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    Merging Objects With The Ground In Forge


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    #1 cbpwnrs2

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    Posted 06 October 2008 - 04:04 PM

    Discussion for Merging Immovable Objects with Map Geometry


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    This time round we've got another more advanced forging technique that follows on from the interlocking objects forging 101.

    We'll start off by explaining how to push a double box into the ground - once that's explained it's a similar process to force any immovable objects into a wall or any other map geometry.

    As an example, the double box in the first screenshot was forced into the ground to leave it 3 walls high above the floor. To do this, lay 3 walls flat on top of each other and then place the double box on top. Delete the walls so you have a floating double box. Now set the floating box to 'Place on Start: No' and assign it a long respawn time to give yourself time to complete the next steps. Start a new round and the double box will not yet have spawned - however, it's small blue dot representing it's spawn location will still be visible. Looking directly down at the floor above the spawn location, place another double box and lower it onto the ground. Don't ever let go of this double box you are placing, or it will disappear in later steps. Press X twice to bring up the object menu and set the 'Run Time Minimum' for the double box to the 'Run Time Maximum'. This will cause the floating double box you placed earlier to instantly respawn and force the double box you are holding into the ground. Whilst still holding the double box, press start to bring up the menu, save, and then quit.

    Restart forge and the double box will be merged with the ground. Now all that is left is to delete the 'pushing' double box resting atop it, et viola!

    How far do you want the object in the ground/wall?

    It depends how high you float your 'pushing' object off the ground. The space between the ground and the 'pushing' object is how much of the 'pushed' object will be left visible above ground. The same process applies for pushing objects into walls, except you have to go through the procedure at 90Ã?â??Ã?° to the floor.

    The object comes out sideways or not straight, how do I make it straight?

    Simple, use double boxes to keep it straight. Put some on all sides so it will go into the ground/wall perfectly straight.

    The objects keep dissapearing when I let go!

    Dont let go of it, instead press start, save your map and quit, when you load up your map again the object will be in the ground/wall.


    Alternate Method: Using the Door
    Faster, easier and more precise

    Place the object you want to merge and secure it with other immovable objects like in the other method. Spawn a door and place it upside-down on top of the box. You'll see it sink into the box about a third of the way. Once it has settled, grab the box and let go right away. The door will now push the box down into the floor. If you want the box deeper in the floor, grab the door again and let it go and it'll sink back into the box.

    This method is much faster and easier than the save and quit method. You can also use the sides of the doors to make smaller adjustments. Use multiple doors at the same time to push objects evenly.

    #2 Decatur

    Decatur

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    Posted 06 October 2008 - 04:07 PM

    great post, by any chance could you either put this in a youtube form



    or double space it?


    it's just tough on my eyes @.@


    and im impatient

    #3 Slidell

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    Posted 06 October 2008 - 04:10 PM

    i think he is copy and pasteng all these hes made way to many way to quik

    Edited by GMOF Slidell♥, 06 October 2008 - 04:10 PM.


    #4 cbpwnrs2

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    Posted 06 October 2008 - 04:19 PM

    No But It does look like i copy and paste and steal other peoplles posts but no i have had all these tuts on my desktop from notepad for a while because i have wanted to do this so i will write things in the notepad and when i do it i will have an easier way accsessing these tuts but i have hand written all of these tuts but i have copyed and pasted from my own source I would never steal other posts like that

    #5 Slidell

    Slidell

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    Posted 06 October 2008 - 04:39 PM

    well you did copy and paste them from your notepad so i win lolololol sorry for half way accuseing you of stealing these

    #6 cbpwnrs2

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    Posted 06 October 2008 - 04:57 PM

    Oh Its All Good

    #7 ILIKETURTLES♥

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    Posted 06 October 2008 - 09:29 PM

    LOLOLOLOL STOP STEALING STUFF
    http://www.*****.com...ound-forge.html

    #8 Decatur

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    Posted 07 October 2008 - 01:08 PM

    Wow its sad, you couldnt even bother to rip the picture.


    Dont rip w/out giving credit.


    or get ready to be flamed.

    #9 sowrd

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    Posted 07 October 2008 - 02:34 PM

    put the tut on youtube i dont wont to read this holl thing

    #10 cbpwnrs1

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    Posted 07 October 2008 - 02:39 PM

    LOLOLOLOL STOP STEALING STUFF
    http://www.*****.com...ound-forge.html




    LOL @#%$ YOU YOU DAMN b****

    #11 Decatur

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    Posted 07 October 2008 - 03:51 PM

    Flame much?


    seriously calm down

    #12 L337 Box

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    Posted 07 October 2008 - 06:11 PM

    Sry everybody, i believe this guy deserves to eat t3h banhammzor.

    #13 Decatur

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    Posted 08 October 2008 - 03:30 PM

    oooohhhh heeelllzz yeah smack him in da face.