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    #1 JIME108

    JIME108

      Corporal Grade 1

    • Members+

    • 177 posts
    • Joined: 13-April 08
    • Location:Australia

    Posted 03 July 2008 - 10:49 PM

    Here is a list I compiled to make life a bit easier for everyone.
    It is a list of all the Common stuff that are confusing to know whats what.

    Bloc =

    man_cannon_river = Man Cannons = F84C16D6

    man_cannon_river_short = Short Man Cannons = F85916E3

    plant_pine_tree_large = Large Pine Tree = F8A91733

    plant_tree_pine = Small Pine Tree = F88B1715

    plant_tree_pine_twist = Small Pine Tree = F8A4172E

    nutblocker_1x1x2 = Small Cubed Invisible Barrier = F8AE1738

    fish_elephantnose_destroyed = Small Dead Fish = F91917A3


    Crea =

    butterfly_b = Blue Butterfly's = F8F71781

    butterfly_c = Yellow Butterfly's = F901178B

    butterfly_d = Orange Butterfly's = F9071791

    fish_elephantnose = Small Alive Fish = F90B1795


    Proj =

    damage_pulse = Nothing = E9E4086E

    tower_pulse = Blue Shiney Pulse Orb = E9E60870

    tripmine_material_fx = Invisible Explosion = F25710E1


    Scen =

    man_cannon = Large Man Cannon Force = E9F80882

    mini_man_cannon = Small Man Cannon Force = EA2708B1

    tower_pulse = Blue Tower Pulse Shot = E9DB0865

    waterfall_base = Large Water Splash = EA2908B3

    waterfall_mid = Large Water Rusing = EA3808C2

    waterfall_top = Small Water Rushing = EA3608C0

    riverworld = Mountains = E181000B

    cinematic_anchor = Nothing = E17C0007


    The others are pretty straight forward.

    #2 Modzorz222

    Modzorz222

      Apprentice Grade 2

    • Members+

    • 15 posts
    • Joined: 30-June 08
    • Location:Long Island

    Posted 04 July 2008 - 12:28 AM

    Hey, thanx man, I was getting pretty confused with those, now I know THANKS!

    Also, since this was very helpful, make one for other ones (can you do foundry, highground, and rats nest?)

    #3 bladedog26

    bladedog26

      Apprentice Grade 2

    • Members+

    • 21 posts
    • Joined: 20-June 08
    • Location:In CO, visiting my friend.

    Posted 04 July 2008 - 03:04 AM

    Hey, nice post.
    Would you mind if I add these to my program? I'll just make it go to the links.
    Anyway, could you make one for epithaph? Cause I need the shield doors for it.
    Keep it up! ^^

    #4 iKhaosmaster

    iKhaosmaster

      Yawn

    • Members+

    • 1,346 posts
    • Joined: 29-April 08
    • Gender:Male

    Posted 04 July 2008 - 08:38 AM

    yo dude thanks for these lists it must take a lot of time to make them. well +rep to you.

    #5 x412x KOWA

    x412x KOWA

      Recruit

    • Members+

    • 2 posts
    • Joined: 05-June 08

    Posted 04 July 2008 - 08:51 AM

    doese any1 know the light tag

    #6 abysskiller

    abysskiller

      Apprentice Grade 2

    • Members+

    • 13 posts
    • Joined: 22-April 08

    Posted 04 July 2008 - 09:05 AM

    Here is a list I compiled to make life a bit easier for everyone.
    It is a list of all the Common stuff that are confusing to know whats what.

    Bloc =

    man_cannon_river = Man Cannons = F84C16D6

    man_cannon_river_short = Short Man Cannons = F85916E3

    plant_pine_tree_large = Large Pine Tree = F8A91733

    plant_tree_pine = Small Pine Tree = F88B1715

    plant_tree_pine_twist = Small Pine Tree = F8A4172E

    nutblocker_1x1x2 = Small Cubed Invisible Barrier = F8AE1738

    fish_elephantnose_destroyed = Small Dead Fish = F91917A3


    Crea =

    butterfly_b = Blue Butterfly's = F8F71781

    butterfly_c = Yellow Butterfly's = F901178B

    butterfly_d = Orange Butterfly's = F9071791

    fish_elephantnose = Small Alive Fish = F90B1795


    Proj =

    damage_pulse = Nothing = E9E4086E





    Here tower_pulse = Blue Shiney Pulse Orb = E9E60870 Here








    tripmine_material_fx = Invisible Explosion = F25710E1


    Scen =

    man_cannon = Large Man Cannon Force = E9F80882

    mini_man_cannon = Small Man Cannon Force = EA2708B1

    tower_pulse = Blue Tower Pulse Shot = E9DB0865

    waterfall_base = Large Water Splash = EA2908B3

    waterfall_mid = Large Water Rusing = EA3808C2

    waterfall_top = Small Water Rushing = EA3608C0

    riverworld = Mountains = E181000B

    cinematic_anchor = Nothing = E17C0007


    The others are pretty straight forward.