.
    - Proper custom bump maps, on each vehicle. The tires are a personal favourite.
    - Unique Neon lighting, related to the 'hogs movie counterpart.
    - Generally Miami themed
     
    It may not sound like an awful lot, but this is my first mod. I hope you enjoy, I spent a lot of time on each skins and warthog, giving them individual character.
     
    I'll let the pictures do the rest of the talking.
     





     
    I hope you guys enjoy it, it took a while because it is a unique mod, in the sense that there are some new, never before seen features.
     
    Base Map:
    - Headlong
     
    Credits:
    - Team deltaHalo and all it's members, in particular...
    - ZeroKillerMods - UVW Mapping, sorry for being a slave driver!
    - RaVNzCRoFT - Models, they look awesome.
    - Hawaaiin Modder - Team member and helper
    - ScottyGEE, help way back when I first started
    - DeToX - Get Low Bus, great helper and friend
    - Anyone else I may have forgottern (PM me)

    666 downloads

    Updated

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