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    Snowbound Shields, in H2


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    #1 iBotPeaches

    iBotPeaches

      General Grade 6

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    Posted 08 November 2007 - 06:54 PM

    ExileDestruction
    author.

    Posted Image
    ^^^^THIS SHIELD!!! (NOT THE BUBBLE SHIELD!)^^^^

    Anyways, heres the tut.

    DrXThirst
    April 08, 2007
    How To Make The Halo 3 Shields

    -------------------------------------------------------------
    1. Open Turf in Entity.
    2. Go to [+mach]
    3. Click on the [+]
    4. Click on scenariosobjectscovenantmilitaryscarabplasma_ doorplasma_door
    5. At the top right check the 3 boxes named Recursive, Parsed, and Sounds.
    6. Hit the "Save" button.
    7. Create a new folder and name it H3 Shield.
    8. Hit "Save"
    -------------------------------------------------------------
    1. Open your map in Entity.
    2. Click the "Build" button at the bottom right of Entity.
    3. Go to the folder you just created named "H3 Shield" , then click on the .info file in that folder.
    4. When it is done, a message will pop-up telling you so.
    -------------------------------------------------------------
    1. Open 04b_Floodlab.map in Entity.
    2. Go to [+mach]
    3. Click on the [+]
    4. Click on scenariosobjectsforerunnerindustrialdoorsdoor _tron_lg_containment_shielddoor_tron_lg_containme nt_shield
    5. At the top right check the 3 boxes named Recursive, Parsed, and Sounds.
    6. Hit the "Save" button.
    7. Create a new folder and name it H3 Shield Shader.
    8. Hit "Save"
    -------------------------------------------------------------
    1. Open your map in Entity.
    2. Click the "Build" button at the bottom right of Entity.
    3. Go to the folder you just created named "H3 Shield Shader" , then click on the .info file in that folder.
    4. When it is done, a message will pop-up telling you so.
    5. Go to [+mode]
    6. Click on the [+]
    7. Scroll down until you see -scenariosobjectscovenantmilitaryscarabplasma_ doorplasma_door
    8. On the right side, (Right-Click>Display>Idents) change bothshaders to scenariosobjectsforerunnerindustrialdoorsdoor_tron_lg_containment_shieldsh
    adersdoor_tron_lg_c ontainment_shield
    9. Go to [+hlmt]
    10. Click on the [+]
    11. scenariosobjectscovenantmilitaryscarabplasma_ doorplasma_door
    12. On the right side, (Right-Click>Display>Idents) You will see Physics_Model and then next you it you will see PHMO.
    13. Highlight the PHMO and Null it.
    -------------------------------------------------------------
    1. Place it and you are good to go!
    2. Hope this helps!


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