Jump to content

  •  

  • iBotModz CBox


    SmokiestGrunl

    Member Since 02 Sep 2007
    Offline Last Active Dec 29 2019 04:37 AM
    *****

    #76627 Halo Wars sub-section released

    Posted by SmokiestGrunl on 23 March 2009 - 03:53 AM

    The Halo Wars sub-section has been released.

    I hope some users will find some use to it.

    I personally will be adding tons of stuff.

    Report any problems to me.


    http://www.ibotmodz..../?showforum=158


    #50246 Winrar

    Posted by SmokiestGrunl on 26 October 2008 - 03:03 PM

    Here is a scan

    http://www.virustota...825eaeef868be04


    #46766 How to gain respect and posts

    Posted by SmokiestGrunl on 04 October 2008 - 04:48 AM

    Out Dated. Update coming soon.

    How to gain respect and posts

    By SmokiestGrunl




    Introduction-

    We've all seen it before, people joining the forum and spamming to get 200 posts for VIP. By doing this the member gets so much flame towards them that they end up hating the forum and leaving. Well you maybe thinking "What does he know about gaining posts?". Well for one I have the most posts on the forum and second when I first joined the site I spammed, yes you heard right. My first day on the site I spammed the whole Halo 2 mods section. You know what that got me nothing, except for a 2 day ban and a post reset, but that was nearly 2 years ago. So if you are interesting in gaining posts and becoming a respected continue reading.



    The Steps-

    1. Start making signatures and posting in the GFX Showoff section - Link to section
    Reason: Its a good way of getting some easy posts. In a topic that gets a lot of replies you could easily get maybe 5 posts off the 1 topic. If your any good at GFX you may also make it onto the GFX team, which if your wanting a staff position is a good way to start.
    Down side: None.
    Alternative: Reply to others GFX topics. In saying that don't just post its good. Try to say why you like it, what you don't like, etc.

    2. Create Halo 2 mods - Link to section
    Reason: This is also another easy way to gain posts. Much the same as the GFX reason and if you make a good mod you can easily become a respected member. Halo 2 modding is also very easy and could be done by everyone, there are many noob proof tutorials in the Halo 2 tutorials section.
    Down side: None.
    Alternative: Reply to others mods. Don't spam the whole section because you know what will happen when you do that.

    3. Create Halo 3 mods - Link to section
    Reason: Very much the same as Halo 2 mods and Halo 3 modding is becoming easier every day.
    Down side: If you don't create a good mod there is a very high chance that you will be flammed.
    Alternative: Same as Halo 2.

    4. Reply to help topics - There are 4 help sections, you can tell if its a help section because it will either have help or support in it's title.
    Reason: People always need help so its also an easy way to get posts. It helps if you know how to fix it, but you don't need to have the greats brains on the internet. If you can troubleshoot with the user to narrow it down to something that you know then that's always good too.
    Down side: Need at least little over basic computing knowledge.
    Alternative: None.

    5. Post things - Every other section - When following this step post details of what your are posting. Do this with a description or a picture of what ever you are posting. Do not just post "Here is a Halo 3 point generator and here is the download".
    Reason: If you have information about anything post it in the other sections. For example if you have a tutorial, post in one of the tutorials sections. If you have a program you want to tell everyone about, post it in the programs section.
    Down side: None. If its a well set out post and something that is useful you can't go wrong.
    Alternative: None.

    6. Post in every topic
    Reason: If there is a new post, post in it. If you post something meaningful to the topic and don't just post "good", "great" or "fail", Then you wont get banned.
    Down side: Could turn into spam.
    Alternative: None.



    Tips-

    • You can tell if there is a new post by the forum icon being highlighted and not faded.
    • Use google to gather information.
    • Make suggestions for keeping the forum interesting.
    • Use the forums help sections if you don't understand something.
    • Send me an email if you need help.
    • The number 1 thing don't be scared of posting, if you make a mistake the staff will correct it for you and tell you where you went wrong. The only time that you will get in trouble is if you keep doing the wrong thing.
    • Post in the weekly poll that changes every week - link



    Conclusion-

    Whether your new to forums in general or just this one. Gaining respect and posts can be hard, but it doesn't have to be. If you follow this guide you can easily get 200+ posts in a month, even a week if you stay committed. Good luck and happy posting.
    • 360 likes this


    #41391 .:: Entity 1.3.9 With Latest Plugins ::.

    Posted by SmokiestGrunl on 22 August 2008 - 06:39 PM

    Hello everyone! You're probably asking youself, "Why Entity 1.3.9?" The reason why I posted Entity 1.3.9 is because Entity 1.3.9 is the latest version of Entity that you'll not experience errors with after you rebuild a map using H2C. For example, if you rebuild a map using H2C then try cloning chunks using another version of Entity, you'll experience tons of errors and end up corrupting your whole map and will have to start modding it all over again. I've also pre-installed all the latest plugins to this very date to save you tons of time! Here is WastingBody's original release post.


