Um, ok?
The user content files store no information to detect players WITHIN a given screenshot. The only note-able player information is stores is the user that created the screenshot, the user who last modified it, and the EXIF data embedded in the jpg.
I may be wrong though, it has been a while since I looked into any of the tags.
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In Topic: User Content Library
17 September 2010 - 11:33 PM
In Topic: User Content Library
06 September 2010 - 03:08 AM
It is called Exif data, it is used as one of the precautions that bungie took to screenshot exploits. And to give bungie some sense of exclusiveness once halo reach screenshots start flooding the internet.Also, is it just me reading the info incorrectly in Hex Workshop or do screenshots now seem to store some basic Map and Player information?
Read up
Also, the _blf format is used for nearly every external tag system. All tags between the _blf header and _eof footer is included in that file's tag system. In which the BLF header stores the name of the file, sometimes in several different languages. Other than that, the format for all blf files are essentially the same.
Read up
In Topic: Halo 3 Models in 3ds Max
05 February 2010 - 06:55 PM
Those are 2 years old and have been circulating around the net for so damn long. Don't think you are special just because you have these.
In Topic: LOOK AT THIS MENG!
25 December 2009 - 03:32 PM
New render.

In Topic: Merry Fking Christmas
25 December 2009 - 07:53 AM


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