COLD STORAGE:
Bloc =
large_dangler = Large Flood Dangler = F4FA1384
small_dangler = Small Flood Dangler = F5091393
Crea =
flood_infection = Small Flood = E512039C
flood_infection_chillout = Small Flood = F54F13D9
Efsc =
flood_tube = Bubbles = EEE30D6D
tower_mist = Mist = EEEC0D76
Eqip =
invincibility_equipment = Invincibility Equipment = E47402FE
Scen =
flood_tank = Large Dead Tank Flood = E55B03E5
floodball_pulsing = Large Flood Ball Pulsing = E1EE0078
Vehi =
monitor = Large Monitor Watching = E57D0407
CONSTRUCT:
Bloc =
construct_lift_lg = Gold Lift = F5A3142D
construct_lift_sm = Purple Lift = F5AF1439
computer_briefcase_small_crashed = Small Computer = F41F12A9
nutblocker_1x1x2 = Cubed Invisible Barrier = F5C91453
Crea =
sentinel_aggressor = Large Sentinel = F62F14B9
sentinel_constructor = Small Sentinel = F60F1499
Proj =
tripmine_material_fx = Invisible Explosion = F294111E
Scen =
sky = Water = E17F0009
waterfall = Waterfall = E22800B2
cinematic_anchor = Nothing = E17C0007
GUARDIAN:
Bloc =
holy_light_guardian = Gold Lifts = F4781302
large_field = Sheild Doors = F4E3136D
jittery_holo = Small Holograms = F4B91343
jittery_holo_1 = Small Holograms = F4C71351
jittery_holo_2 = Small Holograms = F4CD1357
jittery_holo_3 = Small Holograms = F4D2135C
jittery_holo_4 = Small Holograms = F4D61360
jittery_holo_05 = Small Holograms = F4DA1364
man_cannon_guardian_ii = Man Cannon = F493131D
man_cannon_guardian_iii = Man Cannon = F4871311
minilift = Mini Lift = F49A1324
infection_haven_static = Nothing = F4981322
plant_vine_horzontal_01_noshadow = Long Vines = F4EA1374
bird_quadwing_dead = Dead Dino Bird = F54F13D9
Crea =
glowbug = Alive Glowbugs = F56A13F4
bird_quadwing = Alive Dino Birds = F54113CB
glowfly = Alive Glowflys = F57413FE
Efsc =
holy_light_lift = = F1570FE1
mancannon = = F1610FEB
Scen =
sky = Fog and Trees = E181000B
halogram_control_secondary = Pulsing Flat Hologram = E22700B1
waypoint = The Ark Hologram = E23000BA
haloring_alpha = Huge Ring Hologram = E24100CB
main_halogram = Huge Galaxy Hologram = E211009B
bridge_halogram = Purple Square Hologram = E27D0107
guardian_halogram = Small Sphere Hologram = E25200DC
Vehi =
shade = Shade Turrets = E55303DD
HIGH GROUND:
Bloc =
fish_elephantnose_destroyed = Dead Small Fish = FAAE1938
nutblocker_1x1x2 = Small Cube Invisible Barrier = FA4518CF
deadlock_chainlinkgate = Swinging Fence = F9FF1889
deadlock_chainlinkgate_ii = Swinging Fence = FA4B18D5
pipe_block = Nothing = FA5018DA
wall_hatch = Breakable Hatch = F9F0187A
Crea =
fish_elephantnose = Small Fish = FAA0192A
Mach =
switch_lever = Swith Lever = F25510DF
deadlock_gate_v3 = Unlockable Large Gate = F25C10E6
Scen =
deadlock = Mountains and Water = E181000B
warthog_drop_pallete = Warthog Drop Palette = E22D00B7
mongoose_drop_pallete = Mongoose Drop Palette = E23E00C8
Weap =
warthog_horn = Nothing = ECD90B63
ISOLATION:
Bloc =
launch_tube_opp = Lift = F70D1597
isolation_lift_curve = Curved Man Cannon = F6FC1586
launch_tube = Lift = F715159F
Eqip =
invincibility_equipment = Invincibility = E4A2032C
Efsc =
gravlift = = F1E5106F
Mach =
flood_door = Huge Donut with Small Donut = F1CF1059
flood_door_fast = Huge Donut with 2 Small Donuts = F1E4106E
Crea =
flood_infection = Small Floods = E54003CA
sentinel_aggressor = Large Sentinels = F76715F1
sentinel_constructor = Small Sentinels = F795161F
Scen =
floodball_pulsing_isolation = Pulsing Flood Bubbles = E21E00A8
isolation_collision_walls = Nothing = F6DD1567
LAST RESORT:
Bloc =
seagull_dead = Dead Seagull = FA2318AD
awning_def = Breakable Swinging Window = F9871811
battle_sheild = Small Single Barrier = F9AE1838
plant_brush_large_palm = Large Bush = F9C61850
hinge_light = Hanging Lights = F99A1824
main_crane = Main Breakable Bridge = F93417BE
plant_brush_med_palm = Small Bush = F9B61840
plant_tree_palm = Small Palm Tree = F9C1184B
Crea =
seagull = Alive Seagull = FA15189F