    Entity

    Members:
    pokecancer
    TheTyckoMan
    P8ntballer
    Shade45
    Trulife
    Shalted
    Xbox7887
    Soldier Of Light
    TfAv2890
    Kornman
    KillingforFun
    WastingBody
    Anthony

    Entity Authors:
    pokecancer - Programmer, Researcher
    TheTyckoMan - Programmer, Researcher
    Xbox7887 - Researcher, Debugger
    Shalted - Researcher, Programmer
    P8ntballer-Fluffer, Idea Guy
    WastingBody/Prodigy/Punk - Programmers, Come along guys

    Beta Testers:
    Dec1234, AntMan, Trulife, DoorMan, Trepedime, Trigger, HeadShot, whoever else...

    Features:
    -Opens Halo 1, Halo CE, and Halo 2
    -Real Time Halo(RTH) Xbox7887 and Shalted
    -Sexy Meta Editor The Tycko Man
    -Model Injector/Extractor Pokecancer
    -Library support Pokecancer
    -Inject/Extract Bitmaps Pokecancer
    -BSP Mesh Extract Pokecancer
    -BSP Collision Extraction/Injection Pokecancer
    -BSP Viewer Pokecancer AI spawns by Punk
    -External mainmenu, shared, SP shared, and bitmaps maps WastingBody
    -Tag recursive duplication and regular duplication Pokecancer/A few modifications by WastingBody
    -Proper Chunk Adder Pokecancer
    -PRTM Viewer/Extractor/Injector Pokecancer
    -Tag Building Pokecancer
    -Bitmap Internalization Anthony/WastingBody

    Updated By WastingBody On November 28, 2006:
    -Updated the GUI more
    -Added a startup map option
    -Added Prodigy's go to tag code



    I do not take any credit for Entity 1.3.9 or the latest plugins! I only take credit for pre-installing all the latest plugins to save you time!

    I hope you enjoy!

    Regards,
    Shadowz_O_Death

    Download


    #36013 Entity AI v1.3

    Posted by SmokiestGrunl on 25 July 2008 - 10:35 PM

    Hello everyone! I've decided to post Entity v1.3 since it is the most stable version of Entity. Although, this isn't a normal version of Entity v1.3. This version includes AI spawns in the BSP viewer and the latest SCNR plugin to provide a great AI experience. I've reposted this, because the download link was down in the original post. Enjoy! Razz

    Credits
    Entity v1.3 - Pokecancer
    AI Spawns in BSP Viewer - Punk Rock0905
    Latest SCNR Plugin - Demonic5andwich

    Regards,
    Shadowz O Death

    Attached Files




    #25141 Action Replay Max Software

    Posted by SmokiestGrunl on 19 June 2008 - 09:55 PM

    Action Replay Max Software

    Post by SmokiestGrunl from iBotModz.net

    Please note that this software is usless unless you have the hardware wich you can buy here.

    About the software:

    [list]
    [*]100% unofficial cheats that you won?t find anywhere else[/*:m:21pp6nyz]
    [*]Includes specially enhanced 8mb memory card (rrp Ã?â??Ã?£19.99)[/*:m:21pp6nyz]
    [*]Includes high speed USB docking station for PC link up (Requires a PC with Windows 98 or higher)[/*:m:21pp6nyz]
    [*]Easy to update with new Powersaves (PC internet connection required)[/*:m:21pp6nyz]
    [*]Trade game saves with friends and other users via e-mail or the web[/*:m:21pp6nyz]
    [*]Dedicated support site http://www.codejunkies.com features massive archive of Powersaves and Community Saves (saves created by users)[/*:m:21pp6nyz]
    [*]Action Replay?s software lets you quickly access saves stored on your PC and online[/*:m:21pp6nyz]
    [*]Save valuable hard drive/memory card space by storing your Xbox game saves on your PC?s hard drive[/*:m:21pp6nyz]
    [*]Easy to use - just plug in and play via your PC?s USB slot[/*:m:21pp6nyz]
    [*]PC software with user friendly ?drag and drop? graphic interface[/*:m:21pp6nyz]
    [*]From the makers of the best-selling cheat code system for PlayStation2, GameCube and Game Boy Advance (source: official Chart Track sales figures for 2002-03)[/*:m:21pp6nyz][list]

    Download Here.


    #9074 Corkscrew Modding Tools

    Posted by SmokiestGrunl on 14 March 2008 - 03:54 PM

    Corkscrew Modding Tools

    Written by SmokiestGrunl of iBotModz.net
    Originally written by killsbrydoughboy.

