ExileDestruction
author.
^^^^THIS SHIELD!!! (NOT THE BUBBLE SHIELD!)^^^^
Anyways, heres the tut.
DrXThirst
April 08, 2007
How To Make The Halo 3 Shields
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1. Open Turf in Entity.
2. Go to [+mach]
3. Click on the [+]
4. Click on scenariosobjectscovenantmilitaryscarabplasma_ doorplasma_door
5. At the top right check the 3 boxes named Recursive, Parsed, and Sounds.
6. Hit the "Save" button.
7. Create a new folder and name it H3 Shield.
8. Hit "Save"
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1. Open your map in Entity.
2. Click the "Build" button at the bottom right of Entity.
3. Go to the folder you just created named "H3 Shield" , then click on the .info file in that folder.
4. When it is done, a message will pop-up telling you so.
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1. Open 04b_Floodlab.map in Entity.
2. Go to [+mach]
3. Click on the [+]
4. Click on scenariosobjectsforerunnerindustrialdoorsdoor _tron_lg_containment_shielddoor_tron_lg_containme nt_shield
5. At the top right check the 3 boxes named Recursive, Parsed, and Sounds.
6. Hit the "Save" button.
7. Create a new folder and name it H3 Shield Shader.
8. Hit "Save"
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1. Open your map in Entity.
2. Click the "Build" button at the bottom right of Entity.
3. Go to the folder you just created named "H3 Shield Shader" , then click on the .info file in that folder.
4. When it is done, a message will pop-up telling you so.
5. Go to [+mode]
6. Click on the [+]
7. Scroll down until you see -scenariosobjectscovenantmilitaryscarabplasma_ doorplasma_door
8. On the right side, (Right-Click>Display>Idents) change bothshaders to scenariosobjectsforerunnerindustrialdoorsdoor_tron_lg_containment_shieldsh
adersdoor_tron_lg_c ontainment_shield
9. Go to [+hlmt]
10. Click on the [+]
11. scenariosobjectscovenantmilitaryscarabplasma_ doorplasma_door
12. On the right side, (Right-Click>Display>Idents) You will see Physics_Model and then next you it you will see PHMO.
13. Highlight the PHMO and Null it.
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1. Place it and you are good to go!
2. Hope this helps!
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iBotModz CBox
Snowbound Shields, in H2
Started by iBotPeaches, Nov 08 2007 06:54 PM
No replies to this topic