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  • iBotModz CBox


    blbassi

    Member Since 25 Apr 2008
    Offline Last Active Sep 23 2010 01:38 PM
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    Posts I've Made

    In Topic: Modding Installed Games (nxe)

    11 December 2008 - 07:49 PM

    the only signed file is the 44kb file in the root of the installed game (which is a con). the data files are just a jumbled bunch of game data that will be hard-impossible to sort out. but they are not signed with rsa...

    In Topic: GTA IV Modding?

    30 October 2008 - 10:11 AM

    not without a devkit right now..maybe when the new dashboard get released you can

    In Topic: Oblivion

    07 October 2008 - 06:33 PM

    i understand it may look or be grim to mod oblivion successfully but i am trying a few things and they might work i just need a version of wixpirs so we can import things to a .CON file then i might be able to do it so someone edit that program and send it to me i willl try to do it and if i am successful i will put a tut or tell u how to anyway i can ok thanx

    jrjonanddad



    its not hard to hex edit files into con files, so that is not the problem. oblivion addons are stored in "live" files, NOT con files. two totally different things. I tried injecting mods into con files because we can resign them, and it did not work, as expected. so i would not count on mods until someone cracks and releases a "live" resigner...you should probably focus on save editing as those are stored in con files and can be resigned.

    also converting xbox 360 to pc are easy..ive done it, but pc to xbox is another story..due to the signatures

    edit:
    pc to xbox gamesaves should be easy

    pc to xbox mods should be impossible atm

    In Topic: Oblivion

    29 September 2008 - 03:08 PM

    well we wont be able to do it unless we get a live resigner....

    unless we figure out a work around or hack m$ oblivion modding looks grim :banghead:

    In Topic: Oblivion

    28 September 2008 - 02:57 PM

    we cant do oblivion mods untill someone figures out how to disk mod.
    like modding old maps on h2.... its the same concept.

    all of oblivion is saved to the disk. so there isn't anything to mod on the 360...

    the only possible thing you might be able to mod would be the cute little expansion crap, but its whitepaper would be immense...



    you dont need to mod the disk, all you need is the DLC which contains esp files. You can extract those files, edit them and then put them back in. the largest problem is properly rehashing, and figuring out what the hash value the name of the file is...


    and here is a link the the construction set http://www.fileshack...ion Set 1.2.404