    Features
    -Web Browser
    -Links to many popular programs (Dot Halo, Serenity and more)

    Pictures



    Download
    Filename: corkscrew.rar
    File Size: 5.70 MB

    From,
    SmokiestGrunl

    Attached Images

    • program_open.PNG



    #9060 Horrible Mexicans H2SB

    Posted by SmokiestGrunl on 14 March 2008 - 03:25 PM

    Horrible Mexicans H2SB

    Made by Horrible Mexicans
    Written by iBotPeaches of iBotModz.net
    Originally written by SmokiestGrunl of iBotModz.net

    Features
    -Ability to see all shaders in real life game pictures
    -useful to see the shader your swapping with before you use that shader

    Pictures





    Download



    From,
    SmokiestGrunl and iBotPeaches

    Attached Images

    • Halo2ShaderBrowser3.jpg
    • Halo2ShaderBrowser4.jpg



    #9054 BSP Tools

    Posted by SmokiestGrunl on 14 March 2008 - 03:13 PM

    I don't know who made this it was found in my Halo 2 Modding Programs file.

    From,
    SmokiestGrunl

    Attached Files




    #9051 Flying Warthog Maker

    Posted by SmokiestGrunl on 14 March 2008 - 03:09 PM

    I don't know who made this it was found in my Halo 2 Modding Programs file.

    From,
    SmokiestGrunl


    I hope this was on big joke, download removed for potential virus. Even though Virus Total gave 0/40.


    #8891 Tdtl Editor[v1.6]

    Posted by SmokiestGrunl on 12 March 2008 - 04:31 AM

    Tdtl Editor[v1.6]
    By: -DeToX-And Turk645

    tdtleditorv15ew3.png

    New Arc Editting:

    arceditoz6.jpg

    New Color Ball Editing(Mixed With Arc Editting):

    colorballeditingkw3.jpg

    First Person Arc Edit:

    firstpersonarcsri6.jpg

    New White Ball Editing:

    whiteballedityi7.jpg

    Just Color Value Editting:

    rgbmofood7.jpg

    Heres a Picture of the Bitmap Function, You guys can make cool effects with them(Ex: Static Electricity, Pulsing).

    Shock.jpg

    Added In [v1.5]:
    ~Fixed Display Colour Preview When Map First Opened.
    ~Added White Beam Resizing.
    ~Added Buttons that will set working values for you if you don't know how to use the function.
    ~Added Arc Editting.
    ~Added Colour Ball Spacing Editor.
    ~Added White Ball Spacing Editor.
    ~Added Little Functions:
    -Auto Resign if you want(saves option if you would like to for the next time you start up.)
    -Added Setting to change Program Opacity.
    ~Fixed Some small Errors.

    Update 1.6:
    -Added Bitmap Swap(Swaps and reads a bitm Dependency, Which can change how it looks like.)
    -Added Option to choose to select which Tdtl you'd like to edit. (Optional in the menu strip).( So you can make other weapons have different TDTLs)

    Credits:
    -Turk645 - TDTL Research Partner In Crime... And found almost all the values in this progeam.

    -Beta Testers:
    ~StalkingGrunt911
    ~Hawaiian Modder
    ~xheadshotmastax
    ~Anyone else who I forgot.

    Download:
    Attached File  Tdtl_Editor_v1.6__.rar   25.52KB   181 downloads


    #8757 Serenity v3.30

    Posted by SmokiestGrunl on 09 March 2008 - 12:23 AM

    I stumbled upon a mod that wouldn't work with Serenity, despite looking like it should...Turns out it created more than 16M of patch data for a single block...I guess I never really thought this would happen, so I added support for it...Looking at the map, it turned out the large patch block was caused by a poorly built map, rather than actually changing 16M worth of data...Had this patch been built differently, it would have cut around 26M (pre-compression) off the patch...Thought I'd explain somewhat how and why this happens...

    Patches are done by a byte by byte comparison without any sync. So if you take the data abcdefgh, and change it to abcxefgh, the patch will store offset 4, change 1 byte to x...Now, if you take the same data, abcdefgh, and change it to abcdefghx, the patch will store offset 9, change 1 byte to x, or add 1 byte x to end of data, depending on the patch format...Now, because patches do not have sync, if you take the data abcdefgh, and change it to xabcdefgh, the patch is forced to store offset 1, change 9 bytes to xabcdefgh...Because the data is shifted, when creating the patch it will compare x to a, a to b, b to c, and so on, finding that every byte has changed...This is the same for all patch formats, ppf, sppf, or serenity...

