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    ForgeEdit: GameChange


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    #1 halolordkiller3

    halolordkiller3

      Apprentice Grade 2

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    Posted 29 September 2008 - 04:16 PM

    ok i almost forgot 2 post this on this site as well :thumbsup: well here is my Game Changer
    Alright here is ForgeEdit:GameChange. We all know when unknown v2 came out with a way 2 make it so u can play forge in a custom game and he told u how by using his code

    unknown v2

    BLF: 0x147

    Code:

    enum Gametype
    {
    CTF = 1,
    Slayer = 2,
    Oddball = 3,
    KingoftheHill = 4,
    Forge = 5,
    VIP = 6,
    Juggernaut = 7,
    Territories = 8,
    Assault = 9,
    Infection = 10
    }

    Well i thought that i should make an app that u can just open ur game type select the game type u want 2 turn it into, but u can have the use of forge in any game! pics
    Posted Image
    Posted Image
    Download
    FE:GameChange
    Thanks 2 Superaison for helping me out on a ton of codding for this. Also unknown v2 for the offsets. after all this is my second official program and i think this will help many ppl. Well Enjoy! Plz no Flamming thx.

    #2 Dark Slipstream

    Dark Slipstream

      Blue Shadowz Owner

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    Posted 29 September 2008 - 05:05 PM

    lol, I am almost done mine, it looks just about the same as thing, being that the first version of mine (using a combo box), didn't work out so well :(

    EDIT:

    Nvm, mine is better constructed.

    1) It doesn't have unhandled exceptions (yours has like 4 already)
    2) It checks to see if it's actually a gamevariant (your's don't)
    3) If you click save, it gets an error, if you click open, cancel it gets an error, if you open a non-gamevariant, it gets an error.

    Put more effort into it next time, I'm sure superasion would have done a better job.

    Edited by Dark Slipstream, 29 September 2008 - 05:10 PM.


    #3 Xx Anarchy xX♥

    Xx Anarchy xX♥

      Best Part of iBotModz

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    Posted 29 September 2008 - 06:59 PM

    assume your users are retarded when you make the program and then error proof it accordingly
    thats what I always do

    except java is a b**** to debug sometimes