As correctly working as he can be, I'm considering uploading the Oracle and Quarantine Zone "Juggernaut Restoration" mods for anybody who's interested but first I'm gonna have to make some adjustments. He still freezes in place when he dies but I'm assuming that there could be a way to make the Juggernauts explode after dying. edit: Well, the melee is still pretty iffy, but a radius increase for it will probably do the trick.
I'm afraid I don't know what a bounding radius is. And I can melee him just fine and it does damage, I'm speaking of how his melee does no damage unless I'm above him.
Alright, so I've been working on adding the Flood Juggernaut back into Oracle and Quarantine Zone as it was intended to be and I fixed it up for High Charity prior to attempting this and it worked like a charm. However, his melee hit detection is flawed if he doesn't use his own .styl, yet having him use his own .styl causes the game to lock up when they appear and I have to resort to using the flood combat elite .styl. However, when the flood combat .styl is used, the Juggernaut's melee does no damage unless I am directly above him. So, does anybody here know what I could do to fix this?
Alright, thanks. When I asked about color changing I was wondering if it were possible to change a .char's colors in a similar way with Halo Custom Edition's .actv tags.
I've recently gotten back into H2 modding after a few years of fiddling about with HL2. Consequently, I have forgotten everything I know. So to refresh my memory, I just have some questions to ask. 1. Can campaign maps be rebuilt without making the game lock up? 2. Can an AI .char's colors be changed? 3. Is it normal to need to bypass the map checksum? My modded maps don't run unless I bypass it.