iBotModz CBox
Modding Installed Games (nxe)
#21
Posted 06 December 2008 - 08:35 AM
#1 the Con headder is Keyvault lock
#2 Ms add another RSA Algorithem into the system for install games and ? Go figure its not a container file
#3 The Xbox Dont check the xex for the game it checks the ss.bin
#4 To Ever Mod the installed games is to mod the firmware 2 mod the disk its self 3 rip to Hdd and use the retail disk done
#22
Posted 06 December 2008 - 04:59 PM
#23
Posted 06 December 2008 - 05:51 PM
#24
Posted 11 December 2008 - 07:49 PM
#25
Posted 12 December 2008 - 12:24 AM
no, the XEX file's signatures are still checked.Can you mod an XEX to mod Halo 3 like a dev kit, make modded maps, shove it on a stealthed disc, and install thta to play mods?
not without an exploit.How do you then run your modded/custom XEX without a demo/dev kit? I might not be 100% right, but I believe you need either a demo or dev kit to run custom XEX's.
They're not hard-impossible to sort out. They're raw game data that has a very simple, yet efficient structure.the only signed file is the 44kb file in the root of the installed game (which is a con). the data files are just a jumbled bunch of game data that will be hard-impossible to sort out. but they are not signed with rsa...