Mach =
big_wheel = Main Spinning Wheel = F42812B2
house_gate = Large Gate = F43B12C5
zan_barricade = Single Large Ramp Barracade = F41D12A7
Scen =
sky = Water and Hills = E181000B
dome_light = Single Small Light = E25D00E7
energy_blade = Nothing = E1F70081
battle_rifle = Nothing = E23800C2
SANDTRAP:
Bloc =
sand_jump_pad = Lifts = F9CD1857
Efsc =
jump_pad = Dust Effect from Lifts = F5FF1489
Mach =
editor_gizmo = Green Square = F5EB1475
Proj =
jumpmine = Guardian Mine Explosion = EDBA0C44
jumpmine_invisible_minelayer = Guardian Mine Explosion Effect = EDB80C42
Scen =
sky = Clouds and Dust = E17F0009
frigate = Solid Frigate = E23E00C8
frigate_shrine = Frigate that is not Solid = E2C5014F
marinebeacon = Flashing Light Pole = E2B60140
Skya =
shrine = Nothing = FA5018DA
Vehi =
behemoth = Elephant = E311019B
shrine_defender = The Da Vinchi Ball = EDAC0C36
Weap =
shrine_defender_minelayer = Nothing = EDB70C41
SNOWBOUND:
Bloc =
cov_watchtower_base = Watch Tower Base = F64414CE
cov_watchtower_pod = Watch Tower Pod = F7091593
cov_watchtower_pod_turrets = Watch Tower Pod with Turrets = F73D15C7
Mach =
cov_defender = Guardian Turrets = F30A1194
Scen =
sky = Mountains and Planets =
cov_defender_mon = Small Monitor Guardian next to Turrets = E1F4007E
Vehi =
shade = Shade Turrets = E66104EB
THE PIT:
Bloc =
bird_cockatoo_dead = Dead Large Blue Birds = F83E16C8
bird_guira_dead = Dead Small Blue and White Birds = F85216DC
bird_hornbill_dead_body = Dead Large Brown Birds = F86D16F7
bird_hornbill_wing_left_dead = Dead Large Brown Birds Left Wing = F86816F2
bird_hornbill_wing_right_dead = Dead Large Brown Birds Right Wing = F86216EC
bird_small_multi_dead = Dead Small Blue Birds = F87B1705
bird_smallyellow_dead = Dead Small Yellow Birds = F88A1714
box_o_tyson = Invisible Camera = F7B2163C
cyber_pad = Lift = F7A81632
Crea =
bird_cockatoo = Large Blue Birds = F82E16B8
bird_guira = Small Blue and White Birds = F84816D2
bird_hornbill = Large Brown Birds = F85916E3
bird_small_multi = Small Blue Birds = F87316FD
bird_smallyellow = Small Yellow Birds = F881170B
Efsc =
airlift = Smokey Air Effect = F37A1204
Mach =
brute_target = Brute Target = F34711D1
jackal_target = Jakel Target = F35E11E8
jump_fan = Fans = F33311BD
Scen =
sky = Mountains and Mud = E17F0009
sink = Mirror and Small Sink = E2F4017E
cyber_monitor = Monitor for Invisible Camera = E491031B
cyber_speaker = Small Speaker = E310019A
armory_shelf_mp = Shelf = E300018A
monitor_med = Large Monitor Screen = E2D60160
monitor_sm = Small Monitor Screen = E2EF0179
security_camera = Small Security Camera = E26700F1
pelican_parked = Pelican = E31901A3
hornet = Non-Drivable Hornet = E32D01B7
Vehi =
security_camera = Small Security Camera = E87F0709
Weap =
security_camera = Small Security Camera = E912079C
VALHALLA:
Bloc =
man_cannon_river = Man Cannons = F84C16D6
man_cannon_river_short = Short Man Cannons = F85916E3
plant_pine_tree_large = Large Pine Tree = F8A91733
plant_tree_pine = Small Pine Tree = F88B1715
plant_tree_pine_twist = Small Pine Tree = F8A4172E
nutblocker_1x1x2 = Small Cubed Invisible Barrier = F8AE1738
fish_elephantnose_destroyed = Small Dead Fish = F91917A3
Crea =
butterfly_b = Blue Butterfly's = F8F71781
butterfly_c = Yellow Butterfly's = F901178B
butterfly_d = Orange Butterfly's = F9071791
fish_elephantnose = Small Alive Fish = F90B1795
Proj =
damage_pulse = Nothing = E9E4086E
tower_pulse = Blue Shiney Pulse Orb = E9E60870
tripmine_material_fx = Invisible Explosion = F25710E1
Scen =
man_cannon = Large Man Cannon Force = E9F80882
mini_man_cannon = Small Man Cannon Force = EA2708B1
tower_pulse = Blue Tower Pulse Shot = E9DB0865
waterfall_base = Large Water Splash = EA2908B3
waterfall_mid = Large Water Rusing = EA3808C2
waterfall_top = Small Water Rushing = EA3608C0
riverworld = Mountains = E181000B
cinematic_anchor = Nothing = E17C0007
The others are pretty straight forward.