I can successfully force load the maps. But in all the halo reach RTH tutorials i says to launch default.xex. But if i do that then how am i supposed to launch the maps... please help. I do have dashlaunch installed and I can successfully RTH in Halo 3, I just dont know how to load the maps if I use default.xex. Thanks in advance Edit: Nevermind i figured it out
Can any of you point me towards a good overclocking tutorial for the quad core just for future reference and just to let you know i mightget the GTX 460 for my birthday or Christmas which is quite a while away
Well I use it for rendering out videos in After Effects, HD. As well as rendering out some animations and CGI that i do in 3DS Max with advanced tracking. I also use it for a program called boujou if u know what that it, it doesnt take much processing power to run. I also use it for capturing HD footage off my Xbox and just browsin the web. Thats all i can think of for now sooo...
They look fine in my viepowrt but when i render they look washed out and excessively bright. Id like them to look like this, http://th03.deviantart.net/fs70/PRE/f/2010/132/f/b/Halo_3_Spartan_Shaders_by_HDoan.jpg (BTW i got that from Deviant Art. )So that way they look more like the game. Can anyone please help me. As of now im darkening the spartan by doin somecolor correction in After Effects, but that doesnt look nearly as good. Can any of you help? BTW I am applying the diffuse and bump correctly its just I need a shader It should be something like a .mat or .tif because that is the standard shader format? Because you need those.