    Now, where these formats differ, is blocking...Blocking involves breaking data up into set blocks, which minimizes the effects of shifting to a single block...PPF is the base patch format, and because it is not file format specific, only has one block...What this means is, if a single byte is added to the beginning of the file, the shifting effect is seen throughout the entire file...SPPF steps this up a notch, by splitting halo 2 map files into 4 blocks...So any shifting done in any block, will be localized to that block...For example, if a single byte is added to the sound data, ppf would see the effects of shifting well into the meta block, making for extremely large patches...SPPF however, would only see shifting till shortly after the BSP data...So none of the bitmap data, or meta data would have to be included in the patch due to shifting...The major downfall with SPPF, is that the block sizes vary greatly, because their start/end points must be found within the map file header to maximize compatibility...

    Now for Serenity...In compliant mode, Serenity will break the map into approximately 35 blocks, plus a separate block for every tag in the map...Thus any changes made to any tag, will be localized, and not effect other tags after it in the map...To have this kind of precision however, the map file must be nearly flawless, so that Serenity has access to all the proper data, and can find correct starting and ending points...Serenity in compliant mode will actually allow holes, as long as they are contained on either side with correct data...So a hole in the center of the bitmap data will be acceptable...Then there is non-compliant mode...This mode treats the entire meta as a single block...It is also much less strict on out of order data and holes, though the lowest offset for data must be in the correct order relative to the rest of the map...What this means, is that sound data can be injected anywhere in the map, as long as sound data exists at offset 2048 where the sound data should start...And model data can be anywhere in the map, as long as the first bit of model data exists after sound data, and before other data...It's fairly easy to get a map to work with non-compliant mode if attempted...

    New in Serenity v3.30 is NFG Mode...This will basically use the same 4 points as an sppf patch for those of you who are poor excuses for modders, don't care about the size of mod you're forcing people to get, and in general horrible human beings...This will allow you to take full advantage of the features Serenity provides, though it will mean for larger patches than the other 2 Serenity modes, which will usually prevent from halomods hosting, and thus additions to the serenity repository...It also means SPPF can be phased out the same way PPF has been, and we can all sleep easier at night...

    Attached Files




    #5347 Beezie-Bot Canyon - T Beezie

    Posted by SmokiestGrunl on 14 January 2008 - 04:18 AM

    Beezie-Bot Canyon
    Posted Image

    Preview: YouTube Video
    Patch Type: Serenity
    Map: Coagulation
    Mirror 1 (Rapidshare) = http://rapidshare.co...eezie_.rar.html
    Mirror 2 (MediaFire) = http://www.mediafire... (T Beezie).rar

    Map Information:
    [ N/A ] System Link
    [ YES ] Map Skin
    [ YES ] Vehicle Mods
    [ YES ] Weapon Mods
    [ YES ] Lighting Mods
    [ YES ] Physics Mods
    [list]


    Story:
    Coag just ain't ever gonna be the same. A group of rogue Spartans have led themselves to Coagulation, you have been called upon to assist in the removal of these mysterious intruders. Be warned, other soldiers speak of these intruders as seeming "not quite human."


    Mods:
    Weapons Sentinel Beam = Flamethrower Frag Grenade = New Contrail / Detination effe. Plasma Nade = New Contrail All muzzle flashes and detinations have been brightened. All other weaps remain stock Vehicles Raptor = spawns at Banshee spawn, no turret, but has air strike bomb drop. RTS on Headlights Banshee = spawns at Warthog spawn, has shader swaps, just didn't feel like skinning it Razz Ghost = stock "A.I." 8 AI Banshee 2 AI Raptors w/ Passenger 6 AI Snipers (All spawn as Spartans w/ proper shields)


    Pictures:
    Posted Image
    Air Strike
    Posted Image
    My Flamethrower
    Posted Image
    The Swarm!!!
    Posted Image

    Credits:
    WastingBody for his uber "AI" in multiplayer tut.
    Brok3n Halo for Entity
    Iron_Forge for Serenity
    shade45 for his Banshee Barrier Editor
    -DeToX- for his RTS tool and his .tdtl Editor
    TehBanStick for Genetica
    Aequitas for his Uber Lightmap tool and Uber Screenshot tool
    haloplugins.com for Uber plugins
    xbox7887 for Yelo (MUST be running Yelo to enable "A.I.")


    Created by iBotModz post generator


    #4118 Contrail Editor

    Posted by SmokiestGrunl on 11 December 2007 - 04:54 AM

    .:Contrail Editor:.
    by DarkMetal

    Basically this lets you select the color that you want the contrail to be and then writes the color in Halo 2's format.


    contraileditor.png

    Here's a basic tutorial on using the app:

    1. Open a map.
    2. Select a contrail meta.
    3. Edit the colors or the width to your liking. Take in mind there's more than one chunk, so I put a chunk selector in there.
    4. Press the save button.
    5. Sign.

    That's about it!


    Attached File  ContEditor.rar   73.15KB   206 